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Everything posted by Techwright
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Any *old old* game things you kinda miss?
Techwright replied to Gulbasaur's topic in General Discussion
Iron Will seems to be showing up in the auction house, though based on the pricing, you might want to take out a bank loan first. -
Rolleyes - And Forum Reactions Suggestions/Discussion
Techwright replied to Marbing's topic in Website Suggestions & Feedback
I've long desired a groan reaction. I'll settle for a strong, clear facepalm. I'd use that quite a bit. I don't know that any of the reactions are unnecessary or redundant, but I would like to separate the trophy from the "thanks" description. I've seen people use it as a reward (1st-rate idea, man) and as "thanks". I'd prefer to have straightforward uses. Also, the "sad" is often used as "oh no, not again" or "that comment really ruins my day". I'd prefer a more straightforward frowny-face sad, and a second icon for falling bowl of petunia comments, if you get my reference. -
Hmm, I didn't bring him over to Homecoming, but I had a character in the Original Game that I'd spent a notable amount of time tweaking the facial sliders to get it just right, and managed to get a fairly good representation of my face from college days, at least, what could be done within the limits of the game. I'd be very curious to see what the outcome would be if a program retro-engineered it from game face to pseudo-lifelike.
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Others can delve into the technical & precision stuff for you. I can only give you the neighborly "sittin' on the porch jawin' away" approach, but here goes...All the way back in Original Game Year 1, endurance was an issue until level 20 (in some cases 22, though I don't remember specifically which ones). Have suffered and grumbled on it for some time, I finally learned from others to 3-slot stamina early on. I'm sure there are smarter players out there who'd disagree and offer alternatives. YMMV, That's fine. But I've been 3-slotting stamina with End Mods before I hit the teen levels for years now, and it has really smoothed the performance. (I also 3-slot health pretty early on as well. Any adjustments I need to make are done in respecs and specialty enhancements at level 50.)
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The Banished Batgirl Mystery
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
One note, one side note: Note: Is it possible they're delaying Aquaman II in part because of the negativity surrounding Amber Heard right now? DC has some PR nightmares on their hands due to public views of her and Ezra, though in counterpoint, they do seem to be moving forward with the Flash movie. Sidenote: I'm very curious how they intend to move forward with Shazam movies. 3 years between films is a long time when you've got kids growing up on screen. The child actors were great in the first movie, but I was surprised that they didn't go for a 9 or 10 year old for Billy Batson. That could have gotten them 4 movies before such an actor turned 20. But then maybe they're shooting for the 1970s TV version of Captain Marvel/Shazam, where "young" Billy looked to be a 23-year-old, fresh out of college, -
The Banished Batgirl Mystery
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
This was an interesting read, and unexpected. I'd heard rumor of the film and was hoping for a good roll for Brendon Frasier. Firefly sounded like an interesting choice for villain. The first thought that I had was not of Uwe Boll (that was the second), but of the bizarre case of the 1994 Fantastic Four live action film: filmed for specific reasons that would NOT require it to appear in the theater or TV. It doesn't even appear in IMDB, though there are bootleg copies out there. There are differences though: Fantastic Four was filmed with a string-of-the-shoestring budget. It contained no big names among its cast (at least for that time). Another thought that goes through my mind is that of Star Trek's The Cage: if all the footage is shot and most of post production is done, can a new film be created later from taking the footage of this film, re-writing a bit, and shooting a few new scenes with the cast (and perhaps a few additional cast members)? This was done with The Cage, where a good chunk of the footage was used for The Menagerie, and through that, was eventually so popular that Paramount/CBS released the original episode as well. I've seen it done in other productions as well, though the one other than sprang to mind left just as quickly as I was typing this. This tactic could answer your "Really irredeemable?" challenge. Is it a "partnership" or an "ownership" between Warner Brothers and DC? I thought it to be the latter. One you walk out of, the other you don't. I do think pulling the plug so late in the project says there's something really off. Movie companies do not sink that kind of money, materials, and manpower into a film without some remuneration, even at a loss. -
Should be interesting in Praetorian tunnels.
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What's your favorite content and why?
Techwright replied to Bionic_Flea's topic in General Discussion
That may be because they are the most prepped and packaged. Missions feel less so. Other things, like Arena seem even non-existent. I do like playing a good mission story especially if there are twists and turns in the plot and action. Unfortunately CoH is not really set up to do this as a team. If I'm not the lead, I only marginally know what is going on. And if I'm the lead, I feel pressured to stop reading and cue up the next instance. In this, I think Star Wars The Old Republic does it better. That first instance when a team of you takes a transport to another planet and is attacked enroute, that felt like everyone was aware of the story and fully participant in it. I suppose I best love a good fight: not just one where we're so overpowered that we slaughter indiscriminately, but where the enemy is balanced against the team and the outcome is not obvious. There's something deeply satisfying about a diminishing team standing over your fallen teammates and desperately holding out before finally managing to drop the last opponent without a complete team wipe. So I'd probably say I like the tunable nature of instances. -
If there was such an option (don't think there is), it would likely appear at the very bottom in the "Theme" spot. Currently there are only two: the Homecoming default and a generic look.
