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Troo

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Everything posted by Troo

  1. There are some good things coming and in the works. Though, I don't need to white-knight for the Homecoming team, there are shills doing that already. You likely could name a few. The Homecoming team will get showered with compliments and thank yous but also needs to know where they are failing. (in a constructive way) Yes, it's a group of volunteers that maintains and works on the game. There's also some trust and a social contract they are responsible for. The volunteers aren't financially propping up Homecoming, a community they are part of is and it is not inexpensive. In many ways, the decisions that are made impact the community as a whole. Does chipping in give someone extra say? It shouldn't and I am not saying it does. That said, we should recognize it is a community that makes Homecoming happen. Folks who played the game for years and have simply walked away have reasons. Some have even shared them. There are themes to articulated complaints that go beyond this or that sucks. "echo chamber" "unnecessary" "heavy handed" "direction" As we have seen with this next page's beta, it is big and seems like a lot of amazing work has gone into it. It also has a lot of issues and holes. I don't think I have seen Captain Powerhouse say anything to the effect of "we'll consider that, but are leaning toward.." It's more my way or the highway.. unless there is a bug/error. Player-1 has a more deft hand in this regard. My critique - I refuse to applaud a heavy handed approach to existing characters players have invested time into. I definitely support well reasoned tweaks and adjustments. I recognize that it can be a fine line and opinions can vary on when a line is crossed. If someone has to respec, to be effective, that is a clue for me that a line may likely have been crossed. These are just the opinions of a pot stirring demon prankster. There are plenty of words here to be parsed, misquoted, weaponized, thumbsdowned, and ample opportunity to say Troo is wrong on [insert snippet]. Just remember, the @Homecoming team needs feedback to navigate the future. No one is 'trying' to make the game worse for anyone but the ideas implemented are also opinions.
  2. The cooking metaphor or relationship metaphor or whatever above is meant to express how many things can be great and how overreaching can leave a bad taste that overshadows any good things. How someone can think 'this will be great' and another may not appreciated it. When that 'great' idea is forced on someone, they may feel violated.
  3. @Snarky This is a great advertisement for the contest. Well done. Did you know White Collar is streaming on Netflix. ( I think you'd like it. Clever whitty-ish writing. )
  4. Hey at least the power didn't get removed and divided between two new powers. So there's that.
  5. Dear Homecoming Team, You had me at Marquee Features (Kallisti zone updates, five new story arcs, repeatable missions, a new enemy group, two new powersets, a new giant monster!). This is amazing. I can't wait to spend more time with you. You brought us a bouquet of Various Additions, Enhancements, & Fixes. A myriad of zone fixes and enhancements, even a Rogue Isle Police precinct. There's badges stuff, costume stuff, more Aether Shop rewards, Task Force & Trail improvements and fixes, Architect Entertainment additions including a friggin' Rikti Space Station. Oh my. I think I love you, Sure, yes tweak some existing powers. I trust you. Oh, you want to experiment a little. Controlling tier 9 pets sounds nice. Make Sleep powers more relevant.. okay... Wouldn't Endurance drain be more fun for everyone? Oh, okay maybe later. Am I open to 'addressing' existing powersets? I dunno, what do you have in mind? That sounds a little aggressive, couldn't we stick to having fun and keeping things pleasurable... Yes, of course I'd like to proliferate some powersets. Why wouldn't I? A little give and take. I want to make you happy too. Wait, no. That is not keeping things fun and light and pleasurable. You want to put what where?!! WTF! Yes, I said I liked a little experimentation but you.. YOU.. that is not nice. You went to far. No means NO! Look at all the beautiful things you have tainted. You promised to be gentle. You could have been gentle. It could have been wonderful. Maybe you were excited and went too far, I don't care. You can't be trusted. -unsigned
  6. I'm looking at you Deflection Shield, Insulation Shield, Shadow Fall, Steamy Mist, etc.. Why am I looking at you? Is it because you are ugly? Is it because you make other characters look ugly? Is it because a player wanted the brightest, most colorful powers? You-do-you I guess, even if others hate being turned into a hot pink ball. Is because of the glow the graphics card puts off as it getting closer to melting? I get theme, a character oozes blood and smearing that on other folks gives them some protection. (some folks be crazier than others) It's just that, well, sometimes I can't see anything else.. literally. Individually any of these buffs can make it more challenging visually, the more of them there are the more blinding they can be. I want cool colors when I play force fields. Instead I pick colors that will show up the least. Browns seem to work well. I would like to make a suggestion on how to address the sometimes unintentional griefing, but I don't know what it should be. A scaling dimmer based on how many folks are on a team/league? or in a zone? Could the coloration dim after application? Could the effect dim over time?
  7. Are you talking for Sentinels? DoT and Damage Auras can break Hide on Stalkers or keep Stalkers from going into Hide via the ATO proc or mess with Placate..
  8. Haven't seen confirmation for a couple Builds that these protections were supposed to have been removed.
  9. Okay.
  10. Yes, absolutely. For 2x the enhancements. I have done this while leveling early on when I have committed IO sets. But what about 'new' Black Hole.
