Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Wavicle

Members
  • Posts

    4978
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Wavicle

  1. “If I have the same slots in flight I should be at the normal caps, even if those normal caps are now higher.” That is an assertion with no basis.
  2. I assumed he meant suppressed or was referring to Debuff toggles.
  3. EM needs to be tested with Group Fly. I'll try to get to that soon. Might need help.
  4. No longer hit maximum speed... but are Faster. I think most players are going to correctly see this as a buff.
  5. They do if you use them in advance.
  6. Yea, passive stealth is not a thing and should not be for that reason.
  7. How about when Double Jump is De-toggled it casts the Jumping buff from Takeoff on the user? That way Super Jump is unquestionably Better at jumping than Mighty Leap, as was the stated design goal.
  8. It does hold though. The south helicopter is right by the TUNNEL transport and they are both near the base portal and not far from the ferry. In Cap the TUNNEL and the north ferry are right next to each and also close to the base portal.
  9. Because then the stalker would get it stacked with CJ and the scrapper and sentinel wouldn't, per the new stacking rules. I understand you've said you don't care about that, but I think a lot of others do.
  10. Well, if we're mentioning that, we should also mention that Blueside there are a bunch of zones that have no transport at all.
  11. As has been stated elsewhere, putting it in the click gives it to the Stalkers as well.
  12. So to sum up: The changes to Fly (and the other travel powers) give fly a significant boost in Absolute speed for Travel purposes, although with a slight loss in Relative speed for those purposes. Flight also gains a Huge boost in both Absolute AND Relative terms for In Combat speed. Hopefully the animation issues can get worked out.
  13. Really? Oh...could've sworn, but I'll take your word for it.
  14. Seems that way! And at .26 it will be worth it, imo.
  15. As an aside, perhaps it would be fair for Nova Form Kheldians flight to have no suppression, since it is now Not full fly speed?
  16. Seems like the speed Fly is on live.
  17. Yes, and now with EM you can go Way faster than that.
  18. I’m a little confused about one thing. In combat travel suppression was put in for a reason. What is the rationale behind giving Flight a power that essentially lets them have in combat flight without suppression?
  19. I guess it has just been so long since I used a Defense Debuff enhancement that I forgot.
  20. There’s already a power like that, it’s in the Experimentation pool.
  21. I don’t think to hit and defense debuffs are schedule A.
  22. There’s already a feeling that the erasure of AT distinctions has exacerbated the degree to which Support and CC lose value in the high levels. While I agree that flexibility is good, it would be nice if all ATs were (roughly) equally valued.
  23. Right, I get that, but I mean the numbers themselves.
  24. That would make sense, but in practice I don’t know if it’s really the case. I mean, other than the new trick arrow, are debuffs generally better than buffs?
  25. Neither of you quite nailed it. What I’m saying is that debuffs are at a disadvantage because they have to be applied. Buffs have an advantage in that they are always up or you can put them up in advance. That’s part of how they work. That may not be balanced, I’m not saying it is, but it’s clearly how the game works.
×
×
  • Create New...