Shard Balancing XP Bonuses End with Maintenance November 5th
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Thank you. I deleted those folders and enabled the folder check. Everything seems to be working well - Thank you, and happy new year!
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Done. Under NiCad. Thank you!
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I've uninstalled and reinstalled the Vidiotmaps for Homecoming as of today. Updated the modder as well. Neither Cimerora nor the Badgelist are updating for the new zone (staying on the rotated, two badge zone). Any help would be appreciated. Windows 11, Homecoming Launcher, Excelsior.
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@Sanguinesun, I'd be interested in seeing your ICE/ICE build
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Homecoming Launcher Patch Notes for April 15, 2021
NiCad replied to Number Six's topic in Homecoming Launcher
I had to do this. Sent in a log report (a few actually). I haven't been on in about a week and the launcher kept crashing at random update times. Sometimes it would try to update the pre release, other times main. I didn't see a pattern to it. -
I'll let you know how the build goes and repost here. The toon is currently only level 25 and is having a few end issues. I will definitely take your suggestions to mind and see what the sweet spot is for end reduction. If I can turn that into more damage, I'm definitely interested.
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With some of your feedback tidge I've made some changes. This build is coming out a bit ahead of the other This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mace Crimson: Level 50 Mutation Scrapper Primary Power Set: War Mace Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Pulverize -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11) Level 2: Jawbreaker -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15) Level 4: Inexhaustible -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(48) Level 6: Build Up -- GssSynFr--Build%(A) Level 8: Clobber -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21) Level 10: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg+(23) Level 12: Adaptation Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(50) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27), Pnc-Heal/+End(48) Level 18: Whirling Mace -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(40), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(42) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(39), Ags-Psi/Status(50) Level 26: Shatter -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 28: DNA Siphon -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Rchg(43), ScrDrv-Dam%(43) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg+(40), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46) Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 35: Genetic Contamination -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End(45) Level 38: Parasitic Aura -- RechRdx-I(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
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My goal is to have as much damage output as possible (obviously lol). My biggest issue with the build currently is that the negative and energy resists are so low. I'll move some of the attack slots around and see what that gives me I'll move the Panacea from Physical Perfection to Ablative Carapace with the others. With respect to the franken slotting. I am not against it, but Nucleolus are currently over 30 mil in the AH. That' a bit rich. I don't mind expensive builds, but they aren't worth 30 mil. So you'd recommend I move the superior scrappers strikes to pulverize and put a purple set into crowd control instead? With the extra slot from the health move, would you recommend moving it to Hardened Carapace or maybe dna siphon? Alternatively it could go into kick for the speed boost set bonus.
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NiCad started following War Mace / Bio, looking for feedback/help
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Below is my War Mace / Bio scrapper. I've cobbled it together from a few different builds and made a couple of changes. Feedback with respect to improving it would be greatly appreciated. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: War Mace Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Pulverize -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11) Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15) Level 4: Inexhaustible -- PrfShf-End%(A) Level 6: Build Up -- GssSynFr--Build%(A) Level 8: Clobber -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21) Level 10: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg+(23) Level 12: Adaptation Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(50) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(27) Level 18: Whirling Mace -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Rchg/+50% Crit(31) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(40), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(42) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(39), Ags-Psi/Status(50) Level 26: Shatter -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 28: DNA Siphon -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Heal-I(43), Heal-I(43) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg+(40), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46) Level 32: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(37) Level 35: Genetic Contamination -- Arm-Dmg(A), Arm-Acc/Rchg(43), Arm-Dam%(45) Level 38: Parasitic Aura -- RechRdx-I(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45) Level 47: Physical Perfection -- PrfShf-End%(A), Pnc-Heal/+End(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
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I intermittently have Mids refuse to allow me to add and remove slots. I have no idea what's going on. I'll change the slotting tabs, etc. Sometimes it'll let me remove them but not add. Sometimes it just occurs when I'm trying to make a new build.
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The modder is working now! Thanks! As someone who is just starting out in coding, I can definitely understand how something can be missed.
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I tried to install and run the modder tool, but I keep getting the area message attached: Suggestions?
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I played one on live as well, but that was many years ago - when hami-o's were all the rage and there was nothing beyond. It did quite well but as you said, it's a different world now.
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Thanks for the help! I'll give these builds a try