-
Posts
5753 -
Joined
-
Last visited
-
Days Won
30
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Troo
-
@Snarky This is a great advertisement for the contest. Well done. Did you know White Collar is streaming on Netflix. ( I think you'd like it. Clever whitty-ish writing. )
-
I'm looking at you Deflection Shield, Insulation Shield, Shadow Fall, Steamy Mist, etc.. Why am I looking at you? Is it because you are ugly? Is it because you make other characters look ugly? Is it because a player wanted the brightest, most colorful powers? You-do-you I guess, even if others hate being turned into a hot pink ball. Is because of the glow the graphics card puts off as it getting closer to melting? I get theme, a character oozes blood and smearing that on other folks gives them some protection. (some folks be crazier than others) It's just that, well, sometimes I can't see anything else.. literally. Individually any of these buffs can make it more challenging visually, the more of them there are the more blinding they can be. I want cool colors when I play force fields. Instead I pick colors that will show up the least. Browns seem to work well. I would like to make a suggestion on how to address the sometimes unintentional griefing, but I don't know what it should be. A scaling dimmer based on how many folks are on a team/league? or in a zone? Could the coloration dim after application? Could the effect dim over time?
-
Yes, absolutely. For 2x the enhancements. I have done this while leveling early on when I have committed IO sets. But what about 'new' Black Hole.
-
Focused Feedback: Powerset - Dark Miasma
Troo replied to The Curator's topic in [Open Beta] Focused Feedback
wait, are you saying AoE get-over-here powers can be super annoying to other players and adding more of them is exasperated by the fact that many who are prioritizing their play over the team's play don't necessarily take the time to level up traditionally and as such don't learn how to use powers effectively while instead PUG learn in weekly task forces.. oh my gosh where is my paper bag. Testing Just want to make sure I have this correct: Working as intended (WAI) is trawling targets to the target's location one time, not continuously. Any not-trawled targets will be phased but not held or immobilized. Tested Defender in Siren's Call large spawns (2 Rech, No Acc): Attempt 1 - All targets except Boss get sucked to target BUT Boss did not get phased. Attempt 2 - Used Buildup. All targets including Boss get sucked to target. Attempt 3 - Instadeath Attempt 4 - Instadeath Tried Tar Patch > Black Hole > Fear then fight the Boss. Tried Fear > Black Hole.. instadeath Maybe there is an intended tactic that works better. Did not see anyone get phased, just really pissed off. Maybe targeting through a Tank this power works. Note: The 60' range on this power puts me in danger range and the aggro it draws.. oof! It's an interesting tweak. Solo, I think I'm skipping it. -
Many of the changes coming from the Homecoming team impact existing power sets and as such, existing characters. This could mean a Power Respecification is needed or required. (aka Respecification or Respec) Tip: use the slash command ' /respec ' Do folks like doing Respecs? Are there improvements that could be made to the Respec function? Do you plan to Respec? Note: It is usually an option to keep the build(s) a character has.. with caveats.
-
Good news / Bad news | Before the Release Candidate Once folks have some time and dial in Brutes / Tankers with the Resistance + Massive Regeneration, some further adjustments are likely (after release). Scrappers with the 75% will function well and scrappy. They just won't be unkillable. Sentinels, it's nice to have friends in high places, these changes/tunings are a gift from the powers gods. Staying at range and racking up the stacking effects as needed. Stalkers with the smaller HP pool + being in melee range are unable to take advantage of the 10x stacking mechanic the way other ATs can and as such the loss of a second heal is very noticeable. (possibly gimped) New Regeneration also got little in the Recharge / Recharge Debuff area (highly requested, Regen and Rech Debuff Resistence) Regen being survive-ability. Rech being able to prop up survive-ability and make up the offensive hit taken as an active armor set with no damage aura. Folks asked for protection from debilitating levels of debuffs. Suggestions at this point before the Release Candidate: Let players use Second Wind earlier. (explain any 'trap' if needed in the description) Let folks who choose Instant Healing over RR still get some of the changes and benefits rather than punishing them. Add some additional Recharge Debuff protection. (for all ATs and common build choices) Coming up with a reactive solution to avoid adding absorb to smooth out the Regeneration experience deserves big kudos.⭐⭐⭐⭐ Clubbing existing characters, frowny face. (forced respecs and "screw your active playstyle" aka ours is the right-way-to-play) Having blinders on for some ATs over others,.. disappointing. Tankers are exciting with this setup. Hopefully Willpower will be getting a revamp to differentiate itself from Regeneration
-
Is the game harder to learn today than back on live?
Troo replied to Intermipants's topic in General Discussion
Sorry I just wanted to randomly include you. You do seem to be a defender of 'the game and it's exotic mechanics aren't that hard'. (at least that's what I took from the thumbsdown above regarding procs and stuff are hard. Maybe you are thumbsdowning Skrulls.. which they deserve) -
Is the game harder to learn today than back on live?
