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Maslow

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Everything posted by Maslow

  1. Btw, most of the VB is out, but there may be some straggling references.
  2. Can you share the build? including which powers are on/off at the time? and what the in-game shows for that same combo?
  3. Can you see what the title bar says on the app(maybe screenshot it)? and maybe the build
  4. It saves for me, I'm not sure what's going on there, what path do you have it installed to?
  5. Maslow

    Psi set ok?

    I had to go back about 8 pages to find any posts with psi in the title, and no responses to it. How is Psi melee on a tanker? I'm trying to pick a decent AoE built-in tank set(currently thinking dark or bio for the always on AoEs), and deciding if the 2nd dmg aura from spines is good, or if Psi could be fun with the T9 high damage + insight bonus. What's the high level view of tanker secondary sets?
  6. Update checks are in limbo, I like to think 2.6's update checks work, but so far they only will let you know there's a new version not download/update self.
  7. Thank you for the input, I'll have to investigate what's going on with the build linking. Then get back to considering your advice and see how the build feels in game.
  8. I am hoping to make a web version once the existing code is understood a little better. I heard that PK may be working on one also. Can anyone confirm?
  9. Depends on the change, most changes (ideally all) would not break import/exporting. However the import export system sits on a bed of static index numbers, and if any of them get changed in your db, they now import/export differently and would not work with anyone else's. I'm working very hard to get us to a place where this is far less of an issue. The release I was going to do yesterday would go a long way towards that being easier to spot and prevent. Today I'm still holding off a release since there's a major feature coming if the PR gets cleaned up in time. Can you tell me more about the change you tried to make? it is possible the next release will already have it.
  10. Well it seems to be working out decently so far. I've only tried soloing it, but it's moving.
  11. Available at next release. I plan to release today, planning for within the next 3 hours.
  12. Go to first post. Original Poster clicks modify on post. Edit title of post. Save. Compared to the programming you guys deal with, this one's trivial. that's great, but only Pine can do that afaik. i've reached out but he has a new wife/family to spend his time with, not sure when/if he will get to it.
  13. Left one part out. I started as imaginary-hero-designer on github, thinking Pine was gone and wasn't returning (turns out he was on a lovely honeymoon). Then Pine returned and I threw out my efforts, and we put his version into the github. Sooooo I really hope we can get this thread name updated, but all 4 names are one in the same =/ with the repo naming being the oddest-man-out
  14. IIRC: Pine wanted to come up with a new name when we joined together. We discussed possibilities landed on something we weren't invested in, Pine made a few changes in various text titling as Homecoming Hero Designer. I thought before any releases/titling was announced, Crytilis/Metalios joined up before we settled on anything, he had a domain and name picked before joining up. We went with that, Pine's/Homecoming Hero Designer is being rebranded as `Mids' Reborn : Hero Designer`.
  15. Ah.... "Object reference not set to an instance of an object", the BANE of my existence as a programmer. Sir Richard Hoare was aptly named. He gave us NullReferenceExceptions. (Aka Sir Tony Hoare). It is the bane of pretty much all applications.
