
Vinceq98
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No teasers for a while means the next issue is delayed?? Are we targeting a summer release?
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I have many Mercs but not that combo because it's really hard to keep the pets alive with just heals. Also radiation affinity has a smaller radius for their debuffa along with weaker debuffs compared to defenders and controllers. However choking cloud is still very potent as a MM. You can easily solo x8 spawns BUT with very little setup IF YOU TURN OFF BOSSES. My robots/radiation MM just runs into a spawn and within a few ticks the mobs are held in place by that AOE. Those aren't I just focus fire with my pets and attacks and clean up the pack. Mercs are a very high damaging primary after the rework and radiation affinity can make them work well. Your goal is permanent hasten and permanent Am. Then try to get permanent serum as well. Use that as your opener each pack to supercharge your Mercs resistance to buy you time away from healing and debuffing. Fold space from the teleport pool would be great to group up the mobs all close for your choking cloud.
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More defensive option. Lose Teleportation Pool and pick up Fighting Pool for more defense. Mobs tend to scatter alot though. https://api.midsreborn.com/build/download/FM5BOZogQu0jFq0v Villain Mastermind Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: MercenariesSecondary powerset: TrapsPool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Soldiers A: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Damage/Endurance3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Achilles' Heel: Chance for Res Debuff5: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative Damage Level 1: Caltrops A: Ice Mistral's Torment: Damage/Slow Level 2: Slug A: Thunderstrike: Accuracy/Damage13: Thunderstrike: Damage/Endurance13: Thunderstrike: Accuracy/Damage/Endurance Level 4: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/Endurance Level 6: Equip Mercenary A: Gladiator's Armor: TP Protection +3% Def (All)17: Gladiator's Armor: Resistance17: Steadfast Protection: Resistance/+Def 3%19: Impervious Skin: Status Resistance/Regeneration Level 8: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Acid Mortar A: Cupid's Crush: Damage/Recharge19: Cupid's Crush: Endurance/Recharge21: Cupid's Crush: Accuracy/Damage/Endurance21: Cupid's Crush: Accuracy/Damage/Recharge23: Cupid's Crush: Accuracy/Damage/Endurance/Recharge23: Cupid's Crush: Damage/Chance for Confuse Level 12: Spec Ops A: Nucleolus Exposure25: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Expedient Reinforcement: Resist Bonus Aura for Pets27: Shield Breaker: Chance for Lethal Damage29: Touch of Lady Grey: Chance for Negative Damage Level 14: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Force Field Generator A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance Level 18: Serum A: Unbreakable Guard: RechargeTime/Resistance31: Unbreakable Guard: Resistance/Endurance/RechargeTime31: Gladiator's Armor: Recharge/Resist33: Gladiator's Armor: Resistance/Rech/End Level 20: Poison Trap A: Unbreakable Constraint: Hold/Recharge33: Unbreakable Constraint: Hold/Recharge/Accuracy33: Unbreakable Constraint: Recharge/Accuracy34: Unbreakable Constraint: Hold/Endurance34: Unbreakable Constraint: Chance for Smashing Damage Level 22: Commando A: Superior Command of the Mastermind: Accuracy/Damage34: Superior Command of the Mastermind: Damage/Endurance36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge36: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura36: Soulbound Allegiance: Chance for Build Up37: Call to Arms: Defense Bonus Aura for Pets Level 24: Seeker Drones A: Cloud Senses: ToHit Debuff37: Cloud Senses: Accuracy/ToHitDebuff37: Cloud Senses: ToHit Debuff/Endurance/Recharge39: Cloud Senses: Accuracy/Endurance/Recharge39: Sovereign Right: Resistance Bonus39: