Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

brass_eagle

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by brass_eagle

  1. Does Whitecap require the target to be "on the floor"? One of the things I haven't tested. Haven't fully gone through it yet with a character. OR does it target lower on the hitbox, and therefore smaller geometry can interfere (not sure how it works).
  2. Finally someone who edits their post and follows up with their own conversation and findings in good faith. You have my thanks.
  3. Wow! Got spicy in here! I would like to point out that fully-enhanced HoT in unrelenting is on par with Instant Healing from Regen. 1000%+ regeneration is ~%4.2 health per second if my math is correct. On top of that, Alpha Incarante's will affect it to a greater effect to Unrelenting than Instant Healing due to the unenhanceable regen component. AND Unrelenting can be boosted by -res(toHeal), +healEffects (powerboost, Clarion, Bloom from Nature Affinity). I abuse it on my /energy blaster. It is quite potent for that alone, disregarding the other/alternate effects.
  4. I did not mean to end the conversations here, ya all had a lot of great things to say! But, through the day I was thinking about Presence and I realize what feels so disjointed about the pool for me personally. Very much so the first three slots, [Pacify] [Provoke] [Intimidate] -- *Placate* *Taunt* *Terrorize* -- Are all very different effects that counteract each other's playstyles. Where you go for one, you won't go for the other. They fit the "presence theme" but think about it: [Pacify] -- GO away. [Provoke] -- Hey baby, come here! [Intimidate] -- Stay there because I said so! Unless someone pokes you. Now consider how ineffective these are currently because of their stats/numbers. You have to choose two ineffective* powers that will rarely align with your purpose in a build. If that is not evidence for changing some of the level requirements for the presence pool... mmm I don't know what is! Anyway, I'm a post-mortem thinker. So these thoughts come to me after a day or two from the conversation that has died. I thought it was worth adding as food for thought this time.++ *(I mean nerfed, but don't know a better word.. the powers "work") ++As a side note, I remember one of the OG devs admitting to abusing -Taunt- with -Placate- when the VEATS first came out (PvP scenario) closed beta. Saying they'll make sure you cannot do that in any case. Pacify was added much after that to the pool IIRC. I think it was Castle, but I'm not sure.
  5. Yeah maybe I read into that a little too far. Sorry about that. The recharge for P.Gaze is double from a normal hold and it has no damage / side effect. I'd consider it at the bottom the tier list of holds. But, maybe I am not looking at it right. Definitely a skip for me at least. P.Gaze got the Epic pool penalty treatment before they even existed... when it was only a primary for Defs. 🤣 "Ice Arrow" from trick arrow used to be an identical power. And look at it now.
  6. Looking through this thread, I get some of your "thumbs downvotes", I do. Some of the banter, I hope is in good faith (borderline internet bully).. I also get where you are coming from, you seem like someone that likes concept and has a few really cool ideas. But you do have to give more than "thematic" or "because text written 23 years ago says so" to change a good, no.... cornerstone power, when it is one of the few powersets left that is half skippable. Can it be improved or changed? Maybe... it is very potent as is. Have you used it? Give us context. Regardless of @mistagoat's comment [Black Hole] [Petrifying Gaze] leave much to be desired considering Darkness Affinity exists. In fact, I think [Black Hole] is one of the least taken powers in the game. What I am saying, is you are focusing on one word as justification for volunteer effort, in the wrong place. I am also someone who adores DoTs and constant building of "effects". This set is not, nor has ever been about that. It is wasted time and may draw "Snarky" remarks from the community. Be well my friend, but I don't see this is a fight worth your time or that you will win.
  7. Only just seeing this necro -- I'd like to point out the CoT Ruin Mages' [Earthquake] persists after the enemy in question dies. That's all I'm asking. I don't like the "All Attack" button to cripple what my boss tier minion can do. Replace it with something else if necessary. Assault Bot Fire patches also persist in my experience. Maybe that's because it creates them en masse and I don't notice 1 or two faltering off.