  16. Tracking at https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/31
  17. Tracking at https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/30
  18. What version of Mids'/Pine's? Here's the build Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snixnix: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Hero Profile: Level 1: Ebon Eye -- EssTrn-Acc/Dmg(A), EssTrn-Acc/Dmg/EndRdx/Rchg(3), EssTrn-Acc/Dmg/Rchg(3) Level 1: Absorption -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(7) Level 2: Gravity Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-EndRdx(9), RctArm-ResDam/EndRdx/Rchg(9) Level 4: Gravimetric Snare -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(5), GrvAnc-Immob/Rchg(5), GrvAnc-Acc/Immob/Rchg(11), GrvAnc-Acc/Rchg(11) Level 6: Orbiting Death -- KhlGrc-Acc/Dmg(A), KhlGrc-Acc/Dmg/EndRdx/Rchg(15), KhlGrc-Acc/Dmg/Rchg(15), KhlGrc-Dmg/EndRdx/Rchg(17), KhlGrc-Dmg/Rchg(17) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19) Level 10: Penumbral Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-EndRdx(21), RctArm-ResDam/EndRdx/Rchg(23) Level 12: Sunless Mire -- Obl-%Dam(A), Obl-Dmg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(25) Level 14: Shadow Cloak -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46) Level 16: Twilight Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-EndRdx(29), RctArm-ResDam/EndRdx/Rchg(31) Level 18: Gravity Well -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31) Level 20: Shadow Blast -- Apc-Dam%(A), Apc-Dmg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(34) Level 22: Stygian Circle -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(37), EffAdp-Acc/Rchg(37), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(39) Level 24: Nebulous Form -- BlsoftheZ-ResKB(A) Level 26: Gravitic Emanation -- OvrFrc-Dam/KB(A), AbsAmz-EndRdx/Stun(33), AbsAmz-Stun(34), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36) Level 28: Inky Aspect -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(33), Stp-Acc/Stun/Rchg(39), Stp-Acc/EndRdx(39), Stp-Stun/Rng(40) Level 30: Unchain Essence -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(40), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-Acc/Dmg(43), ExpRnf-EndRdx/Dmg/Rchg(43) Level 35: Quasar -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46) Level 38: Eclipse -- RctArm-ResDam(A), RctArm-EndRdx/Rchg(40), RctArm-ResDam/Rchg(46), RctArm-ResDam/EndRdx/Rchg(48) Level 41: Kick -- Empty(A) Level 44: Tough -- Ags-Psi/Status(A) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc(50), PrfShf-EndMod/Rchg(50) Level 50: Musculature Core Paragon ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;679;1358;HEX;| |78DA6594594F13511886CF74A6D6960245F6AD2D4528022D2D8B718931628349014| |50BF1925418A009164201D1B8B0C4C428BB89FE0B7F8D1A2FBCF10728442FD58C1F| |F3BE5442276D9E99F75BE79B73CEF04AC2FBE1D6DA75A595DC9C4DE772E3F7D30BB| |999F4A4E94A4D64CCEC84A9E472A5B29915F9B9E43E70EC307E676ACACCE632CB66| |74ECE18385F4EC78BF2458F4E7ED09F394FDC6D2425A7946E6E666A3A979D39C2CB| |66F0732D3338B99ECB4D77E1A32D3F3F98781CC62D6CCE5548DD46D93FFBA57F1B2| |1CAADF502A6E28C7009900978E7C34DB4753DDBAAD9DA916A1D150CB62D360D3B59| |0DC84C5E607CF36934DE086F8EAA865E8630E3B8F314ADE053DF7C814F848629CC8| |6F38B751BB649FDC057D7BE40E1892A1BA10E37075285B3B778A2B92D7CDBEDDECB| |B827D57B0EF2AF6FD4A7C8BEC01584691420DEF6FF4E7B5C0AA3F60CD5FF0B1C414| |7366C5959AAD457CE013B195B276296B37B076036BFB59FBB5F89661667AD947873| |DF3BA2FA0FF13F9197C29BEE59C6F799CFD7482755130D80536C5C0A71253897773| |566E426BDE02CF6F933BE42ED8BA073E93D86AD453D55FA1BD11AD169AB3F61B661| |5BCCD9A4972907586C861F0B9C4D6F35BD7BFC0FA0AAE6266AD1B786E5D03C3EBE0| |A6C434F29D1B2F224FB81BBCD043F6927DE096C40438D3C001B4F69FE421F90BDC1| |6DF10F387AE41EBBC445E26AF8091ABE0AAC4B460A67A0BBF6F380846026017BFAF| |C3857D7834C3364B2EA58BD241A5A30F6F6F8816E56A8A723575713555892D069B8| |AD1D660E477B5FC8EB2066DC5EEC96A2FB0C60A947881D253A0F41628C9930A57C4| |90913F3D64CB411B312889A6D9916E5FFE6CB046C5EAA6D5CD2CDF3DF973466911E| |CE183FF9AA6258FE78A35F7E3A47F1BFC0F3D27CEAAF7C81BDF27DF916FC141D948| |71F85AFF004562DA22| |-------------------------------------------------------------------|
  19. Who is PK and is there a link to the project or somewhere to talk about it or look?
  20. I'm not sure if it's the app, or your build, but it loads up with nothing slotted in Choking Cloud, nor Radiation Infection ?
