
Meknomancer
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Made this last year, not sold on the build it still feels squishy. Once you get have energy drain and energize your endurance issues will be solved. I'd normally aim for perma energize but i wanted slow resists and some proc damage, i really like touch of fear, midnight grasp, gloom and dark oblit even though it meant dropping shadow maul. Since its the brute version of shadow maul its not the loss that the tanker version would be. Slotting this way means defenses aren't anywhere near what they could be and neither are resists. You need to decide what you want to be, dps or tanker and it can be difficult to get both in. So i just picked what i wanted and slotted the way i wanted for fun. DM NRG - Brute (Dark Melee - Energy Aura).mbd
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Recently returned - Reviving my Live build - Still relevant?
Meknomancer replied to BILL_C's topic in Brute
If your starting from scratch rather than repurposing the old spines fire and plan on a tank take rad melee with bio or elec or stone primary and just run s/l farms. Dug up my old'ish spines/fire i still use sometimes, its not gonna afk meteor maps anymore but if your running large open maps like the carnival tent ones its more than enough. SPINES FIRE FARMER - Brute (Spines - Fiery Aura).mbd -
Recently returned - Reviving my Live build - Still relevant?
Meknomancer replied to BILL_C's topic in Brute
Welcome back, haven't seen a post from you in ages. There's been some changes, especially to fires burn as well as to fire melee-so fire farms can hurt a lot more. Check this: -
What Sent combo best showcases what Sentinels excel at?
Meknomancer replied to mistagoat's topic in Sentinel
Fire or elec with /bio. Bio for offensive adaptation. Damage buff is noticeable. Fire or elec with /rad. Rad for Particle acceleration. Recharge buff makes it a little easier levelling up prior to getting your set bonuses. Take the epic pools /elec: havoc punch + lightning field, /dark: smite + engulfing darkness, /psy: dominate + psy shockwave on any of those combos and your never disappointed. Playing a storm/bio and storm/rad at the moment. Both a lot of fun but /bio feels way out in front. Storm blast on sents feels like the best version. Easiest levelling and pretty good early on fire/rad, lvl 29'ish once you have ground zero and some chance for damage pieces in it. -
Your going to have to take into account sorcerys rune of protection not working the way it did initially either way. The tiniest change to a power or 1 slot in the wrong/different place can completely alter a build. If i were you i'd just be building it to suit the way you like to play rather than attempting to figure out someone else's slotting. Or post what you have and ask for some help. Create a new topic. A combo like this is so rare i haven't seen a single other player running it in 5 years.
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All those full winter sets aiming for 45% fire defence and 90% fire resists only has 1 purpose. Built for fire farming.
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One of the fun combos. Tried as a corr too but the fender version feels better. Safer at least. Its an old build and needed recovery serums before i got ageless but its got good survivability. Probably needs some work, you can get way more damage out of it by sacrificing ranged defences and the interface isn't great but it was a ton of fun while i played it. STORM ELEC - Defender (Storm Summoning - Electrical Blast).mbd
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Just based on your power picks i can see why you had problems right away. You skipped Rad Infection. And you don't have hasten. Or any immob protection. When your making builds do not just 6 slot sets for the sake of 6 slotting sets. Look at the bonuses the give. Never toss in hammi's for the sake of tossing in hammi's. Slotting them for end red or recharge makes sense. Slotting them for damage in powers that do no damage makes no sense (your enervating field) Also power boost. Slotting it for end mod doesn't help. Most obvious changes i can see are to drop assault for rad infection. Drop vengeance for combat jumping, you need some immob protection ( i bet those freakshow stunners were a problem) Without hasten or some force feedback+recharge slotted you aren't hitting perma AM. Easiest way is to stick hasten in, but M30 nade with one slotted will fire off pretty much every mob getting your recharge up. Rad can be rough going on an mm, getting rad infection+enervating on a mob takes time. Try hitting the mob with infection-lingering rad, this slows them down and they have their to hit debuffed, then apply enervating. It seems back to front, you'd usually want enervating and lingering rad on for slow and damage, followed by the -to hit - defence but you and your pets are squishy. If i were you i'd drop mace mastery for a resist shield. Either way your getting hit a lot but with scorp your just taking way more damage. Market Crash can be very painful now, a lot of the damage is fire typed from the skyraiders and your not dodging any of that. Power boost before applying the debuffs helps bump your defence so your avoiding a little but theres so much incoming damage so fast i don't see it helping a lot. Your debuffs are only useful when the mob is tightly packed and on that tf they never are. Your only mitigation is choking cloud which requires you melee, lingering rad which slows them down, rad infection to lower to hit, M30 nade as soft control to knock stuff down. Your M30 nade is scattering mobs because you have no kb/kd slotted- you need mobs as tight and close as possible for debuffs to be effective. Try and get some slow res in (easiest way is a winters gift io) On a positive note, rad debuffs are top notch when it comes to taking down single hard targets. So in order to fit in infection and combat jumping: Agent Storm - Mastermind (Mercenaries - Radiation Emission).mbd
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Been using this old build on 2 bio/spines for a few years, good for exempting, standing about not doing much while mobs evaporate, not great when you start to hit harder content unless you got some team mates helping out. BIO SPINES - Tanker (Bio Armor - Spines).mbd
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I meant one of those. Ageless it is. Your end drain just from running all those toggles is over 2/3 of your recovery.
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Put the miracle in health, put the preventetive in vengeance. Have to assume your going ageless/cardiac/vigor at 50 and running recovery serums to get you there. A single attack chain and your endurance is gone.
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Very old build. I'd drop fighting pool now for M3O Nade and Trip Mine and change the pet slotting. But this is a pretty safe to play build with roughly 45% to melee/ranged/aoe and 75% s/l resists and 50% slow res. MERCS TRAPS - Mastermind (Mercenaries - Traps).mbd
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Yup. Haven't tried it yet. More of a planned respec if i ever get round to it. Beasts and Thugs are my least favourite sets combined with /marine but its such a good secondary they still work really well with it. BEASTS MARINE - Mastermind (Beast Mastery - Marine Affinity).mbd
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Not a popular combo , so not surprised there's nothing posted. Have you tried: Pretty sure i saw a dark/elec sent in there somewhere.
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GRAPHICS GLITCH / MOST TEXTURES ARE COMPLETELY BLACK
Meknomancer replied to Dr Nemo's topic in Bug Reports
Gotta remember how old this game is. With newer comps you'll need to fiddle with graphics settings. Menu - Options - Graphics and Audio. You want to scale the Gamma til you get the light/dark ratio you want iirc. Its been a while but when i got a new comp i had issues with the game being so dark and that was the easiest fix.