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Tsuko

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Posts posted by Tsuko

  1. Spoiler

    fire-fly-uh.gif

     

    On 10/18/2021 at 7:37 PM, GM Impervium said:

    Speculation is fun and all, but I'm going to remind people who KNOW not to spill any beans (that haven't already been spilt)! Not because we want to "wow!" people with a surprise (though that's part of it), but we also don't want to disappoint in case we can't deliver on something, or a proposed powerset isn't what people expected/were hoping for.

     

    That said, we hope to have something to share with you all Soon (tm)!

    • Like 1
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  2. 12 hours ago, nihilii said:

     

    To be fair, we run exactly in the situation you often mention re: -RES procs. Claws loads up with them, and the Pylon fight is an ideal environment for Claws where lethal damage isn't resisted, -RES works at full power, and the target is immobile for optimal Follow Up stacking.

    EM shines in real gameplay as it deals most of its damage without -RES, largely in energy type, and does high burst, highly conductive to fast-paced environments.

    IMHO those roughly even Pylon times translate to a ~30% performance difference in real gameplay (ST, obviously. Claws is lovely for AOE). Probably one of the most extreme cases.

     

    That's why i bet all my mélée on ice 🙂

    • Like 1
  3. 10 minutes ago, arcane said:

    What are you talking about.

     

    Did you have a rebuttal to nerfs being a basic component of healthy game design, or is this post just completely off topic.

     

    No i prefer to award https://en.wikipedia.org/wiki/Godwin's_law 

     

    25 minutes ago, arcane said:

    Lolwut. A game with zero nerfs would innately be out of control broken. That’s why nerfs exist, not because designers are fun nazis and you’re the one true genius.

     

    Well played 🙂

    • Haha 2
  4. 3 minutes ago, arcane said:

    Lolwut. A game with zero nerfs would innately be out of control broken. That’s why nerfs exist, not because designers are fun nazis and you’re the one true genius.

     

    Interesting.

     

    But i never saw you both and @Wavicle on the beta server giving your insightfull ideas and testing.

     

    It's not a paid game, you can make things change.

     

    Write less, act more.

     

    giphy.gif?cid=ecf05e47uzb5hxaajkeycr3cek

    • Haha 2
    • Confused 1
  5. 4 minutes ago, Wavicle said:

    The i24 Blaster buffs were never on Live. Development ceased while they were still in Beta. It was too much. This belief that nerfs are never called for is simply false.

     

    Great for them, we dont play whatever "live".

    "Live" is the past, they destroyed our home for profit, they formated our home as a mobile game for profit.

     

    It's time for people to accept we have 2 major updates (soon 3) and 2 years of developement away from "live".

     

    This is Homecoming.

    Let's move on.

    • Like 1
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  6. 1 hour ago, Wavicle said:

     

    I mean, I ALSO think Blast set t9s should be nerfed (for Blasters especially, but possibly also for Defenders and Corruptors), probably leave the damage as is but increase the cooldown to be similar to Controller AoE Holds.

    But I figured one thread at a time.

     

    How about giving them some very very big targets to blast, so they will be most welcomed in teams and not see as a game breaker.

     

    Nerf should be the last thing to do to solve an issue.

     

    Nerfing is like violence, it is the best proof of incompetence.

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  7. 2 hours ago, Industrious1 said:

    Hopefully hard mode will allow 8 person mobs to have a bit of juice left after a Fire/Em blaster drops their full rotation on them.  In many instances it seems like the rest of the team is relegated to clean up duty after a half-decent blaster joins the squad.  

    giphy.gif?cid=ecf05e47xeylxs3cglf2q511z9

    • Like 1
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  8. When did you started playing CoX? Was it before or after the game shut down? Tell me a little about how you met the game.

    At Coh release, we were looking for a cool game after having PTSD farming and raiding in EQ1 with a friend, fan of Marvel comics too.

     

    Have you played the game before the shut down in 2012? If the answer is yes, tell me about how you feel about the game’s “Death”. What was that experience like?

    I was already gone when the snap happened. I got tired of it and I hate P2W systems. So I learned about the "death" of the game from afar. So I have no regrets, but only contempt for the policy of "everything for the profit of NC Soft. And when I see the current Super Heroes fashion, I sincerely hope that an executive at NC Soft has been transferred to the archives.

