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Fira

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  1. Actually thinking about it better, that doesn't make sense either. Doing that avoids a Villain joining a Blue KW team and getting dumped when the zoning moves to Blue Side But it insteads allow a Rogue joining a Blue KW team while it's on Blueside, for them to be dumped when they return to KW Soooo, the current feature just doesn't allow doing this at all; it'll be wrong in some fashion no matter how you twist it... I dug through the alignment source code, and it hinges on couple very visible crutches that you can 99% summarize to: * Coop-Zones don't exist (they're the default), but regular zones are marked "Hero Only" or "Villain Only" * If you are currently on a zone that marks you as Villain, you are redside, otherwise you are Blueside, for almost all purposes (Arc/Missions restrictions, Encounters, Alliance settings, Player counts, Search Window, ... etc)
  2. Tips are 20+ anyway not 10+, i believe, no? Where's the bug? Do you mean there should be a 8-20 tip bracket?
  3. Ah, well, that makes sense in a way... Then that'd mean keeping it and removing it are both flip sides of the same wrong coin. I guess Vigilantes could get the Villain pass, and Rogues the Hero pass, as they do in the rest of the game. Though that'd also affect the other arcs I listed above, so I'm not sure how practical it is to "just change"...
  4. Tried to join a team doing missions from Alexander the Great as Rogue, was unable because the mission maker zealously tagged them as Hero missions. This was apparently already a thing with i27p7 Striga arcs too and got later fixed: I could write several pages to detail the reasoning leading to why this is obviously a mistake stemming from legacy technical choices, and unintended, but I'd just waste everyone's time. But the bottom line (i'll keep it short i promise) is that this tagging is inconsistent across the entire game, does nothing in normal zones except kick people going to Ouro / SG Bases out of their teams, and only actually locks people out in Coop Zones, including grey alignments (Vigilantes/Rogues). If anyone from HC Team actually drops by, I beg you to rip the entire "mechanic" out, it serves no purpose anymore - except keeping things obtuse and confusing everyone. In standard content, there are also a few arcs affected by this, such as both Silos TF, the DA intro (Captain Nolan, and probably the Arachnos message), and the side specific Cimerora arc (Daedalus, and i suspect Sister Airlia aswell)
  5. As per original game code, the "OEM 102" key that is present on many foreign keyboards (including non-US QWERTY) inbetween Windows/Super, Z key, and Left Shift, and traditionally map on 102-keys QWERTY keyboards to some of | \ < > is not properly put in. It is listed as INP_OEM_102 in allowable_inputs define, which makes it possible to be bound via the Options menu, and will work that way. However it is absent from the matching key_names define. This makes it so it can't be used in /bind, and exporting keybinds marks it as "(null)" which obviously won't work. I'd be led to believe just adding it properly to key_names would fix that.
  6. Fira

    Pets HP?

    I believe "Boosts are copied to entity" refers to the enhancements slotted in the power There is a second tag on City of Data which is "Entity has creator's modifiers" which is probably what you mean Edit: Check here for example: https://cod.uberguy.net/html/power.html?power=mastermind_pets.assault_3.incendiary_swarm_missiles It's quite funny, because in the reverse fashion, you're the one that taught me about that on Discord one year ago 😛
  7. Fira

    Pets HP?

    Why Power Boost? You can't snapshot the Protector Bots bubble So that works if you play like, FF, but, what else do you use it on?
  8. Fira

    Pets HP?

    It's not entirely true but AFAIK for practical purposes, the TL;DR is you're stuck with your T1s having 600 HP and getting oneshot by Boss+ AoEs, unless you get good enough amounts of Resistance, or Absorbs. You can also use Rebirth or Marinestuff for Max HP but, honestly, I don't believe in it...
  9. This is so weird, why is it all in localization files if they're essentially not used in the end?
  10. I haven't tried since 54 Pylons, but with level-less pylons of before, it was actually quite easy to solo ALL the pylons to do the raid alone on a MM, by virtue of them having the "insp the pets" feature that you can damage-insp Lores, Temp EBs, and Sig Summon. Also, this isn't the case anymore, but there was a very real usecase before Bots rework to NOT upgrade them to avoid them having Flamethrower and Full Auto with ridiculously high activation times if you use them to pull, because they'll be sitting ducks for a long while. Of course this isn't relevant anymore since rework, but i suspect there are other such usecases. Edit: Another usecase I've ran into is to not grant missiles to Assault Bot at lower levels, like 27-32, where you'd have them just due to the exemp bonus. Because it can just be too impactful when you're exemp'ing with lower level people. But then you can just not summon it i guess..
  11. Ah, I thought maybe you could get in Portal Corps employees hallway that way, but I don't think they are "actual doors"... By the way, if you go around Grandville for example, there are many Arachnos patrols that spawns some doors. This lets you occasionally see the opening animation of the big Arachnos garage doors, which are practically never used otherwise.
  12. Interesting usecase! Thanks for sharing!
  13. Doctor Doors sounds absolutely hilarious!
  14. Really? That's pretty cool! Bit of an odd design decision...
  15. I'm bored! So, here's some Doors Fun Facts you probably didn't know you didn't care about, or likely already knew anyway: When you log back in, the game will often make you enter the game world from a nearby door. Door opening anim has separate delay than entering. Let your friends open it and click right after to get in before them! Timing Jumping/Strafing off a door when opening it to move away forces your character to walk through air/objects to enter it! If you do that from a very big distance eg Mark & Recall across a zone, this can end up with a softlock and blackscreen requiring relog. /enterdoor can let you macro/bind entering specific doors by coordinates without having to click on them. A lot of doors are awkward to click. If you click Arachnos Fliers further down ground, and elevators further up, you'll have an easier time! Some doors are LINKED. This means unmarked nearby doors also function as the same door, sometimes surprisingly so! Notably helipads. Some doors aren't. That one warehouse in Grandville confuses everyone because the adjacent doors aren't the same ones. Some doors have in-world activable volumes. If you walk to the back of a CoT portal (eg in Nerva, or Virgil's), you enter it. All helicopter attendants have a tiny volume in air above their head. Stand in front of them and jump, and you'll get in, with style. MM Pets resummon on zone change, and the upgrade buffs are reapplied to them in AoE. So you can save time by letting zoning make some of your upgraded pets upgrade those that aren't. Pets have special handling for doors, and will routinely get stuck strafing and teleporting to elevators in a loop. Pets will sometimes work as normal, but simply fail to open the door, requiring someone else to come open the door for them! You can't cheat death changing zone. Queued debuffs, damage, projectiles etc still follow you, and you may die to UnknownSource on arrival! You can get into almost all AE buildings through a door on the roof. Do you have more stupid, useless, yet fun door facts to share with me?
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