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Everything posted by thegee
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same for me. Is there a plan that is in place to fix it? Seems a lot of players have it after update.
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Is psychic blast any good as a primary?
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Maybe i cant see anything but i don't really see any spines builds other than on a fire brute. Anyone willing to show a spines build for a scrapper that is decent. Maybe WP or SR something like that.
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What is the earliest level i can get soft-cap? I'm assuming its going to be positional but i don't know this game that well. Also what would be the best enhancements to slot (kismet, etc.)?
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issue 26 [ROLLED BACK] Patch Notes for November 19th, 2019
thegee replied to The Curator's topic in Patch Notes Discussion
I'd like to know as well. -
More costume sets. More powersets. Buff the powersets that are subpar.
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What is the attack rotation you use for this build with melee and range?
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What powers should i skip in temporal manipulation?
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Never made a Widow. Is it that more "fragile" than a scrapper?
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is claws/sr still decent?
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I have a general question about slotting. I always slot for sets to get defense where it needs to be but i haven't slotting for chance to proc before at this level. For example, Is it better to slot for 5 change of damage and 1 Acc. into AS or slot it with a set bonus? Ive seen both.
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Is it better to slot for 5 change of damage and 1 acc. into AS or slot it with a set bonus. Ive seen both.
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How does the Hemo ability work on the stalker?
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I have read multiple times that Savage melee is better on stalkers due to mechanics. What exactly is the mechanic that makes it better on a stalker rather than on a scrapper?
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How much do like broad sword? shield i like and i can see fire but i have never played BS before. Is it that good on a stalker?
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I have played street justice/bio and I love the stalker archetype. what is your favorite build And why? I want to make another one. Share builds if you want.
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Never played water but i like mental as blaster secondary. How is water and will it work with mental? Thanks.
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Tw/bio just does a bit of everyting well. Doesn't mean it is better. A lot of people dont like TW at all and that build is expensive. Never played the widow to 50 but i think it is fine for dps. TW/Bio is my main it has great ST dmg with - def procs and great aoe, absorb, +heal/end recovery, - regen, knockdown, -damage, a taunt, -resist, perma hasten. The thing i love most about COH is that so many builds are great and fun. If you like widow then keep playing it. You can also fix a lot of "weaknesses" with EPPs and Incarnates.
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what are you using for secondary with dual blades?
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Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! The-Gee: Level 50 Natural Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow * (A) Kinetic Combat - Accuracy/Damage * (3) Kinetic Combat - Damage/Endurance * (3) Kinetic Combat - Damage/Recharge * (5) Kinetic Combat - Damage/Endurance/Recharge * (11) Mako's Bite - Chance of Damage(Lethal) Level 1: Hardened Carapace * (A) Unbreakable Guard - Resistance * (5) Unbreakable Guard - Resistance/Endurance * (7) Unbreakable Guard - Resistance/Endurance/RechargeTime * (11) Unbreakable Guard - Endurance/RechargeTime * (13) Steadfast Protection - Resistance/+Def 3% * (50) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Inexhaustible * (A) Performance Shifter - Chance for +End Level 4: Environmental Modification * (A) Luck of the Gambler - Defense/Endurance * (15) Luck of the Gambler - Recharge Speed * (15) Luck of the Gambler - Defense/Recharge * (36) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Follow Through * (A) Empty * (7) Empty * (9) Empty * (9) Empty * (13) Empty Level 8: Build Momentum * (A) Recharge Reduction IO * (37) Recharge Reduction IO Level 10: Adaptation Level 12: Combat Jumping * (A) Luck of the Gambler - Recharge Speed Level 14: Boxing * (A) Kinetic Combat - Accuracy/Damage * (45) Kinetic Combat - Damage/Endurance * (45) Kinetic Combat - Damage/Recharge * (46) Kinetic Combat - Damage/Endurance/Recharge Level 16: Ablative Carapace * (A) Empty * (17) Empty * (17) Empty * (48) Empty * (48) Empty * (50) Empty Level 18: Rend Armor * (A) Superior Scrapper's Strike - Accuracy/Damage * (19) Superior Scrapper's Strike - Damage/Endurance/Recharge * (19) Superior Scrapper's Strike - Accuracy/Damage/Recharge * (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge * (36) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 20: Tough * (A) Unbreakable Guard - Resistance * (21) Unbreakable Guard - Resistance/Endurance * (21) Unbreakable Guard - Endurance/RechargeTime * (23) Unbreakable Guard - RechargeTime/Resistance Level 22: Evolving Armor * (A) Endurance Reduction IO Level 24: Weave * (A) Luck of the Gambler - Defense/Endurance * (25) Luck of the Gambler - Recharge Speed * (25) Luck of the Gambler - Defense Level 26: Whirling Smash * (A) Obliteration - Damage * (27) Obliteration - Accuracy/Recharge * (27) Obliteration - Damage/Recharge * (29) Obliteration - Accuracy/Damage/Recharge * (29) Obliteration - Accuracy/Damage/Endurance/Recharge * (36) Obliteration - Chance for Smashing Damage Level 28: DNA Siphon * (A) Numina's Convalesence - Endurance/Recharge * (31) Numina's Convalesence - Heal/Recharge * (31) Numina's Convalesence - Heal/Endurance/Recharge * (31) Performance Shifter - EndMod * (37) Performance Shifter - EndMod/Accuracy/Recharge * (37) Performance Shifter - EndMod/Recharge Level 30: Hasten * (A) Recharge Reduction IO * (33) Recharge Reduction IO * (50) Recharge Reduction IO Level 32: Arc of Destruction * (A) Superior Critical Strikes - Accuracy/Damage * (33) Superior Critical Strikes - Damage/RechargeTime * (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime * (34) Superior Critical Strikes - Damage/Endurance/RechargeTime * (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc * (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime Level 35: Genetic Contamination * (A) Empty * (39) Empty * (39) Empty * (42) Empty * (42) Empty Level 38: Parasitic Aura * (A) Numina's Convalesence - Endurance/Recharge * (39) Numina's Convalesence - Heal/Recharge * (40) Numina's Convalesence - Heal/Endurance/Recharge * (40) Performance Shifter - EndMod/Accuracy/Recharge * (40) Performance Shifter - Accuracy/Recharge * (42) Performance Shifter - EndMod/Accuracy Level 41: Maneuvers * (A) Luck of the Gambler - Defense/Endurance * (43) Luck of the Gambler - Defense * (43) Luck of the Gambler - Recharge Speed Level 44: Conserve Power * (A) Recharge Reduction IO Level 47: Physical Perfection * (A) Panacea - +Hit Points/Endurance Level 49: Super Jump * (A) Jumping IO Level 1: Brawl * (A) Kinetic Combat - Accuracy/Damage * (46) Kinetic Combat - Damage/Endurance * (46) Kinetic Combat - Damage/Recharge * (48) Kinetic Combat - Damage/Endurance/Recharge Level 1: Critical Hit Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Miracle - +Recovery Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - EndMod * (43) Performance Shifter - EndMod/Recharge * (45) Performance Shifter - Chance for +End Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ I need some advice on what to put into Ablative Carapace, Follow Through, and Genetic Contamination. i had blistering cold, avalanche, and Preventive med in them before. Im just not sure that is the best option. Also just critique where im at in the build please. Thanks.
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do you have a SD version of your dm/sr build?