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Tsuko

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Posts posted by Tsuko

  1. 56 minutes ago, Frosticus said:

    Low-ish damage compared to fire or plant. Huge control, I find it sails through most encounters that my earth dom struggles on. 

    And gravity now ? Can it reach those type of ST damage for you ?

  2. On 2/17/2024 at 11:20 PM, Frosticus said:

    Don't forget Dominators!

    Fire/fire/mace

     

    No: insps/amps/temps/click accos/lore

    35 seconds

     

    I never found a dom build i could enjoy but here i just felt in love ❤️

     

    any chance you could share the build pls 🙏?

  3. Hi there,

     

    Run Type: Pylon

    Division: 6
    Archetype: Blaster GlassCanon oldschool
    Primary Powerset: ICE
    Secondary Powerset: FIRE

    Time in seconds: 1m46

    Burst: Sustained, got Burnout but not used here
    Hybrid: Assaut T4 Off
    Build is usable for General Purpose: For team only with support AT
    Number of Runs Averaged Together: 1
    Version: Live on excellsior
    Video Link: no
    Notes: recovery buff from P2W vendor
    Build: i'm not the creator of the build, i ll ask to @Ardzog 🙂

     

    1m46.jpg

    02 08 24.jpg

    Cop.jpg

    • Thanks 1
  4. 4 hours ago, thunder_crane said:

     

    Is this essentially a modified aprocalypse build? Noticed there's probably no cross punch spam opportunity here, but why not load up haymaker or KO blow with the winter set absorb proc for extra def? 

    cause imho 🙂 Def is useless if you cannot cap your DDR, at least with Ageless radial : taunt aside, this build is mainly for solo purpose 🙂 

     

    But even in a premade team, when a tank is sure to be able to stay alive, Tanks have the duty to do more damage too.

    • Like 1
  5. Hi 🙂

     

    I wanted to share this for the defender comunity :

     

    4 stars ITF EU Team : 7 defenders 1 tanker : 1 hour 09 min 51 sec

    2056740555_ritfdef1h09.5120d.thumb.png.413d040ec43712c4cb42b7acfe6f9007.png

     

    1 Nature / Ice @DOGMAA

    1 Poison / Ice @pyromaniac

    1 Dark / Fire @Ardzog

    1 Time Manip / Beam @Phobia

    1 Nature / Water @Nablaz

    1 Trick Arrow / Ice @Tsuko

    1 Cold / Fire @Daia

     

    1 Tanker Stone / Staff @Kobi

     

    Thank to @MisterBison for his technical support and @EV-300for hosting and creating such good challenge on the "Master of ITF" Channel !

    • Like 3
    • Thanks 2
    • Thumbs Up 2
  6. 9 hours ago, Gobbledygook said:

    Yeah, I played the ASF once it hit open beta, and it was certainly tough.

    Rad is one of those armors that I'm interested in, yet have only played once. Same with Ice melee, it being an attack set though.

    I've seen people mention here on the boards that rad can be as tough as /Inv, and /Inv is, IMHO, the best armor set.

    I spent the last 4/5 months beta testing it, pushing this bad boy to his limits.

     

    All tankers have their place to shine in this hell and none are the ultimate best choice : your team set up about buff / debuff will change all.

     

    Knowledge of each mission and synergy are more important than pure stats.

    • Like 1
  7. On 11/19/2021 at 3:55 AM, Gobbledygook said:

    That's something I'd like to see. 

    I haven't tried a Rad Armor toon since the powerset was first released. Was that live?

    hehe ASF is on Brainstorm and it was in the "closed" beta.

     

    Arachnos had not nasty confuse so Rad Armor scrappers could just melt the first mission.

    Now, i dont think it doable, but, behind a tank, Rad armor Scrappers are some of the few DPS able to survive in relentless without missive buffs.

     

    That's why i wrote "stay alive", not solo kill it 😉

    • Thumbs Up 1
  8. 15 hours ago, Voltak said:

     

    I am going to second Claws. 

