Jump to content
The Beta Account Center is temporarily unavailable ×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Techwright

Members
  • Posts

    4634
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Techwright

  1. How long until we get the Atgeirr as a rifle option? 😁
  2. They're still largely unrecovered from the COVID years. A couple of friends and I used to hold Disney jobs back a little after Walt started drawing Oswald the Rabbit (okay maybe a bit closer in time than that) and together watched the hits that just kept rolling in from the closures to entertainment venues and store, and the increased expenses to keep movies and TV shows on schedule. I do think they're under-utilizing some well-known properties they own. The Muppets, with the exception of some free YouTube videos they posted a few years back, have largely had lackluster showings for years. (Just to clarify, Disney since 2004 owns the rights to the Muppets, permits those that overlap to work with Sesame Street, but the rest of Henson's creations remain with the Jim Henson Company. At least, that's how it was explained to me.) What activity I've seen from Muppet talent is in support of other Disney properties, such as The Mandalorian. Those who know me best, know that I have a huge soft spot in my heart for the Muppets, so I don't make the critique lightly. Until the film appearing this year, the Indiana Jones franchise has been largely silent as well. Both of these properties could benefit from some really solid expansion materials, such as games. Indiana Jones in particular. I'm very surprised they've never come out with a string of well-written, great games in the Tomb Raider or Uncharted style. I'd go for a reboot, this time fully canon not soft canon, of The Young Indiana Jones Chronicles to show up on Disney+. Find a great young actor, and grow him into the next Professor Jones. . Or perhaps do it in an animation style reminiscent of Star Wars: The Clone Wars (season 7). Also, last I knew (which admittedly is a long time back) Disney owned the movie rights to all the Oz stories of L. Frank Baum with the exception of The Wizard of Oz. It's how the remarkable Return to Oz was made back in the 1980s, which is a fusion of books 3 and 4 (with new material as well). I've always wondered why they didn't make the series on the heels of the Harry Potter movies. If you read the Oz books, they're actually quite dark and scary at times, not the oft-sunny look of the musical movie, which should fit the Harry Potter fans. The point is, there's a lot of untapped potential, so I agree on taking more risks.
  3. I stumbled across this while websurfing last night. Kenobi: Trials of the Master is a fan edit in the works. It hopes to improve the Disney+ series Obi-Wan Kenobi, especially in the areas of visuals and in some cases, sound. (I particularly like the work on the Grand Inquisitor. Visually, they've brought his appearance in line with canon Pau'an appearances, and they've somehow replaced the Grand Inquisitor's voice with that of Jason Isaacs, the original actor for the role, probably with Respeecher.) Currently, there are a pair of trailers and several behind-the-scenes videos out on two YouTube channels: PixelJoker95 and AD_edits. Trailer #1: Trailer #2: Behind-the-scenes reel: Trailer #2 change comparisons:
  4. I suggest the ghost of the angry school librarian. 😱 On second thought, that may be TOO scary.
  5. Just from the 50+ characters I play, I think probably the energy/energy blaster and the fire/ice blaster would clean up best. Their primaries are good damage. Granted bosses would be a tad more challenging, but those secondary power sets do a pretty good job at containment. I suppose as an alternative, the illusion/storm controller would do well, but only at higher levels where he can summon more pets and for longer durations. I've never played one, but I have to believe a spines/dark scrapper or possibly spines/fire would do a good job as well.
  6. The day I hung up the spandex to help beta play the late, could-have-been-great Firefall game was an eye-opener for me. Combat in motion was not overly difficult and it was fun. I do think CoH handled rooted attacks better than I encountered in most games of its generation, but would love to get back to a more run-and-gun style like Firefall for any CoH-like game. As a side note, Firefall blew away trinity-style gameplay by allowing you a single character (later 2) but that character could don any battleframe he/she had earned up to that point. So we were not stuck trying to level up a medical frame solo, and even if we were using a medical frame, it had a strong weapon as well. Regarding comments made throughout this thread about the negatives of the Incarnate system, would it be better to scrap the concept of a Well altogether? The presence of it seems to herald some sort of Incarnate path at some point.
