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ScarredSilencer

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Everything posted by ScarredSilencer

  1. I love that design 😮 very cool costume look!
  2. Good luck to everyone!! 😄 Aw shoot, I missed the deadline this time! 😧 Perhaps next year - I'll have to pay attention to the forums more.
  3. I have four WoD themed/inspired characters, actually. (All vampires.) With progress being made on remastering/dressing up a vampire-themed club I had made awhile ago. Soon to be tentatively finished.
  4. I wanted to post this as like, a memoriam, in a way. I'm currently undergoing a project where I'm revisiting a base I have ALREADY built, and I'm going through and replacing old sections with incredibly, and drastically, "remade/remastered" sections. So far, I only have the entrance and the owner of the nightclub's office completely redone. Here's a comparison of my early building skill, versus current: Main Entrance: Club Owner's Main Office: ---------------------------------------------------------- Redone Entrance: Redone Main Office: --------------------------- These changes aren't open to the public *quite* yet, but they will be, soon enough. DARKCOVEN-5519 on Everlasting
  5. What is the likelihood that SG Bases can be coded to have this as a feature: Mission Open Message? What I mean by this, is when you enter a mission for the first time, a text box pops up with a little description of the scene it's setting, pertinent to the story, along with an "OK" button to close out of it. This is in every mission, generally, and can be edited in the AE Mission Editor when creating a mission as well. So what use would this have for SG Base creators? There could be a whole lot of uses: A : Inform the visitor of who the base belongs to, what it's about, or who built it. B : Set the scene for a roleplay oriented base C : Place a URL link that has more information about the SG, Base, or Lore of the Base built. D : Describe directions in particularly large bases for newcomers on where they can go to find certain locales. And several other reasons why this could be a thing. My question was, how feasible would this be to add to the base editor? And if it's possible, could it be added? I feel as though this is a simple idea, but could have several uses for many base builders, whether they be for an SG, for friends, roleplay purposes, and more. However, I'm aware this might be a coding issue and might not be able to be added. OTHERWISE (Other Coding Features): - Customizable NPC's - costume-able NPC's in various poses. (EVEN if this means that the NPC selected only keys off a costume file saved to your local computer and doesn't go to a costume editor, I would be fine with this too.) - SG Base Saving/Loading/Backups - if it's just a file stored locally on the computer, I think it'd be ideal to have - I've definitely built large-scale bases where I wanted to copy it to another alt, and delete the majority save for a small section for a smaller and more performance driven instance of a room or section of base I've built. - Item grouping controls - be able to select multiple objects at the same time, and drag them all at once. - REALLY basic tintable plain surfaces - Plain white surface that can be re-colored to any color including flat black, green, etc. For whiting out/blacking out areas or using a green screen for photoshopping your character into other situations. - A button that re-selects the last object you last chose, so you just hit the key, and it shows you the object to place in the same orientation you had it last, then you just click it into place. - A button that re-orients an object the same manner you had last oriented an object. - Personal housing per character, or the ability to join multiple groups to include the one you are an owner of. - More portals. 10 is a fair amount, but not enough for large-scale bases. I'd double it to 20. - "Last Used" item list of say, the last 5 objects you had placed in, as a separate little window that you can open and close. (FX Object Features): - MUCH more blue fire FX needed. - Much more flashing or pinging landing zone lights - Lights that are cast from the same objects as CoV Candles and the Red/Green/Blue Lamps, but as an individual effect and tintable in color. - Lights that are cast from the same objects as the wall light objects (the circular one) but as an individual effect and tintable in color. - Heck, just tintable lighting effects in general, without the object associated. - Superpower FX - FX that emit presets of music, much like the boombox NPC, but without the boombox, or the NPC. - Object that mutes all sound emitting objects (Object Features): - More neon signs like the ones in St. Martial - More Arachnos pieces (Such as: outside structuring of buildings in Sharkhead Isle and the like, large wall pieces with vents, glowing lights, and pipes and all that fancy Arachnos wiring nonsense) - Emergency caution bands (not like the signs but the actual bands that are flat) - Full Skyscraper buildings from various urban zones, for use as background dressing for cityscape bases - Streetlights from the front of Golden Giza - the ones on the bridge that hook over slightly and look like standard street lamps - Surfaces with various textures - Carpetting from Golden Giza, Streets, Dirt, Sand, Snow, Black and White tiles, Concrete, (All tintables) - Invisible surfaces in small, medium, large, and extra large sizes that do block sunlight and ones that don't block sunlight. - More Vanguard Weaponry - Vanguard Pillars, Crates, Pipes, Struts, Fluorescent lights, anything really - More Windows and Doors overall - RWZ Sandbags - Just... objects in general from RWZ anything really, including ruined buildings and such. - Glass bottles, Glasses, Partially filled Bottles/Glasses - Studio 55 - Smaller letters, like a half size set and a quarter size set should be good enough - Eastern-themed/Oriental parts. There just simply isn't enough all around - Praetorian Street Lights - Praetorian news network TV's (the smaller ones) - Praetorian underground doors, vents, pipes, junction boxes, various ceiling and wall lights, barrels, railings, stairs, giant generator thingy, etc. - More chainlink fences, if they can be found? - Graffiti, if possible? - Bigger glass window pieces, but same functionality as the existing (new) ones. - More 5th Column and Council pieces. - Shipping Crate pieces. (Sharkhead Isle) - Round steel silos in Sharkhead Isle, including their circular catwalks near the tops of them and their respective connecting struts. (Base Functionality Features): - Base room that fills the base limits with a singular room - More Roof/Wall/Floor textures for the base rooms imported from just the base game - various surfaces, any are welcome at all. - More skyboxes from various zones that aren't in yet, such as Port Oakes and the like.
