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Troo

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Posts posted by Troo

  1. 7 minutes ago, Ston said:


    This is really discouraging when it comes to these kinds of discussions. I think the best design comes when you balance around the highest levels of performance. This way we can set the bar high and see what needs to be brought up. 

     

    This makes sense though I've always thought low, mid, and high should all be considered for the overall player base rather than catering to the best players/builders/number crunchers..

     

    There are folks who break the mold, while other don't care what level they are, if they have optimized slotting, or if they are using the ideal attack chain. Kudos to everyone.

     

    An Identity for Brutes? A villain melee archetype with damage and survivability positioned between Tanks and Scrappers. <-- if that's not broken it's working.

    • Like 1
    • Thanks 1
  2. My original City of global was 'Gy' and when we went to a three letter minimum 'Gray', 'Guy', 'Gee' were unavailable.

    So I switched to 'Tru' who was my Misfit Villains base raider that folks recognized easily enough.

    'Troo' was always a level locked pvp specialist for Siren's Call.

     

    After shutdown and when I got to play again, 'Tru' was unavailable. Some dirty rat had coveted the name from live and snatched it up. (I do not know if this is troo)

    So same name different spelling it was.

    • Sad 1
  3. I hear ya @Lyone_Manes. I'll agree that the pathing isn't always great for pets. A lot of quality of life improvements have been made, MMs included. So things could be worse.

     

    Much of the game is choices and consequences.

     

    Thanks for making your suggestion.

  4. 23 hours ago, Lyone_Manes said:

    That's great...but it seems silly to need to get other powers to help control the core aspect of the Class you're playing?

     

    I am not against your idea but the statement quoted is how many archetypes leverage their core. Example: Having to take 2 of Boxing, Kick, Tough in order to get Weave.

     

    In this case can't Teleport Target (combined Recall Friend/TP Foe) accomplish what you are looking for.

    I believe it can relocate individual pets and henchmen as well as bring targets to the the party. Followed by Team Teleport for your whole group and Fold Space for enemies.

     

  5. 26 minutes ago, lemming said:

    I'd make it so Fury builds up past 100, but it's effect would still cap at 100, so you could build past to keep momentum going.

    interesting

     

    1 hour ago, CrusaderDroid said:

    This also opens up new ways to balance fury gain. With fury increasing recharge speed, we can pivot and move Brutes into a slow-starting, momentum-heavy attacker that builds and loses fury at a slower rate, relying on that recharge speed to accelerate their attacks.

     

    Increases in recharge speed also mean we can step off Fury granting so much extra damage that gets overcapped.

    Thanks for pointing to your trade off.

    Slow-starting, momentum-heavy attacker = yuck, as in lower level and non optimized experience could suffer.

     

    If I read between the lines a bit, are you suggesting that there are so many other damage buffs in-game that fury ends up being a non-factor?

     

    A Tank just isn't (in general) putting out the <5 target damage a Brute is.

    A Scrapper just isn't (in general) on par with a Brute's survivability. These are nuanced differences which just work for different players and play styles. (my opinion of course)

  6. @CrusaderDroid

    So your plan is to ask for Brute's Fury ATO to also provide +Rech, again? 😛

     

    m0R3 d4m4G3 !! is just not likely. <-- hear me out.

     

    Increasing damage quickly trivializes many aspects of the game. That's why some of the buffs like Fulcrum Shift are so noticeable. Don't get me wrong I would love to get more damage and more recharge. However the devs would be fools to implement such a change WITHOUT a significant offset. The Homecoming team are no fools. (do you have an offest in mind?)

     

    Raising the damage floor for Brutes might be doable but raising the ceiling probably is not.

     

    Fury is a clever way to allow Brutes to not have to invest so heavily in damage allowing them to leverage procs and other aspects such as stun and knockdown controls. +Rech is already one of those available. We are unlikely to get +Rech on top of +Rech.

     

    CC Magnitude & Mez/Slow Resistance could be something. I'd love to see stun and fear have larger rolls. Alternately, Brutes being able to fury past slows or PSI attacks a little more than Tanks is also interesting if it could somehow compliment the Tank roll. A scaling AoE radius without increasing target cap could also be something but may not be worth the level of effort.

     

    Spoiler

    Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.

     

    • Like 1
  7. It seems that categories with two sets that only overlap one level may not convert between sets when attuned.

    Regular crafted enhancements in the same categories don't seem to have this issue.

     

    I have seen this with two categories while on a level 50.

    • Accurate To-Hit Debuff
      • Could not convert attuned Siphon Insight to Cloud Senses
        • Siphon Insight (lvl 30-50)
        • Cloud Senses (lvl 10-30)
    • Accurate Defense Debuff
      • Could not convert attuned Analyze Weakness to Shield Breaker
        • Analyze Weakness (lvl 30-50)
        • Shield Breaker (lvl 10-30)
    • Was able to convert a level 30 crafted enhancement (un-attuned).
      • "Analyze Weakness: Accuracy/Recharge successfully converted to Shield Breaker: Chance for Lethal Damage."

     

    This likely cost 15-20M to figure out. (I am a slow learner maybe?)

     

    Guessing this may also be the same for categories:

    • Recharge Intensive Pets
    • Accurate Healing

     

     

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