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Meknomancer

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  1. Bots/dark Mercs/time Demons/marine Necro/ff Thugs/traps Ninjas/storm Random picks i think i have every primary with every secondary except empathy and pain. I just remember having fun with those and bots/dark is still my goto as it was on live. It'd be easier to list the worst. Beasts with anything except /marine. They are almost playable with /marine.
  2. I have a couple but they are my least used /bio scraps. @Stonposted a lot of stuff on mini maxing them if you can find it in these forums somewhere. Its late here and i'm off to bed so i'll just toss on what i think they look like as i've lost my original builds (pretty sure i run with moonbeam for shadowmeld) but may get around to trying mu or fire sometime. SAV BIO - Stalker (Savage Melee - Bio Armor).mbd SAV BIO FIRE - Scrapper (Savage Melee - Bio Armor).mbd
  3. Glad you liked it although it is pretty random, you will want to do a quick search through the mm forums and find better mini max slotting for higher level content. If your looking for sapping an elec controller or domi with conductive aura is usually a good bet. I like a kind of golden sandy colour for storm, fits the theme for mummies/egyptian/earth magic toons and its fairly easy on the eyes.
  4. Without changing any power picks you will not want to slot what you posted. Slotting 6 luck of the gamblers in protector bots was just the starting point but there's so much in there i didn't know what to say. So just shuffled your sets. You could consider mu mastery instead of elec (redside version of elec but better) and stack your thunderclap with thunderstrike and the protector bots seeker drones to max out stuns (i'd still take photon nade if this is what your after), pick up a resist toggle and a travel power. I'll toss something random in to look at. When your making your builds in mids the best tip i can give is never ever ever 6 slot a power with the same set unless: a) your chasing a specific bonus like ranged defense b) your playing a tank There are some sets like reactive or preventetive medicine where you want the full 6 slots for a recharge bonus in which case i'd refer you to point a. In 99% of the bonuses your slotting 6 pieces for something useless like psi/mez/toxic resistance and when you add them all up you have 12.5% extra resistance to those in total (i made up a random number here) that is useless and will benefit you in no way helpful. Either way when you total them up the effect is the same, you get hit by a toxic/psi/mez attack and it hurts just the same as if you hadn't slotted them (the difference is negligible) So look at the bonuses in the sets and specifically look at the 6th set bonus and ask yourself, is that bonus stacking with any other bonuses that will help me? Slot for recharge. Slot for damage. Your an mm so damage bonuses are irrelevant too. In the case of the 2nd build you'd be knocking down the mobs with gale (without knocking them back) dropping freezing rains debuff, pin them in place with electrifying fences, stack the thunderclap+thunderstrike stuns and throw static discharge at them. You mentioned sapping them with static and ESD. Not happening, you'll drain a small portion or a large portion (50% with ESD) of their end but not enough to prevent attacks coming in. And you'd have to waste the power by slotting end mod sets in it, if you look at the bonuses they give you'll realise after 5 seconds of play your better off with damage sets. You'll still be a themed bots/storm/elec type character, you may have a ton of fun with it too but i bet that fun is 90% related to the secondary of storm 9% the bots and 1% the elec powers. Its a great combo tons of fun and as long as your having fun thats all that matters. But when you really start enjoying it and get to higher levels you'll want some sort of aim in mind when building it in mids. Deimora - Mastermind (Robotics - Storm Summoning).mbd BOTS STORM - Mastermind (Robotics - Storm Summoning).mbd
  5. Messing about with this now, seems to be ok, i did post one years back and it used to be very popular but i haven't seen any posted since they updated tk and levi as a combo. MIND PSI - Dominator (Mind Control - Psionic Assault).mbd
  6. Great guide. Its the first time i had the patience to run through all the ourob badges. I thought Prismatics just had the 2% chance to drop upon mish completion though, i didn't see any drop as mish rewards during my run through.
  7. Best one i've seen was @Sir Myshkinin his proc post. If you can find it, i forget which AT forum its in, may have started as fender/tanker but its there somewhere and looks something like this: Best thing about it was it skipped the graphically awful rock armour so it still looks cool and manages to keep decent defenses and resists as well as being a bit of a beast. I doubt this is an exact copy i may have fiddled with it a bit but it should be close if not identical. You'd be better off finding the post itself for whatever incarnates it runs. EARTH DARK - Controller (Earth Control - Darkness Affinity).mbd
  8. There's a good reason you don't see any of these running about and there's so few posts the only 1 i could find was a theoretical build from 2021. I won't pop a mids on as its not a combo i ever played but i'll toss the link on. All i can say is good luck and i hope you like repositioning yourself a lot as its probably a very busy/awkward toon to play 🙂
  9. I might consider dropping rise of the phoenix and arcane bolt. Phoenix will hardly see any use and arcane is unslotted so i'm assuming will be completely unused. Take spirit ward as your first sorcery pick and toss the preventetive in to get and extra slot and a power pick (like vengeance for an extra luck of the gambler) I've played a fair few /dark trollers and they work much better on maxxed out recharge so i try to aim for perma fade/soul absorb without being too reliant on the ff+rech firing off in bonfire. It does help alot if your hitting at least 45% ranged as you don't always have time (or in my case i just forget) to apply darkest night to cover that defence gap you have. Slotting shadowfall and fade with a mix of defence and resistance will really help you out surviving when you do take hits, even with fades defense debuff protection its nice to have slightly higher resists than you have. If your taking sorcery for flight i get it, if your taking it for rune i get it, if your taking sorcery just to get rune for an anti mez clicky you could always swap in psi mastery and get a perma indomitable will clicky, you'd still have what i consider a better aoe in psi nado. But if fire is necessary for theme i'd consider @Camelbuild and get your defence and recharge up. And just take clarion. The reason its not looking well rounded is because you have no single target damage outside of a procced hold which puts you totally reliant on dot damage from hotfeet and bonfire and the imps tickling stuff. Try tossing slots into arcane bolt or taking ring of fire or fire blast so you have something to throw at bosses. Its much more fun than standing there clicking the hold over and over vs hard targets if you can get some sort of single target attack chain. I'll admit this is hard, slots and power picks are tight when your chasing recharge and defence and resistance all at once on a controller. Aim for something. Its always better to build that way.
