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Hedgefund2

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Everything posted by Hedgefund2

  1. I don't know about general best practice, but once a team goes over size 8 I like to split the teams in a league as evenly as possible. I do believe that anyone that gets a punch on a GM gets the merits, but 10% of damage (for a team, even if team is size 1) is needed to get a badge. Putting someone solo in league puts them behind the proverbial 8-ball. Even teams makes it almost certain all teams get 10% of damage and therefore badge. Note - there's an exception for Jack and E in Croatoa, those just need to be punched to get badge, I don't know of any others like that.
  2. If you really want to better understand procs and find the answers to your questions, it's within this thread. It's a lot to go through, no doubt, but worth reading the OP at the very least. To answer your AOE questions, a probability is computed similar to a ST attack but is reduced by an "area factor". Each target of the aoe, if hit, uses this probability for the proc.
  3. And don't use a Panacea heal (7-8M oh AH) when a basic heal IO (300k for lvl 50) has exactly the same effect.
  4. Necro have decent resists to a lot of different damage types, everything but fire and lethal. With the 3 resists uniques and max ED resists slotting in the upgrade, you're looking at 77% resists for Lich, 67% for Grave Knights and 56% for Horde. Not too shabby and if I end up respeccing my Zombies I'll be adding a slot to that upgrade. On the other hand, the heal unique trickery reminds me of the old saying "if something seems too good to be true, it is". If I KNEW this wouldn't be re-adjusted I'd slot all those heal uniques in that upgrade but... c'mon, we all know better. In the meantime I might throw a Numina in the base slot and unslot it when the time comes.
  5. I was part of a time + temporal team. When there were at least 4 time manip users on, I would use a seismic/temporal blaster. Knowing that both defense and recharge were covered by the Times, I went HAM seeking +DMG bonuses + procs (and resists). I ended up with 39% +DMG just from set bonuses. Not a build strategy I'd pursue otherwise but 'twas fun to play. I'd go ker-splat if I teamed outside of my Time buddies, but a real wrecking ball with them.
  6. Here's the bug report writeup from over THREE years ago. I take it fixing this isn't a priority. Here's my bottom line - when you join a league, check your team window ASAP. If you're on a team, you're good to go. If you're not but the league list shows you as being on a team, you're affected by this bug. Ask the league leader to move you and let them know what team it LOOKS like you're on. If this happens to me any time soon, I'll edit this post with screen shots.
  7. OP is describing the infamous "league bug". It's great that you noticed that it happened, I wonder how often it does and people don't notice. When ToT started it happened to me about 3/4 of the time, more recently less. I have a feeling (and it's a feeling not anything empirically driven) it has something to do with how the league leader invites. Anyway, when you notice that, send a tell to the league leader and ask them to move you to any other team and say something about having the league bug. If the league is full, tell them you're going to drop and to reinvite you. Drop ASAP so the leader can do this right away.
  8. Domination does the job quite well on its own. https://cod.uberguy.net./html/power.html?power=inherent.inherent.domination&at=dominator That said, Rune is a nice +res buff that varies by AT modifiers. The buff is so nice on Defs and VEATs (around 40% slotted) that I do make an effort to fit it in on those 2 ATs.
  9. Just voicing a vote for "I do like the EBs solo" and will miss being able to fight them solo if it's turned off next year.
  10. There's no reason to say "I think it's in the patch notes" when the patch notes are literally a click or two away. P2 Patch notes: Specifics about Ambrosia and EoE: Unless there exists GM trickery to edit posts without showing an edit history, there's no edit history shown so this looks to be the patch notes as presented on release. That indeed, these buffs applied to MM pets only.
  11. I don't lead leagues like Oke but I have for a handful of ad hoc events (invasions). It seems like the ability to move other team members to different positions on the team would be helpful too. Like, moving the 50 you see at position 6 to position 2 just in case the team lead drops unexpectedly. In the meantime, and I'm sure the readers here aren't who needs this message - if you find yourself the team lead for ToT and you're ready to leave the league, please please please promote another 50 on your team. If there is none, let the league leader know so they can move one over. Bonus points for when you're leaving, find a 50 to pass the star to, if you let them know they now have the star so they can continue the cycle. I'm guessing there's some percent of team leads that drop that do so w/o even realizing they have the star.
  12. Whirlpool follows pseudopet rules, which are even worse. With a 25 foot radius it has a 15.3% chance to proc with 2 chances to tick (15 second duration). Not where I'd dedicate much slots to procs, especially given other options in WB.
  13. Glacier Peak that's Whirlwind that you're showing. Whirlpool takes a LOT of different procs. More than the 6 slots allowed, even.