Edict of the Master: Defense Bonus Level 26: Tactical Upgrade A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance40: Kismet: Accuracy +6% Level 28: Assault A: Invention: Endurance Reduction Level 30: M30 Grenade A: Bombardment: Chance for Fire Damage42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy)42: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Chance for Res Debuff43: Sudden Acceleration: Knockback to Knockdown Level 32: Hasten A: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 35: Triage Beacon A: Preventive Medicine: Heal45: Preventive Medicine: Heal/Endurance45: Preventive Medicine: Endurance/RechargeTime45: Preventive Medicine: Heal/RechargeTime46: Preventive Medicine: Heal/RechargeTime/Endurance46: Preventive Medicine: Chance for +Absorb Level 38: Charged Armor A: Ribosome Exposure46: Ribosome Exposure Level 41: Electrifying Fences A: Gravitational Anchor: Immobilize48: Gravitational Anchor: Immobilize/Recharge48: Gravitational Anchor: Immobilize/Recharge/Accuracy48: Gravitational Anchor: Recharge/Accuracy50: Gravitational Anchor: Immobilize/Endurance Level 44: Boxing (Empty) Level 47: Tough A: Ribosome Exposure Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Quickfoot: Endurance/RunSpeed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance7: Miracle: +Recovery9: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End9: Performance Shifter: EndMod11: Power Transfer: Chance to Heal Self11: Power Transfer: EndMod Level 14: Speed Phase
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https://api.midsreborn.com/build/download/FM3KsGinFCdPltLL Villain Mastermind Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: MercenariesSecondary powerset: TrapsPool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): TeleportationPool powerset (#4): SpeedAncillary powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Soldiers A: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Damage/Endurance3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Expedient Reinforcement: Resist Bonus Aura for Pets5: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative Damage Level 1: Caltrops A: Ice Mistral's Torment: Endurance/Slow7: Ice Mistral's Torment: Damage/Recharge9: Ice Mistral's Torment: Damage/Slow9: Ice Mistral's Torment: Accuracy/Damage/Endurance11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge11: Ice Mistral's Torment: Chance for Cold Damage Level 2: Slug A: Thunderstrike: Accuracy/Damage17: Thunderstrike: Damage/Endurance19: Thunderstrike: Accuracy/Damage/Endurance Level 4: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense21: Luck of the Gambler: Defense/Endurance Level 6: Equip Mercenary A: Gladiator's Armor: TP Protection +3% Def (All)21: Gladiator's Armor: Resistance23: Steadfast Protection: Resistance/+Def 3%23: Impervious Skin: Status Resistance/Regeneration Level 8: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Teleport A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Spec Ops A: Nucleolus Exposure25: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Call to Arms: Defense Bonus Aura for Pets27: Shield Breaker: Chance for Lethal Damage29: Touch of Lady Grey: Chance for Negative Damage Level 14: Acid Mortar A: Achilles' Heel: Chance for Res Debuff29: Ragnarok: Recharge/Accuracy31: Ragnarok: Damage/Recharge/Accuracy Level 16: Force Field Generator A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/Endurance Level 18: Serum A: Unbreakable Guard: RechargeTime/Resistance33: Unbreakable Guard: Resistance/Endurance/RechargeTime33: Gladiator's Armor: Recharge/Resist33: Gladiator's Armor: Resistance/Rech/End Level 20: Poison Trap A: Unbreakable Constraint: Hold/Recharge34: Unbreakable Constraint: Hold/Recharge/Accuracy34: Unbreakable Constraint: Recharge/Accuracy34: Unbreakable Constraint: Hold/Endurance36: Unbreakable Constraint: Chance for Smashing Damage Level 22: Commando A: Superior Command of the Mastermind: Accuracy/Damage36: Superior Command of the