Wavicle
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Everything posted by Wavicle
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Using the Stealth power: Activating Combat Jumping OR Super Jump OR Double Jump temporarily lowers my stealth from 55 to 36 for about 15 seconds. Seems like activating just about anything lowers my stealth from 55 to 36, maybe it's only 10 seconds, not sure.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
Yes, turning on Super Jump reduces my Stealth radius from 55 to 36. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
Actually I just discovered something, @Black Zot you may have stumbled on a bug. In my radio mission when I turned on SUPER JUMP my Stealth became suppressed. @Bopper Does that sound WAI to you? -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
What I found just now is that in a radio mission I am Fully invisible with just Stealth. In Brickstown I had one group not able to see me and one group that was, but I have found that Brickstown specifically has some weird mob interactions where certain mobs can see through even a Stalker's Hide. So, @Black Zot if you are seeing lots of mobs can see you through Stealth then you should submit a bug report, because I'm pretty sure that's not supposed to be happening. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
That sounds like it might be a bug... -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
No, you don't. That was changed in this patch... I am wrong, and now very confused. I thought the whole POINT of this change was that now Stealth IS Invisibility? Was I wrong all this time in believing that Invisibility made you fully invisible? EDIT 2: or am I right? I'm going to test this some more. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
Is the new Stealth really intended to not have any recharge if you detoggle it? -
The Double Jump icon begins blinking the moment I turn it on.
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
While you're renaming things, might I re-suggest changing Warshade's Shadow Slip to Shadow Fold? -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
Stealth now makes you invisible. I agree it should have been called Invisibility. No one explained why it wasn't. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
"Sort" buttons would be nice. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Wavicle replied to Jimmy's topic in Patch Notes Discussion
Apparently making changes to Kheldian animations is harder than normal because of the swirlies. 😞 -
You DO have the hover if you STOP moving. You hover for up to 15 seconds.
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I do agree with this statement. But, I am not ignoring their defensive powers. It's true that solo the Force Fielder has Dispersion Bubble. But on a team the Blaster has Dispersion Bubble AND the little shields. Nevertheless, I think I still basically agree with you on that point. These actually AREN'T the situations I am thinking of. It's the mid-range teams where sometimes fights can take much longer that I'm really thinking about. My suggestion (in the OP) is NOT intended to fix the problem of the endgame being completely unbalanced.
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I'm not sure what else there is to say, but I did want to chime in again with WHY I made the suggestion. It's 2 things really, one has been mentioned already. 1. Soloability. Yes, this is one of the things. 2. On teams the defender is usually the squishiest one there, because of the combination of low hp and, in some cases, buffs that don't effect the caster. But I do appreciate the argument that when you Stack at least 2 support they very quickly become incredibly powerful. That is true.
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Dwarf step still gives you hover. I just tested it yesterday 15 seconds hover. If you move you lose the hover effect though. That is by design. So that you can move right away. Try doing it without moving and you’ll see.
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Anyway, I’m not here to argue over whether Support needs buffs. I’m not completely convinced in either direction. Thanks for reading my suggestion!
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There is a solution, making harder enemy groups worth more xp.
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I wasn't around before i3, but it sounded like a very likely history based on what I am aware of.
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I definitely don't think they suck or are gimped. But I don't think Blasters were gimped or sucked before i24 or the latest round of changes, yet they got a buff. What changed my mind, because I used to agree that support sets were fine as is, was this history shared by @Luminara in one of the beta threads: "Support archetypes are forced to adhere to a rule set which was modeled around and based on toggle mutual exclusivity being the standard in the game. The purpose of support sets containing ally-only buffs was specifically to complement toggle mutual exclusivity, and the purpose of toggle mutual exclusivity was to promote teaming. Toggle mutual exclusivity was removed and the game was redefined around an entirely different set of rules, except for support archetypes. The archetypes with the lowest HP, lowest damage output, no status protection and slowest progression were left with the legacy restriction of not being able to use their own powers on themselves, for no reason beyond Cryptic's determination that they weren't unplayable as they were, so there was no reason to bring them into the new rule set unless or until they reached that point."
