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Everything posted by Psyonico
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Right, but PBAoEs had their areas tweaked and did *not* have their other stats touched.
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I don’t understand people who say cones are useless or hard to use. I regularly hit 2 enemies with Golden Dragonfly, and that’s balanced around being a ST attack. I was playing an ice/ scrapper yesterday and regularly hitting 4-5 targets. the recent tanker changes suggest this is not a hard and fast rule.
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What a problem to have!
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Welcome back! You'll likely find everything overwhelming, but the community is very helpful.
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So is a Shield stalker, but we have that.
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I’m talking about a TA/Dark defender, not controller. Sorry for the confusion.
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Force Field is not a particularly solo friendly set in the low levels, it gets better at 20 for corrs, but even then it’s not amazing solo. dispersion bubble doesn’t keep away foes, but it does give you defense and some mez protection. The defense it provides is really key for soloing. You’ll want to look at Force Bomb as well, it does guaranteed knock down and -resist in an AoE, so it helps defensively and offensively.
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Nothing has changed with Invulnerability in a long time, so those numbers are probably right. That being said, you can build for high Def/Res for S/L/E/N/F/C, you're just not going to hit both def soft cap and resist hard cap.
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After reading your post about Angels of Mons, I’m forced to suggest TA/Dark. Yes, your number is melee range, but there’s a lot of good “stay away from me” between glue arrow and TT. Life Drain also feeds into the “siphoning life “ thing.
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Well, vigor does apply accuracy enhancement
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No native Linux version means at the bare minimum I’m waiting a month to see what compatibility looks like. sounds promising though.
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Here’s my guess: Tri cannon and spirit tree can be defeated, so there is some risk in the taunt glittering column lasts about 3 seconds. very different than a power that lasts 60 seconds, is invulnerable and can be made permanent.
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Continue Timer in league queue window
Psyonico replied to srmalloy's topic in Suggestions & Feedback
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How sad!
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Which as a new player is unlikely unless you have someone else telling you what to do.
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More choices = good. do you have any suggestions what would be in the pool? I’m assuming Rock Armor.
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To mez a boss you need at least mag 3.1 mez (assuming the boss doesn’t have any other protections) and AoI supposedly has mag 2, so unless someone weird is happening that we don’t know about, you need at least 2 of any given mez enhancement for it to work on a boss. 3 Acc/Mez or 2 Acc/Mez 1 accuracy makes sense though because AoI has an base accuracy penalty. i haven’t gotten high enough to do this yet, but my plan was 2 Acc/Mez, 1 Acc/Dam 1 Dam/Mez.
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You can’t rely on knockdown against GMs, AFAIK they’re all immune to it. Trip Mine isn’t going to do much good either, since it’s interruptible and has a long-ish cast time, on ST this will lower your DPS. I’ll agree on Poison Trap and Disintegrate, you’ll want the -regen that both of these provide (as well as the extra damage that disintegrate gives to your other attacks). i personally have not been able to solo any GMs since the GM patch a few pages ago. When I tried against Ghost of Scrapyarf (a GM I had previously soloed in my Beam/Traps) I got to a standstill, even with Lores and Assault hybrid. Admittedly that might just mean my build needs work, but it’s gotten harder to do it.
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Ice has bigger holes than invulnerability does. Inv gets good defense and resistance to all but Psi and Toxic, to which it only gets decent resistance. Ice doesn’t get good defense to Fire or Cold and doesn’t get good resistance to S/L/E/N/P Stone… technically gets sustain help, but I wouldn’t say it has good sustain.
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Reading comprehension FTL. In the very quote you responded to he explained that wasn’t what he wanted: just like Foot Stomp and burn can be used while hovering at ground height, he wants that for Hurl, and I don’t see a problem with that request.
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Stone Armor does not have any -recharge. Mud Pots only does -movement speed. so, I guess, Ice?
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Whoa boy has this thread gone off the rails in the short time I stepped away… @arcane I acknowledge your proof and have edited my previous comment to acknowledge that changelings improve DPS more significantly than I previously thought. @Neiska it seems you’re making 2 different arguments and using both of them to back up the other one. DPS as measured by pylon times *is* useful data. It does not reflect what a player should expect in a mission, but it can give a very rough idea of “set X on Archetype A performs some amount better than set Y on Archetype A when it comes to clear speed”. It’s not definitive, and shouldn’t be used exclusively as a reason to nerf/buff a set, but it can provide a starting point. As I said in a previous comment, some ATs (ie:blasters) get more artificial boost to DPS than other ATs (ie: tankers) but all ATs do in fact get a boost. I used to be a data analyst as well, and looked at and compared numbers a good part of the day. There is still some benefit to saying I have 100,000 Psyonicoins while you have 1000 Psyonicoins, therefore I have 100x more than you. I admit, it doesn’t tell you the whole picture (that the exchange rate for Psyonicoins to, say USD, is non-existent) but it can still be useful to make isolated comparisons. When I did data analysis, a common thing was “person A takes twice as many calls as person b, tell person b to be faster”. However, what wasn’t shown was that person B resolved 3x as many calls as person A, who was just transferring anything difficult. Arcane is not saying that the changeling thing is an exploit and that it should be nerfed exclusively by looking at DPS data. They have also mentioned multiple times that HEATs are safer in real world environments than other ATs that reach similar DPS. A PB with perma-Light Form, for example, did not sacrifice much in the ways of damage to also be at their resist cap (which is also higher than Scrapper/Blaster resist caps). A Scrapper would have to sacrifice significantly more damage capabilities to be at their resist cap, and still, as I just said, they’d have less survivability than the PB with perma light form. Blasters can’t even get to the resist cap for every damage type permanently by themselves.
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Can you link to the results? I’m fine with pylon times because I know that it inflates everyone’s DPS. I will say that pylon times do inflate differently for different ATs though. Blasters get more inflation than Tankers, for example, because against enemies that fight back, the blaster has to do more strategizing/planning than a tanker.