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Bananiac

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Everything posted by Bananiac

  1. Bananiacs Storytime: When I started to play again 3 years ago, all I knew was the basic Hero and Villain ATs and what standard IOs did for you. I never had a toon go beyond Lvl 30 at that time, hardly knew any of the higher level zones, not to mention any of the "high end features" :). I was a Pro in the Character Creator, though! All my costume slots were in use and I did a living on building a toon, running it to level 6 or 8 or 13, then going back, deleting an old toon and creating another new one 😄 There were really only 3 that made it beyond that and would never get deleted: Lilac, Dark Anaesthetist and Bananiac. 2 Controllers btw, with Bananiac being a Spines Scrapper back then (resurrected as a Controller now, as he rightfully should have been!). This is why I am so happy to run with you guys, because I learned so much about this game just playing. While at the same time having an excuse to come up with new concepts, characters or costumes of course. And I feel like I have been getting better in understanding many of the more complex systems in this game now, to a point where I can start explaining things to some of the more casual players being around. The forums are a rich source for information, and I took my time over the last 3 years to read up guides on Inventions, The Market, Incarnates, Accolades, Travel, Combat, and other ATs outside of Controllers 😎 Helped me appreciate even more all the great features this game has. And many of them are not obvious or self-explanatory, for sure! Still a lot left to learn, but no rush in doing so. I am quite happy with where we all are at this moment.
  2. There is of course a Midnighters in Steel, next to the University at the usual spot. Croatoa University has one as well. Redside I only know and use the one in Cap. And, just for the record, the Midnight Mansion in Night Ward is where you go for the fast badge, but for some unknown reason that one does not have a Cimerora Portal 😑
  3. Awesome Action shots again, Midnyte! Thanks a lot!
  4. Wondering: Is the Fly Trap a good place for the Achilles Heel proc? If so, why?
  5. Hi again, can't help it, I like Controllers. And so far this one here is my latest lockdown specialist. This is my shot at his build and on paper I quite like it already. Just not sure about some of the slotting options I have used, I am still not quite comfortable with the proccing and effects of attuned IOs. Main goal was getting AM and Earthquake close to perma and a solid (not neccessarily maxed out) defense and SL resistance. Mitigation is supposed to come from lockdown and debuff. Please take a look. Any comment appreciated.
  6. I like the "Battrix" version of it. It is nice to rediscover some old toons from earlier days. Looking forward to the Royal ITF. I have a trio of african prince/princess siblings which I always wanted to push, they are still in their teens. Will have to work on getting one of them to 35 next week.
  7. That was easy, right? 🙂
  8. Zapphire Ray, Stone/Rad Controllerdragon. I may rename the guy for this, just haven't found a cool name yet to fit the theme.
  9. 42 deaths, the Blue Patches were often and many, I guess. About a mid-tier result for this. 😉 Not counting the dozens of faceplants in the 1st attempt, where those patches hit us really hard. A band full of long-animation-and-summoning-time-powers-Misfits will do that for you.
  10. @TrixieKixx I am planning to come with my Ill/Dark Controller Le Filou, dressed up in his best mad scientist attire. Thanks to the Mapserver Madness now freshest Level 50 with all incarnate slots unlocked but Hybrid.
  11. Things to come! We should definitely plan to run some kind of Storms Theme some day when this goes live...
  12. I levelled up without any Set IOs, simply using standard DOs, SOs and later IOs. You should definitely slot enhancements whenever you can and keep them updated. Otherwise you will get slowed down even more and everything will take forever and a dime. It was still fun and felt like a nice progression. But the full build only went in there at 50, and it was a very early attempt with lots of help from others. It kept this toon fun to play in harder endgame and incarnate content, and the occasional exemplaring in lower level teams.
  13. I shopped a quick 2 levels this morning while having my before-heading-out-to-drop-off-kid-and-get-my-lazy-ass-to-work coffee on an ongoing event in Talos... so looks like it is still going.
  14. How did the job thing go, by the way?
  15. I repurposed one of my idle toons and named him Sci-Fi Lime Pie, a Beam Rifle / Atomic blaster. Not 100% sure if I will be there in time tomorrow, however. Note to myself: Clock now back to normal, so business as usual again.
  16. My 1st lvl50 toon here (or ... ever, actually) was a Mind/Emp that was one of my favorites from live play and was basicallly driven by the theme. Meta had changed a lot in the meantime, so I wasn't aware that this was considered a "sub-par" combo nowadays. But I wouldn't have cared anyway, I liked playing this toon and enjoyed the ride. And you will, too, if you love your concept and just roll with it. A few thoughts: A) Mind Control - Besides the ST high recharge Confuse, Mind gets a strong AoE, only Nature has a similar one IIRC. Use it. - Fear, Holds and said Confuses makes it strong in lockdown. Add in the ST and AoE Sleeps on off-focus mobs or ambushers, it is Stop-Motion-Central. - As mentioned, the 3 initial ST attacks make for a solid early level weapons arsenal. - Stay away from the Repel power, as it is awfully endurance-inefficient. Although it can be fun to use for "repositioning angry mobs" 🙂 B) Empathy - The buffs are what makes this thing click. Healing is just a by-product in case a teammate gets redbar frequently, keep an eye on them. - Buffs are strong and will be appreciated by every team. But so will be Heals, even if the current meta is something along the lines of "every toon is self-sufficient and doesn't need to be healed. I have been on enough low, mid and high level teams where you see some of your mates getting their behinds kicked regularly (not everyone is driving 500Mil Purple Builds on every toon). Saving one that would otherwise been going down still feels very satisfying every time it happens. That being said, this is most enjoyable when you team up. Going solo can be an enervating experience and is just naturally slow, even by Controller standards. So do it, take your 3 hours in the Character Creator, build your toon, spend another hour looking for a name that's cool but not taken, go out there, find a team and save the city. You will enjoy it. No reason to be afraid of Mind/Emp if that's what fits your concept best! My toon is now Vet Level 63 with full incarnate powers and a ridiculous build that makes him feel just as ridicoulosly overpowered as every other toon I played to that level!
