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Dragotect

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Everything posted by Dragotect

  1. I recently made a psionic blaster and wanted to use the alternate animation for Psionic Dart. When using the alternate Psionic dart I get rooted for about 2+ seconds. I switched back to the original animation and am only rooted for 1 second (like it says in psionic dart's power details). I'm jut making this post to see if anyone else is having this issue on blasters or other archetypes and let the devs know. I haven't tested any of the other alternate animations for other powers since I was okay with their original designs for my character or haven't gotten high enough in level to test them yet.
  2. I don't recall any enhancements that ever increased AoE radius or cone arc angle. I've been playing since I3, so I doubt I ever missed those unless they were in beta and never an actual part of the game.
  3. Have you done the ouroboros initiation arcs (not the incarnate one)? You won't have access to the pillar until you've done one of those if I recall correctly.
  4. Not sure if this has been addressed or not but I've reinstalled Mids (v2.6.0.7) and extracted the latest release (not bleeding edge) into the install folder but I'm not seeing Experimentation nor any of the new enhancements inside the program itself. I check the data folder/pngs and everything seems to have transferred correctly and into the right places but all the powers/enhancements are still what was originally packed with 2.6.0.7. Is there some other setting inside the program itself that may be preventing the new information from showing up? Edit: Nevermind, I think I see the problem. Some files are .JSON instead of .MHD. I noticed in the bleeding edge these are .MHD and will try that instead.
  5. So, this just started happening, but when I was in the designer the pop up for what set bonuses are with each set isn't showing. Not sure what's going on, recently updated and it was working fine last night. I went through the settings, but couldn't find anything to fix this. I was hoping to do end reduction maxing on a Dom to know which sets to get but it's a real pain having to slot each set, and then lock the power I'm looking at to see what the bonuses are.
  6. Field medics end is 19.5/s (like a toggle), I believe it's supposed to be 19.5.
  7. Soooo... I have a question for you guys. I was making an ice themed magic character tonight and though I'd pick Cryowitch (taken... not too surprsing). Since I didn't want to bother someone (even if they were just name camping) I decided to try some other cryo themed names. Cryowicca (not available) Cryo Witch (not available) Cryocascade (not available) Cryofrost (not available) Cryodragon (not available) Cryowyvern (not available) I then started to wonder if someone had just gone through taking ALL the Cryo names so I tried some really oddball stuff Cryo the Frozen Pea (not available) Cryoturkeysauce (not available) Now, something MUST be up right? Then I tried a bunch of names starting with Cry-... even Cry Past the Turnkey (not available) THEN I tried a bunch of names starting with Cr- (Cr Hippophobia wasn't available) Then I tried names with C- and started getting available ones again. Is it just me, or are ALL names that start with 'Cr' not allowed? Is this a bug, or can someone confirm a reason why this is the case.
  8. Please expand on how you compute percentages. If you multiply them together weekday XP on Ever and 'Table would be 300% of normal. Addition gives 250%. Weekday AE on Ever and 'Table would be (multiplied) 150% of normal, or (additive) 200%, or 125% (using additive for increases and multiplication for decreases). Which option is correct? It works as follows: XP * 1.5 (this would be 50% increase), and XP * 3.5 (this would be 250% increase) TBH, I'm in favor of just turning off the XP bonuses entirely now that double XP weekend is over... People are going to play CoH when they can play it regardless of XP boosts.
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