     

    And when the game returned in 2019? What did you felt? Was it like a “Homecoming”?

    I didn't come back for 2019. I came back in early 2020 and stayed because of the containment caused by COVID. I came to change my mind and I found many people I knew before, a little (a lot) in the same case as me. We organized a pooling of a stock of io of more than 4 bases in order to help the members of the community Fr less used to farmer / on the return a little forced to equip themselves. It was good for the karma.

     

    What was the first thing you did after playing the game for the first time in years?

    I reconnected with many acquaintances lost at the time due to the absence of social networks. Then I farmed, a lot.

     

    What are your thoughts on the return of the servers? Did you brought something with you from the original server? (Avatars, builds, things like that)

    Having so much free content and finally having a "home" that should not disappear to satisfy the thirst for profit of a board of directors in South Korea pleases me a lot. I recreated all my old characters, costumes and updated all builds. And more.

     

    Do you like to play with a specific character? (can be more than one) If yes, what makes it so special to you

    Look, I have 200 lvl 50 characters on Homecoming. They are tools, as it has always been: "What's the difference between a super handyman and an expert mechanic facing a simple problem? Tools"

  9. 2 hours ago, SomeGuy said:

     

    It really is. Honestly, I'm wondering if a thread just in the AT forums with the current list (or something, whatever) consolidating it in the OP, and the next few posts bookmarked by other posters in case the OP needs to dip out, is an idea,

     

    Or can a mod move this thread to the general AT forums and do something similar? I'm not sure. I know this thread is in the scrapper forums, but it has ALL the ATs measuring their performance with pylons.

    The truth is that we should be less than 10% of the HC players interested with Single Target performance.

     

    Not even worth a sticky 🙂

  10. Crab with pet build has an extremly strong st dps but situational they lack all the tools of Masterminds : their pets can be permanent but they can't spam them as MM do and they tend to be stupid and very fragile.

    • Haha 1
  11. 1 minute ago, Bill Z Bubba said:

     

    For the record: using lore pets during pylon time runs is verboten. Course.. using them against AVs is not so it doesn't make much sense to block them from your tests if you're gonna use them in regular practice. Much like incarnate assault.

     

    All test should be done as per your desired info, of course.

     

    A part of me is 100% okay, but another one (the one playing an ice rad scrapper, tanker and stalker) says that when i pop my banished, i have the dps of 3 people 😄 so...

  12. On 9/19/2021 at 7:59 PM, Snarky said:

    I tend to run banished Pantheon Core Superior Ally.  this is a choice.  But it is a "forced" choice.  They do better damage (I am told) and they are practically required by my SG's (Cosmic Council) weekly Really Hard Way Master of Magisterium Incarnate Trial badge runs.

     

    As a Vampire my preference is Storm Elementals.  This has nothing to do with powers and is all about dark gloomy clouds. Wish they could be recolored so they are more sickly and less pink/purple however.

     

    Another favorite of mine is Polar Lights. Just because they do not clutter the screen. Really thematic for my Ice Blasters too.

     

    What are the pluses/minuses/reasons you take the Lores you do?

     

    This is honestly an area of the game I pay almost zero attention to. Any insights are appreciated.

    The Banished is kinda the tree hiding the forest, cause of his Resistance debuff stacking and making him the best ST dps of the lore.

     

    Imho, i just hate how they can destroy content or just being useless.

     

    Maybe this link will help you 🙂

     

    https://docs.google.com/spreadsheets/d/1tmuk9Jf-NxhSE2P1RB6wRtn-qUDvwqpV_10B9QAAinE/edit#gid=652000662

    • Thanks 1
  13. 1 minute ago, I-Dirty said:

    but but where are the Rad/SS,  Rad/Stone, Rad/Spines, Rad/Claws (you get the picture) builds?

     

    You know believe it or not there was a time many moons ago I actually knew a lot about this game

     

    then I didnt play for years and got old and forgetful 😄

    On top of what the Homecoming devs cook for us, HC become more and more diferent after each Page.

     

    Maybe it's a good thing that you forgot all : better learn quietly what is really in game instead of believing things who changed months / years ago 🙂

     

  14. 4 minutes ago, I-Dirty said:

    haha im such a noob I understood about 1/2 of that.

     

    Have a sd/rad tank now im just not feeling.

