-
Posts
155 -
Joined
-
Last visited
Reputation
44 ExcellentAbout Dahle
- Birthday 01/01/1004
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
My level 50 Elec/Poison has Poison Trap Procced out. My goal this time was to focus on the ST attacks (holds) instead. I'm looking for heavy holds for the more annoying enemies. Otherwise, I agree, Poison Trap is an excellent Proc power.
-
I also went all in on Stone (no Hurl Boulder). I skipped Hasten, one less thing for me to think about as I will probably run Auto on Earth's Embrace. I wanted Seismic Smash really bad. I hate that jolting Chain is not the best Proc power, but I still like the procs in it. Just a personal choice for sure.
-
And really the title sums it up well. I've been playing Elec/Poison again. Exclusively played solo and through missions in the Gold side zones. I'm level 23 and in First Ward at this point. I've been bad and I've just gone straight to proccing out the whole character and using SOs to fill in powers that I plans for higher levels sets in. Let me tell you how much fun this is. I can run in to every encounter, drop Static Field and then just move through my powers one by one. By the time Static Field drops, everything has no endurance and their ToHit is just piss poor. The Debuffs are strong, the control is fun, and really it just works. It is fun to see Envenom, Weaken and Jolting Chain spread through enemy groups. Envenom and Weaken having procs go off has also been interesting. I have zero plans for group play at the moment, I don't have Alkaloid, skipping the Rez and don't care about Antidote. I have nowhere to use these as I plan to skip Gremlins, they are just too dumb and out of control. This playstyle is calculated. All the chaos is in the proc chances. At 50, I dont know what it will be able to handle. I'm not pushing +4x8 at level 23 obviously. So if you are just looking for a fun combo, give this a shot.
-
I have 4 level 50 Fire/Dark Controllers. It is honestly an amazing Solo and Team toon. I haven't respec-ed any for Page 5 at the moment. My flyer specifically runs Teleportation (Tele Targ, Teleport, Fold Space), Flight (Hover), Leadership (Maneuvers, Tactics, Veng), Speed (Haste) pools. Psionic Mastery (Indomitable Will, Mind Over Body) for an Epic. I soft-cap all positional Def (Edit: need to note that I run Amps to get the soft Capped Def) and have outstanding Regen/Rec from Soul Absorption. Mine is built almost 100% for +Rech and Perma most everything (w/ incarnates Indomitable will is Perma also). Really it is about grouping mobs, immobilizing them, throwing Bonfire under them. They melt and then pop Soul Absorption for the next group. I prefer to put KB-KD Sudden Acceleration into my Bonfire as I do some pulls differently by setting up Tar Patch+Bonfire at a corner or in a hallway and pulling the mob into it with Darkest night. Once in the patches, throw on an Immobilize. As for the Overwhelming Force KB-KD enhancement, I put it in Imps, they can contribute to the mitigation with the number of attacks they put out. But Imps quickly lose 1-2 and need to be resummoned a lot. I think the toggle Suppression change in page 4 is one of the biggest wins for Flying Fire/ Controllers as it allows Hot Feet to be less of a hassle. Previously i would not play flight on Fire Control just because I'd be losing Hot Feet at the slightest Mez and then having to land to re-toggle it on. Though the suppression is a bit long, it does make me a lot less annoyed and makes the toon much more fun.
-
My list of /Dark just on Everlasting... I have a few repeats. Fire Dark Fire Dark Plant Dark Illusion Dark Fire Dark Plant Dark Ice Dark Dark Dark Electric Dark Gravity Dark Earth Dark But back on topic. /Nature pairs reasonably well with Illusion/ IMO. But it isn't a toon I'd be playing solo if I made it. I think it would make an enjoyable team toon because you have an excellent pet and some potent Debuffs for the enemies, but also a good bit of team oriented buffing/healing to do. I could almost see this as mostly focused on the buffing of a team and only throwing out the occasional other item. Might even be a good duo toon as it would be able to keep the other alive and eat a good bit of aggro.
