MsAligned
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Thought there was a patch to prevent Barrier Reef from being used at low levels, even a Defender cannot get Barrier Reef until level 22, should not see that being used in a Positron TF.
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correct, some blaster and dominator do, but not all. corruptor, defenders, controllers do not, or maybe a pool power. Green mito preference healing greens, so holding and doing damage helps the melee team. we have done a few triple blooms with all melee on the yellow and all range on the green, ignored the blues completely and took down Hami. of course, can always just Hamikaze the triple.
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I spent time looking at the PvE stealth values on my warshade during the Market Crash TF. From the in game stats, Shadow Cloak adds 35ft, Sprint has a Celerity:+Stealth enhancement that brings the PVE stealth total to 65ft. Super speed does not stack with Shadow Cloak The Concealment Stealth ability produces a 55ft PvE stealth radius. During the 3rd mission, the stealth was not only completely ineffective, EVERYTHING would shoot at distance, and all shots were auto-hits. Until I used a bunch of +def inspirations I was not able to get to Captain Castillo, with defense over 60% still getting hit. Did another Market Crash with a Sentinel, used only the Concealment Stealth ability, I could stand next to the same enemies that would shoot at distance to my warshade. The question is why is stealth on a warshde disabled? even though the game stats say it is working. obtw, the Stygian Return, not doing everything it says, the invulnerable period, nope, killed instantly, debt protection, nope, the stun has been removed, thanks.
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In Atlas Park the Silent Sentinel badges and in Echo Atlas Park the Commuter/Rookie badge are missing, so cannot complete the accolades.
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Night Tank Solo ITF and AE 801.3 4x8, page 7 build
MsAligned replied to KaizenSoze's topic in Arachnos Soldier & Widow
Thanks for the build. Finally got around to repsecing my widow on Test using your build, plused up the enhancements, got 1848 for health. No idea why not the 1900 you stated. There have been a couple of updates since you posted, don't know if any of the values for Pain Tolerance changed. On Homecoming and Live as time went by I dropped Placate because of the day long recharge, Smoke Grenade just didn't seem to work for me, tried Confront, still have it. Tanked Hamidon, woohoo that was fun. I currently don't have Hasten. So with your build, I now have all three. Just need to go play it some. Ran a few missions, always stopping to for no end, don't see any obvious way to improve that, oh well. -
not always receiving the correct reward, getting Arrow of Jealousy instead of Arrow of Romance. Also not showing up in the Badges/Events tab.
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agreed, caption text extremely difficult to read, essentially the top half of each line is missing, but that is common, always been like that and they have never shown any interest in QoL items. I found the mission boring. Always seemed like I was just wandering around until the mission changed to do something else, never felt I like I did anything to complete anything.
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loaded up your build. Compared to the build I posted, you gave some defense for more resist, that's how it works in willpower. its all about def/res/regen. One thing popped out, in Mids you have Resurgence turned on, that will distort you recharge and recovery values, unless you plan to die every 90 seconds. Turning it off will show you values much closer to what you will get in game.
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Currently what I am using, pretty much Hamidon only, occasionally TFs. Some might use more procs, I wanted the recharge more, now to lazy to make any changes. Only 70 points short of the health cap. Have willpower on scrapper, tank and sentinel, more health equals more regen always useful on a willpower. However you slot energy melee you want the Critical Strikes proc in Total Focus. I did not farm this character to 50, at lower levels amazingly on a willpower had endurance issues. Also, you might consider Bio Armor for the secondary, some like it better. Again, I'm lazy and willpower is mostly just turn it on. During live missions/TFs had more status attacks like confuse/terrorize/repel, not as much on Homecoming, willpower has protection for those, Bio does not. Enjoy, hope this helps. Ms M.mbd
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This being the 5th Tanker Tuesday in January, a special event is called for. We will meet in Kings Row at 9pm eastern at the Independence Port gate. Then proceed to the Abyss for the monster hunt and Hamidon take down. Best done with level 50 tanks with at least the alpha slot, incarnate pets are great to have. Holds are necessary to take down the Mending (green) mitos. Some tanker secondaries have a Hold, please slot it. Also, some Epic Poll set have Holds. If your build can support it, please have it. The Electrolyte (blue) mitos need range damage to defeat. The chain gun temporary power from the "It's Raining Lead" mission from Chance McKnight it a lot fun. Of course, can just get a bunch of tanks to use the Nemesis Staff/Blackwand. The Antibodies (yellow) mitos need melee damage, think we got that covered. From the December event, please save 20 candy canes to purchase the Golden Rings temp power, another Hold, can be purchase in the Ski Chalet. It is time limited so hold off on the purchase until close to the event. A rocket pack is always useful for any Hamidon event, please have one.
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Summer Block Buster, 4 Sentinels, Vulnerability makes all AVs run
MsAligned replied to MsAligned's topic in Bug Reports
Did another SBB, with a Sentinel, team had a tank with taunt and used it. Made sure to use Vulnerability on all the AVs, no running. The 4 Sentinel team was a lot of fun, we did kill 53 Ninjas and 78 Monkeys, my best on that badge. Thanks for the info. -
Can the Raid Leaders be killed by other mobs? Nearby mobs or mobs following can engage in the fighting, I saw a couple of the Raid Leaders take damage not from me.
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Is there a time limit on completing the 4/5 missions? With a new character, I just started at the top of the list, worked my way down, after the 3rd mission I interrupted my progress and did a Hamidon Raid. After the raid, did the 4th run. On the 5th and 6th run, no mender, finally on run 7 got the mender and completed the mission and got the Loop Hero badge. Thanks for the info.