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Posts posted by Troo
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On 4/24/2024 at 7:17 AM, JasperStone said:
Any thoughts?
If I remember correctly, this game is not that accessible. The lift to make it accessibility compliant at shutdown was cost prohibitive. The bar may have shifted since.
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Happy 20th Anniversary!!
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On 4/5/2024 at 3:47 PM, KaizenSoze said:
Suppress all toggles for 10 seconds and 10 second mag 4 taunt on any target hit. Anything that survives is going to only have eyes for the nuker. Mobs still could be taunted off the blaster, but that would require good timing.
The player can still attack, run like before, but this greatly increases the risk.
Or at least forces some mitigation choice, like phase shift.
With multiple nukers, last one in loses?
"Nuke first and nuke hard!" might be some small print addition to my "Don't Mez Me Bro" tee-shirt.
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Is this awarded on the anniversary?
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41 minutes ago, Ukase said:
I have learned that if I PL a character to 50, I might get the 4 passive accolades, do some tfs and iTrials, but then I park them, never to play them again.
😞
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Participants List
Protokola: Defender - Trick Arrow / Radiation Blast
Songarden: Controller - Plant / Sonic @cranebump
Mastermind - Robotics / Storm Summoning @Nemu
Stalker - Stone / Energy Aura @Grotty
Starbelle: Scrapper - Energy Melee / Energy Aura @DeltaScrapper - Energy Melee / Stone Armor@ZorkNemesis
Immoral Practitioner: Mastermind - Necromany / Empathy @ZorkNemesis
Uunaware: Sentinel - Psychic Blast / Ninjitsu @Uun
Proton Jaguar: Stalker - Dark / Radiation @ZekeStenzland
Scrapper - Dark / Super Reflexes
Brute - Battle Axe / Electric Armor @Go0gleplex
Scrapper - Radiation / Ice Armor @JasperStone
Freezing Brain: Scrapper - Psionic/ Ice Armor @Frostmoon
Flashing Arc: Brute - Titan Weapon / Elec Armor @Random Axis -
- Slot Machine's Random Challenge Wrap Up -
Please check the list below. If you won a jackpot and I missed it please let me know.
Alrighty, folks rolled zero Tankers, Blasters, or Corruptors (I find this very interesting) (Also, 😞, "Corruptor (Bonus! You Win!").
Brute = 2
Mastermind = 2
Scrapper = 5Stalker = 2
One each: Controller, Defender, Sentinel
Jackpot Bonuses
Trick Arrow (Jackpot Winner!!) but on a MM
Empathy (Ultimate Teammate Winner!!) but on a Defender
Energy Melee(Jackpot Winner!!)@ZorkNemesis had this but re-rolledEnergy Melee (Jackpot Winner!!) @Delta
**The prize for Jackpot Winner!! = Both special 'chance for' Archetype Origin Enhancements. Congratulations Delta!
Thermal/Psychic, Defender will become a Super Extra Big Challenge Bonus for next year.
- END WRAP UP -
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gotta be quick. thanks for trying.
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@Scarlet Shocker April 28 you say.. 2004?
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more tips (which you may already know)
a) jumping before using a cone attack can increase the targets in the cone. this can effectively turns cones into AoEs.
b) this link is to the character copy to beta server where we can test things out without using in game currency or respecs.
https://forums.homecomingservers.com/beta/
8 hours ago, LKN-351 said:I dont want to add purples or ATOs as a common practive to builds I make. IMO that turns to game into a grind for me and thats a definite fun killer. Those are nice builds you posted and I appreciate the input and I'll try to work out where I can add some slow resists.
Definitely, those expensive sets can be down the road if you find a character you want to invest in. the 20% Slow Resist in the Universal Travel set is easy to get and pretty cheap.
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The Common build shown is fine. A goal adding at least common uniques offering +end, +maxhp, scaling resist, and any +rech are likely going to be the biggest difference.
I'd agree to overall prioritize ACC DAM and Heal for this characters individual powers.
The next level (cost wise) build will do all of this and start to chase Recharge.
Don't be hesitant about respecs and tweaking.
The level after that, if you really like the character, is to start tackling slow debuffs. This is where a preferred attack chain(s) have been identified and winters start getting sprinkled in for their 10-15% slow resistance with two or three enhancements.
Here's a pre accolades/incarnate example that was trying to maximized individual powers AND recharge AND regeneration which then dropped some slots from Tough to try some Slow.
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I think I'm gonna stick with 'Gadgets', great name for a new power set.
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-- officially closed --
prizes will be sent this weekend. congratulations to all participants!
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20 years.. not all projects are still around 20+ years later..
Q - What do folks think the magic or secret sauce was that resonated with players?
Q - Do you think CoX could have been built in 2024?
p.s. - thank you!
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Well done. AND Congratulations Everyone! Reunited.
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@Groundworm Elec Melee / Invul Brutes feel exciting. (just skip Jacobs Ladder, its meh). If you want a brute that packs a wallop, Energy Melee / Invul is straight forward and will help you get your bearings until the altitus kicks in.
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Getting close.
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26 minutes ago, Shenanigunner said:
I wrote up a "chicken run" that a brand-new alt can run
Could this get added into the badge location macro I currently use?
/macro ACC "popmenu passiveblue"
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1 hour ago, gabrilend said:
What if
anyfury gained over the cap instead of being wastedMaybe just this part.
Hmm.. the more Fury the longer it lasts. 🤯
A similar suggestion came up for draining endurance from targets. Let it drain below zero. This would let players keep a target stuck at zero, rather than bouncing off zero.
For Fury, attaining and staying at capped Fury for periods -vs- how it is now.
Let it build over the cap. Same benefit as being at the cap, but a little easier to stay there and takes longer to drop below the cap.
(could this be as easy as a one or two variable change?) https://cod.uberguy.net/html/archetype.html?at=brute
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10 hours ago, CrusaderDroid said:
but the 1-50 leveling experience is not the whole game.
w o w
😛
10 hours ago, CrusaderDroid said:I think we can make a change to address
its late-gamestuff and give it a proper identity without losing what makes it so popular now.Fixed this for you.
-------- -- --------
I get it. You want a special identity for Brutes.
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become.
The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat.
Above is where we are at. Brutes being well rounded is not necessarily middle of the road.
It is the warm embrace of being able to punch someone in the face and not being terribly worried about getting hit back.
Tanks got a buff, so what. Fix the Brute ATO situation and maybe pick some stuff out of the @Steampunkette suggestions. Boom. A baby buff for Brutes.
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11 hours ago, Duckbutler said:
well rounded. It doesn't make a strong statement even though it can provide a very good experience provided that both aspects of the character are actually sufficient for the content you're trying to do. I suspect that's part of their enduring popularity in game despite the forum complaints.
+1
could be why some folks like playing sentinels.
20th Anniversary..
in General Discussion
Posted
oh geez