-
Absolutely NOTHING wrong with this. /Dark for controllers can be on another level. Sometime I just wish it had a +Damage component.
-
Absolutely, I was just addressing Ice Slick and Cold Snap. Arctic Air defines Ice Control and it just became a must take instead of a skip when you don't want to play in melee.
-
Ice Slick, I'm slotting Ragnarok. Not necessarily for the damage increase but instead for the set bonuses and the large amount of +Rech the set offers to a now buffed power. Cold Snap, I'm still not taking the power. In my tests I didn't like it. But I do see the possibility of maybe slotting some procs in it. But I don't enjoy adding a Cone into a build that I prefer to play more in melee. All in all, Ice Slick's changes are the big win IMO. I'm happiest with my Ice/Time, it got a small boost to damage and the ability to slot a meaningful set bonus into a must take power that offers some of the set's soft mitigation. On the Dominator side, my Ice/Ice/Ice gets to drop Ice Slick+Sleet+Ice Storm on a group of Immobilized foes for absolute hilarity and Ice Slick contributes to the already massively raining numbers.
-
Just want to point out a few things, about the above. Twilight Grasp does need Acc but you're running tactics. I run Preventive Med in Twilight Grasp often and is hits very reliably. Yes, 1 Rech IO Tar patch is all you should slot Howling Twilight with the Stun Purple set is great. You're getting great bonuses, so don't worry about the stun chance. You'll get this up often for Rez and minor Mez Spectral Terror is a great place to slot the controller ATO Soul Absorption is best with 5 slot of something like Panacea IMO. It'll give you a great Regen bonus, and you'll still have great Recovery bonus. Group invisibility is 100% viable in this build. Do not take Superior Invisibility. You cannot run Sup Invis at the same time as Shadow Fall. Shadow Fall bonuses do not fall off in combat and is a team buff. You can run Group Invis and hit it with Fade. Hope that helps. I'm going to drop my Ill/Dark/Fire build. I run Flight instead of Sorcery. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Blind -- Dcm-Build%(A), Dcm-Acc/Dmg(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11) Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Dam%(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19) Level 8: Tar Patch -- RechRdx-I(A) Level 10: Howling Twilight -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(23) Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 18: Phantom Army -- OvrFrc-Dam/KB(A), SlbAll-Dmg(25), SlbAll-Dmg/Rchg(25), SlbAll-Acc/Dmg/Rchg(27), SlbAll-Acc/Rchg(27) Level 20: Fade -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx/Rchg(43) Level 22: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33) Level 28: Soul Absorption -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39) Level 35: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40) Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42) Level 41: Boxing -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46) Level 44: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(45) Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(47), Rct-EndRdx/Rchg(47), Rct-Def/Rchg(47), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 49: Fire Shield -- GldArm-ResDam(A), GldArm-3defTpProc(49) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13) Level 1: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Clarion Radial Invocation Level 50: Assault Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 4: Afterburner ------------
-
issue 27 Focused Feedback: Sonic Assault
Dahle replied to The Curator's topic in [Open Beta] Focused Feedback
Based on in game, shouldn't this be listed as Toggle: PBAOE Foe -Res? -
issue 27 Issue 27, Page 4: General Feedback
Dahle replied to The Curator's topic in [Open Beta] Focused Feedback
Tutorial: Y/N... you've skipped the real handholding when you say no... -
issue 27 Issue 27, Page 4: General Feedback
Dahle replied to The Curator's topic in [Open Beta] Focused Feedback