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I must say, that is really well done. I didn't think it was possible. I might have to try my hand at a Terran look as well. Your pics caused me to pull an old Federation rifle design out of my mothball fleet of saved costume designs and finally start a character. I'll probably refine him along the way, but here is The Walking Red
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Star Wars: Andor on D+
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
It's the thick of peach season where I am, so I've altered my traditional orange notes for more of a summery peach. Pray I don't alter it any further. -
RIP Nichelle Nichols aka Uhura
Techwright replied to The_Warpact's topic in Comic, Hero & Villain Culture
I have been expecting this. Not wishing this, mind you, but, well, bracing for it based on some reports regarding her health that I've seen for a few years now. I think one of the most interesting things about the oft-controversial Star Trek alternate universe "remake" series was how they fleshed out their version of Nyota Uhura, fiesty, intelligent both passionate and compassionate. arriving complete with a first name (first given in the books). All of that was possible because Nichelle willingly endured an often under-developed character with only a single name to have a chance to break new ground and make a difference. By the time of the movies, Nichelle began to get more notable moments, such as Uhura's staged takeover of a teleporter station in The Search For Spock, or her The Undiscovered Country battle-winning suggestion of shooting a torpedo at the cloaked enemy's "tailpipe". And of course, within the original series itself there was that one break-through episode, Plato's Stepchildren that everyone likes to talk about. It's among my favorite episodes, not because of the sci-fi (fruit that gives humans and Vulcans telekinetic powers? And it never sees the light of day again? Much like the equally game-changing Khan's blood or galactic teleporting, it should never have been added to script), but because the episode gave two very worthy people a chance to shine: Nichelle, and the little actor with huge talent, Michael Dunn. Nichelle had a marvelous singing voice, too, and I'm glad she was able to use it occasionally within Star Trek. Even if it was singing saccharine songs of outer space romance. -
Which is why I'm surprised it has not become ubiquitous here in the US Deep South. Fried food with drownings of gravy on it are life down here.
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If I read you correctly, you're implying that Requiem's Nictus is much older but lived most of it in the future, or at least the future before merging in the cave?
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For some reason, a squash is not the food that comes to mind when considering Mako.
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Okay, what's going on with the forums?
Techwright replied to Hyperstrike's topic in Website Suggestions & Feedback
I would very much like to see a browser with a wig. -
Truly sorry to hear this, Turric. I appreciate your courage and trust in revealing this. Though I only know other players through their forum postings and speech balloons, the "Fallen But Not Forgotten" forum is one I wish could stay empty. While chatting about characters seems trivial in light of this, might I suggest letting the devs know what servers those characters are on? I'm not in any medical danger, thank goodness, but having just lost a friend to a motorcycle accident when he was simply driving home from work, it got me thinking that I might need to designate a close friend and former player to alert the forums if one day Techwright suddenly falls silent for any reason other than a willing departure from the game.
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Those "Ghostbuster" science blasters than came near end game.
Techwright replied to Ratsorizzo's topic in General Discussion
I was not there for the end. (Visiting another universe at the time.) These "'Ghostbuster' science blasters" have me intrigued. Is it possibly the Beam Rifle powerset with something like the DUST cannon look? Some of the shots like "Overcharge" and "Disintegrate" look a bit like the Ghostbuster stuff. -
"Unaging" is probably a better term than the "conditional immortality" I suggested as a stop-gap term.
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If only licensing were possible. I'd buy a mug each with every archetype icon. *sigh* I may not have a paycheck that week, but I'd have an awesome mug collection at work! Out of pure curiosity, do you have a design for villain>rogue>vigilante>hero?
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Are you referring to chronological releases? If so, Going Rogue corresponded with Issue 18, so you might look into Issue 19 material and later for what comes after. https://homecoming.wiki/wiki/Issues I don't know red side well, but @Snarky just might as he's worked through just about everything.
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Players that are sitters every single time
Techwright replied to Diantane's topic in General Discussion
Is it wrong that I now wish this guy to team with Steve Martin for "Dueling Banjos"? -
What potential fighting venue might be interesting to add?
Techwright replied to Techwright's topic in General Discussion
As we already have the option to take or ignore a safeguard/mayhem mission, I'd be for this if the PvP version were a 3rd option, not a primary. If taken though, how do you line up the opposing force? It's not like they unlock their mission at the same moment? Perhaps this would actually use the LFG panel, allowing players to queue to be the opposition when a safeguard/mayhem PvP mission is accepted. Alternatively, create a token or marker of some kind to given to every player on the team that can be surrender to secure a spot on a PVP play later. -
Saw it this morning on Steam. Currently at OVERWHELMINGLY POSITIVE with nearly 52,000 votes. I'm waiting on a new video card first, but it looks very promising.
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Hmm, "immortal" can be confusing, especially since others do play fast and loose with the term. I'd always heard "eternal" as something with no beginning nor end, or something that exists outside of time. "Immortal" should then be something that has an origin point, but never ends after that, or transcends time at some point. I don't know that English has a good word for "something that has an origin, but exists indefinitely unless stopped by an external force". Thus a lot of people use "immortal" to represent this as well. Perhaps "conditional immortality" would be a stop-gap term until a better one is found. You found the one I found. Good job! Yeah, so far, it sounds like Shadowstar may be the oldest merged being up to Issue 27, perhaps the oldest of all immortals as this thread defines. But someone else may discover another. A good find. It fits the first category: longevity through supplementary means. Is there in-game material to confirm an origin in Ancient Greece? The Homecoming wiki is remarkably light on details.