Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Kinvesu
Members-
Posts
39 -
Joined
-
Last visited
Reputation
15 GoodAbout Kinvesu
- Birthday 03/29/1983
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Thank you! Yeah I know about that. I do prefer to have that buff lol. I was gonna go with Tanker for my first melee 50, as I figured that would be better to play the general game with and casually farm, to generate income for other builds, but just can't figure out what would be the best first time tanker for that. I was thinking maybe SD/MA or Invuln/Staff(the damage seemed too low though, cause I heard gaussians in invincibility doesn't proc enough). Among others of course.
-
Yeah, I understand that, but we have gotten a bunch of new stuff for other AT's, surely we could get 1 new MM primary for like every 10 new sets for other AT's :/
-
Thanks for all the help! I rerolled my kat/nin(katana being left handed was getting to me) to ma/nin, future weapon mastery, and focused on defense first, with only accuracy in my attacks. I am having a MUCH better time now. Way way easier. I haven't died at all and even survived with 1 hp once against a couple opponents. Level 12 now.
-
Thank you for the response. I forgot about those actually. I got them now. I was doing the double exp though. Yes, i am keeping my enhancements leveled. I rotate between adding slots to defense then attacks every odd level. I am also on the default difficulty. So I regularly fight white and yellow named guys. I think my problem is, I don't run away to fight another day. I'll try to just put all slots to defense first, then slot attacks later.
-
Thank you. I appreciate that. Yeah it sucks. I also developed cauda equina syndrome from it. 2 collapsed lungs, cut liver, fractured right foot in 7 places, right wrist in 5, ruptured l5 disc, pinched s1 nerve too long and developed CES. Thanks for the suggestion. So far, I have made my Kat/Nin, Ice/Ice, both have died countless times before 10. Maybe I should focus on a resist set first, since defense usually needs investment? I was gonna try a staff/Invuln, but decided to make it a tanker, because I liked the numbers a lot better. So far haven't died. Same with my Shield/Ma. It feels like I am just getting EXTREMELY unlucky all the time.
-
Can a mod delete this? If you want. I apologize. I already asked this a couple years ago. (I was ran over by an SUV a while back and have trouble remembering stuff sometimes)
-
This sounds good to me. Though I would take ANY new primary for mastermind, since everyone else keeps getting new sets, but us.
-
Hey everyone, I have a question. I am used to playing masterminds. I love a pet class, especially probably the best pet class ever in a game, the MM, but my main love is melee. I have only ever taken a MM to 38 on homecoming, 50 on live. Tons of other low levels. So I don't have a vast fortune to send to my other characters. Think I have 2mil inf right now lol. I spend all my time making builds, rather than playing. I think I have 100s and 100s of builds, but they are great in the builder, not so much playing them from scratch at level 1. Almost every scrapper I make, I die multiple, multiple times before getting to level 10. It's frustrating. Like I made a katana/ninjitsu/weapon(basically a ninja with exploding shuriken/reg shuriken) in the builder and I wanna play it. But I am dying over and over and I am not even level 10 yet. I love the Tanker, but I don't wanna tank and their damage is a lot lower(It really doesn't bother me as I won't be soloing +4/x8 anyways, like maybe half that and with EBs). Though I do love their survivability. Don't like brute or stalker(I know, I said I like a ninja, just don't really care for the stalker powersets or how the class works). I take frequent breaks to interact with my kids as I am a single father, so hate having to rebuild fury, even if it isn't that hard too. I don't like cones. I despise them and refuse to use them. So I don't like sets that need to use them, like claws or TW . I just like the no hassle of pbaoes or targeted aoes. So my question is, since I want to just solo most of the time until I maybe find some friends or an SG, what is the best scrapper for me to start off with, that won't get me killed a dozen times, or more, before I get the build going? Or should I just stick to tanker, with better survivability and who cares about lower damage?(like shield/broad or shield/ma)
-
I'm convinced I am never gonna get to play this game again because they refuse to make mastermind minions stronger and want the mm himself stronger. The mastermind is about his minions, not himself. The ninjas are still too squishy, the wolves are god awful at aoe, still have the same lame minions forever while other archetypes get new powers constantly. Only a few mm secondaries are good and you have to pick like 3 of the dozen or so to get the best buffs/debuffs which makes most of the secondaries useless. Not sure who wanted arsenal control/assault, could have thought of dozens of better powers in a few seconds. I love the mastermind. We need new minion powersets already and to make the ones we have actual minion powersets. The minions should be powerful, not the secondary or mastermind themselves.
