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Andreah

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Andreah last won the day on May 15

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About Andreah

  • Birthday 01/01/1004

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  1. Very nice! Which AI are you using? Woop, I see! Suno I've been using Producer.ai lately.
  2. I've run quite a few MSR's, including a couple In-Character. I heavily prompted an AI to invent narrative banter and then hand-edited its output. Feel free to use/adapt/substitute names/ignore this as you wish: Phase 1: Gathering and Marshalling at Point du Hoc The Vanguard outpost at Point du Hoc hums with activity as 50 supers—heroes in bright spandex, villains in shadowy armor—crowd the staging area. The Rikti Mothership looms in the distance, its green shield casting an eerie glow. The Watch Officer’s briefing has just ended, and the supers are forming teams, checking powers, and sizing each other up. A low hum of anticipation mixes with the distant buzz of Rikti drones. Ironclad (Tank, Veteran, Knows the Distraction): Clanging his gauntlets together, voice booming Alright, people, form up! Eight to a team, just like the Watch Officer said. We’ve got 18 pylons to turn to scrap, and we’re starting at Pylon 11. He points to a holo-map flickering nearby Vets, keep the newbies alive. Newbies, don’t be stupid. This is for the big win. Starflare (Blaster, Novice, Unaware): Hovering nervously, her plasma aura sparking Uh, Ironclad? I’ve never done a Mothership Raid. Those pylons… they’re like, giant death machines, right? She glances at the map How do we even get close without getting fried? Shadowvolt (Controller, Veteran, Knows the Distraction): Leaning against a Vanguard crate, voice calm but firm You don’t get close, kid. You blast from range, stay mobile, and let tanks like Ironclad soak the fusion bolts. He nods toward a group of scrappers Razorclaw’s team’ll be on Pylon 12. Stick with them if you want to learn fast. Razorclaw (Scrapper, Experienced, Unaware): Grinning, sharpening his claws on a nearby rock Learn fast? Ha! Stick with me, Starflare, and you’ll be swimming in merits by sundown. He winks at a cluster of rookies Pylon 12’s mine. Who’s got my back? Mistweaver (Defender, Novice, Knows the Distraction): Quietly, to Shadowvolt, adjusting her healing aura I heard this raid’s a cover for something bigger. Her eyes flick toward the Mothership I’ll keep the team up, but… how many know we’re just the distraction? Shadowvolt: Low, almost a whisper Enough to keep it together. Don’t spread it, Mistweaver. Focus on the pylons. We need that shield down to give them their shot. He glances at Ironclad, who gives a subtle nod. Duskblade (Stalker, Experienced, Unaware): Uncloaking near Razorclaw Save the bravado, Razor. Last raid, a Drop Ship crashed my team’s party at Pylon 10. She smirks You got a plan for that, or you just gonna claw it to death? Vanguard Sword Operative (NPC): Shouting from the command post Supers, move out! Pylon 11’s first! Stay sharp, and watch the skies for Drop Ships! The crowd surges, teams forming as powers flare—force fields, energy blasts, and glowing auras lighting up the dusk. Phase 2: Taking Down the Pylons The War Zone crackles with energy as teams spread out, converging on Pylon 11. Fusion blasts from the towering alien structure light up the battlefield, and Rikti drones swarm to defend it. Ironclad’s team leads the charge, his armor glowing red from absorbed hits. The air hangs thick with the tang of ozone and the sharp, coppery scent of scorched plating. Ironclad: Grunting as a missile slams into his shield Keep it tight, team! Blasters, focus fire on the pylon’s core! Defenders, keep those heals coming! He slams his fist into the ground, taunting Rikti drones away from Starflare. Starflare: Hovering, unleashing plasma bolts This thing’s not going down easy! A missile streaks toward her; she dodges, barely Whoa! Shadowvolt! You weren’t kidding! Shadowvolt: Immobilizing a group of Rikti Magus with a gravity field Told you, kid. Stay behind me and keep shooting. He glances at the sky Heads up—Drop Ship incoming, three o’clock! Razorclaw: Leaping onto a Rikti Chief Soldier, claws flashing Drop Ship? Bring it! He tears through the alien, then shouts to his team Pylon 12’s next! We’re not letting Ironclad’s crew outdo us! A fusion blast grazes him, and he snarls Alright, who’s got a heal? Mistweaver: Channeling a green healing wave toward Razorclaw On it! To Starflare Stay close, I’ve got you covered. Under her breath This is chaos… hope the others are ready when this shield drops. Duskblade: Stealthing past a Rikti patrol, targeting the pylon’s repair node Got the self-repair system in my sights. She plants a charge, then vanishes as it explodes One down, 17 to go. Razor, stop showboating and help! The pylon groans, sparks flying as it collapses. Cheers erupt, but a Drop Ship roars overhead, unloading more Rikti. The teams regroup, moving clockwise to Pylon 12, then 13, battling through waves of drones and Magus. Hours pass, each pylon falling harder than the last. As Pylon 1—the final one—crumbles, the Mothership’s shield flickers and dies, exposing the massive craft. Ironclad: Wiping ash from his helm Shield’s down! Everyone, topside, now! Grab those charges from Vanguard and move! Phase 3: Assaulting and Bombing the Grates The supers swarm the Mothership’s surface, a vast, curved expanse of alien metal dotted with