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Vinceq98

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Everything posted by Vinceq98

  1. I really hope they scrap the pseudopet patch for holds. It's antiquated and no one needs 60 secs of shutdown when death is also perfectly acceptable for of CC that the game offers too. Mind control, ice, illusion, symphony all came up winners from this patch.
  2. Vines is now horrible. Tesla Coil and GDF are in the same shitiness boat. MAKE AOE HOLDS GREAT AGAIN. Please go back to 180 sec recharge.
  3. I just tested Tesla Coil on level 54 and lower mobs and I am not getting it to do any form of CC at all. I think I saw ONE instance of a held character inside. Now with increased recharge its a power that doesnt even work. Really sadge about this. After watching the video the yellow con minions are breaking free from my stun that has 5 set bonus of unbreakable restraint in less than a second. So much for being an unbreakable restrain hahaha
  4. Man really sad about the Vines, Gravity Distortion Field and Tesla Coil changes. Once again the powers are back to 240 secs and back to being set mules or powers to forget to use.
  5. Marines damage is from shifting tide and it's procs. Each time a player or pet does damage it can activate the cold damage proc of shifting tides. Plant has carrion creepers frequently attacking and thus frequently activating the cold dmg proc. Whitecap with a fury of the gladiator proc can reduce res by up to 33.25. finally tidepool and shifting tide can increases damage% of you and your pets significantly. It's very offensive power set.
  6. Excited to hear what adjustment you have planned. I love the feel of the chains now. Feels powerful and also unique. Took a new elec/poison controller and was having NO problems soloing 54x8 mobs.
  7. pretty sure it was because it was bugged. Elecs chains were behaving like TAOE. It feels more like the power description now and it says it does less damage each jump. Its a thumbs up from me.
  8. Ty for buffing Seeds lol. It has a base of 6 sec recharge and ignores adaptive recharge penalties. Just kidding please fix this. Electric Control Feels really really good. I love the new chain. It doesnt feel like an TAOE attack anymore and actually takes a little bit of time for the chain to make its way to a pack. The jump distance is unfortunate at 15ft but its just something to be aware of. Synaptic Overload feels great now and a straight up buff to the live version. The KB in elec control really feels bad especially if the mobs you confuse also have KBs. Jolting Chain is great to use but can end up scattering mobs because of your Gremlins using it aswell, sucks when mobs are KB away from you 2 AOE CC Fields. Another inconvenience that I can swallow since all the changes to Elec Control has made it feel so great to play.
  9. New build out and they broke Seeds of Confusion. 6 sec base recharge and is bugged. Does not take adaptive recharge. It is a spammable power with now. This issue wont make it live for a long long time.
  10. Thanks for listening to my feedback to elec control synaptic overload. I played a bit last night when I saw a new update and I'm feeling more and more comfortable/confident with the new changes to elec control. I'm so excited to fire up new characters on live now. However can we get an explanation why Seeds of Confusion and Synaptic Overload have to be different targets caps? Why was seeds target cap reverted from all the yelling and complaining of others but synaptic overload wasn't? Now both sets have identical control patterns except one plays significantly safer and from range while the other has to be in melee range and requires good power usage in order to yield shutting down a mobs alpha.
  11. Y'all must be doing something wrong. My plant storm controller was steam rolling MALTAs at 53x8. I never did that on live because if I had a critical failure from seeds I was dead from the mobs. Spirit tree , spore burst and seeds I was cruising along and killing so damn fast. I made a video of my test character just deleting spawns on the open beta build 4 thread.
  12. it needs to be max damage. get a purple TAOE set for the set bonus. The cold dmg proc is very much worth investing. Even a few damage procs can lead to increase benefits. Every attack your minions do can proc the shifting tide damage proc so you want to max that
  13. 16 target cap on seeds and a trade off is lower duration but still able to make it perma confusion is crazy. This patch was supposed to be about the new power set but plant has taken reign of the discussion. Honestly I'm not even joking when I say you made plant control too strong . . . My plant/storm controller is tearing through the dangerous mobs with ease and is clearing faster than blasters or scrappers can. All because the mobs are CCed to impunity and now I get the damage back from seeds mass confusing the group.
