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GM Sijin last won the day on July 6 2020
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So Long, and Thanks for All the GMing!
GM Sijin replied to ImpousVileTerror's topic in General Discussion
Thanks all. I hope to one day return to helping the wonderful people in our community. Until then, remember to be excellent to each other, and to yourself! -
Oh, don't mistake my meaning. You can react with compassion and still not tolerate bad behavior. All I meant by that is not making a judgement on a single interaction. Perhaps the person is just having an off day or had a lapse in judgement. Hence my suggestion to report bad actors, those violating the CoC. I applaud the community's self-policing efforts, but the Homecoming team are here to enforce the rules. We do not tolerate toxic behavior. We don't want it on our servers. We're well aware it isn't conducive to a fun experience. And we will take action to those who can't behave themselves.
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How do I enhance my character for lower level content?
GM Sijin replied to DougGraves's topic in General Discussion
Enhancements effects, besides set bonuses, are reduced by a certain percentage when you exemplar below level 32, so higher effective enhancements will be better even when exemplaring, up to a 41.5% bonus if exemplaring below 45. More specific details can be found here: https://paragonwiki.com/wiki/Exemplar_Effects_on_Enhancements Note that the chart listed on the above page does not mean if you're 25 and exemplar to 15 that your enhancements are dropped by ~61%. You divide the value of your exemplared level on the chart by your character's real level, so in that case it would be 0.391 / 0.733 = ~0.533. You multiply the enhancement's value by that. IE a 33.3% SO is reduced to ~17.75% -
Also keep in mind that both debuffs and endurance drains reduce significantly against enemies at higher levels than you. At +2 they're still pretty effective, but beyond that things start tapering off pretty rapidly. At +4 enemies take less than half of the effect of any debuffing. That means you need around 210% total endurance recovery debuffing to stop a +4 enemy from recovering endurance, assuming they have no endurance recovery buffs or resistance to it (most sub-AVs don't). Also keep in mind it's possible for enemies to tick up their endurance at the same time they're hit by a endurance drain/recovery debuff power, and if this happens they will get that endurance after the drain/debuff apply due to the way the back end stuff work.
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Condemning another community in the same breath as claiming City's is such a good one leans a bit hypocritical. Focus on the positives. There are fantastic people in pretty much every gaming community. The majority of any large gaming community are the quiet masses that generally just ignore the vocal minority. Managing tens of thousands of people is pretty difficult, let alone millions. Could they do better? Sure, but so can we, and so can everyone else. You want to prove our community is one of the best? Curb the knee-jerk reaction of attacking something you don't agree with. Be inclusive. Be patient. Seek understanding. Forgive that everyone has bad days. Anyone who is willing to play by the rules should feel welcome to join into the community without seeing something they may love being condemned. Treat others with respect even if they don't seem terribly inclined at the moment to reciprocate. And if someone isn't willing to play by the rules and wants to be a toxic person? Notify us using the tools available and let us do our part. These people almost always are seeking to disrupt the norms and get people riled up. Don't fall for the ruse if someone simply doesn't respond to reason. Being a fantastic community means staying positive, especially when it's easy and tempting not to. It means responding to criticisms objectively. It means responding to aggression with compassion. It means doing so for everyone, not just our fellow City dwellers. I'm thankful for the City community. I have been since I found it. I hope that I always will be. Be excellent to one another.
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There's very few cases where this can actually happen, but if the contact shows in your active tab with the green book icon, it counts. If they don't, it probably doesn't but I don't know for sure on that.
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There's a few limits. One of them is that you can only have 5 (or is it 7?) active major story arcs at once. There's a limited number of unique missions in the game. It is possible to do them all. But there's ways to repeat missions, be it through Ouroboros, the radio/paper missions, or straight repeatable mission contacts. You'll never run out of missions you can do, but you may run out of missions you haven't done already.
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Just discovered this after years of wanting to play again.
GM Sijin replied to DigFruitDog's topic in General Discussion
Welcome back to your City! -
Storm Kick not giving defense bonus
GM Sijin replied to WindDemon21's topic in Suggestions & Feedback
FYI: The crit chance bonus was converted to defense for Tankers and Brutes when proliferated, as those ATs can't crit. You can disagree with that design decision and offer constructive feedback regarding it, but this is absolutely not an oversight or bug. -
The original game design (as in alpha stages) was much, much more Origin heavy. Some of that old system lingered, as with the original blueside contacts. The older contacts have one of the five origins and gives you missions (mostly) related to that origin. This starts quite obviously in the original starting contacts, and muddles a bit as you get introduced to more contacts. Real story-arc contacts like the ones that are far more common today didn't really exist in the early game. It was a learning step for the studio, a method of doing things that they moved away from gradually until you really didn't see it anymore by the time redside hit where every actual contact is basically a, or part of a story arc and all the fluff missions were found in the newspaper/radio system instead.
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Should powersets be cloned and then significantly modified?
GM Sijin replied to DougGraves's topic in General Discussion
Technically speaking? The code exists, so probably not very. Making both choices comparable for balance and compelling options? That's an entirely different story. What could you replace Controller's T9 pet with that would be comparable and still fit the kit of a controller and the purpose of the T9 pets? Choices like this almost always end up being akin to "Yeah, you technically have a choice, but option X is objectively better in 90% of play." Is this a bad thing? Subjective. Some people will appreciate a choice even if one option is definitively worse. Is that something the team would be happy with? Based on their reaction to Sentinel's SR thing, doesn't seem like it. That said, I would personally pick mutual exclusivity over cloning the entire set if something like this was to be considered. It makes more sense, is probably less work and is more player friendly. -
I'm asking for confirmation but Gabriel may have been removed in i25 due to the DA arcs being added to Ouroboros and his function being largely irrelevant as a result.
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Lets "Shatter" some melee attacks
GM Sijin replied to Galaxy Brain's topic in Suggestions & Feedback
Can confirm. -
What a contact says will tell you why they aren't giving you missions. Check paragon wiki against what the contact says when you talk to them. It could be possible their missions are from a pool and you've already done them all. I believe all contacts have a unique message for outleveled vs all missions completed. And honestly almost all the old fluff missions are about the same as radio missions. So if you feel guilty about them not having those missions for you, you could just run a few radio missions. 😉
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In regards to fire, specifically, I'm rather against giving it yet another ranged AOE. That it was a PBAOE always seemed to be a balancing factor for compensation of the rest of the set. In the modern age of no crashes and IOs and incarnates that's less of a thing. I don't really have a lot of investment either way, personally, but people do tend to dislike their iconic powers changing on them and I get that. There is a loss of fine control when you have to target a mob to center it vs it being centered on yourself. That you need a target at all can be a drawback to some people as well.