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Tsuko

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Posts posted by Tsuko

  1. 5 hours ago, Infinitum said:

    Well I eventually figured it out after playing around with incarnates on Beta a few weeks ago, Ageless Radial rotating with the Various Rad Clickys i pretty much could survive indefinitely - however it would get pretty dicey at times.

     

    This is my setup - Its not bad but if you let debuffers catch you flat footed it can hurt really bad

    Yep Attack sets and Active mitigation changes all. I can keep Cimérorans on their asses or stun by cycling every 3/4 seconds [Foot stomp] and [Hand clap] (with 6 slots : FF recharge, Sudden -KB and 4 Stun purple IO).

     

    With 4 to 5 ff recharge procing constantly, i'm perma hasten with almost no global recharge in the build.

    it's always more soft control, more heal/absorb and more full proc'ed Dark Obliteration, Ground Zero, Rad Therapy and Gloom.

    • Like 2
  2. 16 hours ago, Infinitum said:

    DDR is the decisive factor, I honestly had no idea Rad was as weak as it was against debuffing enemies, and I never hung around long enough to find out until I got shreaded a few times on a rad rad tanker when I was pushing too far ahead and got isolated on a double spawn where the sybils were.

     

    I had never had any issue with Rad before so I thought it was a bug.  After the TF was over I went back in and camped in a spawn and watched my numbers - without attacking - defense in about 15 seconds goes to -50. Shortly after that the health bar plummets and ends - and thats with 90% res to all but cold.

     

    It wasnt a bug unfortunately, but when you apply ageless radial you hang in there with no HP bar movement until the ddr buff weakens, then the above happens again.

     

    Thats not saying rad is bad, because against LR and other tasks it's top tier, but it does have a weakness in no ddr in some settings like the ITF.

     

    Thats why hybrid sets that have ddr like shield or invul can camp in an ITF spawn indefinitely.  Even my willpower can outlast my rad on spawn camping in the ITF - it has some DDR also combined with insane regen.

     

    Never tested it on SR but I would imagine it would be fine.

    Do the same with an attack set with a lot more soft control and you will be fine. My last Rad / ss  build even have a 6 sloted hand clap on top of foot stomp 😄

     

    Well, the 5 Proc recharge "might" help too 😛

     

    The best way to beat DDR ? no defence at all 😄

     

    Capture.PNG.cc9b7045c82f6843c158b9de61895308.PNG

  3. 2 hours ago, Sir Myshkin said:

    I stripped out a good portion of my Rad/SS/Soul’s extra damage performance* when I did this way earlier in favor of some added survival and had absolutely no issues taking out the PC or Rommie and his Goon Squad in a reasonable time.

     

    *originally had Musculature and three procs minimum per attack, stripped that down to one for most, two on KO Blow and Foot Stomp due to chasing set bonuses. Double Stacked Rage is absurd, and having Hybrid Assault was added insult to injury.

    If you only keep SS powers, it become very long 🙂

  4. 2 hours ago, Gobbledegook said:

    I think EM is better single target though. SS is better AoE. But EM is not bad AoE though if you build it for some AoE.

     

    Comparing my SS and EM tanker i don't think SS needs a nerf at all, or not by much anyway. Rage could be lowered some and the low damage powers of SS raised a little like Jab.

    Yeah, but all is about taste, i love my SD EM Tanker, my Rad SS, my Rad EM but i dont even want to try SD SS, i dont feel the AT, and i must certainly be wrong.

     

    As for some armor, I love so much my SR stalker but i dont even understand how @Bill Z Bubba do with his SR claw tanker Oo

    Same for SD MA, i tried the @Werner build and ... not for me 🙂

     

    • Like 3
  5. 4 hours ago, Bill Z Bubba said:

    I was never under the impression that SS's ST damage was anything to write home about. Low ST damage is going to make taking out the computer and 6 AVs quite the long slog.

    SS is broken OP, if and ONLY if you dont use SS 😛

     

    The attacks of the set has been balanced to keep the dps at medium good level with Rage... But you use Aux and Epic / patron attack with, it become crazy. Gloom and Dark Obliteration become a snipe and a Targeted mini nova, Cross Punch has the same dpA than Haymaker but on a cone, and so on.

     

    Shield Charge on a SD SS tanker with Musc T4, caped AOO, 2 stack of rage :

     

    image.png.9d48a0b5a17c86f19d45fff42990d5f9.png

     

    Same parameters, Gloom :

     

    image.png.14c513c9f916692b081f119d552b034f.png

    • Like 4
  6. 3 hours ago, Gobbledegook said:

    RadA is not as good as ShieldD for this ITF but it isn't too bad. You have to work harder and can not just face tank them for long on a RadA Tanker.

