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Oklahoman

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Posts posted by Oklahoman

  1. 3 hours ago, Hyperstrike said:

    Sometimes dragging a full league of lowbies (Hi!  Just showed up with two teams full of Level 1's) is a recipe for pain.

    But when you have sufficiently numbers of 50's to cover the team captains, it doesn't APPRECIABLY slow kill seed, and are able to mix in some higher

     

    That's been what I've seen, too. It's been a good long while since I've had an MSR fail in any way, shape, or form. It probably has some small effect on rewards, but if you are doing an MSR for rewards you probably aren't getting the biggest return on your time, anyway.

  2. 3 hours ago, Hyperstrike said:

    Coming in with no league control and being team-scrambled is ALMOST as fun as being traditionally impaled by Vlad Tepes...

     

    True, and especially when that happens with trials where you have carefully constructed the makeup of each team before going in it can be extremely chaotic. With an instanced MSR it doesn't have to be that way - you just have a delay before you get the star back and add any new people into the league. Last time we sorted this out while we were working on pylons.

  3. 3 hours ago, Lunar Ronin said:

    That is why you queue for it as a closed league by yourself, and then invite everyone in from inside the instance.

     

    That sounds like a lot of work, especially when there is a non-zero chance you won't be able to get enough people to form a successful raid at all. It's rarely happened to me, but I have had to call off a couple raids in the past due to lack of interest.

  4. 7 hours ago, Laucianna said:

    second one it sounds like the game decided whoever zoned in first was the "Invite team"

     

    One thing about the second run is that I still had people in the league from the first run. It may not have happened if I had completely dumped and reformed the league between runs. Next time I do a back-to-back run I will try that and see what happens.

  5. I just finished running back to back instanced MSRs. For the most part, it went smoothly.

     

    On the first run, for some strange reason, after we got into the instance I could no longer invite to LEAGUE, even though I had a lot of open spots. I emptied Team 1 to the other teams and then invited to TEAM and everything went well. Some told me they couldn't join via LFG, though.

     

    The second run was worse. After we zoned in, I was suddenly the Team 4 leader and we had a heck of a time getting the star back to me. Once I had it, same sort of issues as before. Then, even though I had 1 spot open (and it was on Team 1) there was no way I could invite anyone, and they couldn't join with LFG.

     

    In both cases, invites would go out normally and with no error messages, but when they accepted they said they were immediately kicked. We know LFG is still messed up, but it seemed moreso with this. Still, it was a smoother run overall and I'll probably change to doing instanced, even with the bugs I ran into.

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  6. 2 minutes ago, Rudra said:

    What I have a problem with is the ignoring people you don't know for doing something you are interested in doing because it is someone you don't know. Give others a chance. (And by you, I don't mean you specifically. It is the generic you.)

     

    I don't disagree with this. Not long ago there was a guy really wanting to get the REALLY HARD WAY badge, and he had absolutely no clue what he was doing. I, and several other regular league leaders, joined him on 2 or 3 runs. We gave him a try, and I think others should, too - it's possible he could have tried a novel solution the rest of would have liked to have learned. The end of that story is I got him to join me over on Everlasting for a run, where they have it down solid, and he got his badge.

     

    But, if that same guy decided to try again under an alt, I'd rather skip it. REALLY HARD WAY can be an expensive attempt. And if I could see his global in the chat, I would.

    • Like 1
  7. I asked in the Market subreddit about something like this - like, is there a secret slash command I'm missing? Someone mentioned that the pain is part of why this works for us. In other words, if it was easy more people would do it and prices on some things may plummet. 

     

    I get that, but I also like what you are suggesting.

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  8. 4 minutes ago, Rudra said:

    And here is the problem I have with this post. If you are interested in the advertised TF/SF, then you should be willing to join said TF/SF unless you know the person advertising is someone you did not previously enjoy being with.

     

    I've had a lot of people join my TPN badge runs lately who said they've never done one before, and are only doing it because they've enjoyed running with me on other things. It can be a way for players to try something new.

     

    Conversely, I may be quite interested in joining a POSI but because I enabled the setting to show their global name in chat I can tell it's being organized by someone I had a negative experience with recently (while they were on an alt), I might choose not to.

     

    I am all for an option to show globals in chat that is defaulted to off, like timestamps and character name colors. I am against an option that let's you define how my chat looks - whether it's a setting you can turn on that forces timestamps for your chat to not show up on my end, defining your preferred color for a chat name, disabling my ability to log any of your chats, or hiding your global in my chat.

