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_NOPE_

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Everything posted by _NOPE_

  1. Speaking of the Wayback Machine... if for some reason the parsed HTML that's on my servers is bad, I've added a button that lets you go right to the Wayback Machine page for the specific Page/Post/Thread you're looking at in the program:
  2. Honestly, I haven't been looking for specific usernames, just test data to play with. Now that I think the system is MOSTLY "good enough", I have to change my parser to start uploading to my server instead of to my personal PC. Then, once the data is all on my server, I can modify my front-end app to point to that server instead of my PC, and I'll be ready for initial release. When I release this, I'm going to be making a read-only user account for my SQL database, and release the source code for both the parser and the front end, so that anyone with sufficient programming skills can improve on what I started, if they want to go to the Internet Archive and download their own copy of the CoH forums archive. The parsing has been ROUGH, there's a LOT of "junk" and corruption in a lot of the files that the Wayback machine stored... I don't see any way around that, TBH...
  3. Search by UserName (full or partial), is now a thing:
  4. Well, technically, those other enhancements are just "flavor" as well. The devs could have just made Training Enhancements go all the way up to level 50, and treat them just like IOs are treated. Making the SAME enhancement with five different names for "flavor", is just that... for flavor. There's nothing really unique about those except the icon and the name... they do the same damn thing. A Magic +Recharge SO does the SAME THING a Tech +Recharge SO does... just with a different name. It's telling to me that ParagonWiki doesn't even bother to list the names and icons on the vendor pages, because they are, for all intents and purposes, meaningless in a gameplay sense. As it should be.
  5. Not to get you TOO excited... but I'm beta-testing the basic interface now, and it seems functional. The resulting screens look like crap, but it's a start:
  6. The /JRanger is because I don't want origins to be more relevant. I want them to remain as decoupled from gameplay as possible, and only existing for RP/flavor.
  7. You know what? I just changed my mind, sorta. I'm going to start it off as a desktop application, because that's where I'm comfortable and I know I can crank that out WAY quicker. And then after I have that working, I might turn it into a web site... because there's a WHOLE lot I still have to learn about designing modern websites using code dynamically. I BARELY got the Dev Tracker working, to be honest, and I still haven't spent the time to figure out how to NOT make the thing load as one giant web page that takes forever to load. So, yeah... desktop app is where I'm going to start.
  8. I think the answer from the community is pretty obvious.
  9. Sorry, I was on a family trip over the weekend. I'm currently planning on a web interface similar to the Dev Tracker, but with a "Search Page". Now, just to let you know, I've stopped my parsing process for two reasons: [*]I just wanted some sample data so that I can start constructing the front end and make sure that all looks good. [*]I realized that I forgot about thread titles in my schema.... probably doesn't do much good to have a bunch of threads that are just known by their ThreadID. That'd be like having to navigate the internet by going to http://192.168.1.1 instead of http://www.google.com - namely, it would SUCK. So I need to parse the Titles and get them into a unique column so that they are displayable/searchable as well. No ETA at this time. Trust me, this is a LOT of work! And I have to balance doing this against work/family/Playing CoH for Sanity. I appreciate your patience in advance. We'll get there, but it might just take a while.
  10. It must have a hangover. Damn worm.
  11. I just hope they don't wipe these forums when they do, and preserve them somewhere.
  12. They're moving to different forum software, they most likely won't fix this known bug.
  13. Origin is pretty much just for flavor and RP, it doesn't affect game play... Much. Read this, if you're thinking about force fields: https://forums.homecomingservers.com/index.php/topic,922.msg4850.html#msg4850
  14. Guess.
  15. Yeah, honestly, since the game came back, I haven't stepped ONE FOOT inside AE. You're just crazy.
  16. Put it on the individual villain group pages.
  17. Great work! Out it on ParagonWiki :P
  18. Ah, thank you. I totally misunderstood what the point of attunements were. Then I guess I won't bother with them until I hit 50 then and want to twink out my character.
  19. New cottage, different rules. I see no problem with replacing or changing bad powers. Also this. It's a good guideline, but honestly it's been *years* and there is a much different audience / no need to model the game to a subscriber base or publisher guidelines. None of which are why the Cottage Rule exists. Exactly. It exists so you don't piss off players that are used to things being within a certain range of "change". Change can happen, sure. But it has to be gradual, or you piss people off. If you completely took away Force Bubble, for example, and replaced it with Implosion, I'd be LIVID. Because you just fundamentally changed a power that I've used countless times in all sorts of situations. Now, giving people a CHOICE between the "old" power and a new power, and choosing one locks out the other until a respec... I might dig something like that... and that tech exists already in code (see the way Veteran powers work). So that opens up some possibilities...
  20. I wouldn't be opposed to it, but I'd be wary, Cottage Rule and all... I'd have to think about it.
  21. The purpose of attuned sets is so that those sets aren’t level-locked and retain their bonuses across their entire level range. As I would love to see the answer in print: Why would you want Attuned Common enhancements? Unless I'm misunderstanding how they worked, I thought that their benefits "scaled down" with your level, so that you never under-level them when you exemplar, and they always "work", just to a diminished capacity. Or am I totally not getting it?
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