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KC4800

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Posts posted by KC4800

  1. 18 minutes ago, A.I.D.A. said:

    Beanbag sucks. Blast sets without Aim or a thematically-named Aim equivalent, suffer greatly in terms of damage output for its absence.

    Even Dual Pistols suffers for lacking Aim, and Swap Ammo is not a good enough replacement. Assault Rifle has it even worse.

     

    Please don't listen to bad complaints. Not all feedback is created equal.

    Unless you're willing to put a Follow Up-style small damage and accuracy boost on Beanbag, leave it deleted please.

     

    Bean Bag is like the old War Mace Clobber used to be. The Devs didn't have a problem making that a high damage attack on live. You probably don't even remember that Clobber did not damage early on. It made WM one of the worst weapon sets to play. My original complaint is not bad, it's valid. The ranged stun needs to go somewhere.

    • Like 1
  2. 8 hours ago, ScarySai said:

    My opinion is known to you, but I want to voice it openly.

     

    Aim should stay. If you want to avoid the cottage burn for beanbag specifically for some reason, you should just move the stun effect to another power, like incinerate or slug.

     

    If incin is supposed to be ar's big single target chunker, powers like that often have secondary effects like a stun or knock or whatever. Slapping damage and a lower recharge on beanbag like what you did with suppressive isn't going to work.

    I am fine with Aim staying as long as I get a ST stun somewhere. I suggested slug as well. The only drawback I see is that a lot of enemy rifle weapon attack chains have slug in there. players could get stunned more often and not understand why.

     

  3. 2 hours ago, TheZag said:

    I think the team didnt want to do 'choose between this or that power' again after the difficulties of making it work in super reflexes.  But having a powerset lose functionality is also something they try to avoid.  You may be able to convince them to roll beanbag effects into another power.

     

    I guess they could put stun into Slug, but I will be limited in my ability to slot stun duration into it until 50 when I can use some Dam/Mez Hammies. Slug is a bread and butter damage power for leveling up.

  4. Assault Rifle

     

    Beanbag

    • Power replaced with Aim.

     

    On an AR/Dev blaster, Targeting Drone means you don't need Aim. Having the ranged ST stun is much more valuable, to stack with Taser. Removing this is going to really negatively going to screw with my ability to take down bosses especially bosses that are S/L resistant, which are most bosses. This is not a good change for me.

    • Like 5
  5. I usually bid in groups of 3 at the AH for reds and purples. So I always have  access to filling my tray before heading into a tough mission, or replenishing after a tough mission.

     

    For a difficulty challenge, I sometimes turn off green inspiration drops.

     

    Dual inspirations don't impress me, I think they are a lark as they only give minimal boosts, and you can't combine them. Just don't unlock them at the P2W.

     

    Team inspirations are great for masterminds. Always unlock them on your MM and use them.

  6. I keep playing it,warts and all. Only one character I retired after it got vet lvl 100. Respec'd to move all enhancements to base storage for alts. Planted him in Ouro to buy super inspirations for alts, he sometimes goes intertub swimming in the pool. He won the game.

    • Thumbs Up 1
  7. No build here; I don't use mids either. I went cheap to build up my Fire tank, so this advice should be relevant. 6 slots in plasma shield and fire shield, with 4 Titanium Coatings and 2 Reactive Armors. Steadfast KB protection in Temperature Protection and a Blessing of the Zephyr KB Protection in CJ. I never took Phoenix Rising. Energy Mastery I took Focused Acc and Physical Perfection. I didn't take fighting pool, can't help you there. I supposed to run those extra toggles you'll have end issues so slot a Numinas Reg/Rec and a Miracle + Recovery in Health to help that, as well as a Performance Shifter + End in Stamina. Slot your SS powers with sets that add to your NRG resistance and Smashing Resistance.

  8. I have one corruptor with Fold Space, but he is NRG/Traps. He sets a Trip Mine and a Poison Trap, Caltrops, then another Mine. Then Power Boost, Aim Fold Space, and Blammo, Explosion. Slivers of health are cleared with Energy knockback attacks.

    • Like 1
    • Thumbs Up 1
  9. I only have one alt that I feel can safely handle +4/8 solo all the time, and that is my Fire/Savage tanker. My other tankers are +3/8 most of the time.

    2 controllers I usually run at +3/5, not because they cannot handle an 8 person spawn, but because the spawns are sometimes too close together and too much chance of chaos. I have an incarnate stalker that runs at +4/2. And a level 30 ish stalker that runs at +2/2. One incarnate dom runs at +3/3. All the rest of my blasters, corruptors, defenders run at +2/2 (no bosses). My incarnate MM's can run at +3/6. Or +4/4 if incarnate missions. I don't run many Brutes or Scrappers.

     

    Although I could focus on min/maxing more to get more alts to handle +4 baddies, I don't really see a reason for it. How do you handle the solo difficulty settings? Do you only have fun when you have a real chance to faceplant? I play most alts with a self imposed restriction that if I die in this mission, I go back to the base and log out of that character, at least 24 hrs.

    • Like 1
    • Thumbs Up 1
  10. Energy Blast/ Traps Corruptor is a pretty Bad Combo. Not that you can't make it work solo, but teaming is quite hard. Especially with melee teammates. I have one, in my own personal SG called Bad Combinations. I love playing him, but 95% of the time he's solo working his craft. I have had to answer more than once why I don't use KB to  KD in my blasts. But the KB is too important when soloing. When I run force field generator, that puts my ranged defense over 45%; therefore, I need to keep from getting punched in the face. Knock them back into ranged attacks. Throw caltrops, keep them away. It's fun but it's a lonely existance sometimes.

  11. 1 hour ago, Doc_Scorpion said:


    So, not really soloing then.

    Yeah, I used Phantom Army too...and Lore Pets, so I guess not as impressive and it could have been. But ..I didn't need any other real players, who would have helped had I asked. But I wanted to try to murder that big robot without aid. Success. Badge obtained. On to the next mission.

    • Like 1
  12. How I pulled this off with my Ill/TA controller:

     

    Triggered the mission in Steel Canyon, while I was in the tech store near Posi and Valkirie. When I exited the store it was standing on the steps of the building across the street. I zipped right towards Ascendant chatting on his phone. He immediately started tanking the Titan GM. I went around the big statue and stood with Posi and Valkirie. They were not aggroed yet. I needed to pull the Titan towards them. I used my Phantom Army for that while debuff arrows were flying from my trusty TA arsenal. I eventually got both Posi and Valkirie interested. With all 3 NPC attacking along with PA, I was able to whittle down Kronos GM with debuffs and calling on my Lore pets. Got the Badge, and really pissed off Malta.

     

     

    • Like 5
    • Thumbs Up 4
  13. I have a Rad/Water Blast Defender in the mid 40's that I love to solo with. From Rad I took the standard 3: LR, EF and RI. Did not take the Healing Aura. Did take Accelerate Metabolism. Also took Choking Cloud and EMPulse. Took all the secondary powers.  Took all the Experimentation Power Pool, minus Speed of Sound, opting to fly instead. Took Stealth as well.

     

    I turned off all green inspiration drops as a challenge opting to rest instead if I ever take damage. That allows more room for break frees in my tray, until I get to incarnate status you need them with a rad defender.

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