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Troo

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Posts posted by Troo

  1. 5 minutes ago, chuckv3 said:

    example forms to enter the data, running locally at this point, showing the basic proof-of-concept data. The "stories" page and its subordinate lists really shows the whole flow.

     

     

    If this mirrored the actual AE entries (not page format) with mobs and maps it would be great! I'd use it to rough out missions before using AE.

  2. 8 hours ago, gabrilend said:

    I see you have slash and parry, but also quick strike - quick strike is a punch, right? While slash and parry use weapons. Would this powerset have a costume weapon included? If so, which kind?

     

    If a weapon, I was thinking maybe just a knife. That's just one way to go.

     

    Another way to go was just sticky bombs, traps, devices.

    • A big lumbering bomb maker who would just attach on to an enemy and watch it go boom so he could .
    • A nimble ninja who could dodge attacks while planting explosives, lighting stuff on fire and tasering.
  3. Well that is a very nice and thrifty build!

     

    Man, I wish more folks would put out builds like this. No PvP IOs, no Superior ATOs, no Very Rare purple IOs, no Superior Winter Pack IOs.. dang., Well done.

     

    I'm curious to see some of the recharge and damage numbers. I might mess around with porting this to Stalker/Brute. I'll check if I have and scrapper regens.

    • Like 1
    • Thanks 1
  4. 6 hours ago, Andreah said:

    I've thought it might be nice for everyone, players and mobs alike, to get a modest -recharge debuff when end is below maximum; one that scaled superlinearly with how depleted one's end is. So if you had half or more of your end left, it would be barely noticeable, like 0 to -10%, but if you were below 10% it hurt, like -25%, and below 1% it was horrible, like -50% or more. I mean, you're just so dead tired everything takes forever to do.

     

    whoa hoho ho.. i didn't want anything to happen to me, I mean players.. that's that's... hmmm

    • Haha 2
  5. 22 minutes ago, Snarky said:

    are you positive?

     

    are you cleverly getting a blood mention in and distracting us with a big picture or is this sub-conscious?

     

    it's my blood and you can't have it.

     

    image.png.0e014bedc95b9064cdb2850c3c3c9fb6.png

    • Like 1
  6. 51 minutes ago, Shred Monkey said:

    My simple fix... Endurance should be able to go negative by about 10%... That way you can drain them and then keep applying drain to keep them below 0.   But also balance this by making AVs/bosses more resistant to endurance drain.

     

    Well dang. This is so simple and straight forward.

    • Like 1
  7. Here is a new power set I think I'll need some help with.

    I especially like the idea for my favs, Stalkers, but I think it could work for Brutes and Scrappers as well.

     

    While devices are the core of the sets function, potentially pairing it with a target status (blinded) to increase crits could be interesting.

     

    If folks haven't tried the Remote Bomb or Temporal Bomb they are pretty fun. These can be placed on Enemies or the floor and then manually detonated.

     

    The pool of existing powers to recycle is fairly large, Some form of Remote Bomb and Mass Levitate as capstones could be compelling.

    Some potential easy to repurpose powers could include melee and ranged powers just shorter distances.

     

    Ranged opportunities:

    Spoiler

    Devices

    22px-Gadgets_WebGrenade.pngToxic Web Grenade 1 Ranged, Foe Immob, -Rech, -Fly
    22px-Gadgets_Caltrops.pngCaltrops 1 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD
    22px-Gadgets_Taser.pngTaser 4 Melee, Foe Disorient
    22px-Gadgets_TargetingDrone.pngTargeting Drone 10 Toggle: Self +To-Hit, +DMG, +Perception, +Res(To-Hit Debuff)
    22px-Gadgets_SmokeGrenade.pngSmoke Grenade 16 Ranged (Targeted AoE), Foe -Perception, -To-Hit
    22px-Gadgets_Cloak.pngField Operative 20 Toggle: Self Stealth, +DEF(All), +Special, +Regen, +Rec
    22px-Gadgets_Mine.pngTrip Mine 24 Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
    22px-Gadgets_Timebomb.pngTime Bomb 28 Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback
    22px-Gadgets_Turret.pngGun Drone 30 Build Turret: Ranged, Moderate DMG(Lethal)

     

    Assault Rifle

    22px-AssaultWeapons_ARBurst.pngBurst 1 1 Ranged, Moderate DoT(Lethal), Foe -DEF
    22px-AssaultWeapons_ShotgunSlug.pngSlug 1 1 Ranged, High DMG(Lethal), Foe Knockback
    22px-AssaultWeapons_ShotgunBuckShot.pngBuckshot 2 4 Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
    22px-AssaultWeapons_ARM30grenade.pngM30 Grenade 6 10 Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback
    22px-AssaultWeapons_ShotgunBeanbag.pngBeanbag 8 16 Ranged, Minor DMG(Smash), Foe Disorient
    22px-AssaultWeapons_SniperRifle.pngSniper Rifle 12 20 Sniper, Extreme DMG(Lethal), Foe Knockback
    22px-AssaultWeapons_ARFlamethrower.pngFlamethrower 18 24 Ranged (Cone), Extreme DoT(Fire)
    22px-AssaultWeapons_ARFlamethrowerIgniteIgnite 22 28 Ranged (Targeted AoE), Moderate DoT(Fire)
    22px-AssaultWeapons_ARFullAuto.pngFull Auto 26 30 Ranged (Cone), Superior DoT(Lethal), +Special

