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Everything posted by ScarySai
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
1: I can post the clears here between tonight and the weekend if that's a greenlight. 2: The emoji, mobile wasn't letting me fix it, ignore. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
The interface change is confusing to me, because interface already has a max stack limit that a non-mm with fast enough attacks can hit. Why nerf mms specifically on this one? You've provided reasoning in the past, but it never held up when scrutinized by the actual testers. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Then they'll just say axe is OP. But i had a similar worry as I was loading it up. As a point of reference, it is much slower than my katana/elec brute, which is slower than my claw/psi. I cant delete this stupid thing on mobile, help -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Stated earlier, but this would eliminate the problems with applying attune in the simplest way possible. Still a bit clunky, but it would at least function. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Abandon the toggle idea unless it becomes an anchor with aoe benefits. Attune in its current form would work a lot better if it was modeled after disintegrate. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Procs, insps and bio make it look better than it is. Without procs it's worse than KM. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Was supposed to be unlisted, Try this. Good catch. -
Listen to Feedback: Sonic Melee Not Ready
ScarySai replied to Wravis's topic in Suggestions & Feedback
@GM_GooglyMoogly 1: You don't, trust me. Perks of the profession, and a result of some questionable actions by your team. 2: Then what's the problem? 3: Then it's better to do that when the second round of tests kicks off. I'm sure not going to spend my thanksgiving on QA. 4: You are, though. Let's just take a step back here, and don't try to twist this as me trying to harass you or anything: You are a forum moderator batting for a powerset you have nothing to do with, actively downplaying a pretty well reasoned post when the power lead is right there and perfectly capable of responding on their own, and reading these replies gives me insane reddit mod energy, just dribbling with snark and a feeling of being untouchable. Personally? I think you should stay out of it until someone starts breaking the rules. __ That being said, I'd rather this not devolve into a pissing match, so I'll leave it there. -
Listen to Feedback: Sonic Melee Not Ready
ScarySai replied to Wravis's topic in Suggestions & Feedback
We've known this for years. If you're referring to me, its unlikely you have my test account. Are you claiming that nobody that provided negative feedback provided any data? I'd record sonic melee footage if it were not already stated no major changes would be made already, but additionally, let's not pretend that things have been handled objectively for the last few cycles. I think white knighting behind the shield of being a moderator is a bad look, personally. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Storm blast is at least fixable if they buffed the hell out of cell. Attune is just annoying. EDIT: I made a second sonic melee character to give this thing the most charitable showing possible, since somebody insinuated I'm talking out of my ass, and I'll never pass on the chance to make someone look like a fool. Full amps, full procs, shameless inspiration chugging, going out of my way to get attune value on bosses, bio's offensive for the slight DPS benefit and additional -res, gaming the ATO proc, stacking holds to shut off council shields. End result? Very slow, and a very poor showing. My suggestions? 1: Attune should be applicable from range. 2: Attune should be a radiating aoe from your target that follows standard anchor logic, and not a purely single target DoT. Alternatively, it should radiate from YOU and not your target with the aforementioned changes applied. 3: Higher base damage values across the board, without procs, this set's dps strings are terrible. 4: The build up should auto-apply attune effects to whatever you hit for it's duration. ___________ https://www.youtube.com/watch?v=fjIirJw7nqo No sound because I didn't realize an obs update removed the source, but there ya go. If one sees this and goes "this looks fine to me" with the set parameters in mind, you can be assured it isn't. KM outperforms it. -
Listen to Feedback: Sonic Melee Not Ready
ScarySai replied to Wravis's topic in Suggestions & Feedback
If you are going to inject yourself into the conversation, can you at least do us the service of not twisting the narrative? Nobody at any point said that you are to obey every single complaint. But they might agree that ignoring an easily fixed issue every single playtester has pointed out - something that keeps happening by the way - is self destructive and damaging to an already very disliked power team's reputation. -
Listen to Feedback: Sonic Melee Not Ready
ScarySai replied to Wravis's topic in Suggestions & Feedback
Idk who is disagreeing here or why. Blind support doesn't actually help HC here, if that's the goal. This set is trash and needs a ton of work to not be roughly as bad as kinetic melee. Trying to paint this like people are assholes for pointing it out in a feedback forum is out of touch to a hilarious degree. -
Any progress on the mids build importer tool?
ScarySai replied to ScarySai's topic in Open Beta Testing
The direct to server tool, not the popmenu mids generates. -
Has this been abandoned? It was a pretty great thing I was hoping might end up on the open beta servers eventually.
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
This set either needs a ridiculous amount of buffs, or a delay. This set is so bad that it makes the non-stalker versions of KM look good by comparison. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah. Fine as a temporary thing, but I think everyone who understands the AT would rather get a straight buff to MMs than this as a budgeting factor. Realistically, it is impossible to optimize this in a meaningful. way. -
page 3 [FOCUSED FEEDBACK] Demon Summoning Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Stealth nerfs? Really? I had some suspicions after comparing how the thugs were doing relative to the demon mm. Disappointing, but hardly surprising at this point. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
@Dispari They should delay it and release it when it's fully finished, and not a half baked solution then. They got the feedback from this iteration, and it's largely negative. That can be fixed. I don't think powerhouse set out to nerf mms here, but that's ultimately what they did, so it's a problem to be addressed. Can it be fixed before the 20th? Easily. Will it be fixed? That's the question. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, and I actually play masterminds, having tested demons, thugs and necro. In their current state, these changes are an embarrassing joke. A nerf to one of the weakest archetypes in practice. If they dial down the offset nerfs, there's potential. Current tuning is horrible. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Problem is that it isn't that much of a marked improvement even in those situations, and for incarnate content they already get extra level shifts. So it's just a sidegrade at best, it's weird. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Genuine question, not having a go, actually curious. What is the purpose of level bumping the MM pets if you're going to artificially insert the downsides of said level differences into the base kit of each impacted pet? -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
The offsets to compensate for the level diff change are too heavy handed, and essentially nullify the gains this should be giving mastermind players. Dial them back, a lot. Having an even con arsonist feel weak is just tragic. -
page 3 [FOCUSED FEEDBACK] Thugs Adjustments
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Covered this on disc, so just reposting here. will post again later once I test how the pets perform in the +4 thunderdome. EDIT: After testing, I think you should revert the gang war/pet attack changes. I'm not happy with the pet overhaul in general, but the overhaul to gang war is unnecessary busywork for a character that doesn't need it. This is a case where simplicity would do a lot more. You might read that and go "but you just said people don't want to be afk watching instead of doing things" that doesn't mean firing a pea-shooter that would tickle a minion ten levels low than you, that means firing off a shot that feels like it actually contributes to the damage of a given encounter. Not this weird gimmick that makes you dance to get a slightly better (sometimes) Gang war, a power nobody had a problem with before.