  7. The same could, and has been said about The Guardians of the Galaxy. And yet, they came from seemingly nowhere (pun intended) to rise to extreme popularity. Before the MCU, many didn't know who Iron Man was. Captain America was more well-known, probably due to his WWII ties, Thor was well-known but due to the Scandanavian stories more than anything within Marvel works. Hulk was probably the best known of the bunch, due to the pre-MCU Ang Lee movie and the success of the 1980s TV show. (I'm focused on the first Avengers movie. Obviously Spider-Man tops them all in recognition.) Also, Loki, Spider-Man, and Black Panther aren't money makers? They're all Phase 4. I will agree that Phase 4 had an overall weaker lineup, and Phase 5 is even riskier, though it has the the next chapter of Loki, plus the trilogy finale of GotG in the mix as well as the reboots of Blade and Daredevil, both of which appear to be highly anticipated. Incidentally, Blade is considered Marvel's first movie success, though modestly so by today's standards. (International gross, scaled for 2023: a bit more than US$ 242 million.)
  8. I really do love how they're not staying stagnant with their special effects technology, but are pushing to new limits each season. End of season 2's special cameo had the world raving despite some obvious limitations in the appearance. By the time of the appearance of the same in The Book of Boba Fett, it had incredibly improved, to the point that more fluid movement was possible. The comparative to Cad Bane is a good one in context. Really hoping to see much more of this in Ahsoka.
  9. Adding a thought regarding the last moments of Episode 21 "The Pirate"...
  10. I'm guessing that CotW have strong punative rules against sneak attack helmet removals by their own members. Any others, though...that's why the Armorer asks if any one else has removed a member's helmet. Can there be another head covering? I suspect there has to be, though I'm puzzled why we've not seen nor heard of it. For example: who cuts their hair? If they're given some sort of cloth covering for the face while the hair is trimmed, that would make a certain sense. I was about to say a cloth covering for the head while the armorer repairs damage to the helmets, but this latest episode may have an answer for that. More on that farther down. What of head injuries? I'm afraid this probably falls under the possibility of "let them die" based on Din's experience of season 1. That's not really good tactics, as we see from Din's healing to fight several other days. Perhaps in the right location and the right circumstances, again a head cloth covering could be used, but I have my doubts based on what was already shown. The question of CotW reproduction comes up repeatedly here and elsewhere. I don't recall which episode it was, but I seem to recall hearing that a CotW member is allowed to remove their helmet in front of their spouse (and their family?) when in private. I guess I'll need to dig for that reference. Maybe it was the one with the spotchka farmers? I'm actually surprised protein shakes with straws aren't a standard with them. Was that actually... I agree with Mr. Vee, that was a good episode
  11. I'd find it ridiculously hard to live anywhere in the game without powers, or at least substantial tech. Yes, I tend to think of myself in terms of a powered individual living in Paragon. Probably Sentinel: part ranged, part melee. Maybe not the strongest at any one thing, but adaptable and with reasonable defenses. Alternatively, controller. Sentinel-wise: That one I'd have to think about, though I will say the foundation would be survivability. No sense in having a powerful attack if I can be one-shotted. Possibly ice, therefore. Controller: this is easy: storm/illusion. Good survivability, and a downright vicious attack on opponents. I've got some great character origin stories but the one that has always struck a chord with me, the one I'd want if I lived in this world, is the guy who has wealth enough (not Bruce Wayne-levels of wealth, but enough) that he could relocate out of the city, but instead spends his wealth freely to improve himself (in the scenario paying the right people to design him a powered under-suit to his costume), then spends the rest of his fortune to acquire the rights to an old movie hero franchise so that he can inhabit and personify the role for real. Sure his life is a real terror, but if he's going to go out, he's going to do it on his terms: helping people and having fun while doing it. There's actually a real-world influence in this idea: Clayton Moore and Jay Silverheels (The Lone Ranger and Tonto) knew the impact they had with young people and more or less set a standard for themself to continue being a quality influence in people's lives long after their roles ended. Classic goodie-two-shoes hero, because that aligns with the old movie hero whom my in-world self has chosen to personify. I'd also see it as the means to bring out the best in people. I think I'd start with a mystery private life. Once I'd built a name, I'd have enough time to decide whether I could do a Tony Stark-like reveal. As close to an ICON tailor store as possible. Think about it: where will there always be spare heroes nearby if you're attacked when resting? There's also the advantage that the buildings around ICON are usually one or two story structures. Living in a skyscraper gives a good view and a good balcony launchpad if you're a flyer, but just look at what happened to Baumtown. Probably not a good structure to live in around these parts. Incorporating my movie-fiction persona into my "real" person. I'd probably travel outside the city periodically doing uplifting work visiting children's hospitals and the like while in costumed persona. I'd enjoy getting people to associate my role with goodness and inspiration, even if a little daft for the old style I'd deliberately incorporate with it. I can laugh at myself with them. I'd have a deep satisfaction bringing out the best in people, regardless of what face I wore in public. Yes, though unconventional. Part of the reason I'd have acquired the movie franchise was so that I could reboot the character and story. As my reputation grows, I'd be growing my fanbase with online chats, sites, and more. I'd strike licensing deals for new designs in clothing and gifts related to the rebooted franchise and character that I "inhabit". I'd probably work it into new story material as well, whether movie, book, or internet series. It's a little like DC's Booster Gold, but without the narcissistic and financially exploitive tendencies. I'd just be recouping my expenses, keeping my gear up to date, and providing for travel and charity options.