ventilation ports—grates—guarded by Rikti Heavy Assault Suits and drones. Vanguard operatives fan out, distributing explosive charges. The air buzzes with teleporting Rikti and the crackle of superpowers. Starflare: Panting, blasting a grate’s cover These things are tough! She dodges a Rikti plasma rifle How many charges do we need to place? Mistweaver: Healing a nearby scrapper, voice strained As many as we can! Each grate we blow buys more time. She points to a glowing port There—Starflare, hit that one next! Shadowvolt: Holding a Rikti squad in a stasis field Keep moving, don’t clump! He grabs a charge from a Vanguard runner I’ve got this grate. Cover me! He sprints toward a port, dodging psi-blasts. Razorclaw: Laughing, tearing through a Heavy Assault Suit Merits for days! He grabs a charge, tossing it to Duskblade Yo, stealth girl, plant this one. I’m busy racking up kills! Duskblade: Catching the charge, rolling her eyes You’re gonna get us all killed, Razor. She cloaks, slipping past a Rikti patrol to arm the charge Armed! Clear out! The grate explodes, shaking the ship. Rikti reinforcements teleport in, their numbers growing. Ironclad: Taunting a wave of Rikti toward him Keep those charges going! We need every second! He glances at Shadowvolt, voice low Hope the others are moving fast… this is getting thick. A series of explosions rocks the ship as more grates detonate. The supers fight in tight knots, blasters and scrappers clearing paths for charge-planters. The shield remains down, but Rikti resistance intensifies, signaling the arrival of something big. Phase 4: Defeating U’Kon Gr’ai A psychic ripple sweeps the Mothership’s surface as U’Kon Gr’ai, the Rikti Master at Arms, teleports in. The towering alien, clad in glowing armor, wields dual psi-blades and unleashes mental blasts that stagger the supers. The battlefield narrows as teams rally to face him. Ironclad: Bracing against a psychic blast There’s the big guy! Tanks, on me! Pull him east, away from the bowl! He slams his shield into the ground, drawing U’Kon’s attention Come on, you grey freak! Starflare: Wincing, clutching her head What is that? My head’s splitting! She fires a weak plasma bolt, then ducks behind Mistweaver How do we even hurt this guy? Mistweaver: Casting a clarity buff to counter U’Kon’s mental attacks Stay focused, Starflare! His psi-blades are brutal, but his mental blasts are worse. Keep moving! She heals Ironclad as he takes a hit We’ve got you, Ironclad! Shadowvolt: Locking U’Kon in a gravity field He’s tough, but not invincible. Blasters, aim for his armor joints! Scrappers, flank him! He dodges a psi-blade swipe And watch those blades—they’ll cut through anything! Razorclaw: Leaping onto U’Kon’s back, claws digging in Gotcha, big guy! He slashes, but a psychic pulse throws him off Ow! Alright, who’s got a plan B? Duskblade: Uncloaking behind U’Kon, striking a weak point Plan B’s don’t die, Razor! She plants a charge near U’Kon’s feet, then vanishes Fire in the hole! The explosion staggers U’Kon, but he roars, unleashing a massive psychic wave. Ironclad: Grunting, holding his ground Keep it up! He’s weakening! To Shadowvolt, quietly This is it—their window’s open. We just gotta hold him here. U’Kon Gr’ai falters under the combined assault, his armor cracking. With a final barrage of powers—plasma, claws, and force fields—he collapses, his psi-blades dimming. The supers cheer, but the victory is short-lived as Rikti reinforcements pour onto the ship. Phase 5: Seizing and Holding the Bowl The “bowl”—the central depression on the Mothership’s surface—becomes the final battleground. Tanks taunt waves of Rikti into the bowl, where blasters and controllers unleash concentrated fire. The supers fight to hold the position, wearing down the Rikti as the distraction buys time for the main characters’ mission. Ironclad: Standing at the bowl’s edge, taunting Rikti Come on, you alien punks! Right here! He absorbs a barrage of plasma fire, his armor glowing Blasters, light ‘em up! Hold the bowl, no matter what! Starflare: Hovering above, raining plasma bolts into the bowl There’s so many! She dodges a drone’s blast How long do we have to hold this? Shadowvolt: Immobilizing a Rikti squad As long as it takes, kid. He glances at the horizon, where the main characters’ mission unfolds Keep the Rikti pinned here. Every second counts. Mistweaver: Straining to heal the tanks I’m running low on endurance! She casts a wide healing wave Someone take out those Magus—they’re teleporting in too fast! Razorclaw: Laughing, diving into the bowl Magus, drones, whatever! More merits for me! He tears through a Rikti squad, but takes a hit Uh, Mistweaver? Little help? Duskblade: Stealthing to a Magus, neutralizing it Razor, stop diving in headfirst! She reappears, panting Tanks, keep pulling them in. We’ve got the high ground—let’s use it. Ironclad: Roaring, taunting another wave That’s it! Funnel ‘em into the bowl! Blasters, controllers, hit ‘em hard! He glances at Shadowvolt How much longer? Shadowvolt: Grimly, watching the Rikti swarm Long enough. He unleashes a massive gravity pulse, pinning dozens of Rikti Keep fighting, everyone. This is what we came for. The bowl becomes a crucible of fire and chaos, Rikti falling under the supers’ onslaught. The shield flickers as the pylons begin to self-repair, but the supers hold firm, their powers lighting up the night. In the distance, the main characters’ mission nears its climax, the raid’s true purpose fulfilled. Hope this helps out!
