(Typed up on mobile, forgive typos please! Numbers are rough estimates, may be over/under tuned)
Density Alteration
Armor Set
You are able to alter your body's density, either increasing or decreasing it, and otherwise using your altered weight and mass to your advantage.
Tier 1: Increased Volume: Your powers have increased your max HP and slightly increase your resistance to damage. (Max HP+ 10%, Resist All +5%)
Tier 2: High Density: (Toggle, High End Cost, +Resist(All))Your greatly increase the density of your body, gaining resistance to all damage types, and becoming virtually immune to knockback. However you will be so dense you will be unable to fly. This power will suppress while intangible and cannot be active at the same time as Low Density. (End Cost: .52/sec, Resist 30% (all), 30 points of knockback protection, self -fly 1000%)
Tier 3: Specific Gravity: (Toggle, AoE Slow, -Recharge OR AoE chance for stun) By greatly shifting your own mass, you create a small gravity well around you that will decrease the speed and recharge of nearby foes while in high density mode, or will have a chance to stun nearby foes in low density mode. (Mag 2 stun, 25% chance, Mag 3 vs mechanical enemies, 3 second duration, (End Cost: .33/sec)
Tier 4: Low Density: (Toggle: High End Cost, +Defense (All)) You lower your density allowing you to move more quickly to avoid more attacks. While active you also gain access to Intangibilty. (Intangibility- click power clone of the power pool set power, including cooldown and duration) This power cannot be active at the same time as High Density. (End cost: .52/sec, +12.5% def (all))
Tier 5: Pressure Equalization: (Auto: Protection against hold, sleep, stun, confuse, and immobilize effects, self minor healing when density changes) Regardless of your Density, you have become resistant to hold, sleep, stun, confuse, and immobilize effects. Additionally, when you shift from high density to low density mode, you will heal a small amount of hit points if you hadn't shifted recently. (1% self heal on activating either high density or low density toggle, 10 second cooldown.
Tier 6: High Buoyancy: (Self: Flight, increase max flight speed, +Defense(All), increased flight control, Low Density mode must be active) While in low density mode, your mass is low enough to fly with great control. (Defense(all) +1.88%, end cost .28/sec)
Tier 7: Mass Conservation (self Heal) You take a moment to realign your body's mass and heal restore some of your own hit points. (Recharge: 120 seconds)
Tier 8: Cannonball: (self teleport+ aoe damage + knockdown or stun (mag 3, mag 6 on machines only) You leap into the air, then into a group of enemies. While in high Density mode, this attack deals high damage and will knockdown foes that it strikes. While in low density mode, this attack deals moderate damage and has a chance to stun. The stun is more effective against robotic enemies as your low density form will disrupt their circuitry. (Animation could vary based on high vs low density mode if possible, high density would leave a brief impact crater like foot stomp, low density would be great if you briefly disappeared under the ground before popping back up)
Tier 9: Combat Phasing: (Click: self: chance for intangible when attacked) While this power is active you will automatically phase through some of your opponents' attacks, quickly altering your density back and forth. (Self: All attacks that would have hit you have a 25% chance to instead miss you. [When the effect triggers, Phased! will appear above your head] Duration: 30 seconds. Recharge: 180 seconds)