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Psyonico

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Everything posted by Psyonico

  1. I just wish I knew as much about things I haven't tried.
  2. Dark Blast or Dual Pistols would be my choice for secondary. Dark adds to-hit debuffs to your defense while Dual Pistols can use chemical rounds to lower enemy damage. Repulsion Field works like a combination of the two powers it replaced. Just don't slot a KB->KD in it and you can still use it just like Force Bubble. I haven't gotten a chance to try Dampening Bubble yet, but it seems promising.
  3. If all you want is an echo chamber, this forum ain't it. It seems this thread started with some constructive criticism, but you couldn't handle that. Remember: constructive feedback good; attacking people who disagree with you bad. Think about which category you've put yourself in.
  4. You have basics of a power set but no values. How are we supposed to know that this set is weaker to fire/cold other than you said it in a later post? Also, what does Mercury do? Where is the taunt aura that tanks/brutes would get? What strength does the set have to make up for its weakness to fire/cold? What truly makes this set unique that a recoloured Invulnerability/willpower/shield can't accomplish? Finally, attacking people is not the best strategy to get someone to agree with you.
  5. If I'm reading this correctly, the OP, and at least a few other people, are complaining about a QOL change that doesn't have to be utilized... If you really want to, you can still take your powers at the levels you used to. I... don't understand the problem.
  6. Are you comparing Arctic Air, a primary power to WoC, an ancillary power? WoC can be useful but really needs you to stay in melee for the confuse to stick and is best when your set has another confuse power in it to stack.
  7. I would be for this except for two things 1. Sometimes taking both invisibility powers is a good thing 2. Illusion *really* doesn't need a buff
  8. I like MA because you can layer some serious defense on top of your resistances. Only problem is no DDR.
  9. I could have sworn tornado is limited to 1 at a time. I know you can have multiple Lightning Storms out
  10. Not sure if this is a bug or if its intentional. I just logged on to see just how "mini" the mini mode costume power was and... my cape stayed at full size even though I was mini-fied.
  11. My two favorite Beam characters that I've played are Beam/Traps Corr and Beam/Invulnerability Sentinel. Here are their builds. Beam-Invul Sentinel.mxd Beam-Traps Corr.mxd
  12. I'm assuming you meant blaster and can, in which case... They really can't stand on their own without a heavily IO'd build, which you can also do with Controllers and Dominators
  13. I always chuckle when this happens, especially since (for me at least) when it does happen, it leads you to the doors to the AE balcony instead of the ground level entrance.
  14. I mean, if you wanted to just have it work for when the toggle is off, sure that would likely be easier, but my interpretation of the OP was that they wanted it to be on their back whenever they weren't in combat.
  15. There are 2 technical hurdles I see with this 1. If you had a weapon as your attack set they would need a way to prevent both from being on your back. I think this is a limit of what they can currently do 2. Shields are always drawn when you have the toggles activated, so the devs would have to put in some kind of "in combat" detection and then figure out how to have players be able to choose between "always drawn" and "redraw-able"
  16. Rad Armor is an awesome set. I personally like Kinetic Melee, but a lot of people don't because it feels slow. Should be an interesting combination.
  17. Did you go Radial or Core Ageless? Core should fix all end issue ever.
  18. I'd say Ageless Radial on any than other than SR/Shield because of the DDR
  19. That's actually really interesting, swing as Neurotoxic Breath is usually a skip power for me.
  20. That depends on play style. Procs are generally used to increase damage on lower damage ATs, so if you're ok with slightly lower damage, then you should be good.
  21. Martial Arts has Storm Kick, which provides 10% defense to all but Psi, it's hard to pass up on that. Especially if the page 5 feature of being able to choose your tier 2 secondary power at level 1 sticks.
  22. But still no energy Aura or Ninjitsu for tanks ☹️
  23. I always go with "Always Accept Mystic Fortunes"
  24. COD lists thunder strike as .64 mag knock back, so the KB->KD is not needed.
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