  10. Yes they can, there's lots of different approaches though. Minimaxxed dps with amplifiers, insps, base buffs, incarnate barriers. Cone blasters sitting at max range with softcapped defence cycling control cones. The best ones are usually playing in melee/kiting where they can take full advantage of the secondary and they will annihilate +4/8 content. A blasters nuke will take out pretty much everything but a couple +4 bosses and a few single target attacks will finish them off. My first +4/8 blaster was a fire/devices, all it needed was caltrops and bonfire and rain of fire and gun drone when the nuke was on cooldown. Its hard for mobs to fight back when they are trying to run away.
  11. I haven't tried it since a day 1 fire farmer but isn't the entire concealment pool 3 power picks for 3 luck of the gamblers still a worse pick than hasten on its own? If your chasing recharge. Never mind i'm guessing its for the attack chain when exemped. Piercing beam is a heavy hitter, throw a few procs in and it does almost a full 1/3 extra damage.
  12. So since it was /energy secondary i recommended hasten. Why? Power boost and energize. And to get the nuke up faster. Combat jumping because it provides the best mobility and some immob resistance allowing you to kite melee attacks or melee ranged nukes. Mobility is pretty useful on squishies. And because not all players take the fighting pool and if you skip weave you want some immob protection. You lost me in the 2nd sentence when you mention global recharge from WO. They have no global recharge. As to the builds we clearly chase different goals to suit different playstyles. I hate 6 slotting full sets, i still dislike my own sonic/nrg simply because i chucked a couple mako sets it to get some ranged defense. I'd rather have recharge bonuses and proc damage. I'll never understand 6 slotting things like the entire shield wall set on anything but tanks , will that toxic/psi bonus make a difference, does that end/rech help out your blue bar? No in both cases. I look at my builds and try to figure out why i slotted each power the way i did. I look at other players builds and don't understand them, are you 6 slotting powers for a particular reason, chasing specific set bonuses? Which ones?
  13. Those are some odd picks, way too many attacks from beam but if you toss in some random stuff it maybe playable. 40% ranged, about 45% with power boost but its got downtime. Pretty late and i'm tossing stuff in at random. All i can ask is....why no combat jump or hasten and why do you need every power from beam? They animate slowly and you can get away with 5 for an attack chain, kind of makes sense if your exempting but still seems a bit much. BEAM NRG WUT - Blaster (Beam Rifle - Energy Manipulation).mbd
  14. Mids builds don't always reflect the power order of the picks.
  15. One of my favourite blaster combos, been playing it a lot lately. Aimed for about 40% ranged relying on power boost and a t4 barrier when needed. I didn't go all ranged, shockwave/howl/sirens song are all you need, they recharge fast enough to be cycled. Boost range is great for this allowing all the cones to hit the entire mob. Melee cannot be avoided at all times, its inevitable something is going to get in your face, there's too many maps where you can't pull back/fly high enough to avoid it. Sonic or Rad or Beam work really well with the Energy secondary thanks to power boost and all of them having a stun component in an attack ( 2 attacks in the case of beam) so it makes more sense to stack them with energy punch and bone smasher. Power boosted screech/cosmic burst/lancer shot or overcharge followed by the 2 melee is enough to keep bosses/eb's and some av's perma stunned. If you plan to play all ranged cones and ignore most of energy's secondary you maybe better off with dark blast/energy/soul. You can stack a massive amount of -to hit and controls with the cones as well as a stacked hold from abyssal gaze and soul storm. At least that way if you do end up getting stuck in melee there's less chance of them hitting you. If funds are an issue and your skipping hasten don't worry about it. Energy is very forgiving, its not hard to get perma energize even without high s/l resists and defence your getting every 50'ish seconds to cover getting hit, less than that if you can fit a force feedback into shockwave. First thing i'd do with your build is drop the t1 or t2 blast and move the slots to screech. Thats your heavy hitter. Dump the luck of the gamblers for the cheaper red fortunes and 6 slot them for the extra ranged defense bonuses. Swap the preventetive set for a numina set. After that your hitting around 40% ranged defense and clicking power boost will put you close to 45% til you get your barrier. Aoe sets- just toss in whatever you can afford. 5 posi's and a bombardment proc/6 bombardment if you want the resist bonuses or even use artillery sets to take you into incarnate level ranged defense. As long as your remembering to hit power boost you should be ok, the problem is you have it 1 slotted with no recharge bonuses and no hasten and you really want to get power boost recharge down to as little as possible. Swapping a couple things in your build it'd end up looking like this: I'll throw on what i'm running as comparison but it uses some winter and purples. Chet Higgins - ROCK GOD - Blaster (Sonic Attack - Energy Manipulation) (1).mbd SONIC NRG - Blaster (Sonic Attack - Energy Manipulation).mbd
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