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Wavicle

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Everything posted by Wavicle

  1. This is only sort of true for Armor and Buff/Debuff sets. It's definitely not true of Attack or Control sets.
  2. They don’t continue to hover away forever. It stops at like 60 ft or something.
  3. Every power should be worth taking. It doesn't mean every power is required. Take it if you want, skip it if you don't feel you need it.
  4. Brute players complaining Tanks are STILL better than they are, Tanker players complaining Tanks have been nerfed too hard. Sounds Juuuuust Right to me.
  5. I mean, I guess the argument is that Brutes were nerfed too much in HC? Maybe they were, but if so it's not by that much, because BEFORE they were OP compared to other ATs, just like Tankers were until now.
  6. In normal content, a Brute will hit the same target harder than the Tanker. The Tanker does better in AoE, for a few attacks, and then the numbers come down and the Brute pulls ahead again. Take into account also the levelling process and what level powers unlock. The Brute is doing FAR better offensively than the tanker until late in the game. I understand that many people play as if level 50 is all that matters, but that's not how game balance decisions are made. In 2011 Brutes were INSANELY OP. They did NOT need love. They got toned down so that they were not better at offense than Scrappers. Tankers are not back to where they were. They are still far ahead of where they were before they got buffed. Scrappers SHOULD do better DPS than Brutes, as they do. And Brutes SHOULD be tougher than Scrappers, as they are. EDIT: I could see a slight Brute DEFENSIVE increase, but increasing their offense will push very quickly into Scrapper territory. There was a time when SCRAPPERS were the class people complained wasn't worth using (even though they were exactly as good then as they are now).
  7. I agree the ATO should be improved, but the class as a whole is fine.
  8. Right now (and in the previous page as well) ALL PB self heals, and the WS Dwarf self heal attack, provide Unresistable Heals. The human form WS heals, including Stygian Circle, are not unresistable. I don't know for sure, but I am guessing that a Kheldian revamp might include (assuming the technology is created to do this) near Tanker level Heal resistance cap ONLY while in Dwarf Form, and near Sentinel level while in human form, but that it would ALSO include making some of those aforementioned unresistable self heals no longer unresistable.
  9. All I want is for the Gadgetry and Utility Belt power pools to be finished and added to the game.
  10. Brutes are in the right place now that tankers got nerfed, slightly tougher than scrappers, not as tough as tankers, slightly more damage than tankers, not as much as scrappers. Exactly where they should be.
  11. Nerfing tanker instead of buffing brute absolutely was the right decision, because tankers were too strong compared to ALL ATs, not just brutes.
  12. Kheldians aren’t included yet because they currently don’t have the ability to give Dwarf a different heal resistance cap than human form.
  13. This bug appears to be fixed in the bugfix patch on open beta right now.
  14. Gonna need a lot more detail to have any idea of the source of the issues you are encountering. EDIT: I am not aware of any changes in this patch that could possibly account for an HOUR difference in clear times for a TF.
  15. Ok I asked around and this is a bug that will get fixed, not an unannounced change.
  16. So if the confuse resistance of those mobs was significantly altered, it could be a bug, maybe
  17. To my knowledge, the duration of those powers was not altered...be sure you are taking into account any level differences, enemy resistances, or changes to enhancements... The only thing that occurs to me is this, possibly: "There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future
  18. Naturally I would love my Doms to be able to command their pets, however I understand that Controllers rely more on their pets taking advantage of buffs and debuffs, so their position is more important than it is to a Dominator.
  19. I understand why that seems like a logical take, but it’s not.
  20. Just because other sets are being helped similarly doesn’t make it irrelevant to a discussion of how well plant works.
  21. Nobody likes their characters getting nerfed, but that Plant was overpowered has been plain as day for years. This was just a matter of time. The new version of the set works just fine.
  22. I'm sorry, I do not agree that it's a serious question.
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