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Monos King

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Everything posted by Monos King

  1. Also the window of pet aggression while in defensive mode is way too short right now. If they aren't being attacked they stop attacking in like 4 seconds instead of generally until the attacker is dead. Really inconvenient having the pets sitting there doing nothing, and not wanting to sacrifice damage sharing by putting them on 'Attack target'.
  2. Nonono I need demons to not do that. Other than that this is awesome.
  3. The Driver shim method seems to be outdated as of recent updates.
  4. Maybe, but it's out of my understanding anyhow. I never thought tanks were ever supposed to be hitting hard to begin with, but apparently that's become a strife.
  5. Because if your rolling a set like fire for instance with minor defenses of all kinds, that resistance subtraction is DEBILITATING. It's all you can do maxing out your character to reach basic damage soaking capacity compared to some other sets, once that rage crash hits it is a wrap. I roll ss/fire because I wanted to hit hard knowing the risks, and with proper building you can do pretty well. But with this "new rage" thats pretty much gone; can't hit hard if your dead. And as for the "well you could just not stack the rage" argument, others have said it already. Why would I even want it recharging fast if it just kills me.
  6. I don't want build up, or else I'd play a different class. I play super strength because I like it how it was advertised, and while I can accept many changes I won't accept fundamental differences to its mechanics.
  7. Except it annihilates the reason some of us play super strength in ~Brute~ archetypes.
  8. The current update already gives you the option for perma rage with no crash luckily for you.
  9. If nothing else, the damage resistance debuff needs to be delt away with, stat. It severely undermines being a damage soaking play style, as well as penalizes specializing your build to perma rage, which can often come with inherent trade offs anyway. Bad idea. Players have been able to skillfully plan for rage crash before, and stacking rage is just the appeal / focus of super strength. I actually don't understand this experiment at all since the old set ups only complaint was the damage subtraction anyhow; doing no damage suddenly as a tank is way better than suddenly taking a resistance debuff...especially one your just gonna repeatedly subject yourself to because you gave yourself a recharge bonus!
  10. Has hybrid and interface incarnate abilities been fixed to properly activate? Previously hybrids primary effect wouldn't turn on at all and interface would extremely rarely for extremely short duration.
  11. Does it matter what I name the "Program to be fixed" from the create new application fix box?
  12. That was the first message, now it won't even let me enter as per the original driver message.
  13. I tried before and it worked at first, but it told me I needed an update. Once I did, it didnt work again and following the directions a second time didnt help.
  14. Is there a version for beta?
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