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Posts posted by Oklahoman
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6 hours ago, Rudra said:
Here's a thought following this idea: how about two options: one for disabling threads and another for disabling shards. Why? So that those players that have completed their incarnate powers and don't want to buy things like super inspirations can just turn them off if they want. (Edit: Or if they don't want incarnate powers at all on that character, they can just turn them off. And for that, even add a disable incarnate xp option.)
(Edit again: At least back on Live, if you didn't want your character to go incarnate, you could just not do the iTrials. That isn't an option on HC. So adding those three options: disable shards, disable threads, and disable incarnate xp; will give players back the ability to make characters that don't even unlock incarnate abilities if that is what they want. Though that may also require a 4th option: disable Empyrean Merits.)
(Edit yet again: And maybe the ability to delete salvage that cannot be traded? So you can just delete incarnate salvage from your inventory if desired?)
I've suggested a less harsh version of this in the past - that Luna can turn turn off Shards for you after you open your Alpha slot. But it does make sense to me to give the player the choice to participate in incarnate stuff or not at all, especially if they can realize the error of their ways later and toggle it back on. I'd add Disable Astrals to your list, too.
I also support the creation of some kind of "shredder" that could be added to a base, maybe placed in Echo Plaza and Pocket D, that you can throw anything into and make it go away - with the appropriate "3 Body Problem"-donating-your-head level of confirmations needed to do so.
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On 7/7/2024 at 9:30 PM, GM_GooglyMoogly said:
But if the players don't tell the devs what they want . . .
First off - about the new content, that's great. I know the devs involved have poured themselves into this content for a long while and probably won't get as much thanks from the community as they should. The new labyrinth, story arc, and powerset are things I likely won't be using, but who knows? That's why I'm not making a beeline to the test server to try them out, but it doesn't mean I won't play them later or simply appreciate the fact they are there for others to enjoy.
But to this question in particular, we have an entire forum full of suggestions that people want. What I would love to see in updates is a direct link from the patch notes to ideas in that forum, so the people who propose the idea get some credit (or blame, I guess) and so that the community can see that their input really does factor into development. And I would like for this sort of thing to be a big chunk of the updates at this point. That's what I want, others probably feel differently and will express that with a downvote here. That's Okie-Dokie.
Just by way of example, it's pretty common to see posts about Empathy in the Suggestions forum. I count 16 with Empathy in the title, not counting "Emp" or other ways of saying that, or posts like that which end up in General Discussion or elsewhere throughout the forums. I also remember that Empathy was asked about a lot back on live. I'm not saying that's THE MOST asked about subject, but I see it a lot and am just using it here as an example. If something ended up on Beta that tried something new with Empathy, I would definitely get on to test it.
I have a long list of stuff I want, some of which is in the Suggestions forum. I know when I post there I sort of anticipate a slew of negative responses and "the devs can't do that" plus I know the percentage chance of it ending up in an update at all are pretty slim, so I don't say what I want a lot of times. Maybe others feel that way, too.
But at the end of the day, if a developer isn't interested in Empathy (just as an example) there's probably not going to be any changes there because they are volunteers, not paid staff. I get that. I also know that what's on the beta server now is not the full extent of what will ultimately be in the new release, so we may still see some stuff from the Suggestions forum added. But I'm also not holding my breath.
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19 hours ago, macskull said:
Until we're in a situation where the no-incarnates no-temp powers no-deaths "Master of" badges are actually needed for something, you're going to continue to run into this kind of issue because people just don't run them very often. There's no incentive for doing so aside from a badge which doesn't grant you anything, and content where a single death ruins the badge for the entire team - in a game oriented around teaming - is Bad Game Design. The "no deaths" requirement is so binary that I don't think there's anything you can do to fix it.
It would be nice if having "Master of..." meant something beyond bragging rights, even if it was just additional rewards from subsequent successes on that same trial.
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Unrelated, but since you have such great screenshots - I've noticed with respecs that the scroll bar for "Unassigned (Will Be Deleted)" will disappear for me after I move a few items. It's annoying, but I can still get still get to the top 3 rows worth of items.