     

    I built my Rad/SS tanker with really good AoE damage. Footstomp, Rad therapy, dark obliteration and ground zero will thin a pack out quite easily lowering the debuffs you get. Hopefully in a short time you will just have a few bosses to contend with, which RadA can cope with easily. Obviously ShieldD has shield charge also so it is the top set for this. But if you can clear the mobs fast you will survive better and RadA does help with this by bringing extra AoE with procs.

     

    My opinion is that ShieldD/SS would be the best choice for a MoITF mobs buffed, player debuffed etc. Extra damage and to hit, very survivable, extra CC with SS and good AoE. You just have to be aware of the rage crashes.

     

    1 hour ago, jojogladco said:

    You're right if you're trying to actually use SS but if you're just there to steal Rage, KoB and Foot Stomp to fill in with full buffed Cross Punch, Gloom and Dark Oblit that are proc'ed out then you can hit 2 min Pylon times with SS/SD

    I fear that the stam management of rage / hasten crashes on SD.SS tanker make the AT not so worth

    • Like 1
  7. On 12/1/2020 at 11:44 PM, Bill Z Bubba said:

    No Temps

    No Insps

    No Amplifiers

    Enemies Buffed

    Player Debuffed

    2:09

    Bet I'd go faster with amps. Shield/Nrg/Soul

     

    14 hours ago, nihilii said:

    Joining the gang!! No insps/temps/amps, buffed enemies, player debuffed +4/x8 MoITF on Stone/EM/Soul Tanker. 1:52

     

    Congrats to both of you 🙂

    • Like 2
    • Thanks 1
  8. 4 minutes ago, Bill Z Bubba said:

    Side note: Tried out Soul Mastery instead of Energy Mastery on my brute on Beta. My end bar went dry before I was even a 1/4 of the way through a pylon.

    Now I could run Cardiac instead of Musculature but that sounds like a pretty big damage hit when the goal is more damage.

    There's also a nasty pause in the followup, focus, gloom, repeat chain that would have to be filled by slash, and with fu, focus, gloom, slash, fu will only be doublestacked.

    So there's another nasty hit to DPS.

    Seems to me that sticking with fu, focus, slash, repeat with energy/body mastery backing it up is still the way to go for single target on any claws build.

    Gloom is one of the top DPA of tanker and brutes, now you have a very particular build.

  9. 4 hours ago, Coyote said:

     

    How do you handle the auto-hit nictus? Pull Rommy away?

    There are several of techniques to solo Romu nictus, none are easy and requires training to do and/or particular builds : ALL ask a thing based on how high is your standing power (AKA what your toon is able to facetank) and being able to solo kill Romu and / or the nictus. This is one of the reason i play a SR stalker with Rebirth, Rune of protection and mélée core.

     

     

    [Spoiler : all of this is far far of the ideal Roleplay "scenarios", read at your own risk]

    • Spoiler

       

      • Hover you can just hover above the head of Romu and kill each Nictus
      • Corner : you break the Line of sight between Romu and the nictus : to have Romu in front of you and the Nictus behind a wall (you know each time a simple trashcan, streetlamp make your godlike blaster "out of sight" :D)
      • Use imperium as a lure : once the cinematic is over, you fly above with imperium and "drop" him in the Romu pack, then pull romu with a ranged single target attack. Not to far, Not to close.
      • Over agro : you pull EXACTLY 17 targets on agro, and then pull Romu 😛
      • "Clean single pull" : you must be as close of the trigger of the cinematic as possible BEFORE it triggers (the best being above near the "ceiling") and you let you drop/rush with fly/afterburner, jaunt, TP with superspeed on (whatever is really quick) on romu, triggering the cinematic. And there, once it s over, you have a very tiny window where romu is ALONE, pull him and prey.

       

    [and dont do this in "normal" PuG team : i know some "very open minded hardcore old school all cleaning Roleplay #moblifematter" fanboyz who kick for those pulls.] 

    • Thanks 2
  10. 14 hours ago, nihilii said:

    My man.  Still in the process of PLing/IOing mine on Live. Those numbers are inspiring.

     

    I'm planning to go Blaze Sting GD Blaze Sting BB for a chain, with a build fairly similar to yours (except fire epic and Ageless, because I can't stand having low S/L res and don't mind living on amplifiers). Blaze and Sting have the best DPA so it seems good to use them as much as possible, although perhaps that means less -RES uptime from GD compared to a priority system, and less DPS in the end? Time will tell.

