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Super Homer

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Everything posted by Super Homer

  1. I think a lot of powers that used eye or breath animations were given "hand cast" animation options long before shutdown. Make sure you didn't pick the hand-cast version.
  2. Think that was a change, all travel powers are available at level 4 without requirements (I mean, you can buy travel powers and even get one for free so... why not?)
  3. Remember this actually from beta: they reworked at least some snipes that were WAY too fast in fast form, recall this one in particular being name dropped somewhere. Fast snipes don't actually "remove" the interrupt, they execute different versions of the powers that happen to not have an interrupt. They may have different animations, even if similar.
  4. If your build can easily handle +4x8 solo, you likely need someheavy AoE (and high defenses and tons of IOs and stuff...) but should you not be that strong, it may always be an option for an AoE specialist to run a mission +1x8 while a ST specialist can run +4x1? No clue how this stacks rewards-wise, but may work for a challenging experience.
  5. I would love to see a huge XP buff to Story Arc completion (outside Ouroboros, don't want to encourage people farming the shortest arc possible.) But only past level 20, its hard to not accidentally outlevel my arcs pre-20 as it is, and I rather not have to go through time travel to experience the fun parts of my character's story.
  6. Some armors tends to be good at keeping players alive in PvP (for a bit) but no native means of melee ATs to close range really cripple the pure Melee ATs. Most games I have played tend to give melee ATs gap closers of some sort, for both, PvP and PvE. It may be an ability to pull enemies closer, or to move themselves closer to the enemy. This game tends to lack that stuff. Best we get are immob powers on epic pools, or temp powers(?)
  7. It's weird, I guess because some of those animations were designed to only target one peep. Like the mercs, tossing a thing to a peep. Making it AoE was convenient, but you cant toss 6 things and make all your peeps get one without it looking weird. Maybe a float above each one of their heads (like crits) that reads "UPGRADED"
  8. What better way to show that you have managed to cap your influence, than to throw it all on a frivolous cosmetic? I propose a variant of the Wolf travel power, one that runs around with a money aura, maybe even have a gold skin?
  9. If they were cheap, they would not be all that prestigious, now, would they?
  10. They didn’t set the pet recharge cap as a nerf, they did so because the AI can go extremely high wire and break when recharge buffs are applied. Also, don’t think it’s just a cap. Also I don't think it's a cap, as much as every single power for pets being flagged as "ignores recharge" (meaning they are also immune to -recharge debuffs.) That being said, I think no one would consider Kinetics or Rad to be crippled without recharge buffs, the sets still deliver a lot of damage buffing, -regen and healing power.
  11. Everyone sees something different when you use that power. You may see a giant stone gargoyle while I see a cardboard box. The game is not aware what object is being tossed.
  12. Not the same, but maybe request a GM to spawn some winter lords if you see any doing crazy stuff?
  13. I just always wished that AE critters gave WAY less XP, and the mission itself gave a big completion bonus, perhaps with only a bonus given for the first time you clear the specific arc.
  14. One problem I can see with this, as I saw argued back in the live servers, back in the day: damage received badge farms rely heavily on finding a single critter that can never kill a Resting hero and agro it, then rest (pop a luck maybe to avoid being interrupted.) then leaving the character AFK overnight. If Rest becomes an inherent that auto-shuts down on aggro, the farms becomes impossible to do and practically only tankers end up ever getting the top badge.
  15. I would argue that people would still want to get the extra +35% regardless, especially dominators, but if forced to make Hasten stronger than the inherent, I would still go for something like 30/40 instead of 20/50.
  16. Disagree. Attacking faster without having hasten (and it seems everyone has hasten) mans no endurance crash. Also, attacking faster means you can deliver you may defeat a foe before they see a few ticks of regeneration, so having to hit fewer times, and dealing less end. Yes, you run out of end faster, you also kill faster, being faster will never mean killing the same amount of foes will consume more endurance.
  17. They wanted Sentinels to compete more with Scrappers and other melee, so it uses caps that are more similar to melee ATs. No clue what the deal is with Sonic cones, but maybe its because that set has no targeted AoE attack. The sonic T9 AoE does seem to have the 10 target cap other powers have.
  18. What about just making Cloak of Darkness cost no endurance, same as stalker hide? Stalker version of the set does a lot better because of that (well, and the fact that they don't run a damage aura all the time.)
  19. Two words: Server Performance. Some may just want to be able to tank every single foe for the group, but there will be those that will herd entire zones, and it does not take too many such players to cripple zone performance, if not make the entire server shake.
  20. hmmmm.... I'd go further, half and half... 35% inherent haste buff, maybe a new Inherent Fitness power... and Hasten The Power adds +35%. Still a significant Recharge Buff most will want, but nowhere near as "everyone needs to have it!"
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