Mastermind: Damage/Endurance36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge37: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Soulbound Allegiance: Chance for Build Up37: Edict of the Master: Defense Bonus Level 24: Seeker Drones A: Cloud Senses: ToHit Debuff39: Cloud Senses: Accuracy/ToHitDebuff39: Cloud Senses: ToHit Debuff/Endurance/Recharge39: Cloud Senses: Accuracy/Endurance/Recharge Level 26: Tactical Upgrade A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance40: Kismet: Accuracy +6% Level 28: Assault A: Invention: Endurance Reduction Level 30: M30 Grenade A: Bombardment: Chance for Fire Damage42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy)43: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Chance for Res Debuff43: Sudden Acceleration: Knockback to Knockdown Level 32: Hasten A: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 35: Combat Teleport A: Warp: Range / Increased Perception Level 38: Charged Armor A: Ribosome Exposure50: Ribosome Exposure Level 41: Fold Space A: Invention: Accuracy45: Invention: Recharge Reduction45: Invention: Recharge Reduction Level 44: Electrifying Fences A: Gravitational Anchor: Immobilize45: Gravitational Anchor: Immobilize/Recharge46: Gravitational Anchor: Immobilize/Recharge/Accuracy46: Gravitational Anchor: Recharge/Accuracy46: Gravitational Anchor: Immobilize/Endurance Level 47: Triage Beacon A: Preventive Medicine: Heal48: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Endurance/RechargeTime48: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance50: Preventive Medicine: Chance for +Absorb Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Quickfoot: Endurance/RunSpeed Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance13: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End15: Performance Shifter: EndMod15: Power Transfer: Chance to Heal Self17: Power Transfer: EndMod
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Please help me be able to see this Ninja/Trick Arrow build
Vinceq98 replied to TG BrainFog's topic in Mastermind
All the ATO IOs are atuned and anything that isnt a proc I +5 boost them. I dont ever exemplar down and usually prefer doing high level incarnate missions because then my pets get to be 50+3 as well. # **Villain Mastermind** ### *Build plan made with Mids' Reborn v3.7.5 rev. 20* ---- - **Primary powerset: Ninjas** - **Secondary powerset: Trick Arrow** - **Pool powerset (#1): Leadership** - **Pool powerset (#2): Teleportation** - **Pool powerset (#3): Leaping** - **Pool powerset (#4): Speed** - **Ancillary powerset: Mace Mastery** ---- # **Powers taken:** **Level 1: Call Genin** - A: Nucleolus Exposure - 3: Superior Mark of Supremacy: Damage - 3: Superior Mark of Supremacy: Accuracy/Endurance - 5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown - 5: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen - 7: Expedient Reinforcement: Resist Bonus Aura for Pets **Level 1: Flash Arrow** - A: Cloud Senses: ToHit Debuff - 7: Cloud Senses: Accuracy/ToHitDebuff - 9: Cloud Senses: ToHit Debuff/Endurance/Recharge - 9: Cloud Senses: Accuracy/Endurance/Recharge - 11: Dark Watcher's Despair: To Hit Debuff **Level 2: Aimed Shot** - A: Gladiator's Javelin: Accuracy/Damage - 17: Apocalypse: Damage/Endurance - 17: Apocalypse: Chance of Damage(Negative) - 19: Gladiator's Javelin: Chance of Damage(Toxic) **Level 4: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 21: Luck of the Gambler: Defense - 21: Luck of the Gambler: Defense/Endurance **Level 6: Train Ninjas** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 23: Luck of the Gambler: Defense - 23: Luck of the Gambler: Defense/Endurance - 25: Kismet: Accuracy +6% **Level 8: Fistful of Arrows** - A: Positron's Blast: Accuracy/Damage - 25: Positron's Blast: Damage/Endurance - 27: Positron's Blast: Damage/Range - 27: Positron's Blast: Accuracy/Damage/Endurance - 29: Positron's Blast: Chance of Damage(Energy) - 29: Bombardment: Chance for Fire Damage **Level 10: