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Tsuko

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Posts posted by Tsuko

  1. On 7/5/2020 at 6:28 PM, Lady War said:

    Build v2:

     

     

    
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    |-------------------------------------------------------------------|

     

    Grats to you for the def cap, look very solid 🙂

     

    I didnt understand you wanted to Active farm with this blaster : so yeah S/L def seems to be must have. Beam being average (and random) area damage, you could have better result with a fire blaster or even th classic Ice/fire blaster.

    The Top 1 beam single target damage should allow you to burn bosses while Devices clean the lieut / minions, right ?

     

    I love Beam for team PVE and, mainly, for PVP.

    I dislike blaster farm cause it's "too" active for such a repetitive gameplay as Farming, i prefer my fire brutes, i can literally go afk having a coffee and come back when i want 😛

     

    If you want 1 or 2 (or 3) cool hybrids farm fire brutes, dont hesitate to mp me, i ll send you this with pleasure.

    I dont want to polute the blaster forums with Brutes things.

     

    Have fun 🙂

  2. 47 minutes ago, barrier said:

     

    Okay dude, go read up the rules. It's 4-man teams paired into 8v8 setups.

     

    Why are you so concerned with the number of holds? Holds don't stack anymore, this isn't PVE.

    NP "dude" 🙂

     

    Take a Deep breath, DUDE 😄

     

    Have fun in your "Blaster circus tournament" DUDE 😄

     

     

    It's cool that the OP create events for DUDES 🙂

     

    PS : no seriously, creating events is nice and it requires hard work, kudos to the OP 

    • Haha 1
    • Confused 4
  3. 4 minutes ago, barrier said:

    1. Holds don’t matter that much on blasters. They’re kind of a liability in team settings.

    so why not ban any build with more than 2 holds ? 🙂 to be completly and violently honnest, the way i read the "rules", makes me think at a "Kings Blasters and their Empath court" go to their hunting party 🙂

     

    Why not, 4 ranged guys jumping everywhere can eventually be fun.

     

     

    Sort of flea circus.

     

    4 minutes ago, barrier said:

    2. Scrappers probably do less damage than tanks and brutes in most 8v8 settings.

    its 4 men tournament 🙂

    • Confused 1
  4. Hi 🙂

     

    1) Stealth IO are mutually exclusive

     

    2) imagine stealth in pvp as a continous challenge between the perception of people agaisnt your PVP stealth level : if you have a 500 range stealth someone without +perception will not see you till mélée range : 500 being the basic perception.

     

    3) Stalker Hide only provide Godlike Stealth in PVE due to his MAG of 150 but in pvp, only "radius" count.

     

    As everything in PVP, all is about Cap :

     

    Here is my Stalker in RV :

     

     

    If Heroes have more perception than my stealth they will spot me as if i had no stealth at all.

     

    So to answer your question : Yes you have to use stealth tool in PVP as a stalker to be as hide as possible and yes people with +perception stacked can see you : all depends of the range they see you, if they detect you when the Backstab is already launched, it's too late 😛

     

    Stalkers must be quick and smart : you can Backstab with ease someone focusing something / someone else even if he should see you.

    • Thanks 1
  5. 21 hours ago, M3z said:

    Playing against taunt is one of the most miserable things in pvp. You are taken out of the game for 10 mins, no counterplay, no nothing. Breaking LOS rarely does anything(on some maps it's impossible) and even if you do, you still have 2-3 -range debuffs stacked on you. May as well bring back perma caging while we're at it if we're gonna allow taunt lol.

     

     

    We could say the same for "4 or 5" holds blaster builds toying with mélée AT.

     

    i can understand that for scrappers (and i love my confront lol) cause they kinda have burst but i think that banning 100% Taunt just completly ban Brutes and Tankers.

     

    If devs could change the Taunt -range to be non stackable, maybe.

     

    Well, this is not the thread to debate about this, it's a 4 men tournament after all, OP cannot allow some options.

     

    Have fun 🙂

  6. On 7/5/2020 at 12:01 AM, CR Banana Man said:

    Electrified net arrow: -jump powers currently have no counter-play. It's possible to permanently prevent one (or several) players from jumping. With things like /trick arrow (non blaster version), or even /devices, this capability, while still annoying and impossible to counter, comes at a cost - by running these things you're sacrificing damage, survivability, and other utility to keep people grounded. These sets also lean heavily on their -jump powers, and there'd be no reason to run them otherwise. Conversely, /Tactical Arrow on blasters, is already a top performing set without the use of electrified net arrow, and from what we saw in earlier KBs on the server when it wasn't banned, matches devolve into 3 people on each team spamming electrified net arrow without consequence between spikes. It's borderline broken and just makes the game really unenjoyable.

     

    Stalker Zapp: Ranged attack that can be fired from complete safety which does comparable damage to an AS. Not much else to say on that one. GPB is also suspect, but at least it's melee I guess, lol.