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  9. 52 minutes ago, UltraAlt said:

    The downside is the DEVs time, how complicate it may be to implement (if at all based on CoH's coding), and what possible crashing issues and additional lag it may cause.

     

    Not just here but in this entire forum, we have got to stop assuming what the devs are capable of. We can't simultaneously sing the devs praises with each new update, then assume they are absolutely incapable of making a suggestion mentioned here work.

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  10. 1 hour ago, Saiyajinzoningen said:

    after reading this thread I feel like I'm doing something wrong cause I actively try to get rid of as much UI as possible.......

     

    I run on a laptop, but I plug a second monitor in above via HDMI sometimes. On that second monitor I run OBS for streaming. But, I've always wondered if I could have the game spill over both monitors and move some of the lesser used windows up - thinking specifically of the map, target, nav, and maybe the level/health/end window. I don't reference those much but still want quick access to them.

    • Like 1
  11. On 5/13/2024 at 9:23 AM, Spankea said:

    Seems a lot of people are trying different things or deciding to lead instead of follow.

     

    On Excelsior, I've seen some new globals leading iTrials recently. One global I wasn't familiar with at all led multiple Triple Threat attempts (sans Discord, no less) last night, which was great to see. (In fact, I think I've seen fewer ads saying Discord is required, which warms my heart, having a deep hatred of it myself.) 

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  12. TBH I'm surprised 15 is the limit - seems low. But then again, I've never even come close to running into that.

     

    When I saw that error message I figured the limit was triple digits, easily. 🙂 

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  13. 13 minutes ago, Glacier Peak said:

    That's incredible - what's the limit for how many channels a user can join?

     

    Not sure, but we're gonna start measuring it in units of "Snarky"

     

    • Like 1
    • Haha 2
  14. I only ran a few instanced MSRs and prefer to run the one in zone. Mainly because:

    • I don't get bent out of shape about some level 1s joining in and gaining a few levels. I'd rather they do it in an MSR and maybe be part of the community than in AE.
    • I had too many times I queued an iMSR and you get the error that someone doesn't have the Member of Vanguard badge. Kick so they can fix it and rejoin later, re-queue, and have the same error with someone else. You don't get ALL the error messages like that at once, so it's a rinse and repeat thing. It's the same sort of problem we run into with Magisterium runs sometimes.

    There's a lot about LFG I would love to see fixed, and have made peace with the fact that I never will, but if we had some way to define a set of "requirements" before forming a team/league and the game would give error messages if we tried to invite someone lacking those requirements, that would help. I know that's a really big ask, though.

     

    Also, in general, I could always fill a zoned MSR but always ran iMSRs with less than a full league. I just found they weren't as popular, maybe because of the badge restriction reducing the number of possible participants available online at that moment. You don't need a full league to be successful, of course.

     

    The pros you mentioned are all valid and true, though, and I love that our player base has options.

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  15. I'd like a slash command that will force a reload of the custom popmenus I have in C:\Games\Homecoming\data\texts\English

     

    Then, I could edit them while in game and reload them without having to completely exit out of the game.

     

    Now, I know this is a highly controversial topic, but perhaps we can all keep cool heads and debate the matter in a civil manner.

    • Thanks 1
  16. 26 minutes ago, TheMoneyMaker said:

    yup. I see the +3 in Atlas Park from time to time but I just assumed they were visiting while they have an active mission in DA.

     

    I just tried this - took a character with all 3 level shifts, started an Ouro flashback arc, went to DA, then LRT to Atlas while still in the flashback. Checked with another account to see how they look in Atlas and it says 50+1.

  17. 1 hour ago, Ukase said:

    So...how do you know what your team/league are saying? I see no chat box. It looks like lower left, you can type something - but you won't know the response. 

     

    It's an ideal layout for joining my badge runs, apparently.

    • Like 1
    • Haha 4
  18. I would support something where in Options you can have more control over how you want chat to look. You can already choose to have unique colors for player names, and/or a timestamp for each line (both of which I turn on, btw). If you also had the option for it to display global as well as player name - and you are willing to sacrifice the screen space for it - I'd love to see it.

     

    And - this is very important for those of you who seem to be against everything in the suggestions forum - you DON'T HAVE TO ENABLE IT IF YOU WANT CHAT TO LOOK JUST LIKE IT DOES NOW.

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