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Meknomancer
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Ok looks like HC fixed the problem its letting me upload the mids files now (i have mids already thanks for the link though) DEMONS MARINE - Mastermind (Demon Summoning - Marine Affinity).mbd
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Yes its not letting me upload files. Its not totally up to date either. As @Neiskasaid theres a problem. I half assumed it was something to do with our current new laws (online saftey act here in the UK) as its affecting everything else but i'll check the forum thread before i jump to that conclusion. Not just the UK getting screwed then.
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I do but it keeps telling me theres a problem uploading the file: (Won't even let me upload a pic sorry)
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Mind/Fire is still one of the best combos you can play. Personally i now run Arsenal/anything. Tri-Cannon with the teleport pool is amazing, you can tp your pet into the centre of mobs where it will aggro/taunt and just dump your patches, smoke canister/sleep grenade/tear gas. You can basically tank and the mobs fully under control for your team. Toss in fold space and drop mobs onto your control patches. From the secondaries i've found /fire /psi /elec /martial /assault /savage to be the most fun.
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You have 4 attacks. None of them are slotted for damage. T1 attack is junk. Shockwave is a cone requiring repositioning. Deafening Wave requires you be in melee range. Earsplitter requires you be in melee range. You have disruption aura which wants you in melee. World of Confusion wants you in melee. Slotting is all over the place. For reasons i can't understand. Why did you 6 slot link minds that way? If you'd used the full set of reactive you'd get better recharge. Instead you used 5 bits and tossed in a luck of the gambler so you end up with less recharge. And thats just from working from bottom to top 🙂 I've played a lot of ill domi and a lot of sonic blast toons but never paired them up they look like one of the more awkward pairings but since this is CoH and anything goes and anything can be made to work i'm pretty sure you could get this going the way you liked. Shockwave is really handy in it being a useful place to slot force feedback+rech which you can spam to keep PA out i'd bet. Just using your power picks i tried to look at how i'd slot it and it looks pretty awful. Decide on a chain of single target attacks before you make any other picks, strident echo-shout-earsplitter so at least you have something to pick off bosses with, shriek-scream-shout if you don't want to melee (in that case dump disruption aura, i'd get rid of WoC too but it does look cool and doesn't really need any slots) Get a good aoe or 2, shockwave and deafening wave are gonna mean you need to be moving constantly to line up from range before going back into melee. Shockwave and Psy Nado if your going to stay at range, Deafening Wave and Psy Nado if your going to melee. Psy Nado/Shockwave for spamming a power that slots an FF+Rech. My mids won't update to latest version so i'll toss on a pic of what your build looks like with current power picks but different slotting. Your playstyle matters when it comes to making builds. Do you wanna play safe at range with minor damage or up close in melee with major damage but higher chance of faceplanting. Are you willing to stay constantly moving and repositioning or do you just wanna hop into 1 spot and stay there and spam attacks. Before you make your build decide how you want to play this toon. If you decide on range your going for ranged attacks, if you decide on melee take all the melee attacks, if your willing to keep moving take a mix but make sure its a mix that allows you to put out damage and slot your attacks for that. Its hard with ill domi's because you want max recharge to keep PA up but shockwave/psy nado (or both) are a way around that. Some ideas: Forgot to stick disruption aura in the one with melee attacks. You want that. ILL SONIC - Dominator (Illusion Control - Sonic Assault).mbd ILL SONIC - Dominator (Illusion Control - Sonic Assault).mbd
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Power boost will bump your heal and increase the defence from hover/weave/maouvres/scorp shield. But thats it. However if you run clarion as your destiny to prevent mez you can hit power boost before hitting clarion for some goodness. But this won't help your squishy ninjas, much better off with barrier and using break frees or drop a pool for sorcery and get rune of protection for limited mez protection. HC have done some good work on the game so attacks aren't all smashing/lethal now which makes things much more fun and interesting so simply slotting for a ton of s/l defence isn't going to carry you anymore. Since your power boost has a 20 second downtime i'm not sure its worth having but if you dump mace for resistance epics your losing out on recharge, its a tough choice. If you slot 5 adjusted targeting in overgrowth and boost them you get an extra 5% recharge and it'll still recharge in the same amount of time. Drop power boost for vengeance, more recharge. Remove the gaussian proc from tactics, you have no attacks so it is doing 0 for you. And endurance can be an issue. A single target hold makes a world of difference. Hold a target that has spore cloud on it, with a single target hold and entangling aura you can get high mag holds on tough targets. T1+2 upgrades look well overslotted, i'd usually only slot like that on necro because they benefit far more from uniques in t2 upgrade. If you took an immob that would help. You'll have to decide if you want defence or not. High ranged defence so you don't get hit as often means you don't get mezzed as often. But getting there requires so many sacrifices i don't think its worth it. MM pets were designed to be expendable, throw them into the mob so they draw alpha before you hop in and apply spore cloud and drop lifegiving.....i'd be using combat jump for this, you have 0 travel speed with hover alone but you can make room for evasive and flight easily enough, just dump the fighting pool. On mine i went for mu, thunderstrike can slot a force feedback proc which solves getting buffs perma. Crosspunch from the fighting pool would do the same. For extra mez protection you could find room for the aegis and impervious skin uniques. I'd want some slow resistance in too, you have none now. Updated my mids but i threw out all my builds so all i will do is toss this on:
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Haven't tried psi armr on any AT yet but it looks fun. Whats it like vs other enemy types?
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So ..... how are we slotting the new regen stuff?
Meknomancer replied to Fergz99's topic in Scrapper
I was thinking of this, not entirely happy with recharge bonuses but hoping it won't be an issue with the ff+rech in. Still looks squishy. CLAWS REGEN - Scrapper (Claws - Regeneration).mbd -
Curious to see how /ice has changed now you have rime as an option over hoarfrost, are players taking the absorb over the extra hp and click. You might have to wait to see some up to date builds.
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Question about Enhancements for Equip/Upgrade Robot
Meknomancer replied to Blue_Daisy_Cat's topic in Mastermind
No problem, was busy editing i think i attached the wrong pic a few times, should be working now. -
Question about Enhancements for Equip/Upgrade Robot
Meknomancer replied to Blue_Daisy_Cat's topic in Mastermind
1-Its not a waste, use equip robot to slot some resistance uniques like the steadfast res/def, the gladiators armour+defence, unbreakable guard +hp and then toss in a resist piece from glad armour/unbreakable for a bonus and boost it. 2-Maintenance Drone will carry you healing wise, upgrade is the power that gives the protectors the heal (you would have to slot heal in them to bump their heal-don't its a wasted slot) Just slot upgrade robot with a boosted heal or a preventetive+absorb piece. 3-It lowers the cost of the power, the cost of the power is so low its not worth using endurance reduction. It won't affect robots endurance, you'd have to slot them with end red for that. And the protectors and assbot really need that end red. Something like this if you have the slots to go all in on maintenance drone. Or pic 2 if your broke just spend your inf on boosters and boost those lvl 50 enhances for max heal and resistance. Upgrade robot could just be slotted with an endurance reduction at this point as the heal won't be helping as far as i know. -
Forgot about this i think i posted one here:
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I didn't look at the builds, if all your after is a tank mm take fighting and leadership and presence pool, slot full pet sets in each pet. Use winter sets in personal attacks. You won't be doing any damage but you won't be taking any either.
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I don't really have a preference between these 2 but i found this so fast i'll toss it on: