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Meknomancer

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  1. Power boost will bump your heal and increase the defence from hover/weave/maouvres/scorp shield. But thats it. However if you run clarion as your destiny to prevent mez you can hit power boost before hitting clarion for some goodness. But this won't help your squishy ninjas, much better off with barrier and using break frees or drop a pool for sorcery and get rune of protection for limited mez protection. HC have done some good work on the game so attacks aren't all smashing/lethal now which makes things much more fun and interesting so simply slotting for a ton of s/l defence isn't going to carry you anymore. Since your power boost has a 20 second downtime i'm not sure its worth having but if you dump mace for resistance epics your losing out on recharge, its a tough choice. If you slot 5 adjusted targeting in overgrowth and boost them you get an extra 5% recharge and it'll still recharge in the same amount of time. Drop power boost for vengeance, more recharge. Remove the gaussian proc from tactics, you have no attacks so it is doing 0 for you. And endurance can be an issue. A single target hold makes a world of difference. Hold a target that has spore cloud on it, with a single target hold and entangling aura you can get high mag holds on tough targets. T1+2 upgrades look well overslotted, i'd usually only slot like that on necro because they benefit far more from uniques in t2 upgrade. If you took an immob that would help. You'll have to decide if you want defence or not. High ranged defence so you don't get hit as often means you don't get mezzed as often. But getting there requires so many sacrifices i don't think its worth it. MM pets were designed to be expendable, throw them into the mob so they draw alpha before you hop in and apply spore cloud and drop lifegiving.....i'd be using combat jump for this, you have 0 travel speed with hover alone but you can make room for evasive and flight easily enough, just dump the fighting pool. On mine i went for mu, thunderstrike can slot a force feedback proc which solves getting buffs perma. Crosspunch from the fighting pool would do the same. For extra mez protection you could find room for the aegis and impervious skin uniques. I'd want some slow resistance in too, you have none now. Updated my mids but i threw out all my builds so all i will do is toss this on:
  2. Haven't tried psi armr on any AT yet but it looks fun. Whats it like vs other enemy types?
  3. I was thinking of this, not entirely happy with recharge bonuses but hoping it won't be an issue with the ff+rech in. Still looks squishy. CLAWS REGEN - Scrapper (Claws - Regeneration).mbd
  4. Curious to see how /ice has changed now you have rime as an option over hoarfrost, are players taking the absorb over the extra hp and click. You might have to wait to see some up to date builds.
  5. No problem, was busy editing i think i attached the wrong pic a few times, should be working now.
  6. 1-Its not a waste, use equip robot to slot some resistance uniques like the steadfast res/def, the gladiators armour+defence, unbreakable guard +hp and then toss in a resist piece from glad armour/unbreakable for a bonus and boost it. 2-Maintenance Drone will carry you healing wise, upgrade is the power that gives the protectors the heal (you would have to slot heal in them to bump their heal-don't its a wasted slot) Just slot upgrade robot with a boosted heal or a preventetive+absorb piece. 3-It lowers the cost of the power, the cost of the power is so low its not worth using endurance reduction. It won't affect robots endurance, you'd have to slot them with end red for that. And the protectors and assbot really need that end red. Something like this if you have the slots to go all in on maintenance drone. Or pic 2 if your broke just spend your inf on boosters and boost those lvl 50 enhances for max heal and resistance. Upgrade robot could just be slotted with an endurance reduction at this point as the heal won't be helping as far as i know.
  7. Forgot about this i think i posted one here:
  8. I didn't look at the builds, if all your after is a tank mm take fighting and leadership and presence pool, slot full pet sets in each pet. Use winter sets in personal attacks. You won't be doing any damage but you won't be taking any either.
  9. I don't really have a preference between these 2 but i found this so fast i'll toss it on:
  10. Finally got mids updated but lost all my old builds, no matter they all needed an update anyway. I'm not sure how much help this will be my domi's are all now super squishy 0 defence builds with a tiny bit of resistance as i toss out the fighting pool to get teleportation in. Attached build. You can easily drop tp pool for fighting and shuffle a few slots to hit 33% ranged and bump s/l resistance. tossed a pic on. If you open up on mobs with static field you shouldn't have an issue, its so good now i dropped the chain confuse. @icesphereposted a build on discord somewhere but i have a feeling thats a 0 defence build too. Hit your launcher-discord-scroll down to domi posts and then have a look through there. At this point i'm not certain jolting chain still needs the sudden acc bit slotted to prevent kb when timing is bad with gremlin attacks i've been playing an elec/kin troller a lot more than this lately on hard content and the pets haven't survived long enough for me to notice. I left it in just in case, if its not needed i'll just toss in a proc piece as replacement. ELEC ELEC MU - Dominator (Electric Control - Electricity Assault).mbd Edit: I think thats @icespherediscord post made prior to last issues updated sets. Dominator (Electric Control - Electricity Assault) (1).mbd
  11. Unless you have a massive surplus of shield walls stored away and just want to toss them in the build you'd be better off with 3 luck of the gamblers in superior invis and weave for a tiny hp bump. Or toss the scaling reactive in with 2 more pieces for s/l res and hp which are probably more useful than any regen bonuses. Endurance on this combo is awful, ill/dark is one of my favourites and i played it a lot when we first got domi illusion, either find slots for stamina, simplest way is just to drop them from superior invis or swap to an alpha like vigor. Since your attacks are mostly procs i'm not sure how much dps you'd lose out on if you swap musculature out. And getting perma PA on these is rough without taking ageless or limiting the build to sets giving nothing but recharge bonuses and dropping all the proc damage so i don't think musculature loss would be awful.
  12. Bots/dark Mercs/time Demons/marine Necro/ff Thugs/traps Ninjas/storm Random picks i think i have every primary with every secondary except empathy and pain. I just remember having fun with those and bots/dark is still my goto as it was on live. It'd be easier to list the worst. Beasts with anything except /marine. They are almost playable with /marine.
  13. I have a couple but they are my least used /bio scraps. @Stonposted a lot of stuff on mini maxing them if you can find it in these forums somewhere. Its late here and i'm off to bed so i'll just toss on what i think they look like as i've lost my original builds (pretty sure i run with moonbeam for shadowmeld) but may get around to trying mu or fire sometime. SAV BIO - Stalker (Savage Melee - Bio Armor).mbd SAV BIO FIRE - Scrapper (Savage Melee - Bio Armor).mbd
  14. Glad you liked it although it is pretty random, you will want to do a quick search through the mm forums and find better mini max slotting for higher level content. If your looking for sapping an elec controller or domi with conductive aura is usually a good bet. I like a kind of golden sandy colour for storm, fits the theme for mummies/egyptian/earth magic toons and its fairly easy on the eyes.
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