  21. Thanks for the input, and alternate build plan. Good spot on the Siphon Power I was hoping that I'd be fighting hard enough targets to not kb, but I do very much hate kb, adjusted. Did you see my recharge is up very high if I keep the shockwave proc going(171%)? I saw that the duration on Fulcrum was 45s, and I've already got 22s recharge, does it need more? Oops on the Screech. I've heard enough people saying healing isn't needed at higher levels that I thought it would be ok without. I thought the SB chance to stun would stack, causing greater mag stun for harder targets? Adjusted: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Siphon Power -- Acc-I(A) Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(40) Level 2: Scream -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(3), Apc-Dmg/Rchg(5), Apc-Dam%(5) Level 4: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-EndRdx/Rchg(25) Level 6: Howl -- Ann-ResDeb%(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11) Level 8: Siphon Speed -- PcnoftheT-Acc/Slow(A) Level 10: Shockwave -- FrcFdb-Rechg%(A), Ann-Acc/Dmg(27), Ann-Acc/Dmg/Rchg(27), Ann-ResDeb%(29), PstBls-Dam%(29), SuddAcc--KB/+KD(33) Level 12: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15), Ksm-ToHit+(15) Level 14: Assault -- EndRdx-I(A) Level 16: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(21) Level 18: Inertial Reduction -- Jump-I(A) Level 20: Speed Boost -- WntGif-ResSlow(A), EnrMnp-Stun%(33), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(33) Level 22: Amplify -- GssSynFr--Build%(A) Level 24: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(25), RctRtc-ToHit/Rchg(43) Level 26: Transference -- PrfShf-EndMod(A) Level 28: Kick -- Empty(A) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), GldArm-End/Res(31), GldArm-ResDam(31) Level 32: Fulcrum Shift -- Acc-I(A) Level 35: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(37) Level 38: Dreadful Wail -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(39), Arm-Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40) Level 41: Siren's Song -- CaloftheS-Heal%(A), CaloftheS-Acc/EndRdx(42), CaloftheS-Acc/Sleep/Rchg(42), CaloftheS-Sleep/Rng(42), CaloftheS-Acc/Rchg(43) Level 44: Screech -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(45), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(46), Acc-I(46) Level 47: Mass Hypnosis -- HO:Endo(A), HO:Endo(48), HO:Endo(48) Level 49: World of Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(50), MlsIll-Conf/Rng(50), MlsIll-Acc/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(43), Prv-Absorb%(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;689;1378;HEX;| |78DA6594C94F13511CC7DF2C058116286D594A59058B458696CDB885A8886129124| |DBC925A86766233C5CE40E4E8C193372F1E14B79B073DFB071897BB2777D1C4136A| |82CBC9D4DFCCF7071867D2C9677EDFF77ECB7BBFF79ABE3CE17F74FACAB8906A4F1| |63296B530A12FE9E6A25EF2A53339232B9CA792DEC66D7DE1C4CAD292366398BA6D| |64ADD88E7C3663E6F445ED5CD134B20BC76D3B93BD189C32F37A49376D6DFB23385| |F2C16C85A352CE3825130ECB53A5799D53314C3CA1BCB01D79E347279DB30737EB6| |6C53B7ACF0A96523ABCD5B6BD93CA548672C5B2FAD35536DBDF41665A75289DEB21| |051424A15AF5CCD79CA3EB10EADEB36F30ED87397790F8CDF075FCB8846BEAAA4C9| |AE260F3293A03AC04C8101DA2845828F12915C2D5C0F36869861B0B9017C43AE3EA| |ED1F74571B58A61C4AB1801F78C32C7C0EA83E025D9E90DD65CF910F1DE9256851A| |7C5557312FBA81B8D1CF608CF3C41E63AD9D9F549741AABF06BE4A0DD7EFE77A6B7| |91DB57F68B84D150D343780B922D08538EF285D1DAFA52E8998F529E610D830CC1C| |01C3A3A04DBE41F88A601FE259A485A0C9A156D4DC79CD118951D8EFC98CB05FE40| |1D61BA2DA9A509BDCB48EF9CD37C1C42D7085D0C27E2DD7B9AFE4D7CA5A6B991EA1| |90D2C63BD236848CED4E68DA81F614DB83E02A05E9E06E74F00954C9BF9B4F44F70| |CE6EDDD624E3327C19E297043C6897676B1F7302ADB7784798879148C1F638EC3F7| |03997D7C6AFB5EA063FB9F329F339F818927E047F2E9E77CFD6710EFC0347396990| |607E698BCBE979456E30E696304551183FF71CB2F44127394E46FE44CFD62FE64FE| |0063EACE8DA59FD3818447497A94944719F628231E65D6A3CCA9FC1742E6BCBA73F| |F85E48E56D5D3ED8652DEACA651E9DFD16FBB8A229DA78F38DD9D6930D185EE0C6C| |825F3DDEDF771549BAC1B79C4FE55FEFE0EB1B| |-------------------------------------------------------------------|
