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Vinceq98

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Everything posted by Vinceq98

  1. That's some mvp cataloging there ty!!. 40% of a set bonus really is a trivial amount in overall defense and resistance. Still better than 0 but nothing that will scream nerf MMs because pets now get set bonuses!!
  2. Beasts are not squishy at all. With the new changes beasts will be go best with a secondary that can provide global recharge buffs. So time and marine and kinetics will be the best for them. Fortify Pack if you can get it to perma levels can be power boosted and off the top of my head it provides 27.5% def (with only 1 LOTG 7.5 recharge/def IO) at ten stacks of pack mentality(basically when you get the ring around the icon) and after you hit power boost. This lasts 60 secs. Beasts don't need other def buffs other than fortify pack now. My goal for this power is to slot max recharge/ heal because the regen buff is also substantial enough to never need to heal the pets if they have 10 stacks of a power boosted fortify pack on them. However the catch is of course you need to build up those stacks in order for this to work. I took my unoptimized beasts/dark and after debuffing the mobs first I went straight into my damage rotation because building up pack mentality was the most optimal choice in clearing a mission. I originally had all the dark debuff powers but will drop them in favor of the beasts primary attacks since pack mentality is so important now to keep at 10 stacks as much as possible.
  3. It's so funny that yeah you can say they are tougher because of the new inherent set bonuses but really because how the game was for the past 20 years no mastermind was going for set bonuses outside of recharge and uniques. The whole archetype was taught to frankenslot to be the most effective MM. And while 40 is better than 0. It's really a insignificant amount. I would be pleasantly surprised if the devs threw us a bone and made it a flat 50. 40 really is a weird number and really inconvenient to figure out on the fly.
  4. The amount of times I have died because I was out of bodyguard range because for some reason demons are the slowest of slow pets is immeasurable. I always rage quit when that happens because otherwise I'm very tanky. I tried group flight but then a whole new issue comes up and the damn pets get stuck floating INSIDE a floor or a doorway. Now I just summon the mobs to me through the teleportation powers.
  5. Thank you for letting us keep the pet hp. Thank you thank you. Pets really should be very sturdy considering a cascade of pets dying mid combat and having to resummon will cause a death to the mastermind. Thanks for listening to the feedback.
  6. I logged on and copied my mercs/traps to run a 54x8 mission and the bosses took forever to kill. The mercs were hitting for wet noodles. This game doesnt have damage meters so its all vibes based testing. Seems so complicated to balance when you can just give the pets the levels instead like they are in incarnate missions. a 50+5 minion felt better on live that the 50+3 minion on test servers, Edit. Reading the patch notes felt like this was the mastermind patch but playing it felt like a letdown. Honestly seems to be a waste of effort finding the perfect formula when the solution seems at least to me is just remove the level penalty. Its the holidays, spend your time wisely and not on overly complicated balance math.
  7. Don't want to quote the big guy doing all the work but the above guy masterminds like no mastermind. If his tests are true, which I believe from the data, then please devs listen to his feedback. He has very reasonable and balanced fixes to the new problems introduced with this balance patch.
  8. Damn being stuck at work sucks. I cannot wait to test out these changes. Masterminds are soo back(they never left). I knew that thugs and beasts and demons were going to get some adjustments akin to the Necro,ninja and robots buffs. Beasts with perma fortify pack is going to be bonkers. Especially since you can powerboost it. Don't know the numbers but can easily cap defenses and have high regen numbers too. Also being able to slot all the archetype IOs is going to be a god send in build crafting. Cannot wait to test these out
  9. Ive never found this to be the case as a Dominator. I cant even control my pets. None of them have run rampantly after a summon and aggroed whole spawns to me. Please include video evidence to your claim thanks
  10. probably your low accuracy. I always make sure to debuff defense OR slot accuracy OR pick up Tactics. I feel like it make a big difference and I see alot of Vines.
  11. Pyro and trick arrow is really great. I made a pyro and poison on the test server but sadly trick arrow is better. It gets it's debuffs out way faster and safer than poison does. Weaken and envenom on hard targets is great and all but disruption arrow and flash arrow are so quick it lets me get to spamming my pyro powers more so I can get as many blast offs and interceptor procs as possible. With poison I have to cycle between mobs if I want to make sure my debuffs are being spread out. Controllers do double dmg to CCed mobs and not to ones that are just debuffed. My opener is flash arrow then disruption arrow. These don't alert the group and it allows me to get glittering column in position which is then followed up by hypnotizing lights and then brilliant barrage. Then I just start spamming dazzle and sparkling cage/chain until mobs are dead. It's been such a powerhouse that I prefer pyro on controllers more than dominators. Just because of the blast off and interceptor proc gameplay.
  12. Ice ministrels set of 5 with the proc and then impeded swiftness proc. The highest dmg in my testing.
  13. pretty silly not to get it. its been amazing as an opener. from my experience i love pulling 2 groups that are kinda close to each other. I place spirit tree in between and wait in stealth as they try to beat it up. then i lay all the controls, spore burst, seeds and vines and for am rewarded for the effort of using spirit tree first then waiting a bit for the mobs to start moving towards it.
  14. Would love this to come true along side the thugs and beasts revamp.
  15. Can confim was noticing this in the Open Beta playing on a Electric Controller and Electric Dominator. Its a real shame because IT can be electric controls sustain but unfortunately doesnt do anything at this time.
  16. Took out elec dominator and plant controller and the AOE holds are definately working, Would love a CD reduction (200 sec is a good compromise) still, but at least the ability works and does a good job at shutting down an area with the initial hold + pulsing aoe holds.
  17. I really hope they scrap the pseudopet patch for holds. It's antiquated and no one needs 60 secs of shutdown when death is also perfectly acceptable for of CC that the game offers too. Mind control, ice, illusion, symphony all came up winners from this patch.
  18. Vines is now horrible. Tesla Coil and GDF are in the same shitiness boat. MAKE AOE HOLDS GREAT AGAIN. Please go back to 180 sec recharge.
  19. I just tested Tesla Coil on level 54 and lower mobs and I am not getting it to do any form of CC at all. I think I saw ONE instance of a held character inside. Now with increased recharge its a power that doesnt even work. Really sadge about this. After watching the video the yellow con minions are breaking free from my stun that has 5 set bonus of unbreakable restraint in less than a second. So much for being an unbreakable restrain hahaha
  20. Man really sad about the Vines, Gravity Distortion Field and Tesla Coil changes. Once again the powers are back to 240 secs and back to being set mules or powers to forget to use.
  21. Marines damage is from shifting tide and it's procs. Each time a player or pet does damage it can activate the cold damage proc of shifting tides. Plant has carrion creepers frequently attacking and thus frequently activating the cold dmg proc. Whitecap with a fury of the gladiator proc can reduce res by up to 33.25. finally tidepool and shifting tide can increases damage% of you and your pets significantly. It's very offensive power set.
  22. Excited to hear what adjustment you have planned. I love the feel of the chains now. Feels powerful and also unique. Took a new elec/poison controller and was having NO problems soloing 54x8 mobs.
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