  12. Are you asking for a specific TF/SF, or are you asking for a design plan? Because I'm not sure any TF is a model example, each adding something or lacking something. I'd have to give it some thought, but a pattern or design layout might get closer to what I'd consider ideal.
  13. I'd always assumed that a main reason more games like CoH and Champions didn't appear in the wake of the MCU's creation was because the MCU is deemed as a great experiment. No one else had ever interlinked various projects in similar fashion, and at least for the first 5 years, it was often seen as a euphoria that would quickly die and be forgotten. Why then sink 7 years and tens of millions of dollars into developing something that would be obsolete upon launch? We're now seeing with MCU phase 4 and 5 such a problem. Whether it is due to bad design/handling or just audience fatigue, there's a chink in the armor, and that's going to likely keep game houses hesitant at development. I really think if the comic phenomena is going to continue in both movies and TV/internet shows, eventually convincing games to take a chance, someone is going to have to branch out into quality material beyond Marvel and DC. It's much riskier, but the payout might be a stable genre for the future as there are more foundations for it. I've said for a while one place to start might be Turok; Dinosaur Hunter, an old Gold Key comic (if I recall correctly) that I first encountered when Valiant comics rebooted it in the 1990s. It became a popular video game, and memory of it might still be around. Besides, it can tap into both the comics and the dinosaur/kaiju movies, like the Jurassic Park/World phenomena.
  14. It does look like they're hovering over someplace like Siren's Call with Peregrine island in the distance over the water. The only possible explanation for it to be the RWZ (called White Plains originally) would be if they were looking east over a very big Independence Point harbor, and the developed island was an early design for Terra Volta.
  15. Episode 14 "The Summit" and Episode 15 "Plan 99", or as I like to think of them: "Why can't all episodes be this good?" These... hit hard. I truly hope this invigorates the series in people's thinking. Looking forward to season 3, and hate that it is going to probably be a year or more until then.
  16. Interesting. I wonder if that bad CGI was produced by the same studio that was criticized (rightly so) for the flat look of Bruce Banner in the Hulkbuster outfit and other things during the two Infinity War movies. My understanding is that Marvel put at least 2 CGI studios to work on those movies due to the massive number of special effects needed. And as of this weekend, this may be something of a moot point, due to an arrest of actor Jonathan Majors. Personally, I think the charges will be dropped. The defense attorney has already stated some pretty solid evidence that Mr. Majors is not guilty of the charges, including two signed confessions by the accuser, but we'll see. It does raise an interesting point, though: When the MCU puts so much into one character: Thanos, now Kang, what do they do if the actor is suddenly unavailable due to any number of circumstances? Recasting Kang sounds like it would be hard, but then, he is a multiversal character. I suppose they could whack this Kang and have another, played by a different actor, take his place.
  17. Bear with me please...by "high rez" are you referring to the OP's suggestion of using A.I. or of the faces that were brought into the game later? I've heard of negative reactions to A.I. clarified faces. Trying to recall where, though. Warcraft? As to the latter, I thought the faces brought in on the gold side Praetorian robots were clearer and pretty good. They didn't seem jarring in context of the whole. I realize Going Rogue wasn't near the end of the game, but by example, if the oldest faces could be improved to that standard, I'd be agreeable to seeing that. However, @TheZag is right, best to mark improvements as a second option, or tag old looks as a legacy option. @Snarkyis also spot on: removing pieces stirs ire. I've seen that recently first hand in another game I play.
