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Pzn

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Everything posted by Pzn

  1. I hope that you guys slow down with the balance changes. Most of us have only had access to the game back for a bit over a month. We could use more time to experience the game as it's currently balanced. If you played on the secret SCoRE server you might be pushing for changes too quickly while it all still feels new to the majority of the playerbase. I think that a few months with the current version of the game will prepare players to give more accurate feedback for later changes.
  2. This change is terrible for martial assault doms. They could already achieve instant snipes with envenomed blades and now the damage has been nerfed dramatically. Why nerf one set in order to buff the others? I don't need to log in the to the test server to see that reducing the damage to less than 2/3 of it's previous value is a big nerf.
  3. I cannot comment on the Snipe changes because they're not my thing, but I did make the IO set, so that one's on me. An interesting point is that during the closed beta, PVPers were all about the fast snipe, but in the open beta here, PVPers are all about the slow snipe. Either different meta or different tastes, interesting either way. The set started explicitly just for the "Fast Snipe" IO, with the other pieces having no interrupt reduction because they would be completely wasted if you slotted the Fast Snipe enhancement. This was actually the exact same complaint I got for Sudden Acceleration, where most of the enhancements add +Knockback just for the KB2KD to take it all away. Slotting it and not the proc will leave you with the power's default interrupt time, which is indeed terrible. But adding interrupt time would take enhancement values out of other aspects, which leaves to the problem that Sudden Acceleration has, where only the KB2KD proc is slotted because the other pieces are in direct conflict with it. The range bonus is 5% specifically because it was requested to be anything other than 7.5% because "that's so easy to get already" . The rest of the PVP bonuses were honestly picked to fit the "pair" with the PVE one, health/regen, damage/accuracy, endurance/recovery with the last one going for Recharge as that's where most of the other PVP sets put it. They are not set in stone; this is a beta. The accuracy bonus is 7% in every other PVP IO set, which were taken as a template. However since this particular set is getting a lower range tier, giving it a higher accuracy tier would be a fine tradeoff. The health bonus is in line with Gladiator's Strike at 3 slots, but now I see Gladiator's Javelin has 1.88% also in the third slot, so that's an easy tweak. The recharge bonus is on the sixth slot in nearly all of the PVP sets, the exceptions being Gladiator's Net and Panacea which aren't damage sets. But swapping it to the fifth slot would not be a big deal. Gladiator's Net also has 3% Recovery as a sixth slot bonus so that seems in-line. Any particular reason why dominator snipes are being nerfed so severely? Why not leave their damage alone?
  4. Did you see the part where dom snipe damage was nerfed dramatically? I did. I also saw the part where the recharge time was nearly halved. Which works out to be another nerf due to the way PPM is calculated
  5. Did you see the part where dom snipe damage was nerfed dramatically?
  6. Probably because the damage for dom snipes has been reduced by a huge amount. I would much rather have the longer recharge if they got to keep the previous base damage.
  7. It's a huge nerf to martial assault but a buff to the other sets. Martial assault could already achieve 22% tohit and now the damage is being reduced to less than 2/3 of the original base value. The recharge reduction also means that procs will occur less often.
  8. The damage nerf to dominator snipers seems a bit too harsh. Any chance that they could have their base damage value somewhere in between the nerf and the original value? Maybe the same base damage for dom fast snipes as blaster.
  9. Zone and mission maps for all servers run all together in the same hardware (the ones described as "mapserver hosts"); so there's no such thing as running AE for "just one server" without affecting the rest. The AE farms trigger a lot of ambushes or AI-enabled patrols which use a lot of CPU power and cause increase lag and instability for everyone. The goal here is to get the servers to a point where they don't need a restart every few hours. Will you consider reverting the change if the population stabilizes to a more manageable level? I think less people will be playing a few months out from now after the hype has worn off.
  10. Please reconsider the AE nerf after the population settles down a bit. I've played to 50 dozens of times and I'm just interested in getting heroes back to where they once were.
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