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When I run a BAF for the Strong and Pretty badge, I usually put all the blasters on Team 1 to take out the adds. I ask them to please not use KB as it scatters the adds and makes it more difficult to take them out quickly. Almost all of the time, that works just fine - to trust the player with their ability to play their character, and assume good intentions on everyone's part.
The rest of the time, Fold Space can be really helpful in those situations. 🙂
I see a lot of complaining about Fold Space, but I've never found it near as irritating as Destiny's Incandescence in the wrong hands.
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38 minutes ago, Forager said:
My current issue is I am not causing any of those problems, but I'm still getting the "advice" to change KB to KD.
We can be so helpful with our unsolicited advice, can't we?
You don't have to accept or even acknowledge any "advice" you get. Try leading a failed Hami or Triple Threat badge run and see all the advice you get! All the sudden, everyone becomes an expert on leading stuff. Look at the advice if you want to, see if you think it's helpful to you, and go from there. It sounds like you're pretty thoughtful about KB.
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@GM_GooglyMoogly I re-submitted it again just now with the direct link you provided, but as I said I re-submitted it over a week ago when I first noticed it missing, too. So you may see a couple duplicates "pending approval." Thanks.
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I'm not sure that anyone really looks at the player led event calendar anyway, but for some reason the early Hami raids on the weekend disappeared from the calendar. I submitted it again last weekend but it's still not showing up.
At 3pm CENTRAL in Abyss on Saturday and Sunday we run a Hami raid. We often start recruiting after the afternoon MSR lets out.
Y'all come on down!
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7 hours ago, TheMoncrief said:
Apparently reading comprehension may not be my strong suit.
I look forward to you joining my next iTrial badge run!
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You are wise beyond your years @Ukase, and I can tell you are a good judge of people.
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I support the idea, but unless or until it gets implemented we need to kindly remind players that if Group Fly gives you heartburn, take a minute to visit Null The Gull in Pocket D. It's not ideal that you have to do that, but it's also not helpful in the middle of a MSR to ask someone to turn off Group Fly and then argue with them about it.
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2 hours ago, Greycat said:
Only question I'd have is if it's limited to in game sounds or there'd be an option for your own. (Pointing at .wavs or .ogg or .mp3 or whatever you may have.)
When I thought this up while shaving this morning, I only considered in-game sounds. But, I guess if someone wanted their favorite klaxon.mp3 to play every time a tell comes in, that's fine by me. So long as it doesn't impose that klaxon on my end, where I have it set to Careless Whisper.
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Some channels - like broadcast and request - make no alert sounds for the user, so unless you are just looking at the channel you could miss something.
I'd like the ability to select an alert sound (or, none at all) for each individual channel. Nothing crazy - default is what we have now, but if I do want to attach an audio alert to the broadcast channel (or LFG, or general, or help, or whatever) I can choose to do that.
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16 hours ago, Laucianna said:
What about those who donate their time when it comes to running things in game? I can't donate real money due to IRL money issues and one of the biggest draws to Homecoming is the fact it's free, in exchange I donate a lot of my time to run content in the game to keep it alive that way and this suggestion would feel to me like Homecoming stating "This person is more important to keeping the game active and running."
So for that reason I am very against this idea sadly.This.
I don't think we need to incentivize donating money - at least not yet. Seems like the donation window still closes pretty fast, and there are plenty of people who would donate if they could but they just don't get the chance. There may come a day where that needs to be revisited, but I hope not in my lifetime.
Plus, we are theoretically a non-profit. If there are "goods or services" given in exchange for a monetary donation (beyond just keeping the lights on) I wonder how that would impact us. I'm not sure how the non-profit laws would apply wherever we happen be registered.
I *do* think there would be a benefit to the community to incentivize the leading of groups. Badges are the easy place to go with that - you lead 10 successful BAFs and you get "Conqueror of BAF" or something like that. There are maybe other ways to incentivize leading such as bonus XP/inf/other rewards upon completion for the leader. Something along those lines would be something I would support.