     

    Melee opportunities:

    Spoiler
    Blinding Powder 28 Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception

     

    Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG, Knockdown
    22px-KineticAttack_BodyBlow.pngBody Blow 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
    22px-KineticAttack_SmashingBlow.pngSmashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient

     

    Slash 2 Melee, Moderate DMG(Lethal), Foe -DEF(All)

     

    Ice Patch 8 Location (PBAoE), Foe Knockdown

     

    Build Up 6 Self +DMG, +To-Hit
    22px-FieryFray_Incinerate.pngIncinerate 8 Melee, High DoT(Fire)

     

    Parry 8 Melee, Minor DMG(Lethal), Self +DEF(Lethal, Melee)

     

    Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special

     

    Mass Levitate but with a device (maybe ground punch animation) and without the Insite lameness.

    Mass Levitate 26 PBAoE, High DMG(Smash), Foe Knock Up, +Insight

     

     

     
  8. 5 minutes ago, Herotu said:

    I suppose what I'm wondering is where was the line drawn and why there?

     

    I don't think the line has been drawn and if your suggestion is that it is slipping ('much of the rare stuff in this game has been given/is easy to get now') I agree.

     

    Luckily a lot of what has been done is sort optional if a player wishes to effectively self gimp.

  9. 3 minutes ago, Zect said:

    If you don't believe me on this, here's a thought experiment: what would it take to make the next blast/melee set added both 1) the lowest dps one and 2) popular. Q.E.D.

     

    Oof. I have been mulling over a "Don't lose the magic" topic. The race to vanilla-ness is.. don't get me started!

     

    To answer your question: Maybe something like Traps, which would be very unlikely to happen today.

  10. Just now, Herotu said:

    Just for devil's advocate (I like restricted choice, I get decision paralysis), what reason?

     

    It's simply the choices and consequences. This concept permeates the game.

    CoX is very much a high level choose-your-own-path story vehicle that allows players to endlessly tinker with their characters. It is not a first person shooter/looter.

    • Player has x amount of endurance do they choose to attack or heal = result.
    • Player chooses to chase soft capping or +rech, these usually come with a cost.

     

    • Thumbs Up 2
  11. Holding targets does something.

    Immobilizing targets does something.

    Disorienting targets does something.

    Draining a target completely of endurance seems to do nothing.

    We can't toggle drop non-player targets.

    EBs and AVs seem to still be able to wield massive attacks.

     

    At a minimum, it seems we should be able to dramatically slow a target's attacks? It seems if they only need one point of endurance to attack it just doesn't feel like they are effected by endurance drain.

     

    At a maximum, no endurance could mean no attacks and no active defenses. Helplessness. Defeat.

     

    Could it be compelling to add a second path to defeating an enemy rather than just chipping away at the red bar?

    • Like 2
    • Thumbs Up 1
  12. 2 minutes ago, ScarySai said:

    Every situation except maybe a prolonged ST fight at damage cap favors tanks, where the advantage for brute is 13% or lower depending on the set.

     

    If you dispute this, just know you have an uphill battle that very much isn't in your favor.

     

    I am open minded enough to ask and hear Shin's answer and then try not to quibble over it. Simple clarification regarding context.

     

    -------- -- --------

     

    I and likely others would love to see the Brute ATO fixed if broken and would welcome a Brute buff so long as the tradeoff isn't punitive to existing characters for the benefit of mostly min/max endgame builds. This is normally my baseline.

    • Thumbs Up 2
  13. 6 hours ago, Shin Magmus said:

    As mentioned earlier, 3 overall mathematical truths apply to Brute vs Tanker in the current version of the game. 

     

    Shin you are saying Tanks out perform Brutes in nearly all situations?

     

    Full teams, smaller teams, <5 targets, >5 targets, even level, +4, level 20, 30, 40, 50, 50+, etc.

     

    If you are describing specifically 54/8 or hard mode content, I will not contest.

     

    --------- -- ---------

     

    It seemed to me that a Tank and a Brute were very effective together. Early in a fight, the Tank's splash damage hitting more targets with the Brute's smaller splash being able to increase the overall agro cap while quickly building fury to knockout the harder targets. Could two tanks do this? Sure, it's a fairly easy game, but not as effective with the remaining hard targets. On a steamroller team this might be nearly imperceptible but on a smaller lower level team it anecdotally seems to play out.

     

    Solo, Tankers, pre-uber build, seem to struggle a bit in general with hard targets while other melees do better.. if they can stay standing.

     

    • Thanks 1
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  14. @gabrilend Interesting idea. Keep 'em coming.

     

    ..and to anyone trying to say Brutes were never in the middle of Tankers and Scrappers for survivability and damage. Please see below:

     

    Scrapper Stats
    Survivability             7        
    Melee Damage 10  
    Ranged Damage 2    
    Crowd Control 4    
    Support 2    
    Pets 2    

     

    Tanker Stats
    Survivability                   10  
    Melee Damage 7    
    Ranged Damage 2    
    Crowd Control 5    
    Support 3    
    Pets 2    

     

    Brute Stats
    Survivability               8      
    Melee Damage 9    
    Ranged Damage 2    
    Crowd Control 5    
    Support 2    
    Pets 2    

     

    One could say IOs brought the three a little closer and Incarnates a little closer still. 

     

    I'm not a super fan of this suggestion but I like seeing interesting ideas.

     

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