  6. Shame I didn't get a mention, but I can see why, with pretty much all the winners/runner ups/honorable mentions. Lol! They're very well made! Very creative and some builds are just absolutely crazy in scale! WOW! Congrats to everyone!! 😄 And thank you GMs for running this contest! I DO NOT envy the judges in the slightest. You all must've had quite a rough time trying to settle on decisions. 🙂
  7. HOORAY! 1st 😄 ❤️ Thank you guys so much for running this contest! It was awesome to see what crazy builds people had! So many unique and creative builds! For those who did not get a look, the code for the base I submitted is: CYBERPUNK-14407 Was a shame I could not make it to the actual ceremony, but I'm so thankful! Congrats to all the winners, and also to those who participated and put their best work out there! 😄
  8. Can I have 1:00pm - 1:20pm on October 31st?
  9. Original post updated to introduce a map for people to utilize when visiting the base, and find things easier.
  10. If I end up not being able to make a scheduled time in the coming weeks, I've got a map attached to my original post!
  11. Character Name: Build'Up Bill Global Handle: @ScarredSilencer Supergroup Name: Fortune City Shard: Everlasting SG Base Passcode: CYBERPUNK-14407 Contributor(s): Build'Up Bill@ScarredSilencer Please be sure to use /vis_scale 6 (or higher)! NOTES: Please be aware that some areas of the base are accessible via literal doorways. You will miss out on sections if you do not enter through these doorways! There is also a teleporter touchable on one of the sewer grates at the end of a street - this leads to another section of the base! Current Screenshots as of (9/12/2020) [Base is always WIP, but entering it anyway]: UPDATED WITH MAP OF BASE, FOR TOURS:
  12. SG: Fortune City Passcode: CYBERPUNK-14407 Global: @ScarredSilencer I'll pitch my base, why not. However, I've got A LOT of work to do to make sure it has a bit more to show before said tours mentioned. Hopefully I can crank out a bit more to look at. If not, well, at least it's small, but detailed. UPDATED: Here is a map to help visitors navigate the map.
  13. Disclaimer: All of my bases are on the Everlasting server, as they are largely built for the RP community. I do not have too too many pictures, and it's early morning so I'll have to get more later, but here's what I have: ----------------------------------------------------------------------------------------- Base: "RP City" Description: A city that has 4 Apartments, 1 Secret Apartment, 1 Counterfeit Money Hideout, 1 Coffee/Doughnut Diner, 1 Two-Story House, 1 Hotel, 1 Park, 1 Small Nightclub, 1 Large Nightclub, 2 Bar and Grills, 1 Hospital, Parking Garage, Alleyways, 1 Gym, 1 Magic Shop, 1 Pizza Place, Grocery Store, and they're all interconnected by various streets. Password: RPCITY-1188 ----------------------------------------------------------------------------------------- Base: "Luxury Apartments" Description: An open car garage with multiple different themed apartments that can be visited via an elevator towards the back. 7 themed apartments, apartment hallway, and elevator maintenance room. Password: APARTMENT-5445 ----------------------------------------------------------------------------------------- Base: "Magus College" Description: A creepy, boarded up, and abandoned magus college. Featuring a grave crypt, courtyard, library-esque corridors, kitchen, storage, pool, sauna, bathrooms, bedrooms, classrooms, offices, a magus duelling arena, a torture chamber, alternate dimension coven, and various alchemical and arcane work rooms. Password: MAGUSCOLLEGE-6582 ----------------------------------------------------------------------------------------- Base: "Dark Coven Nightclub" Description: A vampire-run industrial goth-themed nightclub, complete with bar, dance floor, pool area, pool tables, and some backstage offices. Password: DARKCOVEN-5519 ----------------------------------------------------------------------------------------- Base: "Fortune City" Description: "Fortune City", built on the shelled out remains and ashes of Las Vegas post World War 3. In an alternate future, this Cyberpunk city was built ontop of the remains, consisting of a lower city, upper city, and wall defending all from the desert wastes. NOTE: This Cyberpunk themed map consists of a small street, marketplace, apartment lobby, apartment, and sewer tunnel, set within a small block of a much bigger city. Password: CYBERPUNK-14407 (NOTE: Much like RP City was, Fortune City is a continual WIP, and will occasionally be updated with new sections.) ----------------------------------------------------------------------------------------- Base: "Susan Moana's House" Description: Susan Moana's residence located on the East coast of America, near Florida, featuring her house, a lagoon with a cookout setup, and a hidden criminal outpost or waystation. Code: BEACHHOUSE-16509 ----------------------------------------------------------------------------------------- Base: "14th Street Complex" Description: Tense drug deals. Danger lurking around every corner. A run down area of Port Oakes. This is an abandoned parking lot and apartment building that's seen several stories, skirmishes, and residents over the years. Code: 14THSTREET-22701
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