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8 hours ago, UltraAlt said:
You can make a SG base per character.
True, but any given character can only belong to 1 supergroup at a time. What you propose would work, but would require some gymnastics to move stuff around.
We probably aren't going to get multi-supergroup-capable characters anytime soon, I guess, but if base storage could have permissions for Coalition members that could maybe get around it. (Each of my characters with their own SG are in coalition with each other.) Personally, I'd love to have base storage have permissions for "Everyone", as well.
But it would also just be nice if the number of items that can be stored in each thing were increased. I wonder if that storage limit was an artificial limiter tied to days of prestige, etc.? Maybe there is a technical reason that was capped at 100.
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2 hours ago, lemming said:
Wonder where everything is winding up?
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For zones that cap at 50, especially, it would be nice to be able to see something like <Hidden Player> in the /sea results and zone count. There have been times I am still advertising for The Abyss with 47 people showing in zone, but people send me tells saying the zone is full.
Or, maybe better would be a slash command that just returns how many people are in the zone, hidden or not. Something like /countplayers "Atlas Park 33" - I could compare that to what /sea is showing and calculate how many hidden players are in the zone, but honestly the total number in the zone is all I am looking for.
21 hours ago, Bionic_Flea said:And while we are at it, I would like to add villain and Praetorian zones to the count even if you are a hero, with options to limit.
Amen, Brother Flea. I wish I could /sea any zone.
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I haven't tested, but I'm guessing the same thing would would happen if you sent to someone else?
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Just checked it, too - sent 1 inf to @oklahoman\ and it disappeared. That's 1 inf I'll never get back!
Shame I can't use this bug to get rid of those 10 Vanguard Merits just hanging out in my salvage.
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48 minutes ago, Krimson said:
What I would like to know is what percentage of the player base do complaints like this come from? So far as I know, MSR runs well enough that people keep doing it for some reason. If you have an MSR, and three players are complaining about leechers, but the other 45 players are having a good time, who's the real problem?
When I ran zoned MSRs I would get tells pretty much every raid that Player X is AFK and not participating. With a zoned MSR, a non-participating participant pilfers a place for a potential participating participant, so I get it. I haven't had a single tell like that since running instanced MSRs.
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One thought - an annoying thing that happens when 2 or more iTrials are forming in Ouro is people will zone in and broadcast "invite for the trial" leaving us leaders to metaphorically exchange glances with each other as to who should invite them. You get around that if people are going to a base. If they show up in the base, it's safe to assume they want in whatever you are forming.
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On 6/7/2024 at 6:13 PM, BlackSpectre said:
OK. So really, we can’t offer any advice to players and there’s nothing we can do to prevent it. Blah.
Nothing the player can do, but you can add the Errors channel to the chat tab you are working in. You'll get a little extra trash in that tab that way, but it's not too bad. When I invite someone and I get the BlockingAccept error, I see it right away and can invite again. Same with other errors you tend to get with invites, like if they are locked in AE or queued in LFG or whatever.
Also, I tend to always invite someone sending a tell to Invite To League as they may be out of zone. There's an invite bug, based on alignment I'm told, that happens if someone in Team 1 is out of zone and it may not let you invite others at all.
Hard MO runs on Excelsior
in General Discussion
Posted
I suspect a lot of the leaders you are talking about are just winging it, not using a popmenu, and that's why you're not feeling as informed as you would like. Most of the regular leaders I see will use a popmenu (or just a tray full of macros or even just keybinds) to help give consistent instructions that are helpful to the league. Personally, I revisit my popmenus a lot and consider if I need to give more information, less information, or information at a different time - all based on how the runs have been going lately.
Part of this is on the player, too. You have to speak up and say "what's an incan and where can I go to buy one?" Or, if you can't bear to show your ignorance to a team or league of people you'll never meet in real life you can ask in the HELP channel. My experience has been that when people ask questions like this the other players are generally helpful, because we were all new players once. As you play there is a sort of shorthand you develop so we don't have to spell out "the incarnate Destiny power called Incandescence" in chat.