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Everything posted by Psyonico
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You could always use your 2nd build slot to go with the other option. Night Widows are more like Stalkers while Fortunatas are more like a dominator that also has some team support.
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I forgot about Forts. I've got one at 50 but it never really clicked with me all that much. Don't they get access to Darkest Night in Soul Mastery? I legit don't remember.
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@Glacier Peak beat me to it.
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Storm Kick + the Shield abilities should put you somewhere north of 32% defense just out of the box. Take Weave and slot the 2 +def uniques and you're soft capped, giving plenty of extra wiggle room for building Resistance, Regen, Recharge, etc. I've got a MA/Shield brute that is wallowing in the high teens, perhaps I should re-roll her as a tank.
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good personal defense paired with good buffs/debuffs? not really all that much of a thing. Maybe Dark Blast/Force Field Corruptor? you can build for decent self defense and you'll provide good defense for your team. You also get a self heal. Dark Pit and Force Bomb will be your control. Going Corruptor will give you a little better soloability. Alternately, a /Shield Brute would provide good self defense and a tad of team support between Grant Cover and Taunt. Again, going Brute instead of Tank for better soloability. Take Darkest Night from epics and you even have a good AoE debuff.
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Tank/Brute Protections should all have knockback protection
Psyonico replied to MsSmart's topic in Suggestions & Feedback
Most armor sets get DDR, why don't all armor sets get DDR? -
I don't know if you can reliably both select a teammate and execute a power on them in 1 click. The way I used to do something similar was as follows: /bind numpad0 powexec_name cauterize /bind numpad1 teamselect 1 And follow that 2nd bind with numpad2 through numpad8. Then, when you want to activate it, press the corresponding numpad key and then numpad0. Similarly, I would bind the two fire shields to multiply and divide and Forge to add. That way I could quickly get at all the important buffs on the number pad. Nowadays, I bind Warmth to button4 and if I take it, Cauterize to button5. I started doing this because I started to lose track of what slot a player was in, so I might press the wrong number key and heal the wrong teammate. Now I use my mouse to select a teammate and can just activate the heal with my thumb. I should note that I have an MMO mouse with 12 buttons on the side, so I also can bind other buffs to other buttons on my mouse.
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Tank/Brute Protections should all have knockback protection
Psyonico replied to MsSmart's topic in Suggestions & Feedback
I would hate if different graphical effects on the same power gave different bonuses. Suddenly you'd have "i need to use X graphics to have the best combo" which is the exact opposite of what City is all about. Also, if you want to grant your team good bonuses, you should play one of the classes with support powers, not armor powers. -
Tank/Brute Protections should all have knockback protection
Psyonico replied to MsSmart's topic in Suggestions & Feedback
Pretty sure every set now has at least some knock back protection. The two holdout were Dark and Fire. Dark got it in the most recent patch, while Fire got some a while ago (granted, it is only mag 1). Also, Combustion is a Fire Melee attack, not a fire armor power. -
Why is there a logout timer in some places, not in others?
Psyonico replied to Jawbreaker's topic in General Discussion
This is what it's supposed to mean, but since Portal Corp is surrounded by drones and inside it still has a logout timer. -
FYI: in the Costume Creator you can change Translocation to not have the Arcane aura.
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I like ice/spines for a tanker. 3 auras (2 of which are damage) and overall good AoE damage with okish ST damage.
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Probably because it doesn't say anything about weaken, just "if Source.Mode?(kDD_DebuffMode_2)"
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CoD says the debuffs from weaken last 20 seconds. Check inside the Typhoon's Edge power to see that.
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"Enough" is kind of a relative term. You certainly could get more recharge, but you'd likely have to sacrifice mitigation to get it. my Water/TA is only level 20, so that's really a planned build more than anything. Looking at my TA/A defender I have 71.25% recharge bonus on him and I really don't feel like I "need" more than that. OSA is up every other spawn, and you're probably not going to get it to a point where its up every spawn. EMP arrow's Faraday Cage is permanent. I generally don't use EMP Arrow every time its up on any of my TA toons, with the exception of tough AV fights where it's more for the +resist it provides than anything else.
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Agreed. I've got every armor set except Psionic to 50 and most armor sets have a tank at 50. I would happily put any of my level 50 tanks against his Rad/ice in a survivability test and can guarantee I'd come out ahead.
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Ok, so I actually got a chance to look at the build and I made a couple of minor tweaks, but it netted some extra recharge and a 2nd -res proc in Acid Arrow. Dowser - Corruptor (Water Blast - Trick Arrow).mbd
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I'm on my phone, so I can't check, but I believe the attached build has effectively soft capped ranged/AoE defense once you factor in the unresistable portion of Flash Arrow. Dowser - Corruptor (Water Blast - Trick Arrow).mbd
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Just to play devil's advocate... right now, if I'm listing multiple enhancements in the /ah with a single price I can simply click the enhancement in my bar and press the enter key, your change would have me have to move the mouse for every enhancement listed. My suggestion for you for the EoE phase of Hami is to just empty your inspiration tray before it starts then close the AH. Usually you won't get more than 20 inspirations drop in that phase. Then, while the team is organizing between the monster wall phase and the actual Hami phase you can make any final adjustments to your inspiration tray.
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It hasn't changed in the 6 or so months that it's been out. I haven't found it to be particularly squishy, though I admit it's a bit of a late bloomer.
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Ah yes, a tank who doesn't attack is the best tank. It's a good thing tank attacks don't do anything important, like taunting in an AoE or doing various debuffs/soft controls that would make attacks useful for something other than damage. It is also known that the best active farming toon is not a tank, because they don't do any damage. Oh wait...
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Additional information in zone event messages
Psyonico replied to srmalloy's topic in Suggestions & Feedback
Someone brought this up with the example of Banners a week or two ago. If it's possible, I think it should happen. -
A different way to apply Status Effect Protection
Psyonico replied to MsSmart's topic in Suggestions & Feedback
Bosses have mag 3 protection to hold/stun/sleep/confuse. All controller hold/stun/confuse do mag 3 mez, meaning you only need to hit the boss twice with that type of mez for it to control them. ST sleeps for controllers are mag 3.5, so you will sleep them with 1 application. EBs are another story. If they're scaled down AVs, they'll have PToD which adds 50 mag mez protection to all but sleep/immobilize. And I highly doubt you're going to see a change to PToD, since that could trivialize AV content. -
My wife and I dressed as Fred and Wilma Flintstone to hand out candy. Most of the adults got our costumes though very few of the kids did. My personal favorite costume set that I saw was two kids, probably 5 and 7, dressed as Dr. Evil and Austin Powers and their mom dressed as Fat Bastard. The costumes were spot on and we got a good laugh out of them. Also saw a surprising number of inflatable costumes, mostly dinosaurs, though there was also a Cookie Monster and a Sonic the Hedgehog inflatable as well. Our neighbor's kid, who is 4 and autistic, had to practice coming up to us a few times before he was comfortable to actually go trick or treating. It was kind of heartwarming to watch him slowly go from "i don't want to go anywhere near those people" to having a big smile and saying "trick or treat" over the course of 20-30 minutes