  8. Oh >.< @Rudra I dum-dum
  9. To throw my two hay pennies in here, I have been playing Sonic Resonance and Kheldians since they came out. Both [Disruption Aura] (the first friendly target anchor) and each Kheldian inherent fails anytime someone goes up an elevator. Long before ATT or Incan. Your title should say "on friendly targets" as well. With Marine coming out, people may be more inclined to discover this phenomenon with [Shifting Tides]. Not many people bother with [Enflame] but it has the same problem. Can be especially obnoxious even on a solo Mastermind. If it is possible to give a grace period (easily) via the engine... it should be done. However, this is something that has been known and a problem since live at large. Thank you for highlighting it again.
  10. @Rudra -- Hopefully this helps. When you right click the new [Spirit Drain] Defender epic dark mastery power you see: Furthermore when linking the power in in-game chat you get this:
  11. Diligence to return to a conversation with an answer or helpful information for internet-troll-browsers and their search-fu skills is commendable. I was curious myself. Thank you!
  12. Ah, While I played during that time, I never knew or played with many characters and power boost. I'll edit to show my speculations. A lot of "detailed power info" was not actually available at that time either. Just a-mashin-buttons.
  13. I'll add to this here. The original and only power boost when the game launched was in the Blaster's [Energy Manipulation] -- It looks like the text was straight copied from there with some add-ons about a level. It looks to be 23-24 years old: It probably never enhanced knockbacks (on live, maybe before launch; -apparently did at one point, don't have patch notes to indicate the change-). Sometimes the "detailed power info" is notoriously buggy. But better than nothing, It does not indicate any knockback enhancement like you posted. ----- Point being this text as probably existed since the game's launch. Would be nice if it were updated to be more accurate if easily doable. If not, we just have to live with the artifacts of the game. I recall someone getting irate and fighting against a whole league during ToT because the Homecoming wiki still has text saying this about [Kinetics.Speed Boost]: "You can hasten a single targeted ally", without the context of AoE.** They did not want the run effect on them. -- This continued until they realized that the speed boost "run" effect could be turned off in Pocket D, and that it was AoE. They were not being targeted maliciously. Point being, we have a lot of new players incoming and language/descriptions are important. While I don't think anyone would be against correcting typos, an argument for moving it up on the priority can help ease for our new players who do not know where else to look. Words are power! Great callout, @Devolus **Note the previous live devs did a good job updating the in-game description for speed boost to: "You can hasten a targeted ally and its nearby allies.".
  14. I love the way you have said this so elegantly. Brutes have not been nerfed. Comparison is important for balance--but history and context is even more so. Brutes have always done well. Even with "slows" or "ice armor"... Fury was more than okay. The AoE increase (subjectively) makes some sets feel like they were supposed to though. Maybe that's cause for a review on some of the dinky (ONLY) 8 ft PBAoEs in underperforming sets. Maybe not. But you have said here the crux-- It's not that Brutes are underperforming... it's now that someone has something I don't.
  15. What I can provide additionally (if it may help), is when dragging the power to chat it reads as [Mark & Recall]. Maybe Burk is right here. Here is a screenshot that hopefully helps-- ***please ignore my corny name
  16. Getting back to Presence (sorry to derail--I contributed heavily to that and accept fault), I do think @tidge has one of the better suggestions. If none of the first 3 powers [Pacify] [Provoke] [Intimidate](or whatever it is called) are going to get reworked, they should be selectable on the same / earlier levels. Intimidate is probably the worst Tier 3 (position) power out of all the power pools. As others have said Unrelenting is just awesome, if you can work it in. There is simply nothing else like having ~3% of your health heal each tick for 30s *with extra buffs* and an alternate self-rez function. It is debatably one of the best pool power tier 5's. Invoke Panic is mid to low tier... but fun to shout at your enemies (for me)! I've tried to do concept builds with defenders that pretend to be controllers... and Invoke Panic is the first thing to cut when I am struggling to fit powers in. A lot of that is because the first two powers I have to pick... I don't use. Please, please! Make it easier for me to scream when I'm not sonic! Yay! ==Trying to give you my player's perspective when making choices, even for "for fun" builds== My design approach would be to alter [Invoke Panic] in a homecoming way, so it is a little more desirable, then have it replace [Intimidate]. Not many people will miss a heavily nerfed single target fear. Give Presence a new Tier 4 capstone (not workshopped here). Give [Pacify] AoE, but with an accuracy penalty so it is *useable* in multiple situations. Follow @biostem's remark on giving [Provoke] some -range, say -40%*** at least. Increase the duration so it is not pitiful. And now you have a handful of marginally desireable powers that can be used in concept, or if someone really desires the effect. My design approach here is to have the first pick still be useful when enhanced, and not stepping stones or "taxes". ***Doesn't have to be -range, but I never agreed with the original philosophy for pool powers as the game evolved through the years. You do not have to have powers that are penalized 'just because' then penalized further because you are not the archetype that would not normally have that power. The pool power + AT modifiers are a bit overly harsh sometimes. I don't ever want to pick up a taunt [Provoke] with accuracy penalties, with pool power penalties, with target limit penalties, that only lasts 3 seconds. I'll stop there. Great suggestions I've seen, it has been talked about before... just wanted to get back on track for the OP.