  11. wait, are you saying AoE get-over-here powers can be super annoying to other players and adding more of them is exasperated by the fact that many who are prioritizing their play over the team's play don't necessarily take the time to level up traditionally and as such don't learn how to use powers effectively while instead PUG learn in weekly task forces.. oh my gosh where is my paper bag. Testing Just want to make sure I have this correct: Working as intended (WAI) is trawling targets to the target's location one time, not continuously. Any not-trawled targets will be phased but not held or immobilized. Tested Defender in Siren's Call large spawns (2 Rech, No Acc): Attempt 1 - All targets except Boss get sucked to target BUT Boss did not get phased. Attempt 2 - Used Buildup. All targets including Boss get sucked to target. Attempt 3 - Instadeath Attempt 4 - Instadeath Tried Tar Patch > Black Hole > Fear then fight the Boss. Tried Fear > Black Hole.. instadeath Maybe there is an intended tactic that works better. Did not see anyone get phased, just really pissed off. Maybe targeting through a Tank this power works. Note: The 60' range on this power puts me in danger range and the aggro it draws.. oof! It's an interesting tweak. Solo, I think I'm skipping it.
  12. Sometimes it appears there is an large effort to make things the same. Do similar powers have to perform the same? Do powersets across ATs have the same function and order? Does standardization equal boring?
  13. Many of the changes coming from the Homecoming team impact existing power sets and as such, existing characters. This could mean a Power Respecification is needed or required. (aka Respecification or Respec) Tip: use the slash command ' /respec ' Do folks like doing Respecs? Are there improvements that could be made to the Respec function? Do you plan to Respec? Note: It is usually an option to keep the build(s) a character has.. with caveats.
  14. Good news / Bad news | Before the Release Candidate Once folks have some time and dial in Brutes / Tankers with the Resistance + Massive Regeneration, some further adjustments are likely (after release). Scrappers with the 75% will function well and scrappy. They just won't be unkillable. Sentinels, it's nice to have friends in high places, these changes/tunings are a gift from the powers gods. Staying at range and racking up the stacking effects as needed. Stalkers with the smaller HP pool + being in melee range are unable to take advantage of the 10x stacking mechanic the way other ATs can and as such the loss of a second heal is very noticeable. (possibly gimped) New Regeneration also got little in the Recharge / Recharge Debuff area (highly requested, Regen and Rech Debuff Resistence) Regen being survive-ability. Rech being able to prop up survive-ability and make up the offensive hit taken as an active armor set with no damage aura. Folks asked for protection from debilitating levels of debuffs. Suggestions at this point before the Release Candidate: Let players use Second Wind earlier. (explain any 'trap' if needed in the description) Let folks who choose Instant Healing over RR still get some of the changes and benefits rather than punishing them. Add some additional Recharge Debuff protection. (for all ATs and common build choices) Coming up with a reactive solution to avoid adding absorb to smooth out the Regeneration experience deserves big kudos.⭐⭐⭐⭐ Clubbing existing characters, frowny face. (forced respecs and "screw your active playstyle" aka ours is the right-way-to-play) Having blinders on for some ATs over others,.. disappointing. Tankers are exciting with this setup. Hopefully Willpower will be getting a revamp to differentiate itself from Regeneration
  15. Sorry I just wanted to randomly include you. You do seem to be a defender of 'the game and it's exotic mechanics aren't that hard'. (at least that's what I took from the thumbsdown above regarding procs and stuff are hard. Maybe you are thumbsdowning Skrulls.. which they deserve)
  16. It is a big game. The number of zones, missions, power combinations. The gap between new player and vet player is massive. (yes, @Erratic1 a gamer can pick it up and catch on to what is actually happening) I love/hate when a clearly new person asks for help coming up with a character or power suggestions and an experienced player invariably shares a build that is totally optimized, costs a billion and includes tier four Incarnates. It makes me laugh and cry at the same time. The wheels do start to come off with Incarnates. <-- Trooism
  17. John Ratzenberger says he travels around expounding the value of shop classes "we are running out of people who know how to use tools", if so, we might run out of farmers.
  18. I agree. It is one of many ways to play.
  19. If an existing character does not respec into Reactive Regeneration they miss out on the additional Regeneration & Recovery Debuff Resistance (see the examples below) up to 55% & 30%. Brute example: Different character with Instant Healing instead of Reactive Regeneration:
  20. I'd be interested in seeing if that is troo.
  21. When changes come out that are designed to curb farming excesses perpetrated by a few and those changes affect others, that's what I dislike. My point has always been farmers who abuse (excessive use) and/or exploit (use something for your own benefit) are actually the ones who impact the more casual farming done by those who do not abuse and/or exploit.
  22. I wanna know!
  23. ..at least until the inevitable Super Strength revamp where Rage, Hurl, Hand Clap, and Foot Stomp are "addressed" in order to proliferate the set to Stalkers, Scrappers, and Dominators.
  24. So far this Page it appears folks are most concerned about or interested in: 14.6k+ views [---] Focused Feedback: Powerset - Plant Control 13.4k views [---] Focused Feedback: Tanker - Archetype Inherent Changes 9.8k+ views [---] Focused Feedback New Powerset - Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers) 9.1k views [---] Focused Feedback: Powerset - Regeneration / Proliferation to Tankers 5k views [---] Focused Feedback: New Powerset - Pyrotechnic Control (Controllers, Dominators) 3.1k views [---] Focused Feedback: Powerset - Electric Armor Plant Control & Psionic Armor have had "numerous changes", Tanker Inherent Change has also had changes/adjustments.
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