Glue Arrow** - A: D-Sync Deceleration - 31: D-Sync Deceleration **Level 12: Call Jounin** - A: Superior Mark of Supremacy: Accuracy/Damage/Endurance - 31: Superior Mark of Supremacy: Accuracy/Damage - 31: Soulbound Allegiance: Damage/Endurance - 33: Shield Breaker: Chance for Lethal Damage - 33: Touch of Lady Grey: Chance for Negative Damage - 33: Soulbound Allegiance: Chance for Build Up **Level 14: Teleport** - A: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 16: Poison Gas Arrow** - A: Call of the Sandman: Accuracy/Recharge - 19: Call of the Sandman: Endurance/Sleep - 34: Call of the Sandman: Accuracy/Endurance - 34: Call of the Sandman: Accuracy/Sleep/Recharge - 50: Call of the Sandman: Chance of Heal Self **Level 18: Combat Jumping** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 34: Luck of the Gambler: Defense **Level 20: Acid Arrow** - A: Lysosome Exposure - 36: Positron's Blast: Accuracy/Damage/Endurance - 36: Positron's Blast: Chance of Damage(Energy) - 36: Annihilation: Chance for Res Debuff - 37: Achilles' Heel: Chance for Res Debuff - 37: Touch of Lady Grey: Chance for Negative Damage **Level 22: Oni** - A: Superior Command of the Mastermind: Accuracy/Damage - 37: Superior Command of the Mastermind: Damage/Endurance - 39: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge - 39: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura - 39: Edict of the Master: Defense Bonus - 40: Call to Arms: Defense Bonus Aura for Pets **Level 24: Disruption Arrow** - A: Performance Shifter: Chance for +End **Level 26: Kuji In Zen** - A: Preventive Medicine: Chance for +Absorb - 40: Preventive Medicine: Heal - 40: Preventive Medicine: Heal/Endurance - 42: Preventive Medicine: Endurance/RechargeTime - 42: Preventive Medicine: Heal/RechargeTime - 42: Preventive Medicine: Heal/RechargeTime/Endurance **Level 28: Oil Slick Arrow** - A: Ragnarok: Chance for Knockdown - 43: Ragnarok: Damage/Recharge - 43: Ragnarok: Damage/Recharge/Accuracy - 43: Ragnarok: Recharge/Accuracy - 45: Ragnarok: Damage/Endurance **Level 30: Assault** - A: Invention: Endurance Reduction **Level 32: Hasten** - A: Invention: Recharge Reduction - 45: Invention: Recharge Reduction **Level 35: Scorpion Shield** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 45: Luck of the Gambler: Defense - 46: Luck of the Gambler: Defense/Endurance **Level 38: EMP Arrow** - A: Unbreakable Constraint: Hold/Recharge - 46: Unbreakable Constraint: Hold/Recharge/Accuracy - 46: Unbreakable Constraint: Recharge/Accuracy - 48: Unbreakable Constraint: Hold/Endurance - 48: Unbreakable Constraint: Chance for Smashing Damage **Level 41: Power Boost** - A: Invention: Recharge Reduction - 48: Invention: Recharge Reduction **Level 44: Combat Teleport** - A: Warp: Range / Increased Perception **Level 47: Fold Space** - A: Invention: Accuracy - 50: Invention: Recharge Reduction - 50: Invention: Recharge Reduction **Level 49: Snap Shot** - A: Gladiator's Javelin: Chance of Damage(Toxic) ---- # **Inherents:** **Level 1: Supremacy** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - A: Stereocilia Exposure **Level 2: Rest** - (Empty) **Level 1: Swift** - A: Invention: Run Speed **Level 1: Hurdle** - A: Invention: Jumping **Level 1: Health** - A: Miracle: +Recovery - 11: Numina's Convalesence: +Regeneration/+Recovery - 13: Panacea: +Hit Points/Endurance **Level 1: Stamina** - A: Power Transfer: Chance to Heal Self - 13: Synapse's Shock: EndMod/Increased Run Speed - 15: Performance Shifter: Chance for +End - 15: Performance Shifter: EndMod **Level 2: Genin** **Level 12: Jounin** **Level 22: Oni** -
Please help me be able to see this Ninja/Trick Arrow build
Vinceq98 replied to TG BrainFog's topic in Mastermind
Oh thats my video, thanks for watching!! Im not that good with submitting a build link but try these https://api.midsreborn.com/build/download/FgVKTqw6SVplqnki mrb://FgVKTqw6SVplqnki Mastermind (Ninjas - Trick Arrow).mbd -
Is Liquid Nitrogen the AOE damage power for Arsenal?
