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Psyonico

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Everything posted by Psyonico

  1. Looks like you've over slotted for accuracy at the expense of Damage and End Redux, which is where your problem is. You also don't have a Numina unique slotted, which will help a little. I've made just a couple of small changes to the build which should help with endurance without sacrificing much. Dark has no Defense Debuff Resistance, so Ageless Radial is generally a good idea to fix that, it will also fill up your endurance bar every 2 minutes if you are still having problems.
  2. My Illusion/Dark soloed Arbiter Sands in the MLTF without defense at the soft cap, I probably would solo the Maria Arc as AVs but I did it before I was fully built out and the flashback version is only EBs, even with AVs turned on, when you're solo.
  3. I've gone up to 801.7, which is all EBs... my Stone/Dark tank, probably my sturdiest tank against non-psi damage, was the last one standing in the team most of the time, but would go down pretty quickly if the rest of the team wiped.
  4. Have you tried @Linea's 801 AE Content? most of the higher difficulty ones will wipe a tank without decent (de)buffs on the team.
  5. https://hcwiki.cityofheroes.dev/wiki/The_Center
  6. Earth Control doesn't need a buff, so I don't see why the animation time would change
  7. I believe it is the same
  8. Willpower has the same thing.
  9. Illusion is fine for group play. You don't have quite as much lock-down as a set like earth, but you're still going to contribute a lot.
  10. I like Fire/Fire, though I will admit, it's very much a kill-or-be-killed set up. I suspect that will be different once I have his build complete (he's only level 43 or 44 right now).
  11. How do procs work in Distortion Field? I would think they wouldn't have a great chance to proc, meaning it may not be worth putting them in there. I like your build a lot, though I question skipping Flash and Temporal Selection. I suppose with Perma-PA you probably don't need Flash, but Temporal Selection is kind of a beast of a power. I also personally prefer taking travel powers earlier. Here's my take on an Ill/Time, has perma PA without relying on a Force Feedback proc. This is purely a hypothetical build, as I don't have one myself.
  12. This is the same person who believes "dedicated" ATs are better than people who take and use their secondary.
  13. Here is my Stone/Spines build, basically negates all of the penalties of granite (except for the -jump/fly). Should be fast enough out of rooted for you, and if not, that's what Teleport is for.
  14. I'd think if you can run WINE you can run CoH. that being said, this topic brings up CoH on Linux, so I think it's going to be possible.
  15. The OP did say they wanted to do *some* damage. While a Granite can overcome its penalties, I find it's easier to plug the Psi hole in Invulnerability than it is in Granite.
  16. This is a theoretical Invulnerability/Martial Arts tanker build that is based around a very solid Inv/SS build that I use. My Inv/MA is only level 8, so I don't have any real experience with this build, but it should get you going. These numbers are with a single foe in Invincibility.
  17. Going back to endurance for a moment This... I always slot my attacks 1 Acc, 1 endrdx, damage, then Recharge as a last slot before moving to sets, it makes a huge difference.
  18. Are you making 801 content official lore?
  19. This made me really curious. Fortunately, I happen to have a tank with Stealth, so I was able to test it out. Threat Level for a tank at level 50 is +4.0 Stealth grants -1.0 threat, meaning base 3.0 for tanks Using any attack (including Taunt) suppresses the -1.0 threat, so it jumps back up to the base 4.0.
  20. I'm actually working on an MA/Regen brute in which the goal is to be able to be an effective tank. Would be interesting to see what a Regen/ tank could accomplish.
  21. Panacea, Miracle, Numina's. That should solve all of your Endurance problems. as for health on something that doesn't have a heal, you have a couple options. On Shield, you're probably going to build for capped def and high resist, so the occasional green candy is your best friend. That plus Rebirth can keep you plenty healed. Since Shield gives +damage with Against All Odds, you can rely on Melee hybrid instead of Assault for more resistance and regeneration. If you've got capped defense, you're not going to be taking *that* much damage, so those things should be more than enough.
  22. Yeah, so its one of two things. either it would be really bad as a tank (because of the lack of alpha-taking ability) or it would be too good as a tank (because of what Glacier said). I don't know which it would be.
  23. There are multiple builds in your other thread about the same topic. https://forums.homecomingservers.com/topic/31181-slotting-invulnerability/
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