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JStacy337

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Posts posted by JStacy337

  1. 13 hours ago, Sovera said:

     

    Yeah, zero downsides to Stone Armor now. I did my usual Hover fighting with impunity.

    I'm leveling a Stone/Axe currently and was wondering if both Hover and Rooted could be active at the same time. The protection Rooted gives stays active when you're off the ground? That's amazing news!

  2. Care if I throw a *bump* for this? Just coming back after a while away and my Water/Martial is only L38, but is in dire need of a respec. I love seeing others' builds, but not many people will share "budget" builds

  3. I rolled mine as Cold/Seismic. Using the Crystal-theme for the blasts with them colored to look like snowballs and icicles.

     

    I have shields that teams like with enough debuffs that I can just stand in melee-range for the perma-KD of the seismic ripples. Mobs can't run away from Sleet when they're flopping on their butts

  4. How did you enjoy */Stone Armor? I'm a huge fan of */Energy Aura and the new set seems to almost mimic it to a degree

     

    Now that I think about it, I may have to try a Stone/Energy now >.>

  5. My Invuln/Staff Tanker has been using Form of the Mind almost exclusively once she was able to slot Miracle and Numina (really need to swap out that Regenerative Tissue for Panacea). Could probably swap to Body since I put the FF procs in Eye of the Storm and Sky Splitter 

  6. Best to get them at the appropriate levels (6 and 32). They will add significant damage and survivability depending on which pets you are using (for example, Zombies will get decent ranged attacks from the L6 power and Life drain from the L32; Grave Knights get 4 new attacks split amongst both upgrades and a life drain; the Lich gets all of it's CC abilities; for Thugs, your Enforcers will get their Leadership abilities from the upgrades)

     

    Unless you're going petless, not taking them is a loss

  7. This build was the first one I made upon returning in 2019 and was an awesome experience to level/main. I primarily use it as my Crafter, but I would like to get it in a better place than it is currently (basic IOs)

     

    Currently running everything from Necro minus the attacks, Everything from Kin minus Repel, Leadership (Man, Assault, Tactics, Venge), Stealth, TP Target, and Everything from Soul Mastery minus Night Fall. All slots are basic IOs except for 6-slot Zombies/Knights with the two full ATOs in them. I am not object to changing things up fully to play a more involved character. If this means swapping out the Epic/Patron pools, or Inertial Reduction, so be it. Change is good ❤️

     

    Any help would be appreciated.

     

    Thank you all for your time and for any future advice ❤️

  8. @InvaderStych and @DreadShinobi Thank you both for your (no pun intended) Insight ❤️  Slowly slogging along doing doors and radio/newspaper missions to learn the combo with no distractions, but it's not been bad so far.

     

    Concerning the Insight-mechanic, is that one that I should focus on, or is it just a happy byproduct of Psi Melee? I've had the same issues with Rad Melee's Containment system and it just feels so random, but welcome when it does proc.

     

    Also, concerning the Taunt-aura of secondaries, should I just 2-slot with the Taunt procs, or would a single End Redux handle it? I see you both are using */Shield, so I'm not sure if Against All Odds takes the Taunt sets or not.

     

    **EDIT** And thank you both muchly for mentioning Exemping. I sometimes build for running teams, so I highly appreciate the feedback in that area

  9. Happy Tuesday, Paragon!

     

    Let me start by saying that I've yet to fully play and keep any type of Scrapper for very long. I'm a big fan of the Energy Aura set and this was the final AT that I needed to test them all (Kin/EnA Stalker, NRG/EnA Sentinel, Savage/EnA Brute so far), so I'm fairly decent and comfortable slotting/using it. I usually take the entire set except for Overload, but I do appreciate it for being another LotG mule and a hefty "Oh Crap!" button.

     

    I'm mostly looking for ideas with Psi Melee. I've searched through the forums and the general consensus is to try Boggle while leveling and drop it once finalizing. I've also seen to focus on the 3 "Blade" attacks. I'm using TK Blow as a filler attack until a proper chain can be formed.

     

    Looking to keep the Pool Powers minimal with Jumping and Fighting. Leaning towards Mu Mastery because I love Ball Lightning, but that is not set in stone.

     

    If anyone has a spare build or two lying around, they would be mighty appreciated. Preferably a fresh-50 (Uncommon/Rare IOs) and a fully-kitted out end-game would be even better so I know what to aim for eventually. Thank you for reading this far and I wish you all the best today and every day ❤️

  10. If I am remembering right, Kin Melee has some of the faster animation times (Yes, I know they appear to be slow, but go check Arcana), and they apply that sweet -Dam effect to your enemies. Combine that with a +Def armor set and it's a pretty decent combo. My Kin/EnA is a beast, just don't pay attention to her complete lack of AOE.

  11. Sorry to bother you all, but I'm in a bit of a spot.  Just had an idea for a concept Beam/SR (with Hover/Fly/Afterburner), but I was wondering if I'm looking at it right.  Seems that both BR and SR needs the majority of their kits.

     

    I'm currently leveling it, so not that far along (sitting at L9 while I figure out costumes for her).  Planning on going Master over Practiced for the passive buffs to the Melee/Ranged toggles, pushing Aim to L30, and pushing Elude to the final pick, or not at all.  I have currently skipped over Focused Senses so I could have Single Shot>Cutting Beam>Disintegrate along with Agile and Hover, though I know that the 3x Flight powers could have been pushed a bit.

     

    If possible, just looking for some decent directions to go and shoot for (no pun intended).  I have no knowledge of either set, so any information you all could share is greatly appreciated.

     

    Thank you for your time ❤️ 

  12. I'll throw in my fave:  Kin/Energy, my Zoom-Stalker.

     

    All of the attacks in Kin/* have -Damage which works very well when/if any get through */Energy's +Defense.  */Energy also has Energize (Heal and End discount), Entropy Shield (+Recharge status protection toggle), and Energy Drain (PBAoE End siphon) to make sure you never want to leave combat.

     

    Kin Melee has a bad reputation of being a "slow" set, but the attacks feel very quick to me (Concentrated Strike being an outlier).  CS, however, does benefit from resetting Build-Up on crit, so I can't advise skipping it.  The set also boasts a very decent ranged knock-down power in Focused Burst, though it comes late at L26.

     

    All-in-all, it was a very fun Praetorian character for me.  I skipped Placate from the primary, and Disrupt (PBAoE Stun-toggle) and Overload (+Defense "Oh crap" power, with a hard crash).

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  13. 4 hours ago, Hjarki said:

    Unfortunately, when you don't slot KB->KD, you kill the damage potential of Tornado because it flings enemies away before it gets a chance to do any serious damage.

    Knocking someone on their butt, if I wanted to do that, I'd take Ice/* or Earth/*.  What's the point if you're not throwing someone clear across the room?

     

    Not trolling you, or the thread, but optimization and fun have their places.  Ill/Storm, this is fun for me, sorry.

  14. 4 hours ago, Heraclea said:

    I like it quite well on my Dark Armor tanker, though here Fury isn't an issue, and the chief attraction was the endurance discount. 

    I have a Savage/Energy Brute for this reason.  End Discount from high stacks plus the Recharge bonus of Entropic Aura

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