Vinceq98 replied to DougGraves's topic in Controller
Yeah it really is kills the damage because of that. But Arsenal Control is surprisingly a high damage control set. Sleep Grenade, Flash Bang and Tear Gas actually do alot of damage without even slotting for their respective controls. -
Ty for the detailed report. i wish i knew how to do all this but im too dumb to start. I love number crunching and finding out the best performance of abilities based on data like this. Cheers for showing me to switch from Posi set to Ice minstral set + impeded swiftness proc in my sleep grenade.
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[OPEN BETA] Patch Notes for March 22nd, 2024
Vinceq98 replied to The Curator's topic in [Open Beta] Patch Notes
theres a video on the bug forums showing confused mobs getting knockback still. This was the compromise from the devs since the powerset had no immob in it. They added the KB protection so that mobs dont fling themselves out of your control patch. -
Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
confused enemies. damaged with attacks and dots. still no knockback protection -
Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
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Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
the above screen shot shows i used smoke canister and then cryo freeze. That should have done this stupid if then condition that arse control has for smoke canister. You can clearly see that smoke is on CD followed by cryo freeze -
[OPEN BETA] Patch Notes for March 22nd, 2024
Vinceq98 replied to The Curator's topic in [Open Beta] Patch Notes
why is smoke canister bug still present?? it doesnt suppress knockback? That was added and working properly until the tear gas/sleep grenade issue 2 patches ago -
I want to build a mind arsenal but what is wrong with ignite in your statement? I haven't played an AR blaster before so I'm hoping TK groups mobs up for ignite AOE. How does it fare for you?
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Its a bug because you auto upgraded your SOs with the clicky button on Homecoming. If you slot Invention IOs youll see that it works. Or if you replace your SOs with store bought ones. I just leveled a Ninja MM and was experiencing this bug until I switched over to IOs
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Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
Quick screenshot to prove this bug. Using power analyzer Smoke Canister is on CD because it is on the ground and I just used Cryo Freeze Ray which does have -KB which you can see apply properly to the enemy. Please devs fix this before tomorrow. Arsenal Control has been riddles with ongoing bugs since inception. Everyweek your introducing more and more bugs to the set. -
Been testing and noticing that the knockback suppresion provided by the power isnt apply to mobs. As such what was a smart use of game mechanics of using knocback attacks to effectively knockdown opponents isnt working. Tested street sweeping lvl 50-54 mobs in dark astoria with smoke canister and temporary power Plasmatic Taser and the Prestige Power Nemesis Staff
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Yeah it's just a shame because the set does mostly lethal damage thats so highly resisted, especially against council wolves or robot enemy types. Dark is a great set because it has a good pbaoe. Engulfing darkness has a decent activation time and above avg damage compared to the other sets. Dark also has tohit Debuffs that can make hitting softcap easier. Finally the heal helps with survivability and procs really well so it can serve as an attack and a heal in one. Dark also has very high DPA attacks from smite and gloom. I usually go for moonbeam, procced out life drain, and smite and cycle those attacks with my single target holds and AOE cc. Midnight grasp is OK but in the time it activated you could have used smite x 2 and would be ahead in damage. It also weirdly roots me in place and I don't like how clunky that is when I'm Blapping on a dominator. I prefer to get in and smack them with my melee attacks then weave out and blast from range.
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It does double DMG to any held stunned slept or immob target. Make sure you use flash bang and your holds and you'll see the pet go ham. It's helps make up for arsenal controls weak damage output. Liquid nitrogen does far less DMG from the beta. I guess it was doing more unexpectedly and that's been fixed.
