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39 ExcellentAbout knightowl - Pinnacle serve
- Birthday 01/01/1004
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Adamaster Summoning
knightowl - Pinnacle serve replied to Dumluk Derptroll's topic in General Discussion
I think my rule would probably be: get coffee, go pee, etc. first, then announce xyz. But I'm not generally the one announcing, I just watch for the announcements. -
What AT do you not play at all
knightowl - Pinnacle serve replied to Apogee's topic in General Discussion
Back on live, I had at least one of everything except the Villain-types. On HC, I don't have any Kheldians. -
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What AT do you not play at all
knightowl - Pinnacle serve replied to Apogee's topic in General Discussion
Kheldians are the only AT that I haven't played at all, and have little or zero interest in playing. -
The problem with CO for me is that I'd already played the tabletop version for over a decade, having created dozens of characters, and the character creation between tabletop and crpg versions was about as different as it could possibly be - almost nothing in CO felt anything like Champions™ to me, and ultimately it didn't feel as satisfying as CoH.
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If you right-click the game title in your library list, and then left-click the icon in the resulting flyout window, Steam should give you options for changing the icon. The hero and grid images can be changed from the main library window by right-clicking (and choosing 'Manage' > 'Set custom artwork', and 'Set custom background' respectively).
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NCSOFT & Homecoming License Announcement
knightowl - Pinnacle serve replied to Homecoming's topic in Announcements
Right. Except for the one stretch of six or so years post-shutdown where NCSoft wasn't even aware that City of Heroes was still covertly active. -
NCSOFT & Homecoming License Announcement
knightowl - Pinnacle serve replied to Homecoming's topic in Announcements
I think that to some degree, the collar has always been there - it's just a question of who is holding the other end of the leash. -
My two thoughts: 'You are the hero of your own story, not the sidekick in someone else's.' 'Comparison is the thief of joy.'
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How does one silence the god-awful sound associated with this stealthy power? Delete the 'glow3_loop' file from the directory?
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If you sincerely want it, it's not too late to begin to cultivate it - it takes persistence and time (sometimes a lifetime) but the journey itself is the destination, and it is well worth it.
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Biggest pet peeves...
knightowl - Pinnacle serve replied to killigraphy's topic in General Discussion
That the map scale adjustment I select resets itself each time I zone. -
That's rather the rub - they don't have to "prove it's overpowered" (whatever 'overpowered' even means in this context), because it's their game, not ours. Acceptance of this central tenet helps determine whether you continue on as-is, move on to something else, or some varied combination of those two things. As future changes come about, data mining will aid understanding of whether or not those changes are causing the population number to increase, decrease, or remain about the same.
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Focused Feedback: Other Powers Changes
knightowl - Pinnacle serve replied to Jimmy's topic in [Open Beta] Focused Feedback
Changes for the sake of changes. If change is necessary, I'd opt for a more pressing need - like a complete overhaul and re-design of the cumbersome and user-unfriendly respec process - it would a very welcome change to have the respec process be such that one looked forward to doing it, and enjoyed the process when interacting with the UI, as opposed to something to avoid if at all possible. -
Why would it be the case that it's too late to change it? This is a completely different team of people at the helm, with their own vision of what the game is and should be - is there something about the original game's state (i.e. the final build prior to sunset) that is in an HC charter or mission statement somewhere? Even if there was, it seems to me that there will eventually be changes that run counter to what some portion of the playerbase would prefer -- it was a commercial product back then - but the gaming climate in late 2020 isn't what it was in 2010, and future changes will be needed to meet an ever-evolving player need in order for the game to grow and remain viable.
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It improves the game in the perspectives of some, and makes it worse for others. In the final analysis, you'll have some who would want the /ah command removed as well, and others who believe removing it would be completely counterproductive. Maybe it too will eventually be removed. The key though, is that it doesn't really matter what you or I think - it's the homecoming team's boat, and they'll steer it in whatever direction they see fit, if they believe that it improves the game. This isn't navigation by democracy or popular opinion. The most important choice one can make is at some point whether to stay on the ship (whatever it's destination), or to grab a life preserver, jump into the open ocean, and see what other possibilities are out there.