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Hedgefund2

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Everything posted by Hedgefund2

  1. There is no chance team composition changed, at least with respect to me and PsyHeal, I paid very close attention to make sure we were never split. I can't say with 100% certainty the other 6 spots stayed static. As the raid leader PsyHeal did do some juggling, I think, but the two of us were never separated. 9 is weird to me in that it's 3 * 3 and you get 3 merits per pylon and I think I missed 3 pylons. I don't have a paper trail for that so it's speculation, but not baseless speculation.
  2. I just ran an instanced MSR with a tank. I asked someone on the team to track their VMs earned and the raid leader, Psyheal, graciously volunteered to provide me their beginning and end number. Psyheal assured me that they spend their raid time in the bowl. I made sure to spend at least 80% of my time out of the bowl, fetching Rikti. The results: Beginning End Raid Total Me 69 1181 1112 PsyHeal 17 1138 1121 There's a discrepancy of 9 Vanguard Merits that I can't account for. A trivial amount but it does annoy me. My hypothesis is that it's related to pylons, I got distracted early and missed on some pylon kills but this is irrelevant to the greater point that pullers are not penalized for spending time outside of the bowl for instanced MSRs
  3. I just fired up Mids for an Ice/ corr and saw the expected DMG for my proc heavy BiB and FR decrease when I changed to an alpha with recharge. I'm not a Mids pro, just a "veteran user" of it so I only have one suggestion which is to go to "Effects and Math" (sorry Mids devs but math is singular to this Yank) tab and make sure "Show Average" is enabled. Here's where that is: The Mids Discord is very helpful btw, either a dev or a pro user responds very quickly there.
  4. Those 3 attacks all have low enough recharge + activation that an increase in local recharge would lower the proc rate. Ice Blast: 8 (base) + 1.6667 (activation) Freeze Ray: 10 + 1 BIB: 12 + 1.067 All numbers from https://cod.uberguy.net./html/powerset.html?pset=blaster_ranged.ice_blast&at=blaster A 3.5 PPM proc would go (from - to) when increasing local recharge from 0 to .3333 (based on statement 2 posts above that the only recharge was from alpha) Ice Blast: .564 - .447 FR: .642 - .5 BIB: .76 - .587
  5. I quoted a post from user Apparition who seems to have credibility on the subject on instanced MSRs. I pointed to a line item they mentioned for advantages for MSRs. I'll quote it here for simplicity: So, there's a discrepancy between the OPs account and Apparition's. Maybe how VMs are awarded in instanced MSR changed? I dunno. Maybe OP was mistaken. I dunno. There is a discrepancy though, hope that helps clarify.
  6. Right, check out my reply, that you quoted. Perhaps wording was confusing? Let's try "If one does an instanced MSR, then there's no "tank penalty"."
  7. If you did an instanced MSR, then there's no "tank penalty". One advantage of instanced of instanced over zone MSR is that VMs are shared in the team regardless of proximity to bowl. See point #4: I try to make sure when I have a tank (I do 1 and only 1 MSR per character), I do the instanced MSR. I did this recently and got the usual 1200+ VMs. If I had to guess why OP got 800-ish that sounds like a team problem.
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