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Everything posted by Psyonico
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I'm assuming by poison you mean Toxic damage. Toxic Damage is rare because it is resisted by so few enemies (or , that would be my guess as to why it's rare). Spines has minor Toxic damage on it Dual Pistols has it in Chemical Rounds Thorny Assault (Dominators) has it Atomic Manipulation (Blaster) Has it in Atom Smasher I agree it would be interesting to see it in more sets, but Savage Melee doesn't really make sense, why would scratching someone do Toxic damage?
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unless you're running around with (almost) full Fury, a scrapper should out-damage a Brute every time. That being said, I too much prefer brutes over scrappers.
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Dark/Dark wasn't originally available to tanks /ELA was not originally available at all (it came out with CoV and then it was limited to Brutes) you wouldn't have any trouble with a team like that except for Recluse. The tank won't be able to heal until the orange tower is down. This could be mitigated by multiple people with Rebirth, but I think your better option is a Granite Tank built for Recharge/Damage and an Empathy to keep AB and RA on him.
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Barrier is great because it helps your team survive, a tanks most important role. As Cauld said, ageless is good for the DDR. I went melee radial for the extra defense and taunt aura
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He's essentially your third ST blast, so damage is a better way to go
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Rad/Sonic was considered one of the best combos on Live. You absolutely will do more damage with Sonic's -res than with Rad's -def. That being said, rad has 3 aoes where Sonic has essentially one. Rad/Sonic for AV killing, rad/rad for trash killing.
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Back on topic, archery ties best with trick arrow. The problem with trick arrow is that it is a difficult set to learn and you get your two best powers at 35 and 38. An archery/tactical arrow blaster is probably a better choice for a newer player.
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It should be noted that it also lowers the damage enemies do, essentially providing extra resistance
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Well, it increases the amount healed per tick, not the Regen amount. A Regen scrapper and a Regen brute should go from 1% to 100% in the same amount of time
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you can also use pet names with the /pet_select_name pet_name command, that way you don't have to worry if you have multiple pets changing orders
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So here's the thing about end drain in PvE... It's all or nothing, so although Dark sounds tempting (and it is a very good set) enemies won't really be wasting end. If they have end, they will be able to attack is kind of the way that it works. So, Purely draining, Elec/ is your best choice, however, it is lower in damage than any of the sets that you mentioned. I haven't played him yet, but I rolled an Elec/Rad defender with the idea that Elec doesn't have any -def or -res and since Rad is all -def, you can proc for that in a couple places.
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[v3.0.1] Gravity/Time/Primal ... Wibbly-Wobbly Timey Wimey
Psyonico replied to Redlynne's topic in Controller
Power boost increases the duration of mez effects, not the magnitude.- 78 replies
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- gravity
- time manipulation
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(and 1 more)
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Mids' Reborn Unofficial (MRBU)
Psyonico replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
So, question: when/if mids gets updated and the ZC_ disappears from Elec Affinity/Leadership will our builds still work or will that break them?- 293 replies
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Tanks have a lot more survivability pre IO sets, post sets, you can pretty much even them out. I like DA, but it's a bit of an end hog. I like DA/SM for Oppressive Gloom + Fault for a perma mag-4 stun + a mag 4 hold. I don't really know anything about DM, but I can say it shores up your endurance problems with Dark Consumption. it's also more of a ST set than others, only having Shadow Maul for real damage (though the recent buff should be interesting)
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the T9 is a good slog for the 2 +Def IOs, or the +HP IO As a Comparison, here is my WP/Mace tank. on Titan Weapon I'd probably drop Resurgence for Build Momentum Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shovel Man: Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: War Mace Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(5), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam(15) Level 1: Bash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(50) Level 2: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(48) Level 4: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(48) Level 6: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), Srn-Def/EndRdx(46), Srn-Def(46) Level 8: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(9), Trg-Heal/EndRdx(9), Trg-Heal/Rchg(25) Level 10: Taunt -- MckBrt-Taunt/Rchg(A) Level 12: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(15), PrfShf-EndMod/Rchg(37) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: High Pain Tolerance -- Pnc-Heal/+End(A), Heal-I(17), Heal-I(17), ResDam(34), ResDam(34), StdPrt-ResDam/Def+(36) Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(19), Srn-Def/EndRdx(19), Srn-Def(25) Level 20: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 22: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(23) Level 24: Boxing -- Empty(A) Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(34) Level 28: Whirling Mace -- Erd-Dmg(A), Erd-Dmg/Rchg(29), Erd-Acc/Rchg(29), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(43) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), Srn-Def/EndRdx(31), Srn-Def(31) Level 32: Strength of Will -- ResDam(A), UnbGrd-Max