When I break the ATs into categories I do it likes this (keeping in mind Team Composition does not require ANY one particular class OR role, and again intentionally simplified):
Tanks:
Tanker
Kheldians
Brute
Support/CC:
Defender
Controller
Mastermind
Corruptor
Dominator
Arachnos
Pure Damage:
Blaster
Scrapper
Stalker
Sentinel
I've heard this claim many times and never seen a bit of evidence.
I guess it's possible that a dev may have said something like that at some point, but since they don't have taunts it clearly was never actually the case.
No and I wouldn’t suggest that you do that. I’m saying that the storm player should notice that you’re getting mezzed and throw 02 without being asked for it. That’s what I do when I’m playing on my storm defender. To each their own I guess.
Didn’t you say you had a stormy on the team? Then you should have been protected from stuns and sleeps.
If the stormy chose not to take or declined to use O2 boost that is not a design problem but a player choice.
If you’re a mastermind then your pets should be able to handle that for you. Direct them to attack the mezzing mob first.
If you’re a controller then you should lock the missing mob down.
If you’re a defender or a corrupter then you should have teammates to deal with that for you.
Ok fair point, but I still think it would be better to give the set Offensive buffs. It has plenty of ally protection already.
my -Damage suggestion protects the whole team.
I think my suggestions do. You can put up Force Bubble in between spawns and then drop it to attack, giving your whole team a damage buff. The exact balancing of the internal cooldown and strength of the damage buff would have to be tweaked. Maybe once a minute isn't often enough. Maybe there is no internal cooldown, I dunno.