     

    Might try something with rad armor. Just dont know what or who or  or ...ah...nevermind Ill try them all I have 105830956 character slots 😄 hahaha

    Being "Durable" do not mean never dying, Killing things fast is the best mitigation in the game. Imo, we cannot look at a primary without his secondary, Soft control is a key element of mitigation and keeping agro.

  15. 1 hour ago, I-Dirty said:

     

    Now that I would like to see...not being funny Id really like to see that

     

    If you want an idea of what tankers can do when they seek a "cool and funny" way to kill time, check this thread : you will witness what tankers can do in term of balance between staying alive in a nightmare content and kicking big ass 😄

     

     

     

  16. 1 hour ago, I-Dirty said:

     

    Now that I would like to see...not being funny Id really like to see that

     

    Take any Attack set able to raise Recharge : all the set with Knockdown can slot Force feedback chance to +recharge : Super Strenght with a build Rage / KO blow / Foot stomp / Cross punch / hand clap / Gloom / Darkest night / Dark Obliteration, for instance.

     

    Build your tanker to cover the only one tiny hole in resistance : Cold.

    Seek any form of recharge to have Hasten Perma and Debuff resistance to -recharge at 100%.

     

    Slot your Particule shielding x6 and Radiation therapy x6 with 1 proc chance of +stam from Theft of essence + 5 Numina

     

    Congrats, you're unkillable 🙂

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  17. 21 hours ago, Werner said:

    Keeping with earlier suggestions, give it a try on the test server! Low investment of time if you don't like it. I love it, but @Tsuko gave my build a whirl on test and it just wasn't for him. Everyone likes different things. Attack chain is storm kick -> crippling axe kick -> storm kick -> gloom -> thunder kick. I suggest Ageless Core unless you know you're going up against serious debuffers. That's the only time I switch to Ageless Radial, assuming I even remember.

     Sorry your Highness 🙂

     

    But your build was the blueprint for my SD / EM "marine canon" tanker 

     

    uGQcgR.gif

    • Haha 2
  18. 11 hours ago, Werner said:

    Soloing nightmare ITF is my happy place - it's how I relax! 😉 It sounds like a joke, but it isn't. Though I admittedly don't do player debuffed (-.5x accuracy, -50% damage), because that's too annoyingly slow. I'm used to my normal pace. Still slow since I'm a Tanker, of course, but not terrible.

     

    I poked at the Brutal Mission Simulator too. Definitely less swearing, but I wasn't timing myself either so I was more forgiving of my mistakes. Just taking a look. I definitely like the idea of a mission clear test, even if I dislike the Trapdoor mission. I started doing Trapdoor with my SS/Fire Brute, figuring he'd have much faster clear times. Almost died, then questioned why I was even bothering, and stopped bothering. Back to my happy place. Well, back to 801.2, then back to my happy place.

    The King of Cimerora is still on his throne.

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  19. On 9/12/2021 at 4:56 AM, Werner said:

    6:38 average on a Shield/MartialArts/Soul Tanker using standard rules (6:19 6:56 6:49 6:38 6:28 6:36)

     

    6:54 single hardcore run (+4x8 bosses, no temps, no insps, no Lore, enemies buffed, player debuffed)

     

    I use all three amplifiers on this character in normal play, and this test was no exception. They're technically not temporary powers as they don't suppress when you turn off temporary powers, but most disapprove of their use on challenges, so it's worth noting. Nothing else extra to note, I think, other than that I hate this map. I hate tunnels. I hate trying to jump down the holes and missing over and over. I hate taking breaks because the tunnels made me motion sick. I hate getting stuck in a crowd where I can't maneuver. I hate Shield Charging enemies into walls and ceilings. There was much swearing at my mistakes. Sometimes I find it hard to believe that I do these things to myself in the name of fun! 😄

    At least, it's quicker than soloing nightmare ITF 🙂

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  20. 1 hour ago, Randolk said:

    No, it's not about DPA. It's about that big BANG, YOU'RE DOWN.

    My eyes are looking at you, WM, StJ and EM.

    How big and orange are you?

     

    Need an advice, folks. I am fascinated by the focus mechanic, but cannot ignore the grace of a shoryuken-ish crushing uppercut right in the teeth with max combo level or the pure sheer ignorance of clobbering away. Which path would you choose?

    If you want to melt targets, NRJ is amazing.

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