HP%(33), GldArm-3defTpProc(33) Level 35: Shatter -- Erd-Dmg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(50) Level 38: Crowd Control -- Erd-Dmg(A), Erd-Acc/Rchg(39), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(46) Level 41: Focused Accuracy -- EndRdx(A), EndRdx(48) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Maneuvers -- HO:Cyto(A), DefBuff-I(50) Level 49: Resurgence -- RechRdx(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-EndMod/Rchg(7) Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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If memory serves correctly, Stealth and Super Speed don't stack, so I'd drop stealth for Aimed Shot and Ranged Shot for Blazing Arrow. Are you not planning on Exemplaring? if you are, you need Speed Boost at 12 and it should be slotted with an end mod that would look more like this (note, you now have full invisibility) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Archery Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Heal(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 1: Snap Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Rchg/Heal%(11) Level 2: Siphon Power -- Acc-I(A) Level 4: Fistful of Arrows -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(11), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(15), SprVglAss-Rchg/+Absorb(15) Level 6: Super Speed -- Clr-Stlth(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 10: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(39) Level 12: Siphon Speed -- Acc-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 16: Super Jump -- BlsoftheZ-ResKB(A) Level 18: Aim -- RechRdx-I(A), RechRdx-I(21) Level 20: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50) Level 22: Kick -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(29) Level 26: Transference -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc(31) Level 28: Weave -- Rct-Def(A), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34) Level 30: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37) Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(37), Acc-I(37) Level 35: Dark Consumption -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(50) Level 38: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(43) Level 41: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45) Level 44: Soul Drain -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Rchg/KDProc(48) Level 47: Speed Boost -- EndMod-I(A) Level 49: Increase Density -- Ags-Psi/Status(A) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19) ------------
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Willpower's weakness is in its ability to take an Alpha strike. That being said, as a tank you can easily cap Smashing/Lethal resistance and Fire/Cold/Energy/Negative Defense through the IO system and tough/weave/Combat Jumping. I don't know a thing about TW, but WP is one of my favorite sets, so I can probably help a bit with that if you have other specific questions.
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Only the Resist splashes to teammates, the mez protection does not. Currently no Mez Protection does this, so I suspect Clear Mind is not going to get the special treatment.
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it works on both living and dead bodies. There is an accuracy check for the living. I like it, shores up endurance usage for me and helps the team too. On my Ill/Dark I have it 4 slotted with Numina's On my Dark/Dark I've got 2 Endmod/Acc/Rech and 2 Miracles (Heal/End/Rech, Heal/Rech) YMMV
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you're going to have to do a lot of moving around of powers, and you're going to lose some S/L resist, but if you want the 5th slot, I'd do the following: drop the Def/Rech from maneuvers Move World of Pain to 49 Move boxing to 28 Move Tough to 30 Weave to 41 Power Build Up to 44 Temp Invul to 47 That will let you get 5 slots into the power. Unfortunately, it gimps you if you exemp down below 44
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See Repeat Offenders
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I'm going to argue that you want either Oppressive Gloom or Cloak of Fear (If not both) Oppressive Gloom is only mag 2 but it's really cheap to run (you can get away with 1 slotting it) Cloak of Fear is mag 3, but it's really expensive to run I like Breath of Fire, Take either Incinerate or Greater Fire Sword, you don't need both, they do the same DPS and you'll have enough of an attack chain already that you'll be good. Taunt... you're a tank, take it.
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Ok, I couldn't do it straight up, but with 6 targets in Energy Absorption this will put you at the soft cap for all defenses except Psi Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Arctic Mastery Villain Profile: Level 1: Frozen Fists -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(48) Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(11), ShlWal-Def/EndRdx(15) Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(46) Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(43) Level 6: Chilling Embrace -- EndRdx-I(A), EndRdx-I(50) Level 8: Ice Patch -- RechRdx-I(A), RechRdx-I(9) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(13), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), Rct-ResDam%(17), Rct-Def/EndRdx(21) Level 18: Build Up -- RctRtc-Pcptn(A), GssSynFr--ToHit/Rchg(19), AdjTrg-ToHit/Rchg(19) Level 20: Energy Absorption -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(21) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), RedFrt-Def/EndRdx(29) Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31) Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43) Level 35: Icicles -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 38: Permafrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), GldArm-3defTpProc(40) Level 41: Block of Ice -- Lck-%Hold(A) Level 44: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(9) ------------
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I thought I had a build... but I can only find the Ice Armor/Ice Melee version. Let me see if I can put something together for you.
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Generally people hate Energy/Energy blasters. That being said, Storm/Energy is going to probably have the most Knock back.