  22. Anyone have experience with this combo or want to weigh in on a build? I've not played much outside lots of scrapper and brute. I'm trying to learn some other ATs. My priority was defense, followed by solo capability. I have no experience with the primary or secondary so I'm guessing a plan. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Corruptor Primary Power Set: Ice Blast Secondary Power Set: Nature Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Frost Breath -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-Acc/Dmg/EndRdx(43), Ann-ResDeb%(43) Level 4: Regrowth -- Heal-I(A) Level 6: Super Jump -- Jump-I(A) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(11) Level 12: Ice Storm -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(17) Level 14: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 16: Lifegiving Spores -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(34), Prv-Heal(37) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23) Level 20: Wild Bastion -- Prv-Absorb%(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39) Level 22: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(25), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(27), Lck-%Hold(27) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/EndRdx/Rchg(31), Thn-Acc/Dmg/EndRdx(33) Level 28: Rebirth -- RechRdx-I(A) Level 30: Kick -- Empty(A) Level 32: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), Ags-ResDam/EndRdx(33) Level 35: Entangling Aura -- Lck-%Hold(A), Lck-Acc/Hold(36), Lck-EndRdx/Rchg/Hold(36), Lck-Acc/EndRdx/Rchg/Hold(36), Lck-Acc/Rchg(37), Lck-Rchg/Hold(37) Level 38: Overgrowth -- ToHit-I(A), RechRdx-I(39) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;670;1340;HEX;| |78DA6594496F52511886EF652885824081D202A594420B452893EDD2D83AA4A698C| |6694B085C868400614864E95F70E3AA4E6BADBA71E12F70D6DFE06CB4EA420ABAC1| |CFFBBD020937B979E03DDF79CFFB9D73EF4D5D39A9DF3F73F5B8201AB7CA994623B| |D55ADD75BB566B5AEBB28658B956AB95A682B05BA34743B06A3E9F3994A41CA45B6| |B3527A932636DDC3A1CD563E1F399769B6EA52FA443E5FAA949A6D41BF5BAD96233| |B52A656AA1474F29F0B3549CA19E49FA74B856293068CFFAB7252BD512CD59CA76A| |A56C64689DCAD07A295A4EAAB76729909FEEA842C0D5570B7B841595A0B8418C116| |F3255B7C0DBCC893BCC274B83B9D41D6B31F213E127BE55CADACA3BF03DF891B9FA| |01FCC47C4A7E4AF8297DEC67A79D53435307589B214D232FD2576A6CA2AC99ACCC4| |51368613E274F2DCF17B58F14B2A67BCC4C12A69075EA2E67D0DF03F79947EE830F| |98A687CC67E46B4006C32FF4D161867B6097F9826A8D5CAB307E636DF10BD3F7997| |98CB29891C5BCC77D4EE31CA6710E569C8315E73083737849FE16F85B0ED86FF92B| |88F512E46F83BFAD437FE669FE2173B60BF6988EDFBC3F8E3F4C2FEDB79DFD457B8| |8D77481EB543207DF39E47621B71BB9DDC8ED465E0FF2BFA2DC4E9CAD137E0A5A6B| |1EDA7C9F2E4149CA02BA5BF81783127AE2DC9527CAA7FC9A9CBC5CA3F622F55207E| |C81E8CA770876996F68AE1FDDF9E39C62196954B47600A71CC09316C49316C49316| |C493B64176214EAE0AC5D9FB68024C82EBCCF006B3466D44D05B04FE6BF05F83BF9| |9324491218A9A18D68CA136865A976AE48D94776F754C898E29B1312531A624C794| |EDA1D2DF191BDD550DBE0382282B5AD3E0EDEE1FE86854C46898F7FAC750538897B| |99F894BCCC9B3A2FC65FA3E3A0F5F839FA3F3AEF3BE4E5EC39BEEE19ABFC0D2EEC5| |-------------------------------------------------------------------|
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