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Defenders and Corruptors in particular, less so Controllers and Masterminds, suffer a little from having both low base damage and low hitpoints while having buffs that take time away from attacking and in many cases buffs that don't help the caster. Are they bad? No. Could they be better without breaking the game? Yea, I think so.
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Focused Feedback: Power Changes (Release Candidates)
Wavicle replied to Arcanum's topic in [Open Beta] Focused Feedback
You can’t ignore that granite exists. The changes are not intended to mean you just don’t need granite anymore, afaik. -
Focused Feedback: Power Changes (Release Candidates)
Wavicle replied to Arcanum's topic in [Open Beta] Focused Feedback
Kb>Kd slotted in Singularity should make it pretty useful. Gather up mobs and knock them over. -
They aren’t Completely being left behind. They still get level scaling removed, and Dwarf step gets 15 seconds Hover and movement cancels the Hover, but other than that... yes. OTOH we already have free travel powers, so I think it’ll be ok.
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This thread is for people to discuss possible different ways to improve the Support ATs. Some folks have suggested letting buffs that have previously been ally only be cast on themselves, there are many different suggestions all over the place. I'll start it off with an idea of my own (not saying it's the best way, just something off the top): I'm not sure if the technology even exists in the game to have powers effect Either caster or ally, so my idea is to bypass that. Instead of allowing ally buffs to effect the caster, we could give the owner of the ally only power Passive buffs with similar (scaled down, unenhanceable, unbuffable) effects. I wrote a non-comprehensive list with made up numbers. Cold Domination>Fire Shield: Owner gets 10% Smash/Lethal Def and 10% Fire/Cold Res Cold Domination>Glacial Shield: Owner gets 10% Energy/Negative Def and 10% Cold Res Cold Domination>Frostwork: Owner gets 10% +Max HP and 10% Toxic Res Empathy>Clear Mind: Owner gets +Perception and 5 points protection against Stun/Sleep/Hold/Fear/Confuse/Immob Empathy>Fortitude: Owner gets 15% ToHit, Damage, and Def All Force Field>Deflection Shield: Owner gets 10% Smash/Lethal Def and 20% Toxic Res Force Field>Insulation Shield: Owner gets 10% Energy/Negative/Fire/Cold Def and 40% Endurance/Recovery Resistance Kinetics>Increase Density: Owner gets 10% Smash/Energy Res and 5 points protection against Hold/Immob/Stun/Knock/Repel Kinetics>Speed Boost: Owner gets 20% Recharge, Recovery, and Resistance to Slow Pain Domination>Enforced Morale: Owner gets +Perception and 5 points protection against Stun/Sleep/Hold/Fear/Confuse/Immob Poison>Alkaloid: Owner gets 10% Toxic Res and 150% +Regen Poison>Antidote: Owner gets 10% Toxic/Cold Res, 20% Resistance to Slow, and 5 points protection against Stun/Sleep/Hold/Fear/Confuse/Immob Sonic Resonance>Sonic Barrier: Owner gets 10% Smash/Lethal/Toxic Res Sonic Resonance>Sonic Haven: Owner gets 10% Fire/Cold/Energy/Negative Res Sonic Resonance>Disruption Field: Owner gets 15% Damage Sonic Resonance>Sonic Repulsion: Owner gets 5 points protection against Knock Sonic Resonance>Clarity: Owner gets +Perception and 5 points protection against Confuse/Fear/Sleep Storm Summoning>O2 Boost: Owner gets +Perception, 5 points protection against Stun/Sleep, 40% Endurance/Recovery Resistance and 150% +Regen Thermal Radiation>Thermal Shield: Owner gets 10% Smash/Lethal/Fire/Cold Res Thermal Radiation>Plasma Shield: Owner gets 10% Fire/Energy/Negative Res Thermal Radiation>Thaw: Owner gets 10% Cold Res, 30% Resistance to Slow, and 5 points protection against Stun/Sleep/Hold/Fear/Confuse/Immob Thermal Radiation>Forge: Owner gets 10% ToHit and 15% Damage Time Manipulation>Temporal Selection: Owner gets 15% Recharge, 15% Damage, and 75% Regen Feel free to comment on my idea or suggest your own!