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Tsuko

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Posts posted by Tsuko

  1. 1 hour ago, StrikerFox said:

    [BU]-AS-CU-SB-[BU]-AS-SC-SB-repeat. SB builds 1 combo, AS builds 2 combos, so CU and SC have the max, 3 combo points. AS usually has 2 AF.

     

    But I use [BU]-AS-CU-SB-[BU]-AS-SC-SB-IS-repeat. It requires less recharge and has a chance to build an extra AF point for a portion of the chain. Some people have recommended swapping IS for HB but haven't gone through a respec to do it yet.

     

    https://www.youtube.com/watch?v=_r-pSnnFemg

    i saw that you have tons of proc on your attacks, so im wondering :

     

    - where do you slot the ATO procs ? chance to hide, the chance to build up (seems to be on SB)

     

    - how much recharge do you have ? You dont seem to use chance of + recharge.

     

    Very good time, the build is solid 🙂

     

    Could you share it pls ?

     

    I ll not copy it 100%, i plan on doing a Stj / Bio : i have tons of io left from my old attuned build from my main.

     

    Thank you by advance !

    • Like 1
  2. 5 hours ago, StrikerFox said:

    Street Justice finishers, Crushing Uppercut, Spinning Strike and Sweeping Cross build AF, and Assassin Strike builds 2 combo points in return. The problem I find with Savage Melee is Blood Frenzy going into cooldown. Especially if the attack chain is short, and 2 cycles of the chain builds little to no BF. 

     

    It's disappointing that SM's highest dps attack chain ignores the BF mechanic. AS-SS-MS-SS-repeat. 

    So STJ become good cause you dump the finishers asap to have AS, for AS to give back 2 combo ?

     

    What is this STJ best rotation pls ? 🙂

     

    Thank you !

    • Like 1
  3. Hi all, i just want to thank you all for this thread.

     

    Sadly i did my TW bio scrapper before i found this thread :x

     

    I ll just share my +5 build, in case it could help someone.

     

    it's a nice 1m20 average on rikti pylon with the "classic" @Kaeladin ST rotation but Built with a full aoe rotation for thrash clearing.

     

    I tank for my team both Apex and Tin mage 2 with no major issues.

     

    Thank you again, guys, for all those hours of testings !

     

    PS : sorry for my old and rusty english 🙂

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Tsuko +5, test 5 go live: Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), OvrFrc-Acc/Dmg/End/Rech(5), AchHee-ResDeb%(7)
    Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(11)
    Level 2: Inexhaustible -- PrfShf-End%(A)
    Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(15), ShlWal-ResDam/Re TP(15), Ksm-ToHit+(17), Rct-ResDam%(17)
    Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), FrcFdb-Rechg%(23)
    Level 8: Build Momentum -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(37)
    Level 10: Adaptation 
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
    Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), OvrFrc-Dam/KB(34)
    Level 20: Evolving Armor -- ResDam-I(A)
    Level 22: Titan Sweep -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
    Level 24: Confront -- PrfZng-Acc/Rchg(A)
    Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FrcFdb-Rechg%(40)
    Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Rchg/+Crit(42), Heal-I(42), Heal-I(42)
    Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
    Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(45), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
    Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(48)
    Level 38: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
    Level 41: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(48)
    Level 44: Defensive Sweep -- LucoftheG-Rchg+(A)
    Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
    Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Momentum 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 50: Assault Radial Embodiment 
    Level 50: Ageless Core Epiphany 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Banished Pantheon Core Superior Ally 
    Level 50: Mighty Radial Final Judgement 
    Level 50: Musculature Core Paragon 
    Level 0: Task Force Commander 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: The Atlas Medallion 
    ------------

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    • Like 2
  4. Hi all,

     

    I don't understand how Street Justice can be consider stronger than Savage Mélée.

     

    Street justice best attack has a 25 seconds CD.

     

     

     

    Hemorrhague hit harder than AS.

     

     

     

    Source https://docs.google.com/spreadsheets/d/1av2vWL9UVgGw183BbjFNweJze7N5P3Tn8tYSppdFQgE/edit#gid=647164741

     

    I see everywhere on the forum / reddit that Street Justice is "one of the premiere ST DPS sets on stalker) due to synergy with Assassin's Strike (with hide ATO) + Crushing Uppercut"

     

    I dont get it.

     

    Could someone with real numbers explain this to me please 🙂

     

    Thank you :

     

     

    PS : excuse my old and rusty english 🙂

    • Like 1
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