    I felt in love with Claws since 2007 , it was my first scrapper and my only scrapper for a while

    The rate of fire and the fast recharge, the very light endurance cost, and the reliability and consistency is just impossible to let go off. 

     

     

    Lethal is incredibly good in the ASF, in general.

    • Like 1
    • Thanks 1
  9. 14 hours ago, Gobbledegook said:

    Defence and heal debuffs would really destroy a DarkA. Not to say they aren't very tough. very slightly ahead of my RadA Tanker, but below shield/invuln.

     

    The combination of debuff resistant high defence with some decent resists buffed by the SMotTanker etc is just too hard to beat.

     

    Taking no damage is better than trying to heal damage taken.

     

    At some point during the ASF beta testing, i soloed up to the Princess in max hard mode with a Rad ice tanker

     

    Well, it took me in the 3 hours range and i dont think i could kill Zoe 🙂

     

    On 11/11/2021 at 6:57 PM, DrunkFlux said:

    Ito be honest, I probably won't even touch relentless with a 50 foot pole:  Having to go with only the most extreme best teams with only top tier builds, powersets ect kind of imo goes against the spirit of the game.  The "LEadership tactics" requirement is what I consider to even be able to ENJOY the difficulty; missing a huge majority of your attacks is never fun, no matter the difficulty setting, less so if you know its from number fixing.

     

    Nothing is really a must have in the ASF, it makes 4 months, we break our teeth on it, testing every stage of developement and i saw improblable setup doing it, even sometimes with great success.

     

    The only requirements for Relentless are :

    • Loving and playing 100% your toon
    • Having a team with support and control
    • People awaken and not drunk
    • Like 1
  10. 1 hour ago, nihilii said:

     

    A criminally underrated opinion. This is why snipes are so incredibly good. Not only they give you an excellent DPA attack, it's also a ranged option that does one of the less resisted damage type.

    That's why just taking only time to kill in considération on a pylon is uselless,

    The dps formula substract the 20% reisstance ircc

  11. On 11/6/2021 at 9:57 PM, Maelwys said:


    Basically, it has always been this way.
    As I mentioned in your Blaster thread @Diantane, those terms such as "superior", "minor", "extreme" etc. actually mean very little.

    If you take the time to ask around or dig through the old forums or look through enough historical patch notes etc... you'll find that many, many years ago there was a whole stink in the CoH playerbase about lack of transparency. At that time, players couldn't tell what their powers actually did and had to datamine or guess at everything... (For Example: "Combat Jumping" increases a character's defence. If you go by the in-game text, then you might think it raises it by a worthwhile amount. But in reality it's extremely tiny). Eventually (in Feb 2008) the devs agreed. And they ended up giving us goodies like the "Real Numbers Display" (AKA the Combat Attributes Window) so that players could finally tell what effects powers grant and compare everything properly.

    It is generally considered extremely unwise to go by the text descriptions of powers. They're something of a "noob trap".
    (Veteran CoH players will know that many of those descriptions are downright erroneous and contain misleading/outdated information. Group Fly was a prime culprit of this for decades. Dark Nova Emanation is STILL waiting for a fix...)

    Instead, take a look at the actual effects of the power. You can do this in multiple ways:

    (i) Out of the game.
    Visit this website and click on the different archetypes to see a detailed breakdown of exactly what each power does.
    Or just download Mids Reborn and flick between the different view modes (Damage Per Activation is the one that's actually useful).

    (ii) Inside the game.
    Whenever you're viewing a power, such as on the character creation or level-up 'power selection' window or the enhancement screen... click on one of the "Show Detailed Info here" buttons (sometimes labelled with a green "i" symbol). Just make sure to set the slider to level 50 for an equal comparison across ATs.
    image.thumb.png.54fa5dfbff0cf75e2d7322840a2cc66b.png

    "Damage per Activation Time" is the main thing to consider for comparing two different powers, since that shows you what their actual damage output will be in an attack chain.
    (It's also possible to calculate manually: Divide the "Average Damage" by the attack's activation/animation time rounded up to the nearest 0.132 seconds)

     

    Just be carefull with Cor numbers, they often include Scourge.

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