  14. The Firebug badge requires completing 10 arson side missions in mayhems. Unfortunately, only one team member can get badge progress on this within a mayhem, that being the team member that clicks the last bomb. I'm going to guess (and it's just a guess) this is due to some technical reason because I can't think of an in-game reason why teammates would share credit for destroying newspaper bins and pay phones (you young folks can Google what those are since I'm guessing you've seen neither) but not for planting bombs. So the suggestion here is to ask for a dev to take a look and see if a fresh set of eyes can determine a solution that allows for all teammates to get credit for an arson, rather than just the last clicker.
  15. I've got a build I could share but tbh at this point I'd put any bots planning on hold until p5 comes out with some fairly radical changes for how I plan to slot my various Bots MMs.
  16. I'm with you there. When I think about what's going to be most affected, which is the 20s, a level range already filled with content that teams mercilessly plowed through already, I'm having trouble envisioning the actual consequences. These are the tfs/sfs in that range and the typical run time I see and I ain't the speediest out there (though 80% of teams I join are from channels with experienced players who are speedy) Penny - which takes around 15ish minutes. Is that going to shrink to... 14? Citadel - will it go from 30ish to - 28ish? Renault and Silver Mantis also seem to be in the 30ish range. Hess, like, 15 minutes, Moonfire in the 30 minute range. I just don't see these times going down because of FS or a nuke when what drives lower times is travel to doors and ability to get to objectives quickly. All that said I don't really care, just leave the secondary first pick to include the choice for the t2, that I'm excited about.
  17. I'm not asking how do you get it, I'm asking how do you get there. You can get it by logging off anywhere in that walled-off area. I tend to go to the exploration badge location, but again, that's not my question. I'll restate with an example, if I want to log off at an Arachnos base, I lfg to Renault, same for a helicopter, that drops me off right beside either. I don't know of a similar trick for Psychologist and I'm wondering if someone does know of a way to get there quickly w/o traversing the whole zone.
  18. I'm going to hijack this thread to ask a tangentially related question, but not worthy of its own thread. Does anyone know of a quick way to get to the Psychologist day job location? Like, is there a contact whose first mission takes you to a door somewhere around that hospital? That way I could start the arc in ouro and use mission tp but as it stands now, I just zone in to First Ward and hoof it. Pretty much every other day job I've got a way to get to in 15 seconds from anywhere in game, but not Psychologist.
  19. I recently made a lowbie that just hit lvl 7 which is when I usually slot some key PVP IOs, for example the Panacea proc gets slotted ASAP once the lvl 7 ding hits for any and all of my characters. The PVP IOs I planned to use were all attuned and therefore slottable at the lowest level. One piece though, the Gladiators Net proc, did not allow me to slot and on closer inspection I see that it says "This enhancement has a minimum level requirement of 10" and in red letters "Cannot use Enhancement until you reach Security Level 10." This character is level 7. All of the other PVP pieces showed a minimum level of 7 and allowed my character to slot them if desired. For example here is the Glad Jav proc. Further, here's the acc/hold piece of Gladiator's Net, which allowed me to slot at 7: So, to summarize, the Gladiator's Net: Chance for Lethal Damage proc has a wrong minimum slotting requirement of 10, when it should be 7.
  20. If you're using a pbaoe attack while you're confused that just means you're attacking your teammates or whatever may be friendly (pets, ally NPCs). You may be thinking of being placated or taunted where a pbaoe is helpful. When confused, unless solo, that's going to not be helpful.
  21. Here's a screenshot I took showing the text calling the pet a "Diviner" and the pets themselves with their actual names. "Diviner" is circled in red.
  22. Infrigidates -dmg is just to fire damage. See https://cod.uberguy.net./html/power.html?power=defender_buff.cold_domination.infrigidate&at=defender
  23. There is no chance team composition changed, at least with respect to me and PsyHeal, I paid very close attention to make sure we were never split. I can't say with 100% certainty the other 6 spots stayed static. As the raid leader PsyHeal did do some juggling, I think, but the two of us were never separated. 9 is weird to me in that it's 3 * 3 and you get 3 merits per pylon and I think I missed 3 pylons. I don't have a paper trail for that so it's speculation, but not baseless speculation.
  24. I just ran an instanced MSR with a tank. I asked someone on the team to track their VMs earned and the raid leader, Psyheal, graciously volunteered to provide me their beginning and end number. Psyheal assured me that they spend their raid time in the bowl. I made sure to spend at least 80% of my time out of the bowl, fetching Rikti. The results: Beginning End Raid Total Me 69 1181 1112 PsyHeal 17 1138 1121 There's a discrepancy of 9 Vanguard Merits that I can't account for. A trivial amount but it does annoy me. My hypothesis is that it's related to pylons, I got distracted early and missed on some pylon kills but this is irrelevant to the greater point that pullers are not penalized for spending time outside of the bowl for instanced MSRs
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