  17. Haven't checked it yet, but just from looking over it I think I like that. Mu Mastery actually sounds like a decent fit, and I always appreciate more pets. I will run it through MIDS when I come home, and maybe tweak it for some Overpowering Presence and see what it does. But overall it may just get me to where I want to be. Thank you. EDIT: Still waiting for the last IOs to fall out of the auctionhouse, but so far this is as advertised. It plays exactly as intended, and is going to be even mor efun when fully assembled. I made a few minor adjustments for theme, at the cost of a few fractional % of optimization. Overall, fun build for the 1st Illusion Controller I have seriously taken to the shop.
  18. Great, I take a look. Experimentation is not really a Must, I just thought it might be nice to use something different for a change. I think getting PA to Perma (or at least close to) and having robust defense is the main idea with this...
  19. Well, what the title says... Any ideas what can be improved or see anything broken? I know it is not a highly synergetic power combo, but I enjoy it nonetheless. Trying to get PA perma'ed, but as far as I can tell this depends on heavy Force Bombing things. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Kestrel Dawn: Level 50 Science Controller Primary Power Set: Illusion Control Secondary Power Set: Force Field Power Pool: Flight Power Pool: Experimentation Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Blind (A) Apocalypse - Damage/Recharge/Accuracy (3) Apocalypse - Chance of Damage(Negative) (3) Neuronic Shutdown - Chance of Damage(Psionic) (5) Gladiator's Javelin - Chance of Damage(Toxic) (5) Ghost Widow's Embrace - Chance of Damage(Psionic) (37) Unbreakable Constraint - Chance for Smashing Damage Level 1: Deflection Shield (A) Red Fortune - Defense/Endurance/Recharge (7) Red Fortune - Defense/Endurance (9) Red Fortune - Defense Level 2: Deceive (A) Coercive Persuasion - Confused/Recharge/Accuracy (11) Coercive Persuasion - Contagious Confusion Level 4: Hover (A) Luck of the Gambler - Defense Level 6: Flash (A) Superior Overpowering Presence - Accuracy/Control Duration (13) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (15) Superior Overpowering Presence - Endurance/RechargeTime (17) Superior Overpowering Presence - Control Duration/RechargeTime (17) Superior Overpowering Presence - RechargeTime/Energy Font Level 8: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Insulation Shield (A) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (19) Red Fortune - Defense/Recharge Level 12: Superior Invisibility (A) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense Level 14: Experimental Injection (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/RechargeTime/Endurance (23) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Chance for +Absorb Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense Level 18: Phantom Army (A) Expedient Reinforcement - Accuracy/Recharge (29) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Damage/Endurance (31) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Resist Bonus Aura for Pets Level 20: Dispersion Bubble (A) Reactive Defenses - Defense (21) Reactive Defenses - Scaling Resist Damage (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Defense/RechargeTime (34) Reactive Defenses - Defense/Endurance/RechargeTime (34) Reactive Defenses - Endurance/RechargeTime Level 22: Toxic Dart (A) Thunderstrike - Accuracy/Damage Level 24: Assault (A) Endurance Reduction IO Level 26: Corrosive Vial (A) Positron's Blast - Accuracy/Damage (36) Positron's Blast - Accuracy/Damage/Endurance (36) Positron's Blast - Damage/Endurance (36) Achilles' Heel - Chance for Res Debuff (37) Positron's Blast - Damage/Recharge (37) Positron's Blast - Chance of Damage(Energy) Level 28: Spectral Terror (A) Superior Will of the Controller - Accuracy/Control Duration (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (39) Superior Will of the Controller - Endurance/Recharge (40) Superior Will of the Controller - Control Duration/Recharge (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 30: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 32: Phantasm (A) Sovereign Right - Accuracy (34) Sovereign Right - Resistance Bonus (42) Sovereign Right - Accuracy/Damage (42) Sovereign Right - Accuracy/Endurance (43) Sovereign Right - Accuracy/Damage/Endurance (43) Sovereign Right - Damage/Endurance Level 35: Force Bomb (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Range (46) Force Feedback - Chance for +Recharge (46) Positron's Blast - Chance of Damage(Energy) Level 38: Scorpion Shield (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (48) Red Fortune - Endurance/Recharge (48) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Endurance (50) Red Fortune - Defense Level 41: Damping Bubble (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense Level 44: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge Level 47: Adrenal Booster Hamidon Origin:Membrane Exposure Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl Any comment appreciated!
  20. Even though I am not gonna make it this week, I had to do this!
  21. That would definitely be my Captain Future action figure, or maybe my toy soldier mastermind... But will have to miss this one, got plans for next saturday. Good Hunting!
  22. Yes, usually I count 9h between CET and California. So it should be 5pm for me this (and also next) weekend then.
  23. @TrixieKixx I will be there with the Clockwork Clown, a Robots / Sonic Mastermind. Note to myself: We have not yet changed the DST, so I think(!) this will be happening 1h earlier than usual.
  24. Did you guys in NA already switch the Daylight Savings Time? I know that you are always a little ahead of europe, where this will happen only next week. So just wondering at what time you are planning to run this weekend, to make sure we account for this change if needed.
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