-
Posts
2112 -
Joined
-
Last visited
-
Days Won
21
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by ScarySai
-
Focused Feedback: Tanker - Archetype Inherent Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I mean it's not just procs, though that contributes. We gave one melee AT higher target caps, larger aoes and wider arcs and yet we're shocked it's the best one at clearing fodder. It's definitely on the weaker side in single target, but not enough to outperform that gain. I was kinda hoping brute would get in on that action. -
Focused Feedback: Tanker - Archetype Inherent Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Scrappers have a defined role and perform very well when optimized, so this is a silly thing to say. Brutes don't have such a benefit. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Power sink is a recovery tool and it's better at that than ever now. Seems like a win to me. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, but nobody cares about sapping things that would be dead with the same amount of effort. It was a bad change. -
Focused Feedback: Powerset - Darkness Manipulation
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Just move it to death shroud, my god. Touch of fear sucks, nobody wants to use it, that's the entire point that seems to have been missed. -
Focused Feedback: Powerset - Radiation Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I'm gonna just say that the nerfs to rad make absolutely no sense with what every other armor set in this patch got. If anything, it should be buffed. This, coercive and plant are the biggest L changes in the patch by far. At least speed up ground zero, bare minimum. -
Focused Feedback: Tanker - Archetype Inherent Changes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I hate this one in particular because it's a veiled rage nerf. Just nerf tanker rage, this is a dumb change for the bulk of tanker sets. I always preferred brutes and would rather they got something than we try to bring tankers down. -
Focused Feedback: Powerset - Mind Control
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Would like to see total dom get the damage some of the other sets got this patch. None of the adaptive recharge changes seem detrimental to mind in my testing, so thumbs up for all of this. -
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
When elec blast got buffed, they overcorrected in response to it being actually good as a sapper set and made some changes that essentially made sapping a useless endeavor. Elec melee and elec armor were never really tuned to sap to begin with, so that's moot here. -
Focused Feedback: Powerset - Dark Miasma
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
My assumption is it's targeting EBs and AVs. If it starts happening on minions/lts/bosses, it'll get annoying real fast. Still, this change was a wishlist change of mine, can't complain too much. -
I'm not starkwhite, but I'm qualified to talk about it. Old regen by today's standards would be like lower mid tier at best. Which should say a lot about the state of sets in general back then. Imagine trying to play a SR scrapper without ios and without scaling resists on a scrapper back in the "3 minions = one player" meta, it was a bad time.
-
Focused Feedback: Sleep Revamp - Deep Sleep
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I have, and I'm quite fond of my mind/dark. I still have them flicker out of it weirdly enough, so it might be a bug. Regardless, I would have preferred something more unique over "existing mez, but worse." Certainly can't say sleep is useless anymore, so that's fun. -
The main problem really is just the fact this is a very regen/resist heavy set that doesn't give you enough of either to be sustainable against anything that actually threatens you. Low resists to common damage types certainly doesn't help. I get the theming behind giving it a lethal hole, but from a practical design standpoint, it's a pointless kneecapping of the set. Why does psi need to choose between lethal and psi when other resist sets have "holes" that still have a higher res value than this set does overall? Like if you wanted to just design purely on theme, this shouldn't be a resist set in the first place.
-
Focused Feedback: Powerset - Electric Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I have basically nothing bad to say about elec armor now, aside from lacking a taunt aura for scrappers. Can't say the sapping will be missed. Elec melee and elec armor were never good at sapping, nor were they intended to be, really. -
Focused Feedback: Miscellaneous Power Changes & Fixes
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Unnecessary change. This proc is one that's never 'bombed' and is very often fully 6-setted. Why mess with it? -
Focused Feedback: Powerset - Dark Armor
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
If they insist on this implementation, I'll insist on precedent and giving it a taunt aura for consistency's sake.