    For my Fire / NIN Blaster, i dont use Sting cause i dont want to be forced in mélée, i use a heavy proc'ed Golden Dragonfly as a debuff / burst tool as Inferno.

     

    I took Char and Shoking powder as Double heavy proc'ed hold to have a ranged rotation with Blaze / Blazing Bolt / Fireball, on top of being able to hold any boss with a fast double hold.

     

     

    blaster1.PNG

    • Like 1
    • Thanks 1
  11. 8 hours ago, nihilii said:

    Purely theorycrafting here: could it make more sense to run TF -> AS -> ET -> BS (-> EP)?

     

    You shouldn't need 2 stacks of EF anyway, and you get 1 stack of EF even if TF misses. ET would heal you >50% of the time, and has slightly higher crit damage than TF.

     

     

    I tend to use a priority rotation due to the Energy focus, random Assassin Focus mechanic and random Build UP procs.

    I have an EM / SR stalker with a build based on standing power : to be able to solo and staying at mélée range almost in all situation.

     

    My goal is to use ET (slow and fast) as much as possible, mainly during Build up windows.

     

    Slow ET / TF / EP / Fast ET / AS and priority to Crit AS 🙂

     

    Ho and yes, i dont use BS cause no crit AS is a perfect placeholder and i want to keep a 2 slot Placate to have a burst / CC ability.

  12. My choice goes to EM / SR over Bio or EA for more standing power (swaping Assaut / ageless Core and Rebirth / Mélée core based on content with Rune Of Protection) ease of slotting Damage proc and giving more value to the 20% recharge buff of SR to aim for "3 ET per Build up windows" rotations.

     

    After more than 40 hours of plyatesting each phase of beta on several Energy Mélée, i had better times on pylon with EM than my old STJ.

     

    But i'm far from being the best STJ stalker and i have hours / days / months of Energy mélée gameplay on (and VS) stalker, Brutes and Tanker from before and after the Snap.

  13. On 11/24/2020 at 5:11 PM, Bill Z Bubba said:

    Based on initial testing, pretty sure my post patch shield/nrg tank is going to be the most broken thing I've created in game.

    i enjoy mine so much, it's just... amazing 🙂

     

    L0Ot.gif.d00ef62fc982b7982c190a2d1ef0a1e5.gif

    • Like 1
  14. 2 hours ago, Werner said:

    If so, he just eclipsed dear old dad. I mean... Blaster... how? What? Huh? Well, I guess people do crazy things with Blasters. I may not understand it, but somehow it's possible. Very impressive.

    giphy.gif

     

    We all know how Dwarves are when they have a party...

     

     

    One night, too much beer, A cute defender and boom another son, Blaster 😄

  15. 53 minutes ago, Lex Talion said:

    Not even remotely tanker-ish, melee-ish or anythingclose-ish, but a challenge is a challenge.

     

     

     

    Before i had a strong blaster.

     

    I saw your post.

     

    Now i know you're @Werner's son.

    • Like 1
    • Haha 4
  16. 49 minutes ago, Lex Talion said:

    If you're here to learn about the next FOTM you came to the wrong place. I just play what the concept demands, build to the best of my knowledge and see what I can pull off with it. Also none of my builds are specialized for a challenge. Individual enhancements may get swapped for technical reasons (read: '*!$%!# fleeing AVs), but that's it. Motivation to run this came from THIS THREAD and the fact that I can finally see my toon when playing. Thanks for that, HC.

     

    Type:  Stealth Fighter / Saboteur

    Build:  Rad Blast/Devices    (Yes, it's a terrible combo, I know. The toon was an experimental build that failed completely and got rebuilt to at least normal functionality. Unfortunately the only synergy between RadBlast and Devices is the ability to stack stuns, which is mostly useless in an ITF, due to the Cimerorans' battle cries. And still I had fun.)

     

    Solo MoITF, 54/8, no Insp, no Amplifiers, enemies buffed, players debuffed

     

    3EKtSVq.jpg

     

     

    Obligatory proof footage  (sorry, no screenies without GUI this time)

      Reveal hidden contents

    M1 - literally nothing unusual happened, sorry

    kWeJbJL.jpg

     

    M2 - As I come around the corner I run into a Nictus dying from a DoT. We've never met before and I didn't shoot it. So... WTF!?

    uHa05ZE.jpg

     

    M2 - Just ONCE I get trigger-happy and everything turns into a mess.

    AvEpvNM.png

     

    M2 - A mess.

    Ccmf76n.png

     

    M2- More mess.

