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Fira

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  1. Fira

    Pets HP?

    I believe "Boosts are copied to entity" refers to the enhancements slotted in the power There is a second tag on City of Data which is "Entity has creator's modifiers" which is probably what you mean Edit: Check here for example: https://cod.uberguy.net/html/power.html?power=mastermind_pets.assault_3.incendiary_swarm_missiles It's quite funny, because in the reverse fashion, you're the one that taught me about that on Discord one year ago 😛
  2. Fira

    Pets HP?

    Why Power Boost? You can't snapshot the Protector Bots bubble So that works if you play like, FF, but, what else do you use it on?
  3. Fira

    Pets HP?

    It's not entirely true but AFAIK for practical purposes, the TL;DR is you're stuck with your T1s having 600 HP and getting oneshot by Boss+ AoEs, unless you get good enough amounts of Resistance, or Absorbs. You can also use Rebirth or Marinestuff for Max HP but, honestly, I don't believe in it...
  4. This is so weird, why is it all in localization files if they're essentially not used in the end?
  5. I haven't tried since 54 Pylons, but with level-less pylons of before, it was actually quite easy to solo ALL the pylons to do the raid alone on a MM, by virtue of them having the "insp the pets" feature that you can damage-insp Lores, Temp EBs, and Sig Summon. Also, this isn't the case anymore, but there was a very real usecase before Bots rework to NOT upgrade them to avoid them having Flamethrower and Full Auto with ridiculously high activation times if you use them to pull, because they'll be sitting ducks for a long while. Of course this isn't relevant anymore since rework, but i suspect there are other such usecases. Edit: Another usecase I've ran into is to not grant missiles to Assault Bot at lower levels, like 27-32, where you'd have them just due to the exemp bonus. Because it can just be too impactful when you're exemp'ing with lower level people. But then you can just not summon it i guess..
  6. Ah, I thought maybe you could get in Portal Corps employees hallway that way, but I don't think they are "actual doors"... By the way, if you go around Grandville for example, there are many Arachnos patrols that spawns some doors. This lets you occasionally see the opening animation of the big Arachnos garage doors, which are practically never used otherwise.
  7. Interesting usecase! Thanks for sharing!
  8. Doctor Doors sounds absolutely hilarious!
  9. Really? That's pretty cool! Bit of an odd design decision...
  10. I'm bored! So, here's some Doors Fun Facts you probably didn't know you didn't care about, or likely already knew anyway: When you log back in, the game will often make you enter the game world from a nearby door. Door opening anim has separate delay than entering. Let your friends open it and click right after to get in before them! Timing Jumping/Strafing off a door when opening it to move away forces your character to walk through air/objects to enter it! If you do that from a very big distance eg Mark & Recall across a zone, this can end up with a softlock and blackscreen requiring relog. /enterdoor can let you macro/bind entering specific doors by coordinates without having to click on them. A lot of doors are awkward to click. If you click Arachnos Fliers further down ground, and elevators further up, you'll have an easier time! Some doors are LINKED. This means unmarked nearby doors also function as the same door, sometimes surprisingly so! Notably helipads. Some doors aren't. That one warehouse in Grandville confuses everyone because the adjacent doors aren't the same ones. Some doors have in-world activable volumes. If you walk to the back of a CoT portal (eg in Nerva, or Virgil's), you enter it. All helicopter attendants have a tiny volume in air above their head. Stand in front of them and jump, and you'll get in, with style. MM Pets resummon on zone change, and the upgrade buffs are reapplied to them in AoE. So you can save time by letting zoning make some of your upgraded pets upgrade those that aren't. Pets have special handling for doors, and will routinely get stuck strafing and teleporting to elevators in a loop. Pets will sometimes work as normal, but simply fail to open the door, requiring someone else to come open the door for them! You can't cheat death changing zone. Queued debuffs, damage, projectiles etc still follow you, and you may die to UnknownSource on arrival! You can get into almost all AE buildings through a door on the roof. Do you have more stupid, useless, yet fun door facts to share with me?
  11. Eh, I think everyone here seems to have a different view of what it is. So i'll add my 2cents. To me Toxic Positivity is not being blissfully clueless, the term "Toxic" is important. Some said that calling something "Toxic Positivity" is belittling people, and that's important, because to me it's exactly the core of the problem... in the opposite way. If I'm in a team and i randomly say "Damn Howling Twilight is so loud it saturates my speakers" and I get answered "I'm just happy to play the game :)", my immediate reaciton is "What?" If I do the same, and THREE people in the team answer that way, I just die a little inside. And when this happens 30 times in two weeks... Well... Maybe it's just me, but I feel it as downright patronizing and oppressive. Makes you reconsider where you're playing quickly. Even if this is just oversensitization on my part for getting so affected by it, I think you can agree it is blatant of some sort of deep, DEEP community mindset problem. Also, some have mentioned the dev team. To me the main factor of it is, in fact, not Homecoming. Despite Homecoming's moral high ground and pedestal, it doesn't come one TENTH of the height of the fabled "dramatic City of Heroes shutdown" one. I'll rant about Homecoming things constantly, but to me, the HC team *actually* has nothing to do with the majority of this problem.
  12. Believe it or not... Toxic Positivity has actually been my #1 problem since HC launch and represents the cause for well over half of my game hiatus. I could give more details but it's just going to come out as a boring rant. However whatever the reasonS (personal or community changes) I've been feeling this weight less and less this past couple of years. But I think especially the early 2024 player influx post licensing washed away a lot of it. Even been actually finally able to discuss this (or similarly 'touchy' subjects) with people in-game, directly or indirectly, where I'd have just gotten straight into a firing squad before. It's somehow refreshing and an important reason I started playing more often again since late 2023. So, can at the very least see where the writers' coming from about this especially if they played a long time back...
  13. It's not just a matter of models. You also need animations for things like summon/dismiss/upgrades
  14. After the changes to Group Fly and pets few years back, despite a patching pass being done to iron out some issues, some still seem to remain, ie: * Rarely, issuing commands to airborne pets will have them very rapidly skim toward the ground, or outright teleport to it, before resuming course * When deactivating Group Fly while moving, some pets will soemtimes fall down like bricks and remain there. They won't resume movement on the ground until you turn Group Fly back on then cut it off again. These are fairly rare but will happen regularly and can mess up airborne movement especially when herding
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  15. To clarify this is a long-standing issue, that I've been experiencing since at least 2022
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