-
Thank you so much sir. I was just about to edit my post cause I was thinking about it and was so worried I sounded like a freaking jerk haha. Thank you for the information. That helps a lot for me. I appreciate it!
-
Kinvesu started following Minmax Melee Archetype Comparison & Tier List
-
This is great, but I just wished we had this without the patron/ancillary powers. I am no rper by any means(I can't stand it personally), but I can't use gloom(or zapp) on a ice melee or katana or anything not dark or martial arts or savage or heck even energy melee, I could make that work. It just doesn't make sense and is so out of place on like war mace or stone melee or titan weapons. I like to stick to theme if I can and if not, it has to make somewhat sense. Not to mention, not every build can fit those attacks in and deck them out without gutting other things. I like looking at these to see what power I want as a solo tanker, but I don't know if ice melee is better because I would never use gloom or cross punch cause to me it doesn't make sense. I know this is to see how well they do in these tests with max dps, but I bet 98% of the players don't want to mix these sets like this and still want to know what the best st/aoe dps is for each set. I hope someone comes along and does one of these tests, but with the archetypes inherent powers from the primary/secondary and you can just add the ancillary/patron powers as a bonus.
-
Scrapper Melee Primary Testing: "Standard" environment
Kinvesu replied to Galaxy Brain's topic in Scrapper
@Galaxy Brain I don't know if this is still being worked on, but if it is, is there anyway we could get dates on the spreadsheet and the new energy melee, stone melee etc? It is hard to read because I am not sure which page is more recent. Like is copy of alpha gb more recent or is copy scrapper tests base? I am a newbie and this spreadsheet has helped a ton, but its just, for me, (maybe cause I am still relatively new) all over the place. -
It's ok, I knew what you meant cause I saw you say pom poms lol During my research I saw that is what every one uses to describe it. I tried, really really hard to make that work in mids and I just couldn't get anything I liked even without taking fault (which I read all over the forums that it wasn't worth taking). I could not get s/l resists past 53% without sacrificing too much damage/survivability elsewhere. I couldn't get past 38% f/c defense either, but that wasn't a big deal since I had capped resists on those. With fault, there is no way to even come close to what I want. On the mids builds I make, I try to get 3 great ST attacks for a chain and 2 aoes, 1 or 2 from the set and/or 1 from the ancillary/epic. Stone/Stone just seemed like I was gonna suck in aoe with just tremor.
-
I am a very indecisive person. In mmos, it takes me days or weeks to pick a char even when there is like 7 classes. So take this game with so many power combos too many to count, you can see my predicament. I just like a lot of things. The thing that matters most to me is being able to solo when I don't team, as I am a single father of two teen kids and I have to leave a lot since I do everything on my own for them. So being able to just get on and play how I want and when I want, is key. I was hoping to find something I don't have to work too hard at to survive, aka destroy my hands or wear out my keyboard/mouse in a few weeks, and still have good st with decent aoe. I see what you are saying, but for me it is a mix. Like I think staff seems cool. I am a HUGE martial arts buff irl. But I have done a lot of research over the last few months and I know on all the charts, the pylon threads and GBs melee testing, that it is one of the lowest damage wise, so I know I won't like it because of that. Even if I am interested in it. MA/shield seems awesome, but it has no heal and I always see people with /shield saying they wish they had a heal. Dark fixes that, but DM doesn't seem interesting to me in mids. So see how lame I am? haha Only build I like the numbers on in mids, is a electric/MA tanker. I got the resists I want, capped melee defense, a heal, but I don't like tanking in any game.
-
Thank you for everyone still trying to help and throw out their info. Sorry, I have been busy in my off time trying to find a job, as I just got my Security+ certification last month and also for some reason I wasn't notified of new posts -.- 1. and 2. I don't really know. I haven't really been past 30 on any char so I don't know what is feasible. 3. I don't want to work THAT hard. I mean, I want a little challenge, but I want to focus more on doing damage. 4. I am hoping 50 lol On scrapper I am worried that my resist cap and lower base resist numbers is gonna hinder me. Like yeah, I can get capped defense, and melee defense on most armor sets in mids, but if I get hit, it's gonna hurt. Rad/rad so far seems nice, but funny enough, I got closer to dying a lot more on rad/rad than I did kat/nin on the way to 10 so far.