     

    Taunt:  It's possible to completely lock someone down with this power, with minimal effort. The risk/reward just isn't there, and there's no counter-play. No matter how good a player is, no matter what that player does, if you just follow him spamming taunt, you can limit your target's offensive contribution to zero. You're typically stacking anywhere from 200-300% -range on the person you're taunting, and you're forcing him to target an un-killable character for as long as you do this. It's been pretty hideously broken since live, but even more so now with the increased -range, and the advent of animation cancels. Not only is it objectively the most broken power on this list, but the prospect of people taking time out of their day to show up to an event, then being perma-taunted for entire matches is something I'd like to avoid. It's pretty miserable to play against.

    as far as i can undestand for elect net arrow (that i love and abuse) :

     

    - Stalkers snipers are the only strong RANGE response to the horde of blasters for a mélée burst AT as stalkers.

     

    - Sure that taunts powers with -range are extremly strong but, IMHO, i love this for giving a strong tool for mélée class in team fight.

    I understand that Events are not easy to balance.

    But As i see it, this event will be Jumpin' Range vs Jumpin' Range 🙂

     

    Have fun 🙂

  7. 44 minutes ago, MTeague said:

    But I do not wait until 50 to slot things, and I take my sweet time levelling up, often disabling XP for quite awhile at various stages, so I do want to make sure pieces scale up with me along the way.

    Then, you are the only real target of Attuned IO.

     

    ANY OTHER people should not attuned ANY io : +5 Boosted IO are more powerfull IF and ONLY IF, the entire build use the boosted IO to have more benefit for each slot (AKA opening more options).

     

    Of course, nothing ask in this game to have such optimal build, BUT the best way to build a level 50 toon is to have a custom +5 build.

  8. Sentinels are the perfect AT to begin the game and enjoy it : you can have good result with very quick, with no real investment needed.

     

    But if you really want to perform (and have like 1 billion infamy to invest) : Blaster.

    • Thanks 1
  9. On 7/4/2020 at 2:17 PM, Mercurias said:

    I’m going to be laughed off of the forums, but probably my favorite combo for Stalkers is still Dark Melee/Ninjutsu. It’s a scrappy grab-bag of utility and mostly-ST damage with a surprising amount of built-in healing. I have a lot of sentimentality attached to my DM/Nin Stalker. It was my first redside 50 back on live.

    ahhh the DM nin stalkers 🙂

     

    I miss a bit my old Nin Nin.

     

    Just a bit till i take my Savage Bio for this monstruosity :

     

     

     

    Or my Psi / bio for such stupid Burst :

     

     

     

    🤪

  10. Stalkers are Damage dealers.

     

    Damage is done by hitting hard, quick and smartly.

     

    So, the best are :

     

    - PVE : Street Justice, Savage for single target / Ninjato and Dual blade for small radius AOE, Elec for large radius.

     

    - PVP : Psi / Martial Arts / Savage / Rad / Street justice.

     

    Armor : Bio, Energy for PVP and PVE : Bio but all "fantasy" can be viable, cause in the end, a good stalker dont tank.

     

    There is just a niche with Shield for the Elec / shield Stealth AOE (both attack and armor have a large attack unable to crit but not breaking your hide)

    • Like 1
  11. Nice build but you miss ways to be active at range : Web Envelope to ground / agro at range targets and / or taunt to reduce the range of ranged only enemies and "stacking" them in a corner or behind a wall.

     

    Having your def cap cost you a lot of DPS : i suggest you to pick Ageless and Musculature as incarnate.

  12. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Lady War: Level 50 Technology Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Experimentation
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(7)
    Level 1: Toxic Web Grenade -- TraoftheH-Acc/Immob/Rchg(A)
    Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(7), Artl-Acc/Dam(9), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Acc/Dmg(15), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19)
    Level 8: Aim -- GssSynFr--Build%(A), AdjTrg-Rchg(19), AdjTrg-ToHit/Rchg(21)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(21)
    Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Acc/Dmg(23), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27)
    Level 14: Experimental Injection -- Prv-Absorb%(A)
    Level 16: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(27)
    Level 18: Penetrating Ray -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(29), ExpMarks-Rng/FSnp(29), ExpMarks-Acc/Dmg(31), Apc-Dam%(31), FrcFdb-Rechg%(31)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), PrfShf-End%(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34)
    Level 22: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(46)
    Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(37)
    Level 28: Trip Mine -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Dam/KB(39), FrcFdb-Rechg%(39)
    Level 30: Kick -- FrcFdb-Rechg%(A)
    Level 32: Overcharge -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(40), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42)
    Level 35: Time Bomb -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), SuddAcc--KB/+KD(45)
    Level 38: Gun Drone -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/EndRdx/Rchg(45), Thn-Dmg/Rchg(45)
    Level 41: Bonfire -- RechRdx-I(A), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(48)
    Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
    Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
    Level 49: Adrenal Booster -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(50)
    Level 1: Brawl -- PndSlg-Stun%(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 50: Musculature Core Paragon 
    Level 50: Ageless Core Epiphany 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    Level 50: Ion Core Final Judgement 
    Level 50: Assault Radial Embodiment 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Longbow Core Superior Ally 
    ------------

     

    I changed the build cause i forgot the field operative mechanic.

