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Everything posted by Psyonico
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You might want to consider an Elec/Elec controller, Conductive Aura does a good job at sapping enemies and Galvanic Sentinel and Shock are good at keeping them drained.
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in Mids, at the top, go to "Import/Export" then "Short Forum Export". I always check the "Export Data Chunk as well as DataLink box, then just click "Export Now" that will put everything on your clipboard.
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I'd say everything but Inertial Reduction and Repel should be taken on a Kin. As for Assault vs Maneuvers, in most cases I'd say take assault, but Siphon Power + Fulcrum Shift is plenty of +damage, the little bit of defense in Maneuvers will go further. For Rad Blast, X-Ray Beam has a long cast time compared to the damage it deals, so if you've got a higher-recharge build (like say, the bonus from Siphon Speed) Neutrino Bolt spamming is the better way to go. Electron Haze could be skipped on a Kin since you'll want to be in melee, and EH is a cone, but your mileage may vary.
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you might want to think about a Sonic and a Thermal defender then pair it with a defense tank set (I'm looking at you Super Reflexes) then you've got nearly capped resist and nearly capped defense with just SOs. Heck, SR can cap defense with just SOs.
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I guess it depends on your definition of "training wheels set". A decent emp will keep a bad team alive better than a decent kin would, so in that sense, it's training wheels *for the team* not for the defender. If the team understands how to play, a Kin will do better, because, as said before, dead enemies deal no damage, and kin is better at making things dead. If a team knows how to play with a kin (ie: stay in melee when low on health) then a kin can do a decent job keeping the team alive.
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People keep saying this, and maybe I'm wrong, but I thought Rage didn't stack anymore?
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Mind Control/Mass Confusion recharge needs a buff
Psyonico replied to Kaballah's topic in Controller
Electric's is a chain, meaning if things move once you start casting, the chain can break. it also takes a while for the chain to get to every enemy if you have more than 2-3 guys that its chaining to. -
One other thing to note: half of Flash Arrow's -to-hit is unresistable, meaning even if you aren't quite at the soft cap for defense, against Flashed enemies, you are. I noticed you skipped Poison Gas Arrow... this power is really underrated. The sleep isn't really worth much, especially with all of fire's DoTs, but the damage debuff is huge. Here's my Fire/TA for comparison
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I've been playing my TA/A quite a bit lately. He's currently got Support Hybrid, but I realized I would be better off with Assault to get the extra damage (he really doesn't need the +end redux). My question is, do I go Assault Core or Assault Radial, and while I'm working on earning the Emp merits for the very rare, do I go Total or Partial for my tier 3?
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I'm going to recommend Rad/Sonic, it's an oldie, but a goodie. Lots of debuffs, AoE heal, endurance management, and if your tanker dies, you've got fallout to boot!
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on live it was 10 I believe.
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Illusion - Does it really need two stealth powers
Psyonico replied to Spectre7878's topic in Controller
On some of my toons (Illusion/TA, for example) I take Superior Invisibility, on others, where you can't stack that kind of stealth (/Dark, /Storm) Group Invisibility means you're still getting full invisibility. They both do have uses. -
I like it... it's been a while since I've played an electrical blast up to a level where I have it, so I can't comment on whether or not the numbers need to be smudged, but I'd be against changing it completely.
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My WP/Spines is only in its 20s, but I've played the set enough to have a good feel on survivable it will be. Here's my planned build. Regen is slightly lower than what I'd like, but I suppose if you were to go Vigor for your Alpha that could be made up for.
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yes, it will have a chance to fire once every 10 seconds.
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What secondary are you looking at using? For WP I generally try to hard cap S/L and then soft cap E/N/F/C and have somewhere around 700% regen. As for debuffs, your best bet is Ageless Radial Epiphany on auto fire.
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EMP Arrow for at least controllers (haven't tried MM/Corr) does not apply the hold/-regen that it is supposed to. The only thing it does is drop the faraday cage. Thanks,
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Crazy Controllers 2021: Solo Khan, no temps, no insps (ill/therm)
Psyonico replied to Olly's topic in Controller
There is currently a bug with TA where EMP Arrow doesn't do anything but the Faraday Cage for non-defenders, meaning you don't have any -regen. Like I said, that's a bug, so once it gets fixed, the answer is "probably". TA is a pretty solid debuffing set. -
Yeah, I just tried this with Power analyzer on my Mind/TA... apparently the only thing that happens with EMP Arrow right now is the Faraday Cage.
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Easier and less tedious way to combine inspirations
Psyonico replied to robobl4de's topic in Suggestions & Feedback
what would you do with the other options that right clicking on an inspiration does? -
Do you plan on soloing only with this build? If not, you really should fit Speed Boost into there.
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Any advice on doing a support no damage challenge defender build?
Psyonico replied to FrogTheToad's topic in Defender
I should mention I have a (somewhat stalled) character that the idea was "I can pull a pug of 8 through most things" (so somewhat similar concept) that is Earth/Thermal. I went thermal because it has -Resist Shields -Heals -A Rez -Decent Debuffs -
Any advice on doing a support no damage challenge defender build?
Psyonico replied to FrogTheToad's topic in Defender
I cry whenever I see a pure support character. That being said, go controller not defender. You'll still do damage, but you will be supporting your team with both your primary and your secondary, as opposed to defenders who just support with their primary. Go something like Earth or Ice if you want to do less damage. As for Scalers, that refers to the modifier that is placed on various effects (damage, (de)buffs, heals, controls, etc.) We'll take a simple example of Empathy's heals. Power Defender Controller Healing Aura 133.9 117.8 Heal Other 262.4 230.9 Absorb Pain 669.3 589 These are unslotted values for the first 3 powers in Empathy. As you can see, Defenders are higher, but controllers are still useful. -
I'll second Storm/Energy. As for the all-or-nothing, yep, that's how knockback works in the game.