  3. Black Viper and the Midnight Choir perform "Steel Soul", a tribute to Citadel. pCloud Music Link: https://u.pcloud.link/publink/show?code=XZE4TW5ZVSm2PpktHepkiFB2fgfTrfl5iQuX
  4. Black Viper and the Midnight Choir perform Skullcracker pCloud music link: https://u.pcloud.link/publink/show?code=XZMj9W5ZhtveuhskjNzvw7J7RO6XAhyxa7hV
  5. It would be cool if it could work the way it was originally imaged to work, but it won't. This is fundamentally a game with an economy that needs a fungible, tradeable currency. You could make Influence/Infamy/Information work the way you want, but then you would need to add a new proper currency as well. If you want to go that far, then the interfaces to the Inf "stores" need to be changed -- they act like cashiers in stores right now, and they shouldn't. They should be something else, and you'll have to come up with whatever that is. I don't know what it is, but is sure isn't a chain of stores.
  6. Black Viper and the Midnight Choir perform a dedication to Saving Dr. Todd in the Moonfire Task Force. pCloud music link: https://u.pcloud.link/publink/show?code=XZaI5W5ZDTOG6bRKjsBStILlrLcDnJ07dJEX
  7. Black Viper and the Midnight Choir perform a dedication to Saving Dr. Todd in the Moonfire Task Force. pCloud music link: https://u.pcloud.link/publink/show?code=XZaI5W5ZDTOG6bRKjsBStILlrLcDnJ07dJEX
  8. I think is pretty close except there are a few huge stealth-wealths. People with huge amount of inf banked who've never gone to the forums or discords or etc. I'll add another category of wealthy -- the inf-poor but asset-rich. The ones who save away hamis-O's and purples, uniques, LotG's and whatever else like they'll stop making them tomorrow. They do this to kit out their hundreds or thousands of alts, from whom if they liquidated the pricey enhances from just the alts they haven't played in a year would crash the market. I know of two people like that. Constantly cash poor, but with well into the hundreds of billions value of assets if marked to market.
  9. "Force Multiplier" by Black Viper and the Midnight Choir pCloud music link: https://u.pcloud.link/publink/show?code=XZ9u0W5Zo3jf6mtHLuHuHStrgPUCjYutppgk
  10. It's simple. "Here" is human language. "$loc" is not.
  11. I agree Inspirations are a core mechanic. I also think they could use some work. They're necessarily limited by the size of the tray, but I'd like to see them limited very slightly by applying very short cooldowns (a few seconds) by type and size. These cooldowns could be made level dependent too, such that they're almost instantly back up for lower level characters, but are a little less fast for higher levels. E.g., 1 second for levels 1-10, 2 seconds for levels 11-20, and so on, up to 5 seconds for levels 41-50. This way you can't blow through your entire tray to become a god for thirty seconds.
  12. I have honestly never seen this on my server. The only times I have ever people levy requirements for build is when they're doing 4-Star hard modes.
  13. I would go the other way and slightly increase Inf drops from mob defeats; maybe by 5% or 10% -- just to combat that slow deflation we have. I don't think this is a serious problem, but imo our deflation is from a lack of inf in active circulation, not an overabundance of supply. A lot of that inf gets eaten up by market fees or goes into those non-circulating Scrooge McDuck Money-Bin stockpiles of Inf. Another way to combat it would be to lower market fees, but that might have other side effects (such as magnifying flipping which many people dislike). Finding a way to get wealthy Scroogers to spend their Inf in ways that put it back into other players' pockets would help, but honest, I'm keeping my Money Bin -- it's so pretty! Again, the deflation is slow enough it's not really a problem, and there are plenty of firebreaks already.
  14. I try not to use it. I'll be charitable and say the UI is 'counterintuitive', and on a native 4k monitor, it's too small to read. Fortunately, a player can get perfectly fine performance out of a build put together organically.
  15. I believe combat level difference between the caster and the target also plays a part.
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