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ScarySai

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Everything posted by ScarySai

  1. Eh, I guess? But then again, forts hypnosis is in a similar boat. AA could be fixed to proc when the stun wears off. Forts hypnosis could be changed to a root or something, actually beneficial to a set like mind.
  2. Well you see, you're powerful in the superhero game in a way I think is incorrect, as someone that had nothing to do with Paragon Studios, therefore, the sets I arbitrarily decide are incorrect must be turned into garbage.
  3. It really depends what era we're talking. Jack era? Pre-jack when it was a total wild west? After jack but before inventions? What part of the game after inventions got added? And hopefully HC doesn't botch anymore sets to the degree that people may want to come back to it being un-nerfed in a classic server, lol.
  4. I don't personally agree with it. My stance was always that mass confusion should have a shorter cd to be on par with seeds, rather than seeds itself being too strong. But that applies to all of the mass ccs. Adaptive recharge is good as a middle point, but wasn't the silver bullet I would have wanted at the time. At the very least, it's pretty game-able. The argument is kind of moot now, eh?
  5. That's not really how power balance works. Also, most control sets don't have a t9 control power, weirdly. Anyway, If you look at the set as a whole, plant lacks a lot of what makes other sets good in exchange for clear speed. Or rather, it did. If another set can clear on par with plant now, I don't see a compelling reason to go with plant.
  6. I'd argue seeds was weaker than mass confusion. What made it strong was how often it was up. That + carrion made for some strong killing power, but the set itself had kinda poor lockdown to make up for it. The set also didn't work that well if the mobs you were after couldn't get confused. Now? The set basically has just as bad lockdown as before and a fraction of its former killing power. Potentially salvageable if coercive wasn't also weirdly hit. Though I do hear it's performing better for controllers than doms atm. Deep Sleep is nice, but spore burst is slow and carrion makes it hard to get value out of it. Mind control, meanwhile, has much more in terms of fallback options when your opening cc doesn't work.
  7. Ultimately, if HC has one major issue in dire need of resolving, it's the process in which power changes are done. This is the most important aspect of the entire game, and is also the most mishandled. Rad armor and psi armor were handled horribly, and - if we ignore how proccable it is, pyro control is very bad as a control set. Continued bad changes to legacy sets will be the thing that drives people away the most. Just look at Veracor.
  8. They also actively punish the wrong people, lol. As for the topic at hand, I genuinely don't see the need to overbalance this game. What's the end goal, exactly? Going back to the game as Emmert had it simply isn't going to get you anything short of a dead server. Buffs to underperformers and making the game fun for everyone, as Synapse said, is simply the only viable path forward. Blasters were buffed because they were the worst AT in the game. Snipes were buffed because they sucked, and nukes were made weaker and crashless because the crash made them essentially suicidal to use. Yet, some people if they had their way would revert all of the QoL because they have a skewed view of how balance actually works. Incarnates are incredibly strong - as intended, the only really flaw with them was that the bulk of the content that was made with them in mind never actually launched before sunset. But we have quite a few things that would be difficult for the average forum poster in the game now, so I don't really see the problem. If you want to stop one person from carrying the group, that's simply something you can't fix, incarns or no incarns.
  9. Jesus christ. It's a dead game that HC was lucky enough to be first in line to grab the source code for due to SCORE. Let's not actively try to ruin it with bad ideas that don't actually make the game better, thanks.
  10. Procs are the band-aid to make bad powers good barring a massive balance pass that HC simply doesn't have the release cadence or awareness to manage in a timely manner. Would I like it if proc bombs naturally hit hard without them? Maybe. Would I love dual pistols to be buffed to not rely on them? Yep. Will that happen in the next two years? Probably not at this rate.
  11. Avoiding the obvious fire/ice/ar answers, Rad/elec and Psi/ninja perform very, very well at shredding packs and hard targets alike.
  12. Need someone else to verify if envenomed blades causes tk to break sleep early. It is the martial assault build up.
  13. That and it naturally forces mobs together, which works well with your own kit and everyone else's. Scale should be reverted too though. Cc resistant mobs are becoming more and more prominent, ESPECIALLY for confusion. Nerfing scale is going to do nothing but make already confuse resistant mobs more miserable for plant. It's actually kind of a problem they should address at some point. Even mind control struggles a bit with arachnos while domination is up now.
  14. Wouldn't be the first time. Certainly would be welcome.
  15. They are the iconic powers, yes. You don't skip your hold, really ever on any control set, nor your aoe root, because it's typically objectively better than your single target root in every single possible way, unless it's a weird set like arsenal that just doesn't let you have that. Before yesteraday I'd say skipping your aoe hold would be advisable depending on the set due to the low uptime, but that's probably not going to be the case anymore.
  16. You take strangler, roots, seeds, carrion and fly trap on almost every plant build, with fly trap and roots being basically the only drops if you know what you are doing, and even then are oft too valuable to pass up. I have quite possibly the strongest plant dom you can really make, and it has 5 power picks in plant. Where are you getting this from? Do you really think you can just spam seeds and afk while carrion does all the work? Good luck with that, gamer. Again, I encourage people to play powersets before commenting on how to build them.
  17. Nah, you want that extra surge of res in really stressful situations. MoG wouldn't be half of what it is now if it was just some absurd regen buff.
  18. This set needs some sound variance, did a team of all pyros with some friends and the sound was mad annoying.
  19. Why is skipping skills that are not useful an argument here? Before this patch dropped I skipped mass hypnosis on my mind/dark and could outclear most dominators on it. Now I'd consider it mandatory. I could make the same argument for so many sets, and the answer is because the set has good powers and performs well in spite of its poor structure. If spore cloud was worth taking on live, people would take it. If spirit tree wasn't useless, people would take it. If vines worked like it does now, people would probably take it. Every build choice is weighing at least one power against another. Yet, the net sum of these buffs does not outweigh the collosal destruction of set identity the nerfs bring with them. If I want to play a displacement heavy set with a strong sleep, confuse and an aoe hold, why would I EVER play plant over mind literally ever? Theme? Plant had a theme and unique identity, you homogenized and murdered it. If we're gonna bend over backwards over friggin beanbag, I think plant control could get a stay of execution and be fine.
  20. Hypothetically, if I was a power dev, and my new set was being unironically compared to stalker willpower, I would scrap the entire goddamn thing.
  21. Did you mean on beta? Do yourselves a favor and just revert the change in general instead of bothering to fix this.
  22. If it came without a catch, sure, but I like the way this thing is tuned now and would rather not add any further downsides. They wanna up the duration for free? Be my guest.
  23. Why is this set being sent to beta in such a clearly unplayable state? The world may never know. Perhaps it's time to listen to feedback instead of trying to force a flawed vision on the playerbase and acting surprised when people hate it.
  24. They don't taunt, rooted mobs just tend to try and hit the nearest thing they can, which happens to be creeper vines a lot of the time.
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