Troo replied to Intermipants's topic in General Discussion
It is a big game. The number of zones, missions, power combinations. The gap between new player and vet player is massive. (yes, @Erratic1 a gamer can pick it up and catch on to what is actually happening) I love/hate when a clearly new person asks for help coming up with a character or power suggestions and an experienced player invariably shares a build that is totally optimized, costs a billion and includes tier four Incarnates. It makes me laugh and cry at the same time. The wheels do start to come off with Incarnates. <-- Trooism -
John Ratzenberger says he travels around expounding the value of shop classes "we are running out of people who know how to use tools", if so, we might run out of farmers.
-
I agree. It is one of many ways to play.
-
A controversial topic: is it time to make all items free?
Troo replied to Yomo Kimyata's topic in The Market
I'd be interested in seeing if that is troo. -
When changes come out that are designed to curb farming excesses perpetrated by a few and those changes affect others, that's what I dislike. My point has always been farmers who abuse (excessive use) and/or exploit (use something for your own benefit) are actually the ones who impact the more casual farming done by those who do not abuse and/or exploit.
-
I wanna know!
-
..at least until the inevitable Super Strength revamp where Rage, Hurl, Hand Clap, and Foot Stomp are "addressed" in order to proliferate the set to Stalkers, Scrappers, and Dominators.
-
So far this Page it appears folks are most concerned about or interested in: 14.6k+ views [---] Focused Feedback: Powerset - Plant Control 13.4k views [---] Focused Feedback: Tanker - Archetype Inherent Changes 9.8k+ views [---] Focused Feedback New Powerset - Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers) 9.1k views [---] Focused Feedback: Powerset - Regeneration / Proliferation to Tankers 5k views [---] Focused Feedback: New Powerset - Pyrotechnic Control (Controllers, Dominators) 3.1k views [---] Focused Feedback: Powerset - Electric Armor Plant Control & Psionic Armor have had "numerous changes", Tanker Inherent Change has also had changes/adjustments.
-
A controversial topic: is it time to make all items free?
Troo replied to Yomo Kimyata's topic in The Market
The game is filled with mini-games. Some folks may enjoy one mini-game while others enjoy another. Most all mini-games are optional. Improving our character is a core aspect of City of Villains / Heroes. It is not a mini-game. Do I think 'is it time to make all items free?" No. Do I think some items could be free or reduced in price? Yes. I like @lemming suggestion on upgrading enhancements. Seems like that is how it should have worked from the implementation of the upgrade button. We could drop the crafting cost 80-90% or make crafting free (not the acquisition of recipe and salvage). Do folks appreciate new 'costs' being introduced to the game? -
More overall. I agree, I have had to spend more time testing regen than I wanted but my participation has not been limited to just regen. There are a lot of new shinys and changes.
-
Some folks don't know what the cottage rule is or where it came from. If you would like to discuss it, feel free. I included my thoughts regarding the cottage rule, do you have any?
-
The Cottage Rule is less of a hard rule and more of a design guideline. "The original quote used the analogy of a player using Build Up one day to buff their own damage and tohit, then the next day after a patch it now builds a small cottage at your feet instead. It can be a nice cottage, the best around in fact! But it doesn't buff the player as they had expected anymore." Is Homecoming throwing this concept out? I don't think so. I've gotten the impression there is effort to be mindful of impacts of changes. Has the Homecoming team made changes that seem to go against the Cottage Rule? It can be subjective. "as long as the original, core functions and purpose of the power is intact it does not violate the rule." - Player-1 My take or wish has been that Devs be respectful of existing characters and the time that players had put into them. Tweaks up and down are to be expected, this is how it is. Significant functionality changes to existing characters would be taken seriously with care and thoughtfulness. Has this always happened here on Homecoming? No.. but there is often, like it or not, a reasonably decent explanation. Players stating what is or isn't worth a Dev's time: "I've also heard the devs say that their time shouldn't be used by players as a rhetorical sword or a shield. The Devs are big boys and girls and can decide for themselves if they think an idea is worth their time." -the Great @GM_GooglyMoogly
-
It's effectively 13.5 seconds. (15s - 1.5s MoG cast time) 3.5s of +25% (5%+10%+10%) 5s of +15% (5%+10%) 5s of +5% Maybe using Moment of Glory every ~3 minutes makes up for "Regen's clickiness cut into your damage output". (I guess 'clickiness' is Reconstruction usage interrupting an attack chain maybe every 20-30 seconds and Dull Pain/Second Wind once every ~2 minutes) The +Damage is likely not offsetting a proc'd out damage aura. Here's how it is shown in game for a level 50 Brute: +10.00%% strength to all damage for 5.00s on target Ignores buffs and enhancements unresistable +10.00%% strength to all damage for 10.00s on target Ignores buffs and enhancements unresistable +5.00%% strength to all damage for 15.00s on target Ignores buffs and enhancements unresistable Thematically? Like character just had to heal 40% of their health and now the character is 'pissed off' or 'focused' at/on attackers for a short time? So could go in a heal. Could go in Resilience as the ability to _________ despite being attacked resulting in slightly increased damage. Could go in Revive/Second Wind as part of an ability related to coming back from the brink of defeat. It's all made up stuff.