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Andreah

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Andreah last won the day on May 15

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About Andreah

  • Birthday 01/01/1004

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  1. In terms of xp/inf gain per minute of play, most teams (based on the makeup, builds, and players skills) have a difficulty "sweet spot". Play at higher difficulties is worse for many teams, because they slow down much more than the inf/drops increase. I don't see really high difficulty teams being a common way to power-level lowbies. I feel that mission-based incarnate content already was a bit too easy for teams of incarnates, but often low levels would have a miserable time on them. And after a month of ToT farming, and all the other hyper-charged leveling events we have through the year, I don't think running +5, +6, or +7's with incrementally increased rewards is going to break anything that hasn't already been broken worse.
  2. A song about the Warriors enemy group. pCloud music link: https://u.pcloud.link/publink/show?code=XZi8AT5Z2YUrH8aTV3RJkEXD3niW0Sc5CIk0 Made with editorial assistance from Google Gemini Pro, album cover using Google Nano-Banana, and music rendered by Producer.ai
  3. pCloud music link: https://u.pcloud.link/publink/show?code=XZi8AT5Z2YUrH8aTV3RJkEXD3niW0Sc5CIk0 Made with editorial assistance from Google Gemini Pro, album cover by Google Nano-Banana, and song rendered by Producer.ai
  4. Which contact in Cimerora has the incarnate-level repeatables?
  5. On receiving powers from the Well: pCloud music link: https://u.pcloud.link/publink/show?code=XZFubM5Z4hsjTo2kEVbOnAkGwbDtxfJxylUX Made with editorial assistance from Google Gemini Pro and rendered by Producer.ai
  6. Because if it weren't like that, it would be possible to exploit it massively. Most good intentioned people wouldn't, but enough would that it's one of those nice things we can't have.
  7. Freem burns. Get that cleaned off quickly or in a few months you'll be the proud mother of 50,000 nictus tadpoles under your skin.
  8. Here's my suggestion: When you click a door, all doors within 100 feet (~30 meters) go on cooldown and can't be clicked by anyone. ToT becomes a single team activity, moving from door to door, widely around a zone.
  9. Possession may not be 100% of the law -- but it is 9/10ths. A player may not be breaking the rules in an actionable sense, but this is still a gross violation of well understood etiquette, shows they're an asshat, and I'd put them on my personal block list. Go find your own place to ToT. The only reason a single player or even a small team would camp the hotel a league is working is to quietly kill steal. There is no way they could ensure they were only defeating their own spawns and they know it. All this effing childish trash behavior is why I don't lead leagues or participate in this event at all anymore.
  10. The league is not "laying claim" to the hotel -- they are laying claim to the mobs that would not have spawned except for their group efforts. In years past (this topic comes up every year, like clockwork) the GM's have said that they may, within their discretion, take actions against multi-boxers, kill-stealers and leeches when they are reported. There's an established etiquette that makes this fair and tolerable for most people. The problem comes from the few people who believe that doesn't apply to them and they can do whatever the hell they want wherever and whenever they want, and that's just not true here.
  11. Honest, just like it real-world, trick or treat should be limited to one night once a year. To be fair, we'll make it over a 24 hour period. Work has you travelling to Nowifiville that day? Too bad. There's always next year. Or make it a purely solo system, where phased foes come out and can only be fought by you., and only if you are not on a team.
  12. I think it's cool that you've put thought into what the level-progression for your look and roleplay should be -- that's awesome! Right there I am confident you'll make the right choices for yourself, and I don't feel I should critique those specific choices other than to say I appreciate and respect the thought you've put into them. Past that, I don't think you can go wrong.
  13. Here are two examples that flip the script on "level-appropriate" resources. I can easily see a player carrying off either of these without truoble... Level-1 Billionaire Crime Fighter: Picture a tech-mogul who's got unlimited funds for gadgets, suits, and a private helipad in Atlas Park. But on day one? He's a newb. Fumbling his grapples and can't travel fast, his high-tech visor shorting out in the rain. Early patrols are all flash and frustration, evolving as he earns street smarts, and refines his gear and techniques (He has to level up like the rest of us). Ancient Spirit-Infused Vagabond: An ethereal force of justice (straight out of the Well of the Furies lore) possesses a down-and-out nobody, granting top-tier powers overnight -- blasts that crumple Freak Tanks, teleporting long distances. No rent, no meals needed; by day he just wanders back alleys in tattered robes, thinking philosophically and observing the troubles of common folks. His "homeless" look stays in rags by choice, he knows true power doesn't need polish.
  14. I personally don't think there is a consensus -- nor does there need to be. You could portray a world-famous hero from level 1, or have a level 50/incarnate who's a penniless homeless person. It comes down to your preference, and secondarily, your talent at characterizing that person through your creativity and talented roleplay.
  15. pCloud music link: https://u.pcloud.link/publink/show?code=XZ0hun5Zu3Wl3Cd9PtjoIOroNTOfeXqhxASy
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