     

    It's a +5 build, but all you have to do to reach the important "cap" is to "+5" Hasten and Luck of the gambler IO till you reach a real "in fight" range def.

     

    PS : Sorry for my old, bad and so french English 🙂

    • Like 1
  13. 5 hours ago, Lady War said:

    My concept is to be a ranged Blaster with defensive tools like Trip Mine, Caltrops and Gun Drone when needed. I do use Gun Drone and Caltrops offensively as well. As I grow into him more I may find myself running in, dropping TM and Caltrops and my build will change to fit that. Maybe if you could explain why Trip Mine should be slotted up and best practices on how to you would use it that would be great. 

     

    You're right about FF, its not giving me the recharge I need - tested it last night. I'll have to rework that. 

     

    I understand TA fits the bill better here but I like the devices power set much better. 

     

    If i had to play a Beam Devices i would play this :

     

     

     

    The Lethal Smash Def cap is awesome but as i told you first, i find the price too high : a range def cap is already very strong : with caltrops / bonfire / Toxic web grenade and the Gun drone, you can manage with ease range between you and your enemies.

     

    Having "only" the Range cap allow you some interesting options :

     

    1) Time Bomb is a cool and potent Aoe but i see it as the biggest Defiance buff of the game (i think) with his 52.8% damage buff. Trip Mine can be considered as the same "tools" with his 26.4% Defiance buff.

    2) Hasten / Adrenal / Ageless is a very good PVE option for easy perma hasten.

    3) I swaped your 2 blasters sets cause Lancer shot under Disintegrate effect is the big hitter (and Lancer having a tiny more recharge, it optimizes the chance to proc of the ATO chance for damage

    4) I sloted Penetrating Ray with a fast snipe and multi - procing "pvp like" setings. Here, the FF chance of recharge should have 90% chance of proc.

     

    Have fun 🙂

    • Like 1
  14. Hello 🙂

     

    Your build achieve his goals but, imho, i think the price is too high when i see a 1 sloted Trip mine on a Device Blaster.

     

    About your 1 sloted Hasten, i dont think your FF recharge on Charged shot is enough, FF recharge being 2 proc per minute.

     

    That being said, i prefer Tactical arrow over Devices and his mines/bombs for Beam rifle being full range.

  15. Too many memories... so i will share the first one i remembered.

     

    The day the Recluse Strike force was finally in game : we started 8, full of good (evils) intentions with no idea of what we will fight, just some other Longbow to "farm" and our all mighty Single origins level 53 we spent hours to farm.

     

    Before i launched the SF, i didnt check my notoriety : I was always in the hardest notoriety cause we had a good team and nothing could beat our balance of Good offensive brutes with tons of corupters support.

     

    5 hours later (after so many wipes), we finally arrive in Atlas Park, and ... OMFG, Statesman and his Freedom Phalanx.

     

    "You pretend to be Villains ? now come and prove it"

    freedom.jpg.88d6fa373202ffa1fcdca525aa64a0a9.jpg

     

    I raid since 1998 from Everquest 1 in Temple of Veeshan to WoW (before Pandaria :x) and many many others MMORPG but i have to admit that it's the only time i thought :"it's not possible" 😄

     

    4 hours laters, we finally did it after more wipes than the entire SF. (We had to sacrifices a corupter to Vengeance / fallout / mutation and let a (victim) brute mezz tank the pack under Demonic aura / ton of inspirations while another brute had to take agro on the real main target (Psy damage ones), take it out of the pack to let the 7 other people to kill it before the main (victim) brute die and we wipe...)

     

    Since, i ALWAYS check my notoriety and set it to the lowest possible one when i first try something 😛

     

    PS : Sorry for my rusty ol' English 🙂

    • Like 1
  16. On 6/26/2020 at 5:05 PM, Bionic_Flea said:

    Sort of, but it's also that the PPM formula for radial makes it horrible for AoEs and Auras in general, especially when going after a single target like a pylon or AV.  I expect that it would do better in high critter saturation where you have a chance to hit many targets with radial on AoEs/Auras.  So radial might be better for some heavy AoE characters if attacking large crowds, and definitely if you are at the damage cap, as once you get there Hybrid Core's +dam does nothing but Radial will still add its proc damage.

    i test and veritfy it everyday, on Brute Fire farmers, Radial is allmost instant at his Max buff.

  17. 36 minutes ago, Maxzero said:

     

    TW is also going to be nerfed so I wouldn't be relying on it long term.

    people told that since, hummm, years 😄

     

    And well, if they nerf damage of the hardest leveling and alone weapon set in this game with (easy) modern rotation need with the highest endurance drain, i dont see what will be left of Titan weapons 🙂

     

    With almost any Demon or Thugs MM being able to break the game, not to mention STF bio stalkers, Proc monsters controllers and i forget a lot 🙂

     

    And who cares if TW is nerfed, there are tons of AT to enjoy.

     

    PS : i forget, nerf Hasten, stealth, jaunt and superspeed too 😄

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