  17. Just a thought, there is a "LAG" toggle macro that has been circulating around Excelsior-- /macro_image "originicon_natural" "LAG Toggle" "++noparticles" I do not know who created it or I would give credit. You can click it to turn particles off and on. If this works for folks complaining then with would suggest the density of players and their power effects are to blame. Bring back naked Hami raids! More anecdotally on topic, I've been on leagues that have had more than 10 Kronos spawn in Talos (sequentially) and any lag mostly occurs when the players congregate. Especially stormies! (no hate). Nothing major except stuttering when 24 players are blasting away. Disclaimer: just my experience. There may be something a dum dum like me doesn't know.
  18. So, I have been playing around with characters that work in and make use of enflame consistently. I have a new respect for the power, personally... Great work. It is worth it. However, the timer really needs to be longer. I understand you might not want infinite (AFK abuse, etc.), but if I invest 3 powers outside of my primaries in lieu of Leadership or Fighting pools, I would like a power that I don't have to babysit. **edit Currently the power will toggle off after 1 minute. It is a very good damage aura that requires somewhat easy-to-come by situations to use, but the player still needs to be cognizant because of the Fear aspect. Please consider extending this timer. If on a friendly target, I'd like 5 minutes. Though I can easily see 2 minutes or 3 minutes greatly improving the power. I'm still paying the endurance the entire time. Make the recharge a bit longer if there is worry about balance. Right now, the power is good but kind of un-fun with it's babysitting aspects considering investment. Thanks! **As an aside, I know there have been plenty that have expressed distaste for timers on toggles. I do think they are appropriate in certain cases. However, Enflame will detoggle if your target gets to far or goes up an elevator. The distance is not exorbitant either (**edit was asked to clarify... it about 300yds it will detoggle, with my limited measuring tools). I think this would be enough to balance most cases. A more generous timer would make this power more enticing though.
  19. While I said that in a joking manner, I dare you to ask in general / LFG / any global chat channel if Flurry is 'fast'. CoH context = animation time is very slow. Maybe I need /s more often. Because internet.
  20. Well--this is a debateable point. It isn't very speedy in CoH context!! xD
  21. I'd like to just bump this. I have now been running tips teams while leveling just for some Between Realities credit 'here' and 'there'. It's much more enticing (when broadcasting) if the people who don't read the forums can see this power exists via [LINK]. I guess what I am saying is this seems like a small fix for something that has a larger community impact. Team leaders (great for the community) love it being made easy on them!!
  22. I do like to think we see things a little differently 23 years later. I'm okay with Flurry not existing. I know people quite enjoyed it.... in 2002. That's about it. Maybe those Dark Melee / Flurry *PUNCH* *PUNCH* *PUNCH* builds were a hoot. But, I'm okay with that being two decades ago.
  23. Search-fu on topics discussed before is great, but I'd also like people new to the community to share their thoughts without necroing a thread. Personal preference.
  24. I'd wager it's about getting some use out of the first two picks before. The only one I do is Pacify for my squishies tbh. Invoke Panic I try to work in for fun builds, but often can't. Would be nice if that would be a viable choice.
×
×
  • Create New...