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Yeah I've learned that the temporary power stun grenades really help out pets survivability. It's a mag 3 stun that recharges quickly and if you have high to hit buffs or defense Debuffs lands well enough. If you use oppressive gloom you can even CC bosses as you hug them and launch a stun grenade in their face. No more trying to heal your pets if enemies are all CCed. Always buy a max stack when I log in and solo x8 missions. Don't use them in teams because teams just steamroll mobs down.
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I think MA prior to the dominator revamp was a top tier set. It was the only set back then that could get Perma fast snipe because of the tohit bonus it gives and you needed something like 21 or something to get fast snipe. Also envenomed blades was adding A LOT of extra DMG to your attacks making it a priority to get it perma. Finally dragons tail had a longer recharge and also did more damage that it's current version so it was a very meaty AOE since it activated very quickly and did well for procs. Now martial assault is at best C tier. Every set gets a fast snipe and a lot of the other sets offer better DPA than martial now. And before the envenomed blades nerf, it was perfect for plant dominators because each creeper vine was proccing it and it was the ultimate AOE machine. Sadly we aren't there anymore. This was why I've shelved my martial dominators and stripped them because I remember playing before the changes and now I just think my character is a shadow of their former selves .
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I had a dream.... of a all ranged dom. Mind/Arsenal
Vinceq98 replied to KaizenSoze's topic in Dominator
I was thinking of making this exact combo like a Cable from X-Men kind of theme. Ignite with Telekinesis seems nasty and one of the few ways to get mobs in a nice tight pack for AOEs. But I'm scared that mind doesn't have that much fast recharging hard controls. Mass confuse and total domination can get their recharge to about 70ish seconds but I feel like packs will melt with ignite and epic AOEs like Frost breath along with Ice Storm faster than you can alternate the 2. I think you would have to build for ranged capp def since Terrify doesn't have a to hit debuff like it's counterpart Fearsome stare. How are you playing it going about from spawn to spawn? Basically my favorite way to play a dominator is to build up Domination right away with the villain power. Use my hard CC like seeds of confusion, FlashFire, stalagmites or fearsome stare to shut down the alpha then just blast away. I barely use my single target holds or confuses because I basically blasterlock after my AoE cc. That's why I can't get behind sets like Ice or Elec because they have too much soft CC and their AOE confuses can proc domination but take a while to CC bosses. You know what I think I'll pull the plug and level one up next. I've been displeased with my elec dominator as the chain confuse and end drain takes far longer than I'd like to lock down a mob. I'm going to strip that characters IOs and transfer it to my new Mind/Arsenal character. -
Poison is not good on MMs. The AT modifiers are soo low. The debuff radius is soo small too. Nothing worse than having your pet with your T9 debuff aura get Fear Spam from caltrops or burn patches or ignite patches or basically anything that causes SCATTER and watch them run away and clear the debuffs from the mobs your fighting. They all then just run you down. It works with Defenders because of the modifiers and it works on controllers because they can CC the mob first before laying down all those nasty debuffs. MMs just have to eat the alpha each and every time.
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Sleep nade is broken right now. But you can verify in Character creation the damage values. The pseudopets from arsenal control do not inherent AT modifiers for damage. So the pet is worse on dominators and both liquid nitrogen and sleep nade are worse because they cant "crit". But then dominators have assault secondaries. What Arsenal brings for Dominators is complete safety inside their control patches. Smoke Canister layered with Sleep Nade means you can just blast and blast without focusing much on CC. Bring down the bosses while your AOEs take care of the minions and Lts. On character creation SLEEP NADE at lvl 50 shows 44.49 damage for Dominators. And Liquid Nitrogen shows 5 ticks of 52.83 Controllers have the same values except they also get Containment damage. Basically this set was undercooked by the devs. As evidenced by the constant bug fixes and bug introductions. This set has caused so much loss of time to patch things up for them. But still I am thankful because its current incarnation is a very strong control set.