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Monos King

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Everything posted by Monos King

  1. This is true, but as Number Six said we should always be focusing on the quality and benefit of suggestions rather than the purported tensions of the code. We should be focusing on simply devising ideas, and leave the Homecoming team to decide if it is possible or not; not ruling things out midway.
  2. This isn't totally directed at you, but it needs to be said. Masterminds aren't really supposed to do damage and I'm gonna disagree to oppose the dangerously magnifying storm of "more damage" suggestions lately. It's really bad. The pets do the damage and the caster buffs/debuffs. Also the attacks aren't even weak. With just basic enhancement maxing, you can approach or exceed the strength of some of the t2 pets higher end powers. You may even rival some of the t3 pets attacks depending on powerset. You just aren't a blaster.
  3. And bruising will not come back as long as people want tanks to hit hard. Well, unless people decide they want to have their cake and eat it too.
  4. Wait, what? How? Genuinely confused as to why that's the derivative alternative here.
  5. It's because they follow the same application as the ordinary Pet IOs. Someone had an interesting suggestion slightly different that I will draw from though, about altering the nature of Supremacy. I'm against that, but I would like to see the superior MoS and CotM offer the +res and +def of every existing proc at the moment (so about +35 res +15 def) and have the old buff auras replaced with damage procs. Or vice versa. If vice versa, I think your idea would be quite beneficial, with the ATOs being damage procs slottable into any ability.
  6. Then the point of making level based content is...? You have to forgive me, but this sounds silly. I also don't understand your content qualm to begin with; did you think most of us didn't already do every single mission years ago? Homecoming is, like, a time capsule and many of us are here to relive the game itself. Not a lot of people care about whether or not the arcs that they haven't done are going to give rewards, they might literally do them for no rewards to begin with. But speaking contexturally, I also completely fail to understand your concern. Everyone knows how to get XP or Merits or anything, it's uber easy, why do you want more rewards for low content? That's not how it works. You get the opportunity to do them if you haven't and that's kind of it right? What am I missing here?
  7. @Jaegernault @Haijinx I'm aware, and I mentioned Manhattan because Martian Manhunter is definitely not some transcendent character.
  8. Is that a code thing or just an expectation? Because they don't really have to be analogous to each other in reality.
  9. @gameboy1234 @Blackfeather @Galaxy Brain Couldn't we just give it almighty AV level toggle hold but give it a no-phase like effect where it can only be maintained for a set time (up to minute on minions down to 20 sec on AVs) and call it a day? It would be FFs unique thing, a perfect hold...but only for so long before it goes on cooldown.
  10. Most pets have a debuff or Status effect of some kind. Maybe like a chance for confusion from some pets and/or a -res from being overwhelmed and uncertain of who is who. It would also be highly thematic that the perfect copy have a taunt.
  11. lol that would be practically the same thing wouldn't it. With like 2 exceptions.
  12. Let's make a new citrus powered Kheldian called Duskwalkers that are identical to Peacebringers but have no knockback and no forms and have access to epic pools and see how that turns out. For giggles. Edit: They are also orange. Edit: This isn't a joke this is for real make it happen right now.
  13. You can't just say it isn't relevant and then it's true you know. You want some things to be knockdown and you have some reasons. I countered, and gave some reasons. Immersion is pretty relevant if people care, and someone else agreed that the thematic knockbacks appropriate. Being a stat chaser I realize this flew over your head. Some people actually enhance range on attacks. So making shorter range moves long range frees up spots. I should've clarified.
  14. I was reading up on the live developers AMAs, and the intentions of the actual last 4 incarnate slots were gonna be way stronger than even what you just proposed. I'd really like getting them. Unfortunately, even the incarnates we have now are essentially game breaking, and along with these new powers we'd need scores of difficult content to offset how literally everything not incarnate would become a bug. This would likely include new zones and task forces and of course incarnate trials to actually unlock the slots. It's a lot of work and almost certainly can't happen. For now anyway.
  15. That's cool. Sleep is also not the most practical feature, as hold is superior, and if you really think about it, short ranged attacks? Those could just be made long range. That would free up some slots. I don't really care much for the practicality of things as much as I do the believability. Not everyone is a stat chaser. I recognize the importance of making balance changes on situational basis, but small details like this make or break immersion for me and other people. Having fun with the possibilities of powers, diversity, feeling the impact will always be more significant than a minor instance of practicality. I don't think everything should be practical. DS is a nuke that does great damage. Consider the knockback a trade-off.
  16. You guys can't just keep calling for changes in the thematic abilities because you find it troubling in your manufactured settings. Certain QoL changes make sense and don't take away, but really, advocating for Dawn Strike to be made knockdown on default? It's a nuke, absolutely not, I want to blow away enemies. Knockback is not nearly as negative as everyone warps it to be.
  17. You had me until that one, that just comes off as deliberate self-limitation that can't be considered in creating a scale for difficulty. It's one thing to deliberately make a weaker set in exchange for a desired quality, doing some cost-benefit analysis. For example making a stealth illusion troll rather than a CC one. But suggesting the way to deal with the rising apprehension towards ease of "high end" content is to just make yourself weak is really, really silly.
  18. I'm still not feeling it, I like certain powersets being associated with certain effects. I'm faintly against absorb being a heal filler and becoming ubiquitous. While I'm almost positive force field would've been all about absorb if that effect existed with FF's release, it is not; so if it's about increasing it's potency to other players I'd rather it provide measures of defense/regen debuff protection. That would also give it the edge over Ice Dom which it is kind of just a situationally inferior variant of.
  19. I don't think it should, I like it being a defense beast. If you must, maybe the toggle AoE could offer the same effect as spiritual bastion or whatever the sorcery pools +absorb is called. Edit: Looks like that has been discussed already.
  20. One force shield on the caster is more than enough. Masterminds have exactly zero need to get buffed from their pets, it's just a rare luxury from exactly two primaries. That is all I have to add; ninjas are bad and need to not be.
  21. Oh so it was I who sucked. I should have known.
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