
Hedgefund2
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Everything posted by Hedgefund2
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Can a person automatically upgrade standard IO enhancements?
Hedgefund2 replied to Story Archer's topic in General Discussion
SOs at lowbie levels (sub 20) are downright game-breaking and I can't imagine skipping them unless it's a financial thing. Lowbie enemies are designed for TO/DO equipped players and the SO jump enables fighting higher level, larger size spawns solo. If the "money thrown out the window" I spend on SOs from 1-22 (or 27 depending) exceeds 2M I'd be surprised. If it does exceed 2M, then who cares? That's an infinitesimally small number for most anyone that's played HC from day 1. -
I like Quicksand but from the attached build, I personally don't see what I'd swap out for it. Not EE because (and this is a "how I roll" thing) I like having an "uh oh" plan B power and EE will probably keep you upright and going more than Quicksand ever would. At lvl 50 I tend to go entire sessions without using QS. You'll appreciate it for lowbie SFs/TFs but I wouldn't make the swap.
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Oh I know it's not happening. I'm just playing "if I were king for a day..."
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Patron Pet summoning does not replace existing effect.
Hedgefund2 replied to Ratch_'s topic in Bug Reports
I'm going to shamelessly necro this because I was about to write this up but wanted to see if someone had already reported it. The answer seems to be yes. I just want to nudge this some. It's quite frustrating, especially if your pet dies and you resummon before the 240 seconds for the prior pet expires. There's no way to know what this countdown is and when it will be safe to resummon. I really hope this goes into a queue for fixing. -
Years ago, when I cared about farming somewhat, I had a Kin/Sonic Defender that I theory-crafted a second build for farming. This has never seen action but it does hit the numbers I was looking for (45 fire def/75% fire res). Defender values for weave and maneuvers being > Corr values means you'll have to eek out some more Def, like 3-4%. If I were to tackle this again (I'm not) I'd be content to hit 70% fire res and get the other 5% from the base empowerment. So, I'm just showing this to provide a road map - fire shield, Winter-Os, Aegises, Weave, Maneuvers then get your global recharge up for fulcrum fulcrum fulcrum. Kin Def with Fire cap - Defender (Kinetics).mxd
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Safeguard missions no longer spawning AVs?
Hedgefund2 replied to Captain Fabulous's topic in Bug Reports
Just to add some small sample size data points - last night we ran 3 safeguards, got 1 AV - Scorp. One non-AV was Aeon, an EB. -
Safeguard missions no longer spawning AVs?
Hedgefund2 replied to Captain Fabulous's topic in Bug Reports
I dunno, I think so? At this point my memory is little more than a collection of Mandela effects so I don't have a lot of trust in my recall. -
Safeguard missions no longer spawning AVs?
Hedgefund2 replied to Captain Fabulous's topic in Bug Reports
I get a sense that even with the proper settings (AV on, Boss on) for a big team the probability of an AV/Hero isn't terribly high. I run with a group that passes time with scanners and banks while waiting for everyone to log on and your odds of Fallen From Grace robbing the bank seem to be quite a bit higher than seeing Ghost Widow or LR. We did get an AV about 2-3 sessions ago (about 2 weeks). I don't think it's broken it just seems to be a low probability. -
Well I'll give the OP a +1. One item I'll add to their bullet point list is minions in kd patches, like Ice Slick. I really like this suggestion but...
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Badges: puzzled why teams never seem to go for these ones
Hedgefund2 replied to Techwright's topic in General Discussion
Those don't refresh from the same side. You can cross sides to get a new charge of these temp powers and then you're done. By that I mean do Skyway mayhem and get the rez, when it runs out run the Skyway safeguard and it will refresh, then that's it. So we don't get into a back-and-forth "yes it does/no it doesn't" I just ran Skyway mayhem on someone who had done it long ago (and therefore no time left on the power) and did not get it rewarded. -
Stalker: Hybrid Melee Core Notifies Critters while Hidden.
Hedgefund2 replied to InvaderStych's topic in Bug Reports
I just discovered this the hard way, after crafting a t3 Melee Total Core hybrid on a Stalker. After this discovery I went to the test server and tried this on other ATs and found it was true for them as well, that left side (Core) taunts despite no documentation indicating it does. Not as big a deal for other ATs but those incarnate materials are completely wasted now, I simply can't use melee hybrid on a stalker. Please prioritize this bug to either take the taunt effect out of the Core side or modify the documentation to make it as explicit as it is for Radial that there's a taunt component. -
Is there a way to track your progress towards badges?