    IXNjbHS.png

     

    M2 - Still mess.

    tyBLn3t.png

     

    M2 - Yep, mess.

    7OVbDD8.png

     

    M3 - Some motivational radiation

    43mJYGz.png

     

    M3 - The Nokia Phalanx Control

    83t3mqX.png

     

    M3 - Cows & Sandals

    pPdZRT6.png

     

    M4 - "Let us paint the stones red with the blood of our enemies!"... maybe Romulus isn't the biggest maniac around.

    g6j75BQ.png

     

    M4 - Taking an arrow to the knee. Ok, it's a spear, and the shoulder, but still...

    b61FVHX.png

     

    M4 - "Let us paint the stones red with the blood of our enemies!"

    2uR2qeH.png

     

    M4 - Working off the laundry list

    tVDa0og.png

     

     

     

     

    WTF...

     

    BlasteR..

     

    No wAy Oo

     

    giphy.gif

     

     

    • Haha 1
  17. 21 minutes ago, Werner said:

    ITF +4x8 enemies buffed no temps no insps no deaths: 1 hour 28 minutes and 3 seconds 

     

    ThurinITF12.thumb.png.06175342479bf647c3c1a5aa67ade71a.png

     

    I think two changes bought me the most time. I had been pulling and clearing the EBs and such around Rommy on the final mission before going in. But I realized that hitting the aggro cap before going in wouldn't just let me pick off the AVs one at a time, but it would also let me avoid pulling any of the EBs that surround him. It worked like a charm and saved some time. And once I was down to Rommy, I pulled him to the ambush door to delay the ambushes until after the fight, wiped out whoever came with him, summoned Longbow, and went to town. He went down much faster that way. I did use amplifiers.

     

    Who's next? How fast can we get this thing done?

     

    (I'm sure @Tsuko can beat it by using amplifiers.)

     

    Congrats !

     

    If i can ... it took me 17 days to break 1h29 lol

    And 4 others for the scrapper run.

    Then almost a month to reach the end of mission 3 with no incarnates with... a dominator lol

     

    I enjoy the game at the moment, i just finished to move to Excelsior, finding an awesome shelter in The Cosmic Council.

     

    I ll never use amplifers for those runs.

     

    Hail the Sexy bearded king !

     

    giphy.gif

     

    • Haha 2
  18. 28 minutes ago, Hyperstrike said:


    Buff it yourself!  It's called an Endgame build.

    And up until about the mid 30's, a more traditional mixed Res/Def build (taking CJ, Weave and Maneuvers) results in a decently tough setup.

    But once you hit RWZ levels, you start eggshelling due to lack of  DDR.
    So that's about the point you start respec'ing for a Max Resist build.

    Really ? Dam... but it should expensive no ?

  19. 1 hour ago, Werner said:

    Yeah, and I hope nothing I say suggesting changes or cautions comes across as impugning what @Galaxy Brain has done here. I think it's awesome, as long as we understand that it's totally unreasonable for me to conclude that we should...

     

    Buff Shield Defense and Dark Armor!!! 😉 

     

    (Though if you want to give Dark Armor a little DDR, I won't complain. Shhhh. It'll be our secret.)

     

    7 hours ago, BZRKR said:

    And Radiation too! 🙂

    But seriously, thank you Galaxy Brain for taking the time to do this testing and present the findings in a digestible format. If you plan on doing further permutations of this test, may I suggest one where the enemy group is:

    2 level 54 Rikti Magi

    2 level 54 Rikti Priests

    7 level 54 Rikti Headmen

    … just off the top of my head, for no specific reason *whistle*

    888006762_tenor(39).gif.ac66800102ce754518ee442765584b63.gif

    • Haha 3
  20. 23 minutes ago, Hyperstrike said:


    Remember these are bare SO builds.  With no optimization whatsoever.
    Also, because they're not attacking with their secondary, they get no power synergies.

    All by itself, bare Rad armor is pretty squishy.

    That's my point about this tests.

    Staying inactive in the middle of mobs is not a good indication of a tanker efficiency.

     

    For instance, Radiation Armor needs Radiation Therapy / particle shielding with good recharge change ALL. It's even stronger with Dark Armor huge heal.

    Don't get me wrong, i m very impress by @Galaxy Brain tests : tons of hard work.

    But there about tankers, mitigation is not just about numbers : movement, position, synergy of armor / attack and scaling of gear and effect of power creep in the game hit directly Tankers.

     

    Any tanker just using the P2W backpack to fly over 17 enemys will stay alive for so much more time.

    Dam it's there i hate not being english to be more accurate 😕

     

     

    • Like 1
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