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Hopestar

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About Hopestar

  • Birthday 03/14/1989

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  1. But Resist Energies gives you 25% endurance resistance so it becomes about -75%.
  2. More -tohit, tohit, defense, and -recharge are all very appreciated at all levels, even 54s. Time can easily solo ITF when built right, so why even worry about what you bring to a team? Additionally, Time has the very rare heal resistance in it's heal, which is super strong for things like Hami or other enemies that reduce healing.
  3. The only "Healer" that is a wast of time to make is one that has only 1 attack (if it even uses it), on auto follow, and isn't using all its powers, like infamously stupid Empathy players not using Fortitude, Clear Mind, and AB. Tankers are only better because their ATOs aren't useless and they hit a wider area of targets. If a brute brings every enemy around a door or wall corner, they'll still hit the same amount as a Tanker. It's mainly just that the ATOs and AT passive are not good anymore. You still get more damage until both Tanker and Brute are at cap, then it only comes down to Tanker being able to hit a larger AoE. Scrapper and Stalker have 75% resistance cap, while Brute has 90%, that's a LOT more damage they are able to take. Just to clarify, I don't like this change either and hate that Brute ATOs are completely pointless (among a lot of changes to ATOs of other classes that HC powers team seem unwilling to do), but I just want you to know, it's a lot more overblown than the problem really is. Yes Tankers are superior, but only if you're minmaxing and/or trying to eek out as much DPS as possible while at damage cap by a supportive team.
  4. Likely not since judging by the amount of thumbs down over thumbs up, very few people in the forums actually want it to change for the better or at all. I'm sure they'd love it for the game to be the same as it was on launch. Some people have given some constructive criticism and that's great, but I feel like the majority of people here just downvote despite having no way to support their actions. It's no wonder "it was a forum build" is a running joke. If the people that actually cared about the game like they say they do actually cared enough to look at the powers and what they do, they might see differently. But until they can even give the time of day to even look at City of Data, the forums will forever be a joke.
  5. I think Absorb Pain can function just fine with a working Regeneration Aura that isn't impossible to perma, along with your Healing Aura basically being able to negate the self damage at later levels, the -100% regeneration and -100% healing debuffs needed to go though as they're a quick way for you to kill yourself as the support, which is silly. Debuffs may have this issue in fast teams, but this is a mainly buff/heal set, so that's fine for them to not be relevant except for bosses or teams where your healing is needed far and few between. I know a lot of people mainly play low level and slow leveling content, but the set needs to be competitive for all levels of content like ones where your healing is only keeping people topped off and you're not just there to cast Clear Mind and AB and be a worse Blaster. One of the main reasons I made most things 120s was of this, allowing you to just cast all your buffs at once and focus on allowing new players to focus on staying alive while casting and learning how to manage buff timers without something constantly blinking. Despite grouping both RAs into 1, hopefully these changes [and the powerset being changed (a feeling of it being new again) in general] would help remove the mindset of "autocast and follow". I considered the AoE Rez being free a boon of being the newbie healing set that shouldn't need a sacrifice, but maybe it is a bit too much.
  6. I don't know better words or descriptions to go with those 2, it's mostly for the effects themselves. The plan here is just to make Empathy a powerset that is finally competitive with Pain, let alone the level of Nature and Thermal. Right now, it's unanimously the worst of supporting power sets.
  7. Taking your feedback into account, I created an updated version. Perhaps we can all agree on something that is both an improvement and still has what you want?
  8. Sorry, just have to zoom in a couple times due to how it shows in the forum. Autocasting the AOEs and doing nothing else seems to be the way most Empathy players want it, so I embraced it for them. Let me try to answer some: Magnanimity: I don't know, maybe the description could be better. Clear Mind: DEF was moved from Fortitude for level balance. Aggrandize: Again maybe there's a better way to name or word it, but "to make something appear greater" making your allies faster and enemies feel weaker. Basically just needed something extra to boost the set where it otherwise falls into "recommend Pain, Thermal, and Nature over it" without it. "Why is everything an AoE? 7 of 9 are 25 feet radius effects while two are 15 feet radius effects?" Yes 25' PBAOE on everything might be a little overtuned, but autocasting the AOEs and doing nothing else seems to be the way most Empathy players want it, so I embraced it for them. 2 are 15 feet because 1 affects enemies, and 1 affects downed allies, 15 is just the norm for those. As far as Heal Other, Recovery, and Regeneration Aura, I think I can safely say they are definitely relics of ancient days when the set originally appeared, just like Medic Power Pool. Good feedback so far. 👍
  9. This is honestly a super simple GUI edit and should've been added a long time ago since HC isn't in it for profit. Devs please, use the power of your source code.
  10. Top DPS vs Plant or Dark? I have my doubts...
  11. If Illusion were ported to Blaster, it would've been a 40% increase in damage instead, last 50% longer, and they would've kept their ability to tank everything.
  12. AE Farming is essentially dead being 25% as effective before, but even having been nerfed 12 feet underground, it's still being used.
  13. TL;DR, but Plant/Anything is a great combination.
  14. I just gave ones that I would take, you can choose whatever you want, Pyronic just does the most damage to a single target so it works for both solo bosses and groups of minions/lieutenants.
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