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Arcadio

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About Arcadio

  • Birthday 01/01/1004

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  1. I haven't played Plant since live since seeds has been so unbelievably powerful that it makes building and gameplay a little one-dimensional for me. So I threw together a Plant/Martial dom with a relatively cheap build and blasted through a +4/x8 council mission without too much trouble. Seeds is still very strong. I don't think people really think about how good confuse is. I put together an arsenal/pain controller during the open beta when people were saying that set was weak too, and it's one of the strongest soloists I have. Seeds not hitting the whole spawn just gives a reason to use other control tools. Spirit tree is useful when the seeds have worn off and/or there's just a couple enemies left, but I agree it could use more resistance. It just gets two hit by the average boss. Or if it's meant to only ever take a couple hits, a faster casting time would make it more useful as a panic diversion. Creepers were doing not bad damage I feel, but maybe that was envenomed blades carrying. I still don't know how this power works. The spawn rate is quite low when there's only a couple enemies left. Maybe it could have a high chance to spawn the first few, and less chance for more after that?
  2. There's a bug with Eye of the Storm. It doesn't consume perfection but still gets the bonus damage. At least on this stalker, I haven't tried any other AT. eta: Sky Splitter properly consumes perfection
  3. It would be great if the Excelsion effect could be proliferated to the rest of FF. I love the look, but it feels very strange to have the mixed fields. Repulsion Bolt, Insulation Shield, Detention Field, Repulsion Field, Force Bomb, and Damping Bubble all use the same field shader as default so hopefully it itsn't too much work to give them the Excelsion shader.
  4. Very excited for these sleep changes, I love a good soft control. And off top I'm a fan of more location controls.
  5. A PB would probably be most like him, but if you don't like them then maybe a Dominator would be good. You could do Gravity or Electricity control / Energy assault. They have a good diversity of effects in the controls especially gravity, dimensional shift and wormhole are really interesting effects you don't get anywhere else. The secondary does good damage, and maybe pick Psi for Link Minds to buff the team.
  6. All of the control blasts have good damage on sents like chilling ray, tesla cage, and power push. It helps fill out an actual attack chain with just blasts.
  7. The knockdown on lightning rod is really important for breaking the alpha strike on my Elec/Regen scrapper. KD on thunderstrike helps give regen some breathing room too.
  8. Super reflexes gets the most DDR at around 75%. Most other sets have much less around 30-40%, which is around what Dampening Bubble should be giving when enhanced.
  9. Investing in leadership would be thematic, and I'd definitely recommend Fiery Aura. The capstone was buffed so you can use it while alive, and the visual of the fiery wings bursting out is just too good for this type of concept. It also mechanically plays kinda well with the presence pool which is underwhelming normally but also is very thematic. If you go for a scrapper/stalker/sentinel having an AoE taunt from the pool is helpful, and for everyone the aoe fear is actually a really nice soft-mitigation power to help with the defences since FA alone isn't that great. For a primary, Broad Sword or maybe War Mace would be good. They have good ST damage but less so aoe damage, so FA will add meaningfully there. Also, if you haven't considered Sentinels, their fire epic pool has a fire sword attack and aoe heal if you wanted more ally support. Maybe primary could be an archer or just fire blast. Otherwise I do have an angellic themed charater with electric melee. Lightning rod is so big and splashy and grandiose which really fits the theme of divinity for me. Pairing with shield is very popular and it gives you a team buff power, so that might fit the bill too.
  10. 1 is right, but for special interactions you can get much better up time. There's a couple ways to bypass the recharge on your build up power like the stalker ATO proc or critting on the kinetic melee T9, and you get the same 90% gaussian proc. For tactics and any toggle the proc only checks once every 10 seconds, but it should activate on average at the proc rate the enhancement says ie 1/min. But tactics actually checks for each target it's affecting, so if you team a lot or have several pets you can get a better proc uptime.
  11. Unless something changed, I think +22 tohit should be the same damage as long snipe since that was the original threshold for quicksnipe from live.
  12. I'm kinda in love with an arse/pain controler I made on beta, but I want to try a fire/arse dom before I decide which alt to make. I want to solo through pretoria which might be pretty hard for the controller. Although having a hold and sleep would be pretty handy for single target damage.
  13. If you're not sold on an AT yet, maybe consider an Elec/Ninja blaster. They still get a katana and crits, but there's a lot more lightning flying around.
  14. In addition to the damage being reduced, the AoE is larger and the activation is faster. These are opposing changes. If you think the net change makes the clear on electric melee worse, you'll need to demonstrate that claim.
  15. I think I like Arse/Pain better than TA, and it doesn't even have any suplementary slow. Again no problem without immobilizes, just takes some self-herding to draw enemies into the nitrogen. Blew through 54/x8 council radios very safely. I remember you taking down Clamor with animate stone tanking, but this pet is something else. Any ammount of healing on the pet makes it almost unstoppable it's insane. Arse/Pain took out a 54 AV Infernal (with daggers and lore) after a couple tries. I'd imagine /Thermal would be much stronger with heat exaustion for taking out AVs.
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