Hedgefund2 replied to Sheeshab's topic in General Discussion
There's a utility that's life altering for badge management. Details are here: -
Both are exceptional. If "no ally buffs" is a constraint then this becomes an easy decision in favor of Dark. ETA - I forgot to comment on primary. Probably because of how lopsided I think the comparison is in favor of Darkness Control. It's better at ST, better at AOE. Ice's only advantage is when encountering hard to control enemies (e.g. Cims and Nems) it has a knockdown patch and (significant) slows.
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Spamming chat with what you are listening to.
Hedgefund2 replied to Thorny Devil's topic in General Discussion
This is incredibly perplexing to me. Maybe share it now and then if you want to have a chat about music but every.frikkin.song? And no they're certainly not 13 because much of the music seems to be sub-boomer, late Gen X (aka my peers) stuff like REO Speedwagon. It's not ignore-worthy to me, I save that for true trolls. I acknowledge they don't have malicious intentions but I just don't get it. -
Patch Notes Discussion for May 23 Update
Hedgefund2 replied to The Curator's topic in Patch Notes Discussion
Aw, too bad about the pedestrian pathing. I was rather happy with my head canon that PO had a remarkable Chinese restaurant that got people to line up around the block. -
Empathy, who dares to say this set is not all that ? 😊😄😊 Feel this -->
Hedgefund2 replied to Voltak's topic in Defender
Lol, congrats on your "skill level" at this game that's so demanding of a high skill level. As for reading all the other posts, no thanks. -
Storm Cell -- Does not work with damage procs.
Hedgefund2 replied to LastHumanSoldier's topic in Blaster
Personally, I like the aggro free nature of storm cell and in all other cases a dmg proc will notify mobs and rob you of your ability to cast SC with no consequence. -
Empathy, who dares to say this set is not all that ? 😊😄😊 Feel this -->
Hedgefund2 replied to Voltak's topic in Defender
"Set it and forget it" is exactly the opposite of how I'd describe the Emp Corr I just retired (after T4ing all, Vet level 30 I think). I HATED big teams, my global was high enough to Fort 6 teammates, maybe even all 7, with half being PBd. Someone got a perma AB, whoever I deemed worthy. I have to confess I skimmed the OP very quickly but if you were just PB + Forting one or both Colds, then I can see that being "set and forget" but if you want the max spreading out Fort, that takes a lot of micromanaging yourself. Note - I may just suck at Emping, who knows, I never will know since I'm done with the set forever now. -
How to do more damage with Ill/Cold? Need help with build
Hedgefund2 replied to Muwu's topic in Controller
Not a real review, I simply glanced at it but I'd warn you to turn OFF the FF proc in Disruptor Blast which is way skewing your global recharge. Also the BU proc in Tactics is overstating your final to-hit in powers, such as Benumb. -
It's posi 1 that has the clones.
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Council have some grenade launchers and if you're fighting at +levels the mag will get amplified. 7, quite frankly, isn't going to be sufficient for a tank, it'll be more than enough for most but I'd at least go for another 3 (like a pvp bonus) or 4 (special io). In the meantime there's a base empowerment buff for 10 points protection that lasts 90 minutes. That'll cover you until you start doing content that disallows temp powers.
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The HC wiki is a great resource and a good spot to go for details and a first place to find answers. https://homecoming.wiki/wiki/Main_Page (also linked to at the top of this very page with the "Wikis" link, choose the first one, the second one is a legacy Wiki).
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Casting it is an aggro free move, so I'd say avoid damage/debuff/control procs if you want it to continue to not notify mobs.
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A Storm/Ice Blaster is what I've chosen for my first try at Storm Blast. Ice wasn't chosen for any particular power gaming reason but rather I didn't have an /ice blaster in my stable. I'm currently level 30 via pure grinding red side with SOs + a few handy IOs (Stealth, Panacea proc, Kismet +ToHit) and taking all the Storm powers. Despite using some cold damage Storm doesn't stack any -rch/-spd with Ice so I'm not seeing any particular synergies other than Ice is pretty good, Storm seems to be pretty good and they don't work at cross purposes. Ice demands to be in melee and Storm accommodates that for the most part, with the very notable exception of a cone that I do try to spam as a bread and butter aoe. I think if I were to "power game" a Storm Blaster I'd pair it with /TA for the 2 aggro free actions that debuff enemy to-hit. I used Seismic as my Storm proxy in Mids. I had assumed the chain attack was ST like Jolting Chain or Synaptic Overload but it actually takes range aoe sets so it's not the perfect 1-1 I was expecting. Still, I'm not going to change the Mids build I've started, I'll just work around that one difference.
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This is pretty easy to test. Find a mob that can damage you (e.g. portal corp parking lot), activate absorb shield and let them hit you. Absorb = 1015.9 Got hit for 20.27+1.54+1.54+1.54+1.54 = 26.43 I'm off by a little but whatever, the point is that yes your damage taken includes damage Absorbed.