Wanted to come and actually give feedback. While I'm a little sad about my Prestige Costumes becoming general use via the BenevoLabs Hologram Vendor, I'm really excited. This patch is quite a change to the game and I think change is just progress. I know there are a number of individuals that aren't as excited and I know there are people that have just threatened to take their toys and leave all together. I'll watch them go sadly but hope that they will in the future change their mind and come back. The other night during one of @Tax E's stream an individual, @herolife (I'm guessing their twitch is different than their homecoming account), made a profound point. Everything we are getting right now is from a bunch of individuals that are volunteering their own time. People that want this game to survive, progress and even flourish under the current constraints that they have. They get nothing but the thanks we provide, or the hate we ignorantly give. They aren't some big company out to take our money. I hope everyone here remembers that. Now, because I believe it is absolutely every person's responsibility to test what is put out there, and as the saying goes "if you don't vote, don't complain." I'll give my 2 inf after playing on the Beta last night and then sleeping on it: I really appreciate the customization that has been added to the character creator. I have no clue if that is hard or easy, but y'all kill it. Even just getting 1-2 new things would make me happy, but you do more. Plus you answer requests, ie Tintable Aeon Gloves. Sheathed Weapons will make dreams come true. The hologram thing is cool (I'll admit). I'm sad but still like it. It is just another little piece that makes the game cool. It is like earnable cosmetics from Halloween, but all year long. Advanced difficulty, this is meat here. We ran just a 1-star ITF to see the mechanics and enjoy. Plus time constraints. On a 4 man group, we had 14 deaths and finished in about 1 hour 45 minutes. I think the team put together something wonderful and I look forward to additional implementation of this in the future for other things. New currency, I won't comment on. I don't know what it'll truly be worth... yet. But I do hope there is a 1 way conversion to something like Merits or Emp Merits that would help create an idea of what these should be worth in the long run. Name Release is just ... omg ... I've been waiting. This is excellent. Just waiting for it to be implemented. New powers... I was skeptical. But it seems that the sounds have been tuned to not be ear splitting and annoying. They are bearable and I won't complain. As a Controller main, I am excited to try out a Symphony toon. Aggro revamp is something that I see as a long term plus. This'll make the game a little more difficult maybe. I can't complain about that. Typing adjustments.... well some of my builds are DOA. I think that is fine and expect it with changes. I'll just work on them again and re-build. I can and will make my toons work. As for those that are freaking out because their one tank will now be weaker, you can also work on the build and try to make it better... sacrifices will be made. Toggle Suspension/Toggle Suppression, as pointed out, these are different. I don't care if they are different.... THIS IS THE BEST!!!! I am very happy that only death will require me to spend forever turning everything back on manually. I know there is more. But I feel long winded already. And I hit everything that truly matters to me. For those that want more criticisms of the AE changes, you won't find them here. I'm cool with all that, my farmers can retire happy... and maybe come out to boost a toon here or there. No wasted anything. If you want XP in AE post-50, play the Developer Choice stuff. I think a lot of people have missed the point, Pre-50 toons still gain xp and rewards, post-50 toons can unlock incarnate slots, and if the content is good and recognized as being so, it rewards players still. Yes, this is a hit to AE farmers, no the economy won't crumble. Am I happy, I don't know, I'll find out after it is live. Go. Hunt. Kill Skuls. -
issue 27 Issue 27, Page 4: General Feedback
Dahle replied to The Curator's topic in [Open Beta] Focused Feedback
Question, regarding the Hologram Vendor. I have 3 permanent costumes that I got for participating in Folding. This vendor now makes those costumes general content for everyone? -
Video for reference Thanks @Ukase
-
SG Name: Radiation Fund RP/RP Friendly: Sure, we don't necessarily RP but we aren't going to stop you. Some of us actually would probably join in if we had some RP happening Theme/Era: All toons have Radiation as a primary or Secondary Redside/Blueside: Blueside, right now... Server: Everlasting Recruitment Message: Looking to recruit a few players for a casual group that isn't rushing. Toss me a PM me and we can chat about the group. You can also @ me in game w/ @Dahle. We run w/e when we feel like it on no real schedule. We'll pretty much only plan the toons when there is another person to group with. We try to keep the group around the same level and hope to continue all the way to 50 and beyond with the toons. (Current highest is 26.) We prefer when grouping that you join us on discord. Hope to see you in game!