  14. Yeah this power is recharging way way quicker. It is not respecting the adaptive recharge at all. I am able to use the power every 5-10 seconds. It is using the first target hit and doesnt account the fact that it has to chain still and so I can now keep everything perma confused. No way you are shipping the patch like this.
  15. Theres no way you just GIGA BUFFED Seeds of Confusion by lowering its recharge AND increasing its targets affected? AND THE COST?? a measly duration nerf that means nothing when its perma confusion because of purple sets and high recharge. but SYNAPTIC OVERLOAD is still 10 targets?? ALSO has WORSE recharge??? WHATTT????? Theres no way this is real?? Like now PLANT has EVERTHING??? it has the best opener with Spirit tree and Spore burst and now the best CC with 16 target cap CONFUSION AND HOLD??? AND IT HAS DAMAGE?? I CANNOT BELIEVE THIS. Theres just no way. I logged on immediately and am clearing WAY WAY FASTER
  16. it uses the 8 seconds for procs. I was getting 1 proc firing in an entire mission lol
  17. One more change and need to keep reiterating the echo that CARRION CREEPERS needs a dmg buff. Buff their base damage up please and plant will feel balanced after these changes. I like the new spirit tree and love the new vines power as well. Seeds is now an afterthought for me and something I use when it's just the bosses left because of adaptive recharge I can easily confuse them with multiple applications as opposed to using it as an opener and NOT even hitting the damn boss because of the low target cap. So yeah buff carrion creepers and ship it. I would be 100 percent behind these changes and would be happy that no one can complain anymore that plant was OP.
  18. Admittedly I have been on the test server testing the new things so I haven't copied over my arsenal controller over beczuae these open betas are very short and I was not expecting this set at all to hit a stray bullet. Hoping this is all a typo because it isn't justified at all.
  19. Why did tri cannon get hit by a stray bullet and nerfed 66%?? Seems excessive with no dev notes explaining the nerf. This just supports the fact that arsenal control is now equivocally better on dominators and playing it as a controller is just playing it without its full potential. Source am arsenal/rad emmision controller.
  20. Elec control S tier. Best sleep power in the game. Was the gold standard for years. Acceptable AOE confuse because contrary to other playerd, I actually hate when all the mobs are confused. 10 is a perfect balance. AOE hold that persists for 1 minutes and also does some minor dmg?? Yes please 2 boss level pets that actually kill stuff now?? Wtf An AOE chain cc that can be used in an attack chain if built accordingly?? Finally after all that the mobs are drained and sapped of all endurance rendering them incapacitated and much like a soft control like sleep/stun. Bruh elec just ate this patch!
  21. Bro you just said you haven't tried it yet. Fire up the test server and you'll see that this is a massive massive buff to underperforming and unpopular power sets. My dominators all are decked out in purple IOs with perma domination and perma hasten. My AOE holds are refreshing in 34 seconds after I hit a group with them. Bro that makes it's an every spawn power now. Literally insane the night and day difference this makes. Also I've fat fingered it before a fight like cinders which is PBAOE and OMG is it wonderful that it will just refresh in 2 secs because of adaptive recharge and not hitting any enemies. Fire control can drop flash fire because cinders and bonfire is all the control it needs now. Anything extra is just icing on the cake. Cinders also animates really quickly too. Ice control has the perfect opener of flash freeze then glacier and All the while artic air is confusing everyone inside your killzone. Finally I don't need to spec into so much defense as a controller because all the baddies are going to be CCed. I fucking love this patch!!
  22. Im at work right now and also having some issues recording my games but I definitely plan on firing up the new build and test out Vines new lower recharge. With that change I truly believe we won't even need Seeds of Confusion. That is wild to type out in 2025 but here we are. Seeds and synaptic overload had to die for the revival of Controllers using their AOE holds. This wasn't in the bingo card for sure but I'm ALL FOR THiS CHANGE!!! Spore burst as deep sleep and the placate buff + a quick recharging Vines is all the control plant needs now and then go straight into debuffing or blasting depending on your archetype. However can you just give a small damage buff to carrion creeper please?? Since the containment dmg is only 33% on the dot attack. Please give back plant controls identity of a high damage control set with a small buff to carrion creepers damage. Because dominators don't get that containment damage benefit at all.
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