  18. Multiple questions regarding the choice to destroy Galaxy City: Why was it done? Yes I know the story had to show the Battalion vanguard in action, but what made the development team pick Galaxy City for the chopping block? Was it seen as really bad or really useless, or some other negative characteristic? Or was it possibly chosen because it was good and they wanted to create emotional impact? In your opinion, was Galaxy City the right choice for the zone to be destroyed? Would you have considered another zone a better choice? Lastly, lore-wise, what's currently going on in the spot that used to be Galaxy City? I don't recall. Is the vanguard still roaming the ruins? If so, are there missions to purge them from the planet? If not, why not. --- In answering that second question, personally, I'm not sure GC was the best choice (keep in mind I lack an answer as to why the devs chose it). At the time, computers were still draggy when too many entered Atlas Park, and with it being a major hub zone (and invasions still being a thing in AP, if I recall correctly), we really needed a lesser populated starting zone. At least, that was my opinion. Removing GC increased the traffic to Atlas Park. Nowadays its not so much a problem since most have newer computers. As to what zone I'd like to have seen destruction rained down upon instead, I'd have picked Skyway City. That place is a mess of useless road systems, and confusing understreet sections. Even the NPCs get confused where they need to be. Destroying it might have allowed for a complete rebuild/redesign, possibly faster than other zones due to its multiple connections, unlike say, Boomtown.
  19. Apparently you've never been near Batesville, IN, USA. The Batesville Casket Company has trucks out on the adjacent interstate all the time. It might just be the perfect job for @Snarky. While I'd agree about the mission design, the idea of leaving one portal and going to another makes a bit of sense from a role-playing standpoint. Presumably these things need precision tuning. I could see loading the second portal in the building and having it on standby to move a team as quickly as possible to another dimension while they're still filing out of the former portal. But yeah, having them leapfrog around the complex is not good game design.
  20. Now imaging a stretchy with arms that far out, animated over the tornado effect already in game, but with more damage dealing. Knockdown, say minor damage, aoe effect with both a winding twist, then unwinding twist.
  21. Question: Is Ant-Man and the Wasp: Quantumania as bad as the bloodthirsty are saying it is? It's a little hard to tell which trashers are taking delight in doomsaying and which are trying to give a genuine report. Trying to decide if I should go to one of the few remaining, oddly-timed showings in my region or save my money and just wait many months until Disney+ puts it in their queue. Mostly I'm interested in making certain that I'm not left behind on the main story arc of the MCU when whatever is next roles around. Knowing that the next Big Bad was introduced in this movie has me wondering if I need to go see it. (And yeah, I'm aware a different version of him was in Loki.)
  22. I've only had a moment to skim the comments. I'll probably come back later with a deep read and probably a more detailed answer. I'd not want to continue the story, nor replay it. Portal Corp. has revealed a multi-verse. I'd want to set 2.0 in an undiscovered dimension. Build the lore from the distant past forward. What would that look like? Not sure, except that certain things would have a familiarity to them. Would there even be a Well? I realize The Well is a multi-dimensional entity, but does it extend to all dimensions or just a great many? Would the Prussian who indefinitely extended his life through incredible mechanical means even be a megalomaniac villain, or would he possibly be the long-lived hero, taking Statesman's place as leader of the world's champions? Would characters we know as normal people be superheroes there, and vice versa? I find the idea of a fresh start within a slightly familiar situation would deliver a lot of delighted surprises to players of 1.0. No war walls, as others have said. A new game could have a more expansive city, possibly with different neighborhoods in places (or parts of places) where familiar ones exist in 1.0, but also with an eye toward the broader state, region, and yes, world. An airport or city-to-city technology should be a necessity to explain trips to Europe, some Pacific islands, Antarctica, or the Congo. For that matter, we need trains. I don't mean the elevated commuter system (which I think we should still have), but tracks and switch yards representing freight hauling as well as passenger systems hopefully a bit more like European or Japanese models rather than real-world Amtrak. I'd want instance settings in more than just non-descript open spaces and half-empty or deserted warehouses and office buildings in the Brutalist style. Where are the junk yards, the ballfields, the museums? If we must fight in closer quarters, why not through an apartment building or a deserted school? Oh, and as I think of it, do so with breakable walls, possibly even a challenge of bringing a building down if there's too much damage done. One other point I always think about (and have occasionally mentioned): ethnic neighborhoods. I want to see the Czech Village, and the "Littles" for cultures like Italy, Greece, and China (or since we have the Tsoo, something reflecting Hmong culture). Show their bodegas, their restaurants, their fruit stands, trinket stores, and urban temples. Maybe even set missions within some of them.
  23. Yep! I suspect they'll drop the last two episodes of the season as a 2-for-1, and if last season is an indication, these last two will be strong as well. Speaking of this episode